Added basic class API: ZR_IsValidClassIndex, ZR_GetActiveClass, ZR_SelectClientClass, ZR_GetClassByName, ZR_GetClassDisplayName
This commit is contained in:
parent
393044aa87
commit
8bec3be02d
@ -33,3 +33,4 @@
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#include <zr/infect.zr>
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#include <zr/infect.zr>
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#include <zr/respawn.zr>
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#include <zr/respawn.zr>
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#include <zr/class.zr>
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109
src/include/zr/class.zr.inc
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109
src/include/zr/class.zr.inc
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/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: class.zr.inc
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* Type: Include
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* Description: Player class API.
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*
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* Copyright (C) 2009-2012 Greyscale, Richard Helgeby
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ============================================================================
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*/
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/**
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* @section Internal class cache types. Specifies which class data to access.
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*/
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#define ZR_CLASS_CACHE_ORIGINAL 0 /** Original class data loaded from file. */
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#define ZR_CLASS_CACHE_MODIFIED 1 /** Default cache. Class data modified by eventual multipliers, map configs, commands, etc. */
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#define ZR_CLASS_CACHE_PLAYER 2 /** Current player class attributes. The class index parameter is used as client index when reading from this cache. */
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/**
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* @endsection
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*/
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/**
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* Results when selecting a class for a player.
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*/
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enum ClassSelectResult
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{
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ClassSelected_NoChange, /** No class change was necessary (class already selected). */
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ClassSelected_Instant, /** Class was instantly changed. */
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ClassSelected_NextSpawn /** Class will be used next spawn. */
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}
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/**
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* Returns whether a class index is valid or not.
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*
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* @param classIndex Class index to validate.
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*
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* @return True if valid, false otherwise.
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*/
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native bool:ZR_IsValidClassIndex(classIndex);
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/**
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* Gets the currently active class index that the player is using.
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*
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* @param client The client index.
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*
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* @return The active class index.
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*/
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native bool:ZR_GetActiveClass(client);
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/**
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* Selects a class for a player.
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*
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* Human class attribute may be instantly applied if player is alive, human and
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* instant class change is enabled. Otherwise only the selected index will be
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* updated for next spawn.
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*
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* Class selection will be saved in client cookies if enabled.
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*
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* @param client Client index.
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* @param classIndex Class index.
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* @param applyIfPossible Optional. Apply class attributes if conditions allow
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* it. Default is true.
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* @param saveIfEnabled Optional. Save class selection in client cookies if
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* enabled. Default is true.
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*
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* @return Class selection result. See enum ClassSelectResult.
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*/
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native ClassSelectResult:ZR_SelectClientClass(client, classIndex, bool:applyIfPossible = true, bool:saveIfEnabled = true);
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/**
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* Gets the class index of the class with the specified name.
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*
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* Note: This search is linear and probably won't perform well in large loops.
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*
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* @param className Class name to search for.
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* @param cacheType Optional. Specifies which class cache to read from,
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* except player cache.
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*
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* @return Class index, or -1 if none found.
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*/
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native ZR_GetClassByName(const String:className[], cacheType = ZR_CLASS_CACHE_MODIFIED);
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/**
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* Gets the class name displayed in the class menu.
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*
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* @param index Index of the class in a class cache or a client index,
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* depending on the cache type specified.
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* @param buffer The destination string buffer.
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* @param maxlen The length of the destination string buffer.
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* @param cacheType Optional. Specifies which class cache to read from.
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* @return Number of cells written. -1 on error.
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*/
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native ZR_GetClassDisplayName(index, String:buffer[], maxlen, cacheType = ZR_CLASS_CACHE_MODIFIED);
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177
src/testsuite/zr/classapitest.sp
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177
src/testsuite/zr/classapitest.sp
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@ -0,0 +1,177 @@
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/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: classapitest.sp
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* Type: Test plugin
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* Description: Tests the class API.
