Cleaned comments up, added more comments.
This commit is contained in:
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commit
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@ -17,7 +17,7 @@
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*/
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*/
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/**
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/**
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* Handle to keep track of AntiStickTimer
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* Handle to keep track of AntiStickTimer.
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*/
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*/
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new Handle:tAntiStick = INVALID_HANDLE;
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new Handle:tAntiStick = INVALID_HANDLE;
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@ -48,7 +48,7 @@ AntiStickReset()
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}
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}
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/**
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/**
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* Checks if a player is currently stuck within another player
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* Checks if a player is currently stuck within another player.
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*
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*
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* @param client The client index.
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* @param client The client index.
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* @return The client index of the other stuck player, -1 when
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* @return The client index of the other stuck player, -1 when
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@ -61,11 +61,11 @@ AntiStickIsStuck(client)
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GetClientAbsOrigin(client, clientloc);
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GetClientAbsOrigin(client, clientloc);
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// x = client index
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// x = client index.
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new maxplayers = GetMaxClients();
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new maxplayers = GetMaxClients();
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for (new x = 1; x <= maxplayers; x++)
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for (new x = 1; x <= maxplayers; x++)
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{
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{
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// Validate player is in-game, alive, and isn't the player being checked ('client')
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// Validate player is in-game, alive, and isn't the player being checked. ('client')
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if (!IsClientInGame(x) || !IsPlayerAlive(x) || x == client)
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if (!IsClientInGame(x) || !IsPlayerAlive(x) || x == client)
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{
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{
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continue;
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continue;
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@ -82,7 +82,7 @@ AntiStickIsStuck(client)
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new Float:eyeloc[3];
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new Float:eyeloc[3];
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GetPlayerEyePosition(client, eyeloc);
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GetPlayerEyePosition(client, eyeloc);
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// Get the distance between the eyes and feet and subtract the stack "view crush"
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// Get the distance between the eyes and feet and subtract the stack "view crush."
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new Float:eyedistance = FloatAbs(eyeloc[2] - clientloc[2]) - PLAYER_HULL_STACK_OFFSET;
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new Float:eyedistance = FloatAbs(eyeloc[2] - clientloc[2]) - PLAYER_HULL_STACK_OFFSET;
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new Float:zdistance = FloatAbs(stuckloc[2] - clientloc[2]);
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new Float:zdistance = FloatAbs(stuckloc[2] - clientloc[2]);
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@ -107,13 +107,13 @@ public Action:AntiStickTimer(Handle:timer)
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new maxplayers = GetMaxClients();
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new maxplayers = GetMaxClients();
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for (new x = 1; x <= maxplayers; x++)
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for (new x = 1; x <= maxplayers; x++)
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{
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{
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// Validate player is in-game and alive
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// Validate player is in-game and alive.
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if (!IsClientInGame(x) || !IsPlayerAlive(x))
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if (!IsClientInGame(x) || !IsPlayerAlive(x))
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{
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{
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continue;
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continue;
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}
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}
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// Stop if the player isn't stuck
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// Stop if the player isn't stuck.
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new stuckindex = AntiStickIsStuck(x);
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new stuckindex = AntiStickIsStuck(x);
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if (stuckindex == -1)
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if (stuckindex == -1)
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{
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{
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@ -138,17 +138,18 @@ public Action:AntiStickTimer(Handle:timer)
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* Repeated timer function.
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* Repeated timer function.
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* Re-solidifies a player being unstuck.
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* Re-solidifies a player being unstuck.
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*
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*
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* @param timer The timer handle.
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* @param index The client index.
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* @param index The client index.
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*/
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*/
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public Action:AntiStickSolidify(Handle:timer, any:index)
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public Action:AntiStickSolidify(Handle:timer, any:index)
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{
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{
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// Validate player is in-game, alive, and is being unstuck
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// Validate player is in-game, alive, and is being unstuck.
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if (!IsClientInGame(index) || !IsPlayerAlive(index) || CanCollide(index))
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if (!IsClientInGame(index) || !IsPlayerAlive(index) || CanCollide(index))
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{
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{
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return Plugin_Stop;
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return Plugin_Stop;
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}
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}
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// Stop if the player is still stuck
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// Stop if the player is still stuck.
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if (AntiStickIsStuck(index) > -1)
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if (AntiStickIsStuck(index) > -1)
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{
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{
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return Plugin_Continue;
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return Plugin_Continue;
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@ -31,9 +31,12 @@ new Handle:kvHitgroups = INVALID_HANDLE;
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* @endsection
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* @endsection
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*/
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*/
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/**
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* Clears hitgroup data.
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*/
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HitgroupsClearData()
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HitgroupsClearData()
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{
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{
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// Load hitgroup data
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// Load hitgroup data.
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if (kvHitgroups != INVALID_HANDLE)
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if (kvHitgroups != INVALID_HANDLE)
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{
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{
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CloseHandle(kvHitgroups);
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CloseHandle(kvHitgroups);
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@ -42,6 +45,9 @@ HitgroupsClearData()
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kvHitgroups = CreateKeyValues("hitgroups");
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kvHitgroups = CreateKeyValues("hitgroups");
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}
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}
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/**
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* Loads hitgroup data from file.
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*/
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HitgroupsLoad()
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HitgroupsLoad()
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{
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{
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// Clear hitgroup data
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// Clear hitgroup data
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@ -50,7 +56,7 @@ HitgroupsLoad()
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decl String:path[PLATFORM_MAX_PATH];
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decl String:path[PLATFORM_MAX_PATH];
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BuildPath(Path_SM, path, sizeof(path), "configs/zr/hitgroups.txt");
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BuildPath(Path_SM, path, sizeof(path), "configs/zr/hitgroups.txt");
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// If file isn't found, stop plugin
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// If file isn't found, stop plugin.
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if (!FileToKeyValues(kvHitgroups, path))
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if (!FileToKeyValues(kvHitgroups, path))
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{
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{
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if (LogFlagCheck(LOG_CORE_EVENTS, LOG_MODULE_HITGROUPS))
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if (LogFlagCheck(LOG_CORE_EVENTS, LOG_MODULE_HITGROUPS))
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@ -61,13 +67,16 @@ HitgroupsLoad()
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return;
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return;
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}
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}
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// Validate hitgroups config
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// Validate hitgroups config.
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HitgroupsValidateConfig();
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HitgroupsValidateConfig();
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}
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}
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/**
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* Validate hitgroup config file and settings.
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*/
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HitgroupsValidateConfig()
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HitgroupsValidateConfig()
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{
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{
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// If log flag check fails, don't log
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// If log flag check fails, don't log.
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if (!LogFlagCheck(LOG_CORE_EVENTS, LOG_MODULE_HITGROUPS))
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if (!LogFlagCheck(LOG_CORE_EVENTS, LOG_MODULE_HITGROUPS))
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{
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{
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return;
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return;
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@ -80,6 +89,11 @@ HitgroupsValidateConfig()
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}
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}
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}
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}
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/**
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* Retrieve hitgroup knockback value.
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*
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* @param hitgroup The hitgroup index.
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*/
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Float:HitgroupsGetHitgroupKnockback(hitgroup)
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Float:HitgroupsGetHitgroupKnockback(hitgroup)
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{
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{
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// Reset keyvalue's traversal stack.
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// Reset keyvalue's traversal stack.
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@ -6,7 +6,8 @@
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* ====================
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* ====================
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*/
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*/
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/** Player hurt event
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/** Player hurt event.
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*
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* @param client The victim index. (zombie)
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* @param client The victim index. (zombie)
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* @param attacker The attacker index. (human)
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* @param attacker The attacker index. (human)
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* @param weapon The weapon used.
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* @param weapon The weapon used.
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@ -59,7 +60,7 @@ KnockbackPlayerHurt(client, attacker, const String:weapon[], hitgroup, dmg_healt
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// Retrieve hitgroup knockback boost.
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// Retrieve hitgroup knockback boost.
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new Float:boostHitgroup = HitgroupsGetHitgroupKnockback(hitgroup);
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new Float:boostHitgroup = HitgroupsGetHitgroupKnockback(hitgroup);
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// Apply all knockback multipliers
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// Apply all knockback multipliers.
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knockback *= float(dmg_health) * boostWeapon * boostHitgroup;
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knockback *= float(dmg_health) * boostWeapon * boostHitgroup;
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// Apply knockback.
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// Apply knockback.
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@ -70,6 +71,7 @@ KnockbackPlayerHurt(client, attacker, const String:weapon[], hitgroup, dmg_healt
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/**
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/**
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* Sets velocity on a player.
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* Sets velocity on a player.
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*
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* @param client The client index.
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* @param client The client index.
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* @param startpoint The starting coordinate to push from.
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* @param startpoint The starting coordinate to push from.
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* @param endpoint The ending coordinate to push towards.
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* @param endpoint The ending coordinate to push towards.
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@ -93,6 +95,7 @@ KnockbackSetVelocity(client, const Float:startpoint[3], const Float:endpoint[3],
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/**
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/**
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* Trace Ray forward, used as a filter to continue tracing if told so. (See sdktools_trace.inc)
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* Trace Ray forward, used as a filter to continue tracing if told so. (See sdktools_trace.inc)
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*
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* @param entity The entity index.
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* @param entity The entity index.
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* @param contentsMask The contents mask.
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* @param contentsMask The contents mask.
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* @return True to allow hit, false to continue tracing.
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* @return True to allow hit, false to continue tracing.
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@ -111,6 +114,7 @@ public bool:KnockbackTRFilter(entity, contentsMask)
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/**
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/**
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* Find the location of an exploding grenade (currently inflicting damage in player_hurt).
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* Find the location of an exploding grenade (currently inflicting damage in player_hurt).
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*
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* @param heLoc The location of the exploding grenade.
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* @param heLoc The location of the exploding grenade.
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* @return The entity index of the grenade.
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* @return The entity index of the grenade.
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*/
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*/
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@ -15,13 +15,13 @@
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*/
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*/
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public bool:Market_OnWeaponSelected(client, String:weaponid[])
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public bool:Market_OnWeaponSelected(client, String:weaponid[])
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{
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{
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// If player is dead or weaponid is invalid, then stop
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// If player is dead or weaponid is invalid, then stop.
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if (!weaponid[0] || !IsPlayerAlive(client))
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if (!weaponid[0] || !IsPlayerAlive(client))
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{
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{
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return false;
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return false;
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}
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}
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// If player is a zombie, then stop
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// If player is a zombie, then stop.
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if (IsPlayerZombie(client))
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if (IsPlayerZombie(client))
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{
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{
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ZR_PrintToChat(client, "Zombie cant use weapon");
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ZR_PrintToChat(client, "Zombie cant use weapon");
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@ -29,7 +29,7 @@ public bool:Market_OnWeaponSelected(client, String:weaponid[])
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return false;
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return false;
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}
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}
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// If player is using the rebuy option then allow
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// If player is using the rebuy option then allow.
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if (StrEqual(weaponid, "rebuy"))
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if (StrEqual(weaponid, "rebuy"))
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{
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{
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return true;
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return true;
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@ -39,16 +39,16 @@ public bool:Market_OnWeaponSelected(client, String:weaponid[])
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decl String:weapon[WEAPONS_MAX_LENGTH];
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decl String:weapon[WEAPONS_MAX_LENGTH];
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new price;
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new price;
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// If the market plugin can't find info about the weapon, then stop
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// If the market plugin can't find info about the weapon, then stop.
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if (!Market_GetWeaponIDInfo(weaponid, display, weapon, price))
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if (!Market_GetWeaponIDInfo(weaponid, display, weapon, price))
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{
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{
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return false;
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return false;
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}
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}
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// Strip "weapon_" from entity name
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// Strip "weapon_" from entity name.
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ReplaceString(weapon, sizeof(weapon), "weapon_", "");
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ReplaceString(weapon, sizeof(weapon), "weapon_", "");
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// If the weapon is restricted, then stop
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// If the weapon is restricted, then stop.
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if (RestrictIsWeaponRestricted(weapon))
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if (RestrictIsWeaponRestricted(weapon))
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{
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{
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ZR_PrintToChat(client, "Weapon is restricted", weapon);
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ZR_PrintToChat(client, "Weapon is restricted", weapon);
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@ -56,7 +56,7 @@ public bool:Market_OnWeaponSelected(client, String:weaponid[])
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return false;
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return false;
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}
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}
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// Check if buyzone cvar is enabled, and if the client is in a buyzone
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// Check if buyzone cvar is enabled, and if the client is in a buyzone.
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new bool:buyzone = GetConVarBool(gCvars[CVAR_ZMARKET_BUYZONE]);
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new bool:buyzone = GetConVarBool(gCvars[CVAR_ZMARKET_BUYZONE]);
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if (!IsClientInBuyZone(client) && buyzone)
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if (!IsClientInBuyZone(client) && buyzone)
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{
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{
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@ -76,12 +76,12 @@ public bool:Market_OnWeaponSelected(client, String:weaponid[])
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*/
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*/
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public Market_PostOnWeaponSelected(client, &bool:allowed)
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public Market_PostOnWeaponSelected(client, &bool:allowed)
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{
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{
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// If the purchase wasn't allowed, then stop
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// If the purchase wasn't allowed, then stop.
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if (!allowed)
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if (!allowed)
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{
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{
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return;
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return;
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}
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}
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// Resend market menu
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// Resend market menu.
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ZMarket(client);
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ZMarket(client);
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}
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}
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@ -16,12 +16,12 @@ enum WeaponsMenu
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}
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}
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/**
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/**
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* Array to store the client's current weapon menu
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* Array to store the client's current weapon menu.
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*/
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*/
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new WeaponsMenu:curMenuWeapons[MAXPLAYERS + 1];
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new WeaponsMenu:curMenuWeapons[MAXPLAYERS + 1];
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/**
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/**
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* Array to store the client's current weapon group menu
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* Array to store the client's current weapon group menu.
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*/
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*/
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new String:curMenuGroup[WEAPONS_MAX_LENGTH][MAXPLAYERS + 1];
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new String:curMenuGroup[WEAPONS_MAX_LENGTH][MAXPLAYERS + 1];
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@ -31,7 +31,7 @@ new String:curMenuGroup[WEAPONS_MAX_LENGTH][MAXPLAYERS + 1];
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*/
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*/
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WeaponsMenuMain(client)
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WeaponsMenuMain(client)
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{
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{
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// Create menu handle
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// Create menu handle.
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new Handle:menu_weapons_main = CreateMenu(WeaponsMenuMainHandle);
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new Handle:menu_weapons_main = CreateMenu(WeaponsMenuMainHandle);
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SetGlobalTransTarget(client);
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SetGlobalTransTarget(client);
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@ -49,7 +49,7 @@ WeaponsMenuMain(client)
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AddMenuItem(menu_weapons_main, "toggleweaponrestriction", toggleweaponrestriction);
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AddMenuItem(menu_weapons_main, "toggleweaponrestriction", toggleweaponrestriction);
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AddMenuItem(menu_weapons_main, "togglewgrouprestriction", togglewgrouprestriction);
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AddMenuItem(menu_weapons_main, "togglewgrouprestriction", togglewgrouprestriction);
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// Disable market option if market isn't installed
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// Disable market option if market isn't installed.
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if (market)
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if (market)
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{
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{
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AddMenuItem(menu_weapons_main, "zmarket", zmarket);
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AddMenuItem(menu_weapons_main, "zmarket", zmarket);
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@ -59,10 +59,10 @@ WeaponsMenuMain(client)
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AddMenuItem(menu_weapons_main, "zmarket", zmarket, ITEMDRAW_DISABLED);
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AddMenuItem(menu_weapons_main, "zmarket", zmarket, ITEMDRAW_DISABLED);
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}
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}
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// Create a "Back" button to the weapons main menu
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// Create a "Back" button to the weapons main menu.
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SetMenuExitBackButton(menu_weapons_main, true);
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SetMenuExitBackButton(menu_weapons_main, true);
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// Send menu
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// Send menu.
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DisplayMenu(menu_weapons_main, client, MENU_TIME_FOREVER);
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DisplayMenu(menu_weapons_main, client, MENU_TIME_FOREVER);
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}
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}
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@ -75,7 +75,7 @@ WeaponsMenuMain(client)
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*/
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*/
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public WeaponsMenuMainHandle(Handle:menu_weapons_main, MenuAction:action, client, slot)
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public WeaponsMenuMainHandle(Handle:menu_weapons_main, MenuAction:action, client, slot)
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{
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{
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// Client selected an option
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// Client selected an option.
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if (action == MenuAction_Select)
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if (action == MenuAction_Select)
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{
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{
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switch(slot)
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switch(slot)
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@ -94,16 +94,16 @@ public WeaponsMenuMainHandle(Handle:menu_weapons_main, MenuAction:action, client
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}
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}
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}
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}
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}
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}
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// Client closed the menu
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// Client closed the menu.
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if (action == MenuAction_Cancel)
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if (action == MenuAction_Cancel)
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{
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{
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// Client hit "Back" button
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// Client hit "Back" button.
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if (slot == MenuCancel_ExitBack)
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if (slot == MenuCancel_ExitBack)
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{
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{
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ZRAdminMenu(client);
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ZRAdminMenu(client);
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}
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}
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}
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}
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// Client hit "Exit" button
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// Client hit "Exit" button.