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*
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* Copyright (C) 2009-2012 Greyscale, Richard Helgeby
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ============================================================================
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*/
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#pragma semicolon 1
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#include <sourcemod>
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#include <zombiereloaded>
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public Plugin:myinfo =
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{
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name = "Zombie:Reloaded Class API Test",
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author = "Greyscale | Richard Helgeby",
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description = "Tests the class API for ZR",
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version = "1.0.0",
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url = "http://code.google.com/p/zombiereloaded/"
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};
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public OnPluginStart()
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{
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LoadTranslations("common.phrases");
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RegConsoleCmd("zrtest_is_valid_class_index", IsValidClassCommand, "Returns whether the specified class index is valid or not. Usage: zrtest_is_valid_class_index <class index>");
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RegConsoleCmd("zrtest_get_active_class", GetActiveClassCommand, "Gets the current class the specified player is using. Usage: zrtest_get_active_class <target>");
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RegConsoleCmd("zrtest_select_class", SelectClassCommand, "Selects a class for a player. Usage: zrtest_select_class <target> <class index>");
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RegConsoleCmd("zrtest_get_class_by_name", GetClassCommand, "Gets class index by class name. Usage: zrtest_get_class_by_name <class name>");
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RegConsoleCmd("zrtest_get_class_display_name", GetNameCommand, "Gets class display name. Usage: zrtest_get_class_display_name <class index>");
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}
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public Action:IsValidClassCommand(client, argc)
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{
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new classIndex = -1;
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new String:valueString[64];
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if (argc >= 1)
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{
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GetCmdArg(1, valueString, sizeof(valueString));
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classIndex = StringToInt(valueString);
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}
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else
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{
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ReplyToCommand(client, "Returns whether the specified class index is valid or not. Usage: zrtest_is_valid_class_index <class index>");
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return Plugin_Handled;
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}
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ReplyToCommand(client, "Class %d is valid: %d", classIndex, ZR_IsValidClassIndex(classIndex));
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return Plugin_Handled;
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}
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public Action:GetActiveClassCommand(client, argc)
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{
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new target = -1;
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new String:valueString[64];
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if (argc >= 1)
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{
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GetCmdArg(1, valueString, sizeof(valueString));
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target = FindTarget(client, valueString);
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}
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else
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{
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ReplyToCommand(client, "Gets the current class the specified player is using. Usage: zrtest_get_active_class <target>");
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return Plugin_Handled;
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}
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ReplyToCommand(client, "Active class of client %d: %d", target, ZR_GetActiveClass(target));
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return Plugin_Handled;
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}
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public Action:SelectClassCommand(client, argc)
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{
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new target = -1;
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new classIndex = -1;
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new bool:applyIfPossible = true;
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new bool:saveIfEnabled = true;
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new String:valueString[64];
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if (argc >= 1)
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{
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GetCmdArg(1, valueString, sizeof(valueString));
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target = FindTarget(client, valueString);
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GetCmdArg(2, valueString, sizeof(valueString));
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classIndex = StringToInt(valueString);
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if (argc >= 4)
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{
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GetCmdArg(3, valueString, sizeof(valueString));
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applyIfPossible = bool:StringToInt(valueString);
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GetCmdArg(4, valueString, sizeof(valueString));
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saveIfEnabled = bool:StringToInt(valueString);
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}
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}
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else
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{
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ReplyToCommand(client, "Selects a class for a player. Usage: zrtest_select_class <target> <class index> [<apply if possible> <save if enabled>]");
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return Plugin_Handled;
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}
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ReplyToCommand(client, "Selected class %d for client %d. Result: %d", classIndex, target, ZR_SelectClientClass(target, classIndex, applyIfPossible, saveIfEnabled));
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return Plugin_Handled;
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}
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public Action:GetClassCommand(client, argc)
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{
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new String:className[64];
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if (argc >= 1)
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{
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GetCmdArg(1, className, sizeof(className));
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}
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else
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{
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ReplyToCommand(client, "Gets class index by class name. Usage: zrtest_get_class_by_name <class name>");
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return Plugin_Handled;
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}
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ReplyToCommand(client, "Class index of \"%s\": %d", className, ZR_GetClassByName(className));