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else if (action == MenuAction_End)
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else if (action == MenuAction_End)
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{
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{
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CloseHandle(menu_weapons_main);
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CloseHandle(menu_weapons_main);
|
||||||
@ -116,15 +116,15 @@ public WeaponsMenuMainHandle(Handle:menu_weapons_main, MenuAction:action, client
|
|||||||
*/
|
*/
|
||||||
WeaponsMenuWeapons(client, WeaponsMenu:type)
|
WeaponsMenuWeapons(client, WeaponsMenu:type)
|
||||||
{
|
{
|
||||||
// Set the current action client is performing on a weapon (see enum WeaponsMenu)
|
// Set the current action client is performing on a weapon. (see enum WeaponsMenu)
|
||||||
curMenuWeapons[client] = type;
|
curMenuWeapons[client] = type;
|
||||||
|
|
||||||
// Create menu handle
|
// Create menu handle.
|
||||||
new Handle:menu_weapons_weapons = CreateMenu(WeaponsMenuWeaponsHandle);
|
new Handle:menu_weapons_weapons = CreateMenu(WeaponsMenuWeaponsHandle);
|
||||||
|
|
||||||
SetGlobalTransTarget(client);
|
SetGlobalTransTarget(client);
|
||||||
|
|
||||||
// If client wants to perform an action on a single weapon, show weapon list
|
// If client wants to perform an action on a single weapon, show weapon list.
|
||||||
switch(curMenuWeapons[client])
|
switch(curMenuWeapons[client])
|
||||||
{
|
{
|
||||||
case Weapon:
|
case Weapon:
|
||||||
@ -136,7 +136,7 @@ WeaponsMenuWeapons(client, WeaponsMenu:type)
|
|||||||
new Handle:arrayWeapons = INVALID_HANDLE;
|
new Handle:arrayWeapons = INVALID_HANDLE;
|
||||||
new size = WeaponsCreateWeaponArray(arrayWeapons);
|
new size = WeaponsCreateWeaponArray(arrayWeapons);
|
||||||
|
|
||||||
// x = Array index
|
// x = Array index.
|
||||||
for (new x = 0; x < size; x++)
|
for (new x = 0; x < size; x++)
|
||||||
{
|
{
|
||||||
GetArrayString(arrayWeapons, x, weapon, sizeof(weapon));
|
GetArrayString(arrayWeapons, x, weapon, sizeof(weapon));
|
||||||
@ -148,7 +148,7 @@ WeaponsMenuWeapons(client, WeaponsMenu:type)
|
|||||||
Format(display, sizeof(display), "%s*", weapon);
|
Format(display, sizeof(display), "%s*", weapon);
|
||||||
}
|
}
|
||||||
|
|
||||||
// If weapon restriction is blocked for the menu, disable option
|
// If weapon restriction is blocked for the menu, disable option.
|
||||||
new bool:menu = WeaponsIsWeaponMenu(weapon);
|
new bool:menu = WeaponsIsWeaponMenu(weapon);
|
||||||
|
|
||||||
if (menu)
|
if (menu)
|
||||||
@ -161,7 +161,7 @@ WeaponsMenuWeapons(client, WeaponsMenu:type)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// If there are no weapons, add an "(Empty)" line
|
// If there are no weapons, add an "(Empty)" line.
|
||||||
if (size == 0)
|
if (size == 0)
|
||||||
{
|
{
|
||||||
decl String:empty[64];
|
decl String:empty[64];
|
||||||
@ -170,10 +170,10 @@ WeaponsMenuWeapons(client, WeaponsMenu:type)
|
|||||||
AddMenuItem(menu_weapons_weapons, "empty", empty, ITEMDRAW_DISABLED);
|
AddMenuItem(menu_weapons_weapons, "empty", empty, ITEMDRAW_DISABLED);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Kill the array handle
|
// Kill the array handle.
|
||||||
CloseHandle(arrayWeapons);
|
CloseHandle(arrayWeapons);
|
||||||
}
|
}
|
||||||
// If client wants to perform an action on a weapon group, show custom group list
|
// If client wants to perform an action on a weapon group, show custom group list.
|
||||||
case WeaponGroup:
|
case WeaponGroup:
|
||||||
{
|
{
|
||||||
SetMenuTitle(menu_weapons_weapons, "%t\n ", "Weapons menu weapons group title");
|
SetMenuTitle(menu_weapons_weapons, "%t\n ", "Weapons menu weapons group title");
|
||||||
@ -183,7 +183,7 @@ WeaponsMenuWeapons(client, WeaponsMenu:type)
|
|||||||
new Handle:arrayWeaponGroups = INVALID_HANDLE;
|
new Handle:arrayWeaponGroups = INVALID_HANDLE;
|
||||||
new size = RestrictCreateGroupArray(arrayWeaponGroups);
|
new size = RestrictCreateGroupArray(arrayWeaponGroups);
|
||||||
|
|
||||||
// x = Array index
|
// x = Array index.
|
||||||
for (new x = 0; x < size; x++)
|
for (new x = 0; x < size; x++)
|
||||||
{
|
{
|
||||||
GetArrayString(arrayWeaponGroups, x, weapongroup, sizeof(weapongroup));
|
GetArrayString(arrayWeaponGroups, x, weapongroup, sizeof(weapongroup));
|
||||||
@ -202,7 +202,7 @@ WeaponsMenuWeapons(client, WeaponsMenu:type)
|
|||||||
AddMenuItem(menu_weapons_weapons, weapongroup, display);
|
AddMenuItem(menu_weapons_weapons, weapongroup, display);
|
||||||
}
|
}
|
||||||
|
|
||||||
// If there are no weapons, add an "(Empty)" line
|
// If there are no weapons, add an "(Empty)" line.
|
||||||
if (size == 0)
|
if (size == 0)
|
||||||
{
|
{
|
||||||
decl String:empty[64];
|
decl String:empty[64];
|
||||||
@ -230,7 +230,7 @@ WeaponsMenuWeapons(client, WeaponsMenu:type)
|
|||||||
*/
|
*/
|
||||||
public WeaponsMenuWeaponsHandle(Handle:menu_weapons_weapons, MenuAction:action, client, slot)
|
public WeaponsMenuWeaponsHandle(Handle:menu_weapons_weapons, MenuAction:action, client, slot)
|
||||||
{
|
{
|
||||||
// Client selected an option
|
// Client selected an option.
|
||||||
if (action == MenuAction_Select)
|
if (action == MenuAction_Select)
|
||||||
{
|
{
|
||||||
decl String:weapon[WEAPONS_MAX_LENGTH];
|
decl String:weapon[WEAPONS_MAX_LENGTH];
|
||||||
@ -238,7 +238,7 @@ public WeaponsMenuWeaponsHandle(Handle:menu_weapons_weapons, MenuAction:action,
|
|||||||
|
|
||||||
switch(curMenuWeapons[client])
|
switch(curMenuWeapons[client])
|
||||||
{
|
{
|
||||||
// Client is restricting a single weapon
|
// Client is restricting a single weapon.
|
||||||
case Weapon:
|
case Weapon:
|
||||||
{
|
{
|
||||||
new WpnRestrictQuery:output;
|
new WpnRestrictQuery:output;
|
||||||
@ -254,27 +254,27 @@ public WeaponsMenuWeaponsHandle(Handle:menu_weapons_weapons, MenuAction:action,
|
|||||||
RestrictPrintUnrestrictOutput(client, output, weapon, false);
|
RestrictPrintUnrestrictOutput(client, output, weapon, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Resend menu
|
// Resend menu.
|
||||||
WeaponsMenuWeapons(client, curMenuWeapons[client]);
|
WeaponsMenuWeapons(client, curMenuWeapons[client]);
|
||||||
}
|
}
|
||||||
// Client is accessing a weapon group
|
// Client is accessing a weapon group.
|
||||||
case WeaponGroup:
|
case WeaponGroup:
|
||||||
{
|
{
|
||||||
// Send weapon group menu
|
// Send weapon group menu.
|
||||||
WeaponsMenuWeaponGroup(client, weapon);
|
WeaponsMenuWeaponGroup(client, weapon);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Client closed the menu
|
// Client closed the menu.
|
||||||
if (action == MenuAction_Cancel)
|
if (action == MenuAction_Cancel)
|
||||||
{
|
{
|
||||||
// Client hit "Back" button
|
// Client hit "Back" button.
|
||||||
if (slot == MenuCancel_ExitBack)
|
if (slot == MenuCancel_ExitBack)
|
||||||
{
|
{
|
||||||
WeaponsMenuMain(client);
|
WeaponsMenuMain(client);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Client hit "Exit" button
|
// Client hit "Exit" button.
|
||||||
else if (action == MenuAction_End)
|
else if (action == MenuAction_End)
|
||||||
{
|
{
|
||||||
CloseHandle(menu_weapons_weapons);
|
CloseHandle(menu_weapons_weapons);
|
||||||
@ -285,7 +285,7 @@ WeaponsMenuWeaponGroup(client, const String:weapongroup[])
|
|||||||
{
|
{
|
||||||
strcopy(curMenuGroup[client], WEAPONS_MAX_LENGTH, weapongroup);
|
strcopy(curMenuGroup[client], WEAPONS_MAX_LENGTH, weapongroup);
|
||||||
|
|
||||||
// Create menu handle
|
// Create menu handle.
|
||||||
new Handle:menu_weapons_groupweapon = CreateMenu(WeaponsMenuWeaponGroupHandle);
|
new Handle:menu_weapons_groupweapon = CreateMenu(WeaponsMenuWeaponGroupHandle);
|
||||||
|
|
||||||
SetMenuTitle(menu_weapons_groupweapon, "%t\n ", "Weapons menu weapon group title", weapongroup);
|
SetMenuTitle(menu_weapons_groupweapon, "%t\n ", "Weapons menu weapon group title", weapongroup);
|
||||||
@ -319,7 +319,7 @@ WeaponsMenuWeaponGroup(client, const String:weapongroup[])
|
|||||||
new Handle:arrayGroupWeapons = INVALID_HANDLE;
|
new Handle:arrayGroupWeapons = INVALID_HANDLE;
|
||||||
new size = RestrictCreateGroupWeaponsArray(arrayGroupWeapons, weapongroup);
|
new size = RestrictCreateGroupWeaponsArray(arrayGroupWeapons, weapongroup);
|
||||||
|
|
||||||
// x = Array index
|
// x = Array index.
|
||||||
for (new x = 0; x < size; x++)
|
for (new x = 0; x < size; x++)
|
||||||
{
|
{
|
||||||
GetArrayString(arrayGroupWeapons, x, groupweapon, sizeof(groupweapon));
|
GetArrayString(arrayGroupWeapons, x, groupweapon, sizeof(groupweapon));
|
||||||
@ -334,7 +334,7 @@ WeaponsMenuWeaponGroup(client, const String:weapongroup[])
|
|||||||
AddMenuItem(menu_weapons_groupweapon, groupweapon, display);
|
AddMenuItem(menu_weapons_groupweapon, groupweapon, display);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Kill the array handle
|
// Kill the array handle.
|
||||||
CloseHandle(arrayGroupWeapons);
|
CloseHandle(arrayGroupWeapons);
|
||||||
|
|
||||||
SetMenuExitBackButton(menu_weapons_groupweapon, true);
|
SetMenuExitBackButton(menu_weapons_groupweapon, true);
|
||||||
@ -351,7 +351,7 @@ WeaponsMenuWeaponGroup(client, const String:weapongroup[])
|
|||||||
*/
|
*/
|
||||||
public WeaponsMenuWeaponGroupHandle(Handle:menu_weapons_groupweapon, MenuAction:action, client, slot)
|
public WeaponsMenuWeaponGroupHandle(Handle:menu_weapons_groupweapon, MenuAction:action, client, slot)
|
||||||
{
|
{
|
||||||
// Client selected an option
|
// Client selected an option.
|
||||||
if (action == MenuAction_Select)
|
if (action == MenuAction_Select)
|
||||||
{
|
{
|
||||||
switch(slot)
|
switch(slot)
|
||||||
@ -387,19 +387,19 @@ public WeaponsMenuWeaponGroupHandle(Handle:menu_weapons_groupweapon, MenuAction:
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Resend menu
|
// Resend menu.
|
||||||
WeaponsMenuWeaponGroup(client, curMenuGroup[client]);
|
WeaponsMenuWeaponGroup(client, curMenuGroup[client]);
|
||||||
}
|
}
|
||||||
// Client closed the menu
|
// Client closed the menu.
|
||||||
if (action == MenuAction_Cancel)
|
if (action == MenuAction_Cancel)
|
||||||
{
|
{
|
||||||
// Client hit "Back" button
|
// Client hit "Back" button.
|
||||||
if (slot == MenuCancel_ExitBack)
|
if (slot == MenuCancel_ExitBack)
|
||||||
{
|
{
|
||||||
WeaponsMenuWeapons(client, curMenuWeapons[client]);
|
WeaponsMenuWeapons(client, curMenuWeapons[client]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Client hit "Exit" button
|
// Client hit "Exit" button.
|
||||||
else if (action == MenuAction_End)
|
else if (action == MenuAction_End)
|
||||||
{
|
{
|
||||||
CloseHandle(menu_weapons_groupweapon);
|
CloseHandle(menu_weapons_groupweapon);
|
||||||
@ -412,7 +412,7 @@ public WeaponsMenuWeaponGroupHandle(Handle:menu_weapons_groupweapon, MenuAction:
|
|||||||
*/
|
*/
|
||||||
WeaponsMenuMarket(client)
|
WeaponsMenuMarket(client)
|
||||||
{
|
{
|
||||||
// Create menu handle
|
// Create menu handle.
|
||||||
new Handle:menu_weapons_market = CreateMenu(WeaponsMenuMarketHandle);
|
new Handle:menu_weapons_market = CreateMenu(WeaponsMenuMarketHandle);
|
||||||
|
|
||||||
SetGlobalTransTarget(client);
|
SetGlobalTransTarget(client);
|
||||||
@ -428,7 +428,7 @@ WeaponsMenuMarket(client)
|
|||||||
|
|
||||||
AddMenuItem(menu_weapons_market, "togglebuyzone", togglebuyzone);
|
AddMenuItem(menu_weapons_market, "togglebuyzone", togglebuyzone);
|
||||||
|
|
||||||
// Create a "Back" button to the weapons main menu
|
// Create a "Back" button to the weapons main menu.
|
||||||
SetMenuExitBackButton(menu_weapons_market, true);
|
SetMenuExitBackButton(menu_weapons_market, true);
|
||||||
|
|
||||||
// Send menu
|
// Send menu
|
||||||
@ -444,7 +444,7 @@ WeaponsMenuMarket(client)
|
|||||||
*/
|
*/
|
||||||
public WeaponsMenuMarketHandle(Handle:menu_weapons_market, MenuAction:action, client, slot)
|
public WeaponsMenuMarketHandle(Handle:menu_weapons_market, MenuAction:action, client, slot)
|
||||||
{
|
{
|
||||||
// Client selected an option
|
// Client selected an option.
|
||||||
if (action == MenuAction_Select)
|
if (action == MenuAction_Select)
|
||||||
{
|
{
|
||||||
switch(slot)
|
switch(slot)
|
||||||
@ -462,19 +462,19 @@ public WeaponsMenuMarketHandle(Handle:menu_weapons_market, MenuAction:action, cl
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Resend menu
|
// Resend menu.
|
||||||
WeaponsMenuMarket(client);
|
WeaponsMenuMarket(client);
|
||||||
}
|
}
|
||||||
// Client closed the menu
|
// Client closed the menu.
|
||||||
if (action == MenuAction_Cancel)
|
if (action == MenuAction_Cancel)
|
||||||
{
|
{
|
||||||
// Client hit "Back" button
|
// Client hit "Back" button.
|
||||||
if (slot == MenuCancel_ExitBack)
|
if (slot == MenuCancel_ExitBack)
|
||||||
{
|
{
|
||||||
WeaponsMenuMain(client);
|
WeaponsMenuMain(client);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Client hit "Exit" button
|
// Client hit "Exit" button.
|
||||||
else if (action == MenuAction_End)
|
else if (action == MenuAction_End)
|
||||||
{
|
{
|
||||||
CloseHandle(menu_weapons_market);
|
CloseHandle(menu_weapons_market);
|
||||||
|
@ -38,22 +38,22 @@ enum WpnRestrictQuery
|
|||||||
*/
|
*/
|
||||||
RestrictInit()
|
RestrictInit()
|
||||||
{
|
{
|
||||||
// Initialize weapon restrict array
|
// Initialize weapon restrict array.
|
||||||
gRestrictedWeapons = CreateArray(32, 0);
|
gRestrictedWeapons = CreateArray(32, 0);
|
||||||
|
|
||||||
// Hook buy command
|
// Hook buy command.
|
||||||
RegConsoleCmd("buy", RestrictBuyHook);
|
RegConsoleCmd("buy", RestrictBuyHook);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Clears weapon restrict data
|
* Clears weapon restrict data.
|
||||||
*/
|
*/
|
||||||
RestrictClearData()
|
RestrictClearData()
|
||||||
{
|
{
|
||||||
// Clear restricted weapons
|
// Clear restricted weapons.
|
||||||
RestrictWeaponUnrestrictAll();
|
RestrictWeaponUnrestrictAll();
|
||||||
|
|
||||||
// Load weapon group data
|
// Load weapon group data.
|
||||||
if (kvWeaponGroups != INVALID_HANDLE)
|
if (kvWeaponGroups != INVALID_HANDLE)
|
||||||
{
|
{
|
||||||
CloseHandle(kvWeaponGroups);
|
CloseHandle(kvWeaponGroups);
|
||||||
@ -67,13 +67,13 @@ RestrictClearData()
|
|||||||
*/
|
*/
|
||||||
RestrictOnMapStart()
|
RestrictOnMapStart()
|
||||||
{
|
{
|
||||||
// Restrict default restrictions (set in weapons.txt)
|
// Restrict default restrictions. (set in weapons.txt)
|
||||||
RestrictDefaultRestrictions();
|
RestrictDefaultRestrictions();
|
||||||
|
|
||||||
decl String:path[PLATFORM_MAX_PATH];
|
decl String:path[PLATFORM_MAX_PATH];
|
||||||
BuildPath(Path_SM, path, sizeof(path), "configs/zr/weapons/weapongroups.txt");
|
BuildPath(Path_SM, path, sizeof(path), "configs/zr/weapons/weapongroups.txt");
|
||||||
|
|
||||||
// If file isn't found, stop plugin
|
// If file isn't found, stop plugin.