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return Plugin_Handled;
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}
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public Action:GetNameCommand(client, argc)
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{
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new classIndex = -1;
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new String:valueString[64];
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new String:displayName[64];
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if (argc >= 1)
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{
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GetCmdArg(1, valueString, sizeof(valueString));
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classIndex = StringToInt(valueString);
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if (!ZR_IsValidClassIndex(classIndex))
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{
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ReplyToCommand(client, "Invalid class index: %d", classIndex);
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return Plugin_Handled;
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}
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}
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else
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{
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ReplyToCommand(client, "Gets class display name. Usage: zrtest_get_class_display_name <class index>");
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return Plugin_Handled;
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}
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ZR_GetClassDisplayName(classIndex, displayName, sizeof(displayName));
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ReplyToCommand(client, "Display name of class %d: \"%s\"", classIndex, displayName);
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return Plugin_Handled;
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}
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@ -43,6 +43,7 @@
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#include "zr/api/infect.api"
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#include "zr/api/infect.api"
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#include "zr/api/respawn.api"
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#include "zr/api/respawn.api"
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#include "zr/api/class.api"
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/**
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/**
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* Initializes all main natives and forwards.
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* Initializes all main natives and forwards.
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@ -52,6 +53,7 @@ APIInit()
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// Forward event to sub-modules.
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// Forward event to sub-modules.
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APIInfectInit();
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APIInfectInit();
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APIRespawnInit();
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APIRespawnInit();
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APIClassInit();
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}
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}
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/**
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/**
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@ -68,12 +70,14 @@ stock APIValidateClientIndex(client, EligibleCondition:alive = Condition_Either)
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if (client < 1 || client > MaxClients)
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if (client < 1 || client > MaxClients)
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{
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{
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ThrowNativeError(SP_ERROR_NATIVE, "Invalid client index. (%d)", client);
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ThrowNativeError(SP_ERROR_NATIVE, "Invalid client index. (%d)", client);
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return;
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}
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}
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// Verify that the client is connected.
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// Verify that the client is connected.
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if (!IsClientConnected(client))
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if (!IsClientConnected(client))
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{
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{
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ThrowNativeError(SP_ERROR_NATIVE, "Client %d is not connected.", client);
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ThrowNativeError(SP_ERROR_NATIVE, "Client %d is not connected.", client);
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return;
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}
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}
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// Check if the player must be dead or alive.
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// Check if the player must be dead or alive.
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167
src/zr/api/class.api.inc
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167
src/zr/api/class.api.inc
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/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: class.api.inc
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* Type: Core
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* Description: Native handlers for the ZR API. (Class module)
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*
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* Copyright (C) 2009-2012 Greyscale, Richard Helgeby
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ============================================================================
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*/
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/**
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* Initializes all natives and forwards related to infection.
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*/
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APIClassInit()
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{
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// Class module natives/forwards (class.zr.inc)
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// Natives
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CreateNative("ZR_IsValidClassIndex", APIIsValidClassIndex);
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CreateNative("ZR_GetActiveClass", APIGetActiveClass);
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CreateNative("ZR_SelectClientClass", APISelectClientClass);
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CreateNative("ZR_GetClassByName", APIGetClassByName);
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CreateNative("ZR_GetClassDisplayName", APIGetClassDisplayName);
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}
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/**
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* Native call function (ZR_IsValidClassIndex)
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*
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* bool:ZR_IsValidClassIndex(classIndex);
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*/
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public APIIsValidClassIndex(Handle:plugin, numParams)
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{
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new classIndex = GetNativeCell(1);
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return ClassValidateIndex(classIndex);
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}
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/**
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|
* Native call function (ZR_GetActiveClass)
|
||||||
|
*
|
||||||
|
* native bool:ZR_GetActiveClass(client);
|
||||||
|
*/
|
||||||
|
public APIGetActiveClass(Handle:plugin, numParams)
|
||||||
|
{
|
||||||
|
new client = GetNativeCell(1);
|
||||||
|
|
||||||
|
// Validate the client index. Player must be alive.