|
||||||
if (!FileToKeyValues(kvWeaponGroups, path))
|
if (!FileToKeyValues(kvWeaponGroups, path))
|
||||||
{
|
{
|
||||||
if (LogFlagCheck(LOG_CORE_EVENTS, LOG_MODULE_WEAPONS))
|
if (LogFlagCheck(LOG_CORE_EVENTS, LOG_MODULE_WEAPONS))
|
||||||
@ -88,7 +88,7 @@ RestrictOnMapStart()
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Restrict default restrictions (set in weapons.txt)
|
* Restrict default restrictions. (set in weapons.txt)
|
||||||
*/
|
*/
|
||||||
RestrictDefaultRestrictions()
|
RestrictDefaultRestrictions()
|
||||||
{
|
{
|
||||||
@ -103,7 +103,7 @@ RestrictDefaultRestrictions()
|
|||||||
{
|
{
|
||||||
KvGetSectionName(kvWeapons, weapon, sizeof(weapon));
|
KvGetSectionName(kvWeapons, weapon, sizeof(weapon));
|
||||||
|
|
||||||
// If weapon is defaulted to restricted, then restrict weapon
|
// If weapon is defaulted to restricted, then restrict weapon.
|
||||||
decl String:restrict[8];
|
decl String:restrict[8];
|
||||||
KvGetString(kvWeapons, "restrict", restrict, sizeof(restrict), "no");
|
KvGetString(kvWeapons, "restrict", restrict, sizeof(restrict), "no");
|
||||||
|
|
||||||
@ -113,7 +113,7 @@ RestrictDefaultRestrictions()
|
|||||||
RestrictPrintRestrictOutput(0, output, display, true);
|
RestrictPrintRestrictOutput(0, output, display, true);
|
||||||
|
|
||||||
// Function calls above screwed with the keyvalue stack, so we have to set it back
|
// Function calls above screwed with the keyvalue stack, so we have to set it back
|
||||||
// to where it was before those calls
|
// to where it was before those calls.
|
||||||
KvRewind(kvWeapons);
|
KvRewind(kvWeapons);
|
||||||
KvJumpToKey(kvWeapons, weapon);
|
KvJumpToKey(kvWeapons, weapon);
|
||||||
}
|
}
|
||||||
@ -179,7 +179,7 @@ RestrictWeaponUnrestrictAll()
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Hook Weapon_CanUse function on a client.
|
* Client is joining the server.
|
||||||
*
|
*
|
||||||
* @param client The client index.
|
* @param client The client index.
|
||||||
*/
|
*/
|
||||||
@ -207,15 +207,15 @@ RestrictOnClientDisconnect(client)
|
|||||||
*/
|
*/
|
||||||
public Action:RestrictBuyHook(client, argc)
|
public Action:RestrictBuyHook(client, argc)
|
||||||
{
|
{
|
||||||
// If plugin is disabled then stop
|
// If plugin is disabled then stop.
|
||||||
new bool:enabled = GetConVarBool(gCvars[CVAR_ENABLE]);
|
new bool:enabled = GetConVarBool(gCvars[CVAR_ENABLE]);
|
||||||
if (!enabled)
|
if (!enabled)
|
||||||
{
|
{
|
||||||
// Allow command
|
// Allow command.
|
||||||
return Plugin_Continue;
|
return Plugin_Continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// If player is a zombie then block command
|
// If player is a zombie then block command.
|
||||||
if (IsPlayerZombie(client))
|
if (IsPlayerZombie(client))
|
||||||
{
|
{
|
||||||
ZR_PrintToChat(client, "Zombie cant use weapon");
|
ZR_PrintToChat(client, "Zombie cant use weapon");
|
||||||
@ -229,16 +229,16 @@ public Action:RestrictBuyHook(client, argc)
|
|||||||
|
|
||||||
ReplaceString(weapon, sizeof(weapon), "weapon_", "");
|
ReplaceString(weapon, sizeof(weapon), "weapon_", "");
|
||||||
|
|
||||||
// Check if the weapon is restricted, if so then block command
|
// Check if the weapon is restricted, if so then block command.
|
||||||
if (RestrictIsWeaponRestricted(weapon))
|
if (RestrictIsWeaponRestricted(weapon))
|
||||||
{
|
{
|
||||||
ZR_PrintToChat(client, "Weapon is restricted", weapon);
|
ZR_PrintToChat(client, "Weapon is restricted", weapon);
|
||||||
|
|
||||||
// Block command
|
// Block command.
|
||||||
return Plugin_Handled;
|
return Plugin_Handled;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Allow command
|
// Allow command.
|
||||||
return Plugin_Continue;
|
return Plugin_Continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -256,18 +256,23 @@ public Action:RestrictBuyHook(client, argc)
|
|||||||
*/
|
*/
|
||||||
WpnRestrictQuery:RestrictRestrict(const String:weapon[], String:display[] = "")
|
WpnRestrictQuery:RestrictRestrict(const String:weapon[], String:display[] = "")
|
||||||
{
|
{
|
||||||
|
// Check if weapon is a custom group name.
|
||||||
if (RestrictIsWeaponGroup(weapon))
|
if (RestrictIsWeaponGroup(weapon))
|
||||||
{
|
{
|
||||||
|
// Return restrict failed if group is already restricted.
|
||||||
if (RestrictIsGroupRestricted(weapon))
|
if (RestrictIsGroupRestricted(weapon))
|
||||||
{
|
{
|
||||||
return Failed_Group;
|
return Failed_Group;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Jump to weapon group key.
|
||||||
KvRewind(kvWeaponGroups);
|
KvRewind(kvWeaponGroups);
|
||||||
KvJumpToKey(kvWeaponGroups, weapon);
|
KvJumpToKey(kvWeaponGroups, weapon);
|
||||||
|
|
||||||
|
// Get display name of the weapon group.
|
||||||
KvGetSectionName(kvWeaponGroups, display, WEAPONS_MAX_LENGTH);
|
KvGetSectionName(kvWeaponGroups, display, WEAPONS_MAX_LENGTH);
|
||||||
|
|
||||||
|
// Traverse into the group's weapons.
|
||||||
if (KvGotoFirstSubKey(kvWeaponGroups))
|
if (KvGotoFirstSubKey(kvWeaponGroups))
|
||||||
{
|
{
|
||||||
decl String:groupweapon[WEAPONS_MAX_LENGTH];
|
decl String:groupweapon[WEAPONS_MAX_LENGTH];
|
||||||
@ -276,12 +281,13 @@ WpnRestrictQuery:RestrictRestrict(const String:weapon[], String:display[] = "")
|
|||||||
{
|
{
|
||||||
KvGetSectionName(kvWeaponGroups, groupweapon, sizeof(groupweapon));
|
KvGetSectionName(kvWeaponGroups, groupweapon, sizeof(groupweapon));
|
||||||
|
|
||||||
// If weapon is invalid, then skip
|
// If weapon is invalid, then skip.
|
||||||
if (!WeaponsIsValidWeapon(groupweapon))
|
if (!WeaponsIsValidWeapon(groupweapon))
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Add to restricted weapon array if not already restricted.
|
||||||
if (!RestrictIsWeaponRestricted(groupweapon))
|
if (!RestrictIsWeaponRestricted(groupweapon))
|
||||||
{
|
{
|
||||||
PushArrayString(gRestrictedWeapons, groupweapon);
|
PushArrayString(gRestrictedWeapons, groupweapon);
|
||||||
@ -289,23 +295,29 @@ WpnRestrictQuery:RestrictRestrict(const String:weapon[], String:display[] = "")
|
|||||||
} while (KvGotoNextKey(kvWeaponGroups));
|
} while (KvGotoNextKey(kvWeaponGroups));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Successfully restricted a group
|
||||||
return Successful_Group;
|
return Successful_Group;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// If weapon name is invalid then set display to invalid weapon name.
|
||||||
if (!WeaponsIsValidWeapon(weapon))
|
if (!WeaponsIsValidWeapon(weapon))
|
||||||
{
|
{
|
||||||
strcopy(display, WEAPONS_MAX_LENGTH, weapon);
|
strcopy(display, WEAPONS_MAX_LENGTH, weapon);
|
||||||
|
|
||||||
|
// Weapon name was invalid.
|
||||||
return Invalid;
|
return Invalid;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Get display name of the weapon.
|
||||||
WeaponGetDisplayName(weapon, display);
|
WeaponGetDisplayName(weapon, display);
|
||||||
|
|
||||||
|
// Return restrict failed if weapon is already restricted.
|
||||||
if (RestrictIsWeaponRestricted(weapon))
|
if (RestrictIsWeaponRestricted(weapon))
|
||||||
{
|
{
|
||||||
return Failed_Weapon;
|
return Failed_Weapon;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Add to restricted weapon array.
|
||||||
PushArrayString(gRestrictedWeapons, display);
|
PushArrayString(gRestrictedWeapons, display);
|
||||||
|
|
||||||
return Successful_Weapon;
|
return Successful_Weapon;
|
||||||
@ -315,8 +327,8 @@ WpnRestrictQuery:RestrictRestrict(const String:weapon[], String:display[] = "")
|
|||||||
* Unrestricts a weapon.
|
* Unrestricts a weapon.
|
||||||
*
|
*
|
||||||
* @param weapon The weapon/group name.
|
* @param weapon The weapon/group name.
|
||||||
* @param display String set to the name set in weapons.txt
|
* @param display String set to the name set in weapons.txt.
|
||||||
* Set to the value of 'weapon' if invalid
|
* Set to the value of 'weapon' if invalid.
|
||||||
* @return Successful_Weapon: The call successfully restricted a weapon.
|
* @return Successful_Weapon: The call successfully restricted a weapon.
|
||||||
* Successful_Group: The call successfully restricted a weapon group.
|
* Successful_Group: The call successfully restricted a weapon group.
|
||||||
* Failed_Weapon: The call failed to restrict a weapon.
|
* Failed_Weapon: The call failed to restrict a weapon.
|
||||||
@ -325,18 +337,23 @@ WpnRestrictQuery:RestrictRestrict(const String:weapon[], String:display[] = "")
|
|||||||
*/
|
*/
|
||||||
WpnRestrictQuery:RestrictUnrestrict(const String:weapon[], String:display[] = "")
|
WpnRestrictQuery:RestrictUnrestrict(const String:weapon[], String:display[] = "")
|
||||||
{
|
{
|
||||||
|
// Check if weapon is a custom group name.
|
||||||
if (RestrictIsWeaponGroup(weapon))
|
if (RestrictIsWeaponGroup(weapon))
|
||||||
{
|
{
|
||||||
|
// Return restrict failed if group isn't restricted.
|
||||||
if (RestrictIsGroupUnrestricted(weapon))
|
if (RestrictIsGroupUnrestricted(weapon))
|
||||||
{
|
{
|
||||||
return Failed_Group;
|
return Failed_Group;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Jump to weapon group key.
|
||||||
KvRewind(kvWeaponGroups);
|
KvRewind(kvWeaponGroups);
|
||||||
KvJumpToKey(kvWeaponGroups, weapon);
|
KvJumpToKey(kvWeaponGroups, weapon);
|
||||||
|
|
||||||
|
// Get display name of the weapon group.
|
||||||
KvGetSectionName(kvWeaponGroups, display, WEAPONS_MAX_LENGTH);
|
KvGetSectionName(kvWeaponGroups, display, WEAPONS_MAX_LENGTH);
|
||||||
|
|
||||||
|
// Traverse into the group's weapons.
|
||||||
if (KvGotoFirstSubKey(kvWeaponGroups))
|
if (KvGotoFirstSubKey(kvWeaponGroups))
|
||||||
{
|
{
|
||||||
decl String:groupweapon[WEAPONS_MAX_LENGTH];
|
decl String:groupweapon[WEAPONS_MAX_LENGTH];
|
||||||
@ -351,8 +368,10 @@ WpnRestrictQuery:RestrictUnrestrict(const String:weapon[], String:display[] = ""
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Remove from restricted weapon array if currently restricted.
|
||||||
if (RestrictIsWeaponRestricted(groupweapon))
|
if (RestrictIsWeaponRestricted(groupweapon))
|
||||||
{
|
{
|
||||||
|
// Verify weapon is in the array.
|
||||||
new weaponindex = RestrictGetIndex(groupweapon);
|
new weaponindex = RestrictGetIndex(groupweapon);
|
||||||
if (weaponindex > -1)
|
if (weaponindex > -1)
|
||||||
{
|
{
|
||||||
@ -362,9 +381,11 @@ WpnRestrictQuery:RestrictUnrestrict(const String:weapon[], String:display[] = ""
|
|||||||
} while (KvGotoNextKey(kvWeaponGroups));
|
} while (KvGotoNextKey(kvWeaponGroups));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Successfully unrestricted a group
|
||||||
return Successful_Group;
|
return Successful_Group;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// If weapon name is invalid then set display to invalid weapon name.
|
||||||
if (!WeaponsIsValidWeapon(weapon))
|
if (!WeaponsIsValidWeapon(weapon))
|
||||||
{
|
{
|
||||||
strcopy(display, WEAPONS_MAX_LENGTH, weapon);
|
strcopy(display, WEAPONS_MAX_LENGTH, weapon);
|
||||||
@ -372,16 +393,20 @@ WpnRestrictQuery:RestrictUnrestrict(const String:weapon[], String:display[] = ""
|
|||||||
return Invalid;
|
return Invalid;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Get display name of the weapon.
|
||||||
WeaponGetDisplayName(weapon, display);
|
WeaponGetDisplayName(weapon, display);
|
||||||
|
|
||||||
|
// Return unrestrict failed if weapon isn't restricted.
|
||||||
if (!RestrictIsWeaponRestricted(weapon))
|
if (!RestrictIsWeaponRestricted(weapon))
|
||||||
{
|
{
|
||||||
return Failed_Weapon;
|
return Failed_Weapon;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Verify weapon is in the array.
|
||||||
new weaponindex = RestrictGetIndex(display);
|
new weaponindex = RestrictGetIndex(display);
|
||||||
if (weaponindex > -1)
|
if (weaponindex > -1)
|
||||||
{
|
{
|
||||||
|
// Remove from restricted weapon array.
|
||||||
RemoveFromArray(gRestrictedWeapons, weaponindex);
|
RemoveFromArray(gRestrictedWeapons, weaponindex);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -399,6 +424,7 @@ RestrictPrintRestrictOutput(client, WpnRestrictQuery:output, const String:weapon
|
|||||||
{
|
{
|
||||||
switch(output)
|
switch(output)
|
||||||
{
|
{
|
||||||
|
// Weapon was successfully restricted.
|
||||||
case Successful_Weapon:
|
case Successful_Weapon:
|
||||||
{
|
{
|
||||||
ZR_PrintToChat(0, "Restrict weapon", weapon);
|
ZR_PrintToChat(0, "Restrict weapon", weapon);
|
||||||
@ -408,6 +434,7 @@ RestrictPrintRestrictOutput(client, WpnRestrictQuery:output, const String:weapon
|
|||||||
ZR_LogMessageFormatted(client, "Weapon Restrict", "Restrict", "\"%L\" restricted weapon: \"%s\".", LOG_FORMAT_TYPE_FULL, client, weapon);
|
ZR_LogMessageFormatted(client, "Weapon Restrict", "Restrict", "\"%L\" restricted weapon: \"%s\".", LOG_FORMAT_TYPE_FULL, client, weapon);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
// Weapon group was successfully restricted.
|
||||||
case Successful_Group:
|
case Successful_Group:
|
||||||
{
|
{
|
||||||
decl String:weaponlist[128];
|
decl String:weaponlist[128];
|
||||||
@ -420,6 +447,7 @@ RestrictPrintRestrictOutput(client, WpnRestrictQuery:output, const String:weapon
|
|||||||
ZR_LogMessageFormatted(client, "Weapon Restrict", "Restrict", "\"%L\" restricted weapon group: \"%s\".", LOG_FORMAT_TYPE_FULL, client, weapon);
|
ZR_LogMessageFormatted(client, "Weapon Restrict", "Restrict", "\"%L\" restricted weapon group: \"%s\".", LOG_FORMAT_TYPE_FULL, client, weapon);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
// Weapon was already restricted.
|
||||||
case Failed_Weapon:
|
case Failed_Weapon:
|
||||||
{
|
{
|
||||||
if (reply)
|
if (reply)
|
||||||
@ -431,6 +459,7 @@ RestrictPrintRestrictOutput(client, WpnRestrictQuery:output, const String:weapon
|
|||||||
ZR_PrintToChat(client, "Restrict weapon failed", weapon);
|
ZR_PrintToChat(client, "Restrict weapon failed", weapon);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
// Weapon group was already restricted.
|
||||||
case Failed_Group:
|
case Failed_Group:
|
||||||
{
|
{
|
||||||
decl String:weaponlist[128];
|
decl String:weaponlist[128];
|
||||||
@ -445,6 +474,7 @@ RestrictPrintRestrictOutput(client, WpnRestrictQuery:output, const String:weapon
|
|||||||
ZR_PrintToChat(client, "Restrict custom weapon group failed", weapon, weaponlist);
|
ZR_PrintToChat(client, "Restrict custom weapon group failed", weapon, weaponlist);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
// Weapon name was invalid.
|
||||||
case Invalid:
|
case Invalid:
|
||||||
{
|
{
|
||||||
if (reply)
|
if (reply)
|
||||||
@ -470,6 +500,7 @@ RestrictPrintUnrestrictOutput(client, WpnRestrictQuery:output, const String:weap
|
|||||||
{
|
{
|
||||||
switch(output)
|
switch(output)
|
||||||
{
|
{
|
||||||
|
// Weapon was successfully unrestricted.