|
||||||
|
APIValidateClientIndex(client, Condition_True);
|
||||||
|
|
||||||
|
return ClassGetActiveIndex(client);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Native call function (ZR_SelectClientClass)
|
||||||
|
*
|
||||||
|
* native ClassSelectResult:ZR_SelectClientClass(client, classIndex, bool:applyIfPossible = true, bool:saveIfEnabled = true)
|
||||||
|
*/
|
||||||
|
public APISelectClientClass(Handle:plugin, numParams)
|
||||||
|
{
|
||||||
|
new client = GetNativeCell(1);
|
||||||
|
new classIndex = GetNativeCell(2);
|
||||||
|
new bool:applyIfPossible = bool:GetNativeCell(3);
|
||||||
|
new bool:saveIfEnabled = bool:GetNativeCell(4);
|
||||||
|
|
||||||
|
// Validate the client index.
|
||||||
|
APIValidateClientIndex(client, Condition_Either);
|
||||||
|
|
||||||
|
// Validate class index.
|
||||||
|
if (!ClassValidateIndex(classIndex))
|
||||||
|
{
|
||||||
|
ThrowNativeError(SP_ERROR_NATIVE, "Invalid class index. (%d)", classIndex);
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return _:ClassSelectClientClass(client, classIndex, applyIfPossible, saveIfEnabled);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Native call function (ZR_GetClassByName)
|
||||||
|
*
|
||||||
|
* native ZR_GetClassByName(const String:className[], cacheType = ZR_CLASS_CACHE_MODIFIED);
|
||||||
|
*/
|
||||||
|
public APIGetClassByName(Handle:plugin, numParams)
|
||||||
|
{
|
||||||
|
decl String:className[64];
|
||||||
|
className[0] = 0;
|
||||||
|
|
||||||
|
// Get class name.
|
||||||
|
if (GetNativeString(1, className, sizeof(className)) != SP_ERROR_NONE)
|
||||||
|
{
|
||||||
|
ThrowNativeError(SP_ERROR_NATIVE, "Unexpected error when reading className parameter. Possibly corrupt or missing data.");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
new cacheType = GetNativeCell(2);
|
||||||
|
if (cacheType == ZR_CLASS_CACHE_PLAYER)
|
||||||
|
{
|
||||||
|
ThrowNativeError(SP_ERROR_NATIVE, "Invalid cache type. Player cache is not allowed in this function.");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return ClassGetIndex(className, cacheType);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Native call function (ZR_GetClassDisplayName)
|
||||||
|
*
|
||||||
|
* native ZR_GetClassDisplayName(classIndex, String:buffer[], maxlen, cacheType = ZR_CLASS_CACHE_MODIFIED);
|
||||||
|
*/
|
||||||
|
public APIGetClassDisplayName(Handle:plugin, numParams)
|
||||||
|
{
|
||||||
|
new index = GetNativeCell(1);
|
||||||
|
new maxlen = GetNativeCell(3);
|
||||||
|
new cacheType = GetNativeCell(4);
|
||||||
|
|
||||||
|
if (maxlen <= 0)
|
||||||
|
{
|
||||||
|
// No buffer size.