|
||||||
case Successful_Weapon:
|
case Successful_Weapon:
|
||||||
{
|
{
|
||||||
ZR_PrintToChat(0, "Unrestrict weapon", weapon);
|
ZR_PrintToChat(0, "Unrestrict weapon", weapon);
|
||||||
@ -479,6 +510,7 @@ RestrictPrintUnrestrictOutput(client, WpnRestrictQuery:output, const String:weap
|
|||||||
ZR_LogMessageFormatted(client, "Weapon Restrict", "Unrestrict", "\"%L\" unrestricted weapon: \"%s\".", LOG_FORMAT_TYPE_FULL, client, weapon);
|
ZR_LogMessageFormatted(client, "Weapon Restrict", "Unrestrict", "\"%L\" unrestricted weapon: \"%s\".", LOG_FORMAT_TYPE_FULL, client, weapon);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
// Weapon group was successfully unrestricted.
|
||||||
case Successful_Group:
|
case Successful_Group:
|
||||||
{
|
{
|
||||||
decl String:weaponlist[128];
|
decl String:weaponlist[128];
|
||||||
@ -491,6 +523,7 @@ RestrictPrintUnrestrictOutput(client, WpnRestrictQuery:output, const String:weap
|
|||||||
ZR_LogMessageFormatted(client, "Weapon Restrict", "Unrestrict", "\"%L\" unrestricted weapon group: \"%s\".", LOG_FORMAT_TYPE_FULL, client, weapon);
|
ZR_LogMessageFormatted(client, "Weapon Restrict", "Unrestrict", "\"%L\" unrestricted weapon group: \"%s\".", LOG_FORMAT_TYPE_FULL, client, weapon);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
// Weapon wasn't restricted.
|
||||||
case Failed_Weapon:
|
case Failed_Weapon:
|
||||||
{
|
{
|
||||||
if (reply)
|
if (reply)
|
||||||
@ -502,6 +535,7 @@ RestrictPrintUnrestrictOutput(client, WpnRestrictQuery:output, const String:weap
|
|||||||
ZR_PrintToChat(client, "Unrestrict weapon failed", weapon);
|
ZR_PrintToChat(client, "Unrestrict weapon failed", weapon);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
// Weapon group wasn't restricted.
|
||||||
case Failed_Group:
|
case Failed_Group:
|
||||||
{
|
{
|
||||||
decl String:weaponlist[128];
|
decl String:weaponlist[128];
|
||||||
@ -516,6 +550,7 @@ RestrictPrintUnrestrictOutput(client, WpnRestrictQuery:output, const String:weap
|
|||||||
ZR_PrintToChat(client, "Unrestrict custom weapon group failed", weapon, weaponlist);
|
ZR_PrintToChat(client, "Unrestrict custom weapon group failed", weapon, weaponlist);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
// Weapon name was invalid.
|
||||||
case Invalid:
|
case Invalid:
|
||||||
{
|
{
|
||||||
if (reply)
|
if (reply)
|
||||||
@ -534,22 +569,28 @@ RestrictPrintUnrestrictOutput(client, WpnRestrictQuery:output, const String:weap
|
|||||||
* Checks if a weapon is restricted.
|
* Checks if a weapon is restricted.
|
||||||
*
|
*
|
||||||
* @param weapon The weapon name.
|
* @param weapon The weapon name.
|
||||||
|
* @return True if weapon is restricted, false if not.
|
||||||
*/
|
*/
|
||||||
bool:RestrictIsWeaponRestricted(const String:weapon[])
|
bool:RestrictIsWeaponRestricted(const String:weapon[])
|
||||||
{
|
{
|
||||||
decl String:restrictedweapon[WEAPONS_MAX_LENGTH];
|
decl String:restrictedweapon[WEAPONS_MAX_LENGTH];
|
||||||
|
|
||||||
new size = GetArraySize(gRestrictedWeapons);
|
new size = GetArraySize(gRestrictedWeapons);
|
||||||
|
|
||||||
|
// x = restricted weapon index.
|
||||||
for (new x = 0; x < size; x++)
|
for (new x = 0; x < size; x++)
|
||||||
{
|
{
|
||||||
GetArrayString(gRestrictedWeapons, x, restrictedweapon, sizeof(restrictedweapon));
|
GetArrayString(gRestrictedWeapons, x, restrictedweapon, sizeof(restrictedweapon));
|
||||||
|
|
||||||
|
// Check if weapon matches any weapon names in the restricted weapon array.
|
||||||
if (StrEqual(weapon, restrictedweapon, false))
|
if (StrEqual(weapon, restrictedweapon, false))
|
||||||
{
|
{
|
||||||
|
// Weapon is restricted.
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Weapon is not restricted.
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -560,11 +601,15 @@ bool:RestrictIsWeaponRestricted(const String:weapon[])
|
|||||||
*/
|
*/
|
||||||
bool:RestrictIsGroupRestricted(const String:weapongroup[])
|
bool:RestrictIsGroupRestricted(const String:weapongroup[])
|
||||||
{
|
{
|
||||||
|
// Reset keygroup's traversal stack.
|
||||||
KvRewind(kvWeaponGroups);
|
KvRewind(kvWeaponGroups);
|
||||||
|
|
||||||
|
// Traverse in to the group names.
|
||||||
if (KvJumpToKey(kvWeaponGroups, weapongroup))
|
if (KvJumpToKey(kvWeaponGroups, weapongroup))
|
||||||
{
|
{
|
||||||
decl String:groupweapon[WEAPONS_MAX_LENGTH];
|
decl String:groupweapon[WEAPONS_MAX_LENGTH];
|
||||||
|
|
||||||
|
// Traverse into the group's weapons.
|
||||||
if (KvGotoFirstSubKey(kvWeaponGroups))
|
if (KvGotoFirstSubKey(kvWeaponGroups))
|
||||||
{
|
{
|
||||||
do
|
do
|
||||||
@ -592,11 +637,15 @@ bool:RestrictIsGroupRestricted(const String:weapongroup[])
|
|||||||
*/
|
*/
|
||||||
bool:RestrictIsGroupUnrestricted(const String:weapongroup[])
|
bool:RestrictIsGroupUnrestricted(const String:weapongroup[])
|
||||||
{
|
{
|
||||||
|
// Reset keygroup's traversal stack.
|
||||||
KvRewind(kvWeaponGroups);
|
KvRewind(kvWeaponGroups);
|
||||||
|
|
||||||
|
// Traverse in to the group names.
|
||||||
if (KvJumpToKey(kvWeaponGroups, weapongroup))
|
if (KvJumpToKey(kvWeaponGroups, weapongroup))
|
||||||
{
|
{
|
||||||
decl String:groupweapon[WEAPONS_MAX_LENGTH];
|
decl String:groupweapon[WEAPONS_MAX_LENGTH];
|
||||||
|
|
||||||
|
// Traverse into the group's weapons.
|
||||||
if (KvGotoFirstSubKey(kvWeaponGroups))
|
if (KvGotoFirstSubKey(kvWeaponGroups))
|
||||||
{
|
{
|
||||||
do
|
do
|
||||||
@ -637,16 +686,21 @@ RestrictGetIndex(const String:weapon[])
|
|||||||
decl String:restrictedweapon[WEAPONS_MAX_LENGTH];
|
decl String:restrictedweapon[WEAPONS_MAX_LENGTH];
|
||||||
|
|
||||||
new size = GetArraySize(gRestrictedWeapons);
|
new size = GetArraySize(gRestrictedWeapons);
|
||||||
|
|
||||||
|
// x = restricted weapon index.
|
||||||
for (new x = 0; x < size; x++)
|
for (new x = 0; x < size; x++)
|
||||||
{
|
{
|
||||||
GetArrayString(gRestrictedWeapons, x, restrictedweapon, sizeof(restrictedweapon));
|
GetArrayString(gRestrictedWeapons, x, restrictedweapon, sizeof(restrictedweapon));
|
||||||
|
|
||||||
|
// Check if weapon matches weapon in restricted weapons array.
|
||||||
if (StrEqual(weapon, restrictedweapon, false))
|
if (StrEqual(weapon, restrictedweapon, false))
|
||||||
{
|
{
|
||||||
|
// Return restricted weapon's index.
|
||||||
return x;
|
return x;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Weapon isn't restricted.