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Validate index.
|
||||||
|
if (cacheType == ZR_CLASS_CACHE_PLAYER)
|
||||||
|
{
|
||||||
|
// Client index.
|
||||||
|
APIValidateClientIndex(index, Condition_Either);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Class index.
|
||||||
|
if (!ClassValidateIndex(index))
|
||||||
|
{
|
||||||
|
ThrowNativeError(SP_ERROR_NATIVE, "Invalid class index. (%d)", index);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
decl String:displayName[maxlen];
|
||||||
|
|
||||||
|
new bytes = ClassGetName(index, displayName, maxlen, cacheType);
|
||||||
|
if (bytes <= 0)
|
||||||
|
{
|
||||||
|
// The class doesn't have a name for some reason. Make sure the buffer is empty.
|
||||||
|
displayName[0] = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
SetNativeString(2, displayName, maxlen);
|
||||||
|
|
||||||
|
return bytes;
|
||||||
|
}
|
@ -235,7 +235,7 @@ stock ClassGetGroup(index, String:buffer[], maxlen, cachetype = ZR_CLASS_CACHE_P
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the class name to be displayed in the class menu.
|
* Gets the class name displayed in the class menu.
|
||||||
*
|
*
|
||||||
* @param index Index of the class in a class cache or a client index,
|
* @param index Index of the class in a class cache or a client index,
|
||||||
* depending on the cache type specified.
|
* depending on the cache type specified.
|
||||||
|
@ -340,77 +340,22 @@ ClassMenuSelect(client, teamid)
|
|||||||
*/
|
*/
|
||||||
public ClassMenuSelectHandle(Handle:menu, MenuAction:action, client, slot)
|
public ClassMenuSelectHandle(Handle:menu, MenuAction:action, client, slot)
|
||||||
{
|
{
|
||||||
decl String:classname[MENU_LINE_REG_LENGTH];
|
decl String:className[MENU_LINE_REG_LENGTH];
|
||||||
new classindex;
|
new classIndex;
|
||||||
new teamid;
|
|
||||||
new bool:autoclose = GetConVarBool(g_hCvarsList[CVAR_CLASSES_MENU_AUTOCLOSE]);
|
new bool:autoclose = GetConVarBool(g_hCvarsList[CVAR_CLASSES_MENU_AUTOCLOSE]);
|
||||||
new bool:iszombie = InfectIsClientInfected(client);
|
|
||||||
|
|
||||||
switch (action)
|
switch (action)
|
||||||
{
|
{
|
||||||
case MenuAction_Select:
|
case MenuAction_Select:
|
||||||
{
|
{
|
||||||
// Get class name from the information string.
|
// Get class name from the information string.
|
||||||
GetMenuItem(menu, slot, classname, sizeof(classname));
|
GetMenuItem(menu, slot, className, sizeof(className));
|
||||||
|
|
||||||
// Solve class index from the name.
|
// Solve class index from the name.
|
||||||
classindex = ClassGetIndex(classname);
|
classIndex = ClassGetIndex(className);
|
||||||
|
|
||||||
// Solve teamid from the class index.
|
// Select (and eventually apply) class.
|
||||||
teamid = ClassGetTeamID(classindex, ZR_CLASS_CACHE_MODIFIED);
|
ClassSelectClientClass(client, classIndex);
|
||||||
|
|
||||||
// Allow instant class change if enabled and both class and player is human.
|
|
||||||
if (ClassAllowInstantChange[client] && !iszombie && teamid == ZR_CLASS_TEAM_HUMANS)
|
|
||||||
{
|
|
||||||
// Directly change the selected class index.
|
|
||||||
ClassSelected[client][teamid] = classindex;
|
|
||||||
|
|
||||||
// Update cache and apply attributes.
|
|
||||||
ClassReloadPlayerCache(client, classindex);
|
|
||||||
ClassApplyAttributes(client);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Check if the player is alive.
|
|
||||||
if (IsPlayerAlive(client))
|
|
||||||
{
|
|
||||||
// Set next spawn index if the player is changing the class on
|
|
||||||
// his active team.
|
|
||||||
if ((iszombie && teamid == ZR_CLASS_TEAM_ZOMBIES) ||
|
|
||||||
(!iszombie && teamid == ZR_CLASS_TEAM_HUMANS) ||
|
|
||||||
(ClassPlayerInAdminMode[client] && teamid == ZR_CLASS_TEAM_ADMINS))
|
|
||||||
{
|
|
||||||
// Check if player selected the same class that he already is.
|
|
||||||
if (ClassSelected[client][teamid] == classindex)
|
|
||||||
{
|
|
||||||
// Player is already the specified class. Disable
|
|
||||||
// next class for the specified team.
|
|
||||||
ClassSelectedNext[client][teamid] = -1;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Set class to be used on next spawn.
|
|
||||||
ClassSelectedNext[client][teamid] = classindex;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Directly change the selected class index.
|
|
||||||
ClassSelected[client][teamid] = classindex;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Player isn't alive. The class can be directly changed.
|
|
||||||
ClassSelected[client][teamid] = classindex;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Save selected class index in cookie if enabled.
|
|
||||||
if (GetConVarBool(g_hCvarsList[CVAR_CLASSES_SAVE]))
|
|
||||||
{
|
|
||||||
CookiesSetInt(client, g_hClassCookieClassSelected[teamid], classindex + 1);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
case MenuAction_Cancel:
|
case MenuAction_Cancel:
|
||||||
{
|
{
|
||||||
|
@ -587,12 +587,12 @@ stock ClassValidateEditableAttributes(attributes[ClassEditableAttributes])
|
|||||||
/**
|
/**
|
||||||
* Checks if the specified class index is a valid index.
|
* Checks if the specified class index is a valid index.
|
||||||
*
|
*
|
||||||
* @param classindex The class index to validate.
|
* @param classIndex The class index to validate.
|
||||||
* @return True if the class exist, false otherwise.
|
* @return True if the class exist, false otherwise.
|
||||||
*/
|
*/
|
||||||
stock bool:ClassValidateIndex(classindex)
|
stock bool:ClassValidateIndex(classIndex)
|
||||||
{
|
{
|
||||||
if (classindex >= 0 && classindex < ClassCount)
|
if (classIndex >= 0 && classIndex < ClassCount)
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -660,10 +660,10 @@ stock ClassGetIndex(const String:name[], cachetype = ZR_CLASS_CACHE_MODIFIED)
|
|||||||
{
|
{
|
||||||
decl String:current_name[64];
|
decl String:current_name[64];
|
||||||
|
|
||||||
// Check if there are no classes.
|
// Check if there are no classes, or reading from player cache.
|
||||||
if (ClassCount == 0)
|
if (ClassCount == 0 || cachetype == ZR_CLASS_CACHE_PLAYER)
|
||||||
{
|
{
|
||||||
return false;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Loop through all classes.
|
// Loop through all classes.
|
||||||
|
@ -377,6 +377,16 @@ enum ClassSpeedMethods
|
|||||||
ClassSpeed_Prop, /** Modifies players' max speed property(m_flMaxspeed). */
|
ClassSpeed_Prop, /** Modifies players' max speed property(m_flMaxspeed). */
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Results when selecting a class for a player.
|
||||||
|
*/
|
||||||
|
enum ClassSelectResult
|
||||||
|
{
|
||||||
|
ClassSelected_NoChange, /** No class change was necessary (class already selected). */
|
||||||
|
ClassSelected_Instant, /** Class was instantly changed. */
|
||||||
|
ClassSelected_NextSpawn /** Class will be used next spawn. */
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Empty filter structure.
|
* Empty filter structure.
|
||||||
*/
|
*/
|
||||||
@ -1196,6 +1206,86 @@ ClassClientSetDefaultIndexes(client = -1)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Selects a class for a player.
|
||||||
|
*
|
||||||
|
* Human class attribute may be instantly applied if player is alive, human and
|
||||||
|
* instant class change is enabled. Otherwise only the selected index will be
|
||||||
|
* updated for next spawn.
|
||||||
|
*
|
||||||
|
* Class selection will be saved in client cookies if enabled.
|
||||||
|
*
|
||||||
|
* @param client Client index.
|
||||||
|
* @param classIndex Class index.
|
||||||
|
* @param applyIfPossible Optional. Apply class attributes if conditions allow
|
||||||
|
* it. Default is true.
|
||||||
|
* @param saveIfEnabled Optional. Save class selection in client cookies if
|
||||||
|
* enabled. Default is true.
|
||||||
|
*
|
||||||
|
* @return Class selection result. See enum ClassSelectResult.
|
||||||
|
*/
|
||||||
|
ClassSelectResult:ClassSelectClientClass(client, classIndex, bool:applyIfPossible = true, bool:saveIfEnabled = true)
|
||||||
|
{
|
||||||
|
new bool:iszombie = InfectIsClientInfected(client);
|
||||||
|
new teamid = ClassGetTeamID(classIndex, ZR_CLASS_CACHE_MODIFIED);
|
||||||
|
new ClassSelectResult:selectResult = ClassSelected_NoChange;
|
||||||
|
|
||||||
|
// Allow instant class change if enabled and both class and player is human.
|
||||||
|
if (applyIfPossible &&
|
||||||
|
ClassAllowInstantChange[client] &&
|
||||||
|
!iszombie && teamid == ZR_CLASS_TEAM_HUMANS)
|
||||||
|
{
|
||||||
|
// Update selected class index.
|
||||||
|
ClassSelected[client][teamid] = classIndex;
|
||||||
|
|
||||||
|
// Update cache and apply attributes.
|
||||||
|
ClassReloadPlayerCache(client, classIndex);
|
||||||
|
ClassApplyAttributes(client);
|
||||||
|
|
||||||
|
selectResult = ClassSelected_Instant;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Set next spawn index if the player is changing the class on
|
||||||
|
// his active team.
|
||||||
|
if (IsPlayerAlive(client) &&
|
||||||
|
(iszombie && teamid == ZR_CLASS_TEAM_ZOMBIES) ||
|
||||||
|
(!iszombie && teamid == ZR_CLASS_TEAM_HUMANS) ||
|
||||||
|
(ClassPlayerInAdminMode[client] && teamid == ZR_CLASS_TEAM_ADMINS))
|
||||||
|
{
|
||||||
|
// Check if selecting the same class that the player already is.
|
||||||
|
if (ClassSelected[client][teamid] == classIndex)
|
||||||
|
{
|
||||||
|
// Player is already the specified class. No need to change
|
||||||
|
// class next spawn.
|
||||||
|
ClassSelectedNext[client][teamid] = -1;
|
||||||
|
selectResult = ClassSelected_NoChange;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Set class to be used on next spawn.
|
||||||
|
ClassSelectedNext[client][teamid] = classIndex;
|
||||||
|
selectResult = ClassSelected_NextSpawn;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Directly change the selected class index.
|
||||||
|
ClassSelected[client][teamid] = classIndex;
|
||||||
|
selectResult = ClassSelected_NextSpawn;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Save selected class index in cookie if enabled.
|
||||||
|
// Note: Saved indexes are increased by one.
|
||||||
|
if (saveIfEnabled && GetConVarBool(g_hCvarsList[CVAR_CLASSES_SAVE]))
|
||||||
|
{
|
||||||
|
CookiesSetInt(client, g_hClassCookieClassSelected[teamid], classIndex + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
return selectResult;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Dump class data into a string. String buffer length should be at about 2048
|
* Dump class data into a string. String buffer length should be at about 2048
|
||||||
* cells.
|
* cells.
|
||||||
|
@ -68,6 +68,7 @@ enum Game
|
|||||||
* Current game.
|
* Current game.
|
||||||
*/
|
*/
|
||||||
new Game:g_game = Game_Unknown;
|
new Game:g_game = Game_Unknown;
|
||||||
|
#pragma unused g_game
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Updates g_game. Will log a warning if a unsupported game is detected.
|
* Updates g_game. Will log a warning if a unsupported game is detected.
|
||||||
|
Loading…
Reference in New Issue
Block a user