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -658,10 +712,10 @@ RestrictGetIndex(const String:weapon[])
|
|||||||
*/
|
*/
|
||||||
bool:RestrictIsWeaponGroup(const String:groupname[])
|
bool:RestrictIsWeaponGroup(const String:groupname[])
|
||||||
{
|
{
|
||||||
// Reset the traversal stack
|
// Reset keygroup's traversal stack.
|
||||||
KvRewind(kvWeaponGroups);
|
KvRewind(kvWeaponGroups);
|
||||||
|
|
||||||
// Returns true if groupname is listed in the custom groups file
|
// Returns true if groupname is listed in the custom groups file.
|
||||||
return KvJumpToKey(kvWeaponGroups, groupname);
|
return KvJumpToKey(kvWeaponGroups, groupname);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -715,7 +769,7 @@ RestrictCreateGroupWeaponsArray(&Handle:arrayGroupWeapons, const String:weapongr
|
|||||||
{
|
{
|
||||||
KvGetSectionName(kvWeaponGroups, groupweapon, maxlen);
|
KvGetSectionName(kvWeaponGroups, groupweapon, maxlen);
|
||||||
|
|
||||||
// If the weapon is invalid, then stop
|
// If the weapon is invalid, then stop.
|
||||||
if (!WeaponsIsValidWeapon(groupweapon))
|
if (!WeaponsIsValidWeapon(groupweapon))
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
@ -754,7 +808,7 @@ RestrictGetGroupWeapons(const String:groupname[], String:weaponlist[], maxlen, c
|
|||||||
{
|
{
|
||||||
KvGetSectionName(kvWeaponGroups, groupweapon, sizeof(groupweapon));
|
KvGetSectionName(kvWeaponGroups, groupweapon, sizeof(groupweapon));
|
||||||
|
|
||||||
// If weapon is invalid, then skip
|
// If weapon is invalid, then skip.
|
||||||
if (!WeaponsIsValidWeapon(groupweapon))
|
if (!WeaponsIsValidWeapon(groupweapon))
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
@ -780,7 +834,7 @@ RestrictGetGroupWeapons(const String:groupname[], String:weaponlist[], maxlen, c
|
|||||||
*/
|
*/
|
||||||
public RestrictCanUse(client, weapon, dummy1, dummy2, dummy3, dummy4)
|
public RestrictCanUse(client, weapon, dummy1, dummy2, dummy3, dummy4)
|
||||||
{
|
{
|
||||||
// If plugin is disabled then stop
|
// If plugin is disabled then stop.
|
||||||
new bool:enabled = GetConVarBool(gCvars[CVAR_ENABLE]);
|
new bool:enabled = GetConVarBool(gCvars[CVAR_ENABLE]);
|
||||||
if (!enabled)
|
if (!enabled)
|
||||||
{
|
{
|
||||||
@ -790,16 +844,16 @@ public RestrictCanUse(client, weapon, dummy1, dummy2, dummy3, dummy4)
|
|||||||
new String:weaponname[WEAPONS_MAX_LENGTH];
|
new String:weaponname[WEAPONS_MAX_LENGTH];
|
||||||
GetEdictClassname(weapon, weaponname, sizeof(weaponname));
|
GetEdictClassname(weapon, weaponname, sizeof(weaponname));
|
||||||
|
|
||||||
// Strip "weapon_" from entity name
|
// Strip "weapon_" from entity name.
|
||||||
ReplaceString(weaponname, sizeof(weaponname), "weapon_", "");
|
ReplaceString(weaponname, sizeof(weaponname), "weapon_", "");
|
||||||
|
|
||||||
// If the weapon is restricted then prevent pickup
|
// If the weapon is restricted then prevent pickup.
|
||||||
if (RestrictIsWeaponRestricted(weaponname))
|
if (RestrictIsWeaponRestricted(weaponname))
|
||||||
{
|
{
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// If the player is a zombie and the weapon isn't a knife then prevent pickup
|
// If the player is a zombie and the weapon isn't a knife then prevent pickup.
|
||||||
if (IsPlayerZombie(client) && !StrEqual(weaponname, "knife"))
|
if (IsPlayerZombie(client) && !StrEqual(weaponname, "knife"))
|
||||||
{
|
{
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -25,7 +25,7 @@ new Handle:kvWeapons = INVALID_HANDLE;
|
|||||||
#include "zr/weapons/menu_weapons"
|
#include "zr/weapons/menu_weapons"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Weapons module init function
|
* Weapons module init function.
|
||||||
*/
|
*/
|
||||||
WeaponsInit()
|
WeaponsInit()
|
||||||
{
|
{
|
||||||
@ -34,7 +34,7 @@ WeaponsInit()
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Clears weapon data
|
* Clears weapon data.
|
||||||
*/
|
*/
|
||||||
WeaponsClearData()
|
WeaponsClearData()
|
||||||
{
|
{
|
||||||
@ -52,16 +52,16 @@ WeaponsClearData()
|
|||||||
*/
|
*/
|
||||||
WeaponsLoad()
|
WeaponsLoad()
|
||||||
{
|
{
|
||||||
// Clear weapon data
|
// Clear weapon data.
|
||||||
WeaponsClearData();
|
WeaponsClearData();
|
||||||
|
|
||||||
// Clear weapon restrict data
|
// Clear weapon restrict data.
|
||||||
RestrictClearData();
|
RestrictClearData();
|
||||||
|
|
||||||
decl String:path[PLATFORM_MAX_PATH];
|
decl String:path[PLATFORM_MAX_PATH];
|
||||||
BuildPath(Path_SM, path, sizeof(path), "configs/zr/weapons/weapons.txt");
|
BuildPath(Path_SM, path, sizeof(path), "configs/zr/weapons/weapons.txt");
|
||||||
|
|
||||||
// If file isn't found, stop plugin
|
// If file isn't found, stop plugin.
|
||||||
if (!FileToKeyValues(kvWeapons, path))
|
if (!FileToKeyValues(kvWeapons, path))
|
||||||
{
|
{
|
||||||
if (LogFlagCheck(LOG_CORE_EVENTS, LOG_MODULE_WEAPONS))
|
if (LogFlagCheck(LOG_CORE_EVENTS, LOG_MODULE_WEAPONS))
|
||||||
@ -72,16 +72,19 @@ WeaponsLoad()
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Validate weapons config
|
// Validate weapons config.
|
||||||
WeaponsValidateConfig();
|
WeaponsValidateConfig();
|
||||||
|
|
||||||
// Forward event to sub-module
|
// Forward event to sub-module.
|
||||||
RestrictOnMapStart();
|
RestrictOnMapStart();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Validate weapon config file and settings.
|
||||||
|
*/
|
||||||
WeaponsValidateConfig()
|
WeaponsValidateConfig()
|
||||||
{
|
{
|
||||||
// If log flag check fails, don't log
|
// If log flag check fails, don't log.
|
||||||
if (!LogFlagCheck(LOG_CORE_EVENTS, LOG_MODULE_WEAPONS))
|
if (!LogFlagCheck(LOG_CORE_EVENTS, LOG_MODULE_WEAPONS))
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
@ -94,15 +97,25 @@ WeaponsValidateConfig()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Client is joining the server.
|
||||||
|
*
|
||||||
|
* @param client The client index.
|
||||||
|
*/
|
||||||
WeaponsClientInit(client)
|
WeaponsClientInit(client)
|
||||||
{
|
{
|
||||||
// Forward event to sub-module
|
// Forward event to sub-module.
|
||||||
RestrictClientInit(client);
|
RestrictClientInit(client);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Client is leaving the server.
|
||||||
|
*
|
||||||
|
* @param client The client index.
|
||||||
|
*/
|
||||||
WeaponsOnClientDisconnect(client)
|
WeaponsOnClientDisconnect(client)
|
||||||
{
|
{
|
||||||
// Forward event to sub-module
|
// Forward event to sub-module.
|
||||||
RestrictOnClientDisconnect(client);
|
RestrictOnClientDisconnect(client);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -128,7 +141,7 @@ WeaponsCreateWeaponArray(&Handle:arrayWeapons, maxlen = WEAPONS_MAX_LENGTH)
|
|||||||
{
|
{
|
||||||
KvGetSectionName(kvWeapons, weapon, maxlen);
|
KvGetSectionName(kvWeapons, weapon, maxlen);
|
||||||
|
|
||||||
// Push weapon name into the array
|
// Push weapon name into the array.
|
||||||
PushArrayString(arrayWeapons, weapon);
|
PushArrayString(arrayWeapons, weapon);
|
||||||
|
|
||||||
// Increment count.
|
// Increment count.
|
||||||
@ -141,12 +154,13 @@ WeaponsCreateWeaponArray(&Handle:arrayWeapons, maxlen = WEAPONS_MAX_LENGTH)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Checks if a weapon is valid (aka listed in weapons.txt)
|
* Checks if a weapon is valid. (aka listed in weapons.txt)
|
||||||
* @param weapon The weapon name.
|
* @param weapon The weapon name.
|
||||||
* @return Returns true if valid, false it not.
|
* @return Returns true if valid, false it not.
|
||||||
*/
|
*/
|
||||||
bool:WeaponsIsValidWeapon(const String:weapon[])
|
bool:WeaponsIsValidWeapon(const String:weapon[])
|
||||||
{
|
{
|
||||||
|
// Reset keyvalue's traversal stack.
|
||||||
KvRewind(kvWeapons);
|
KvRewind(kvWeapons);
|
||||||
if (KvGotoFirstSubKey(kvWeapons))
|
if (KvGotoFirstSubKey(kvWeapons))
|
||||||
{
|
{
|
||||||
@ -156,6 +170,7 @@ bool:WeaponsIsValidWeapon(const String:weapon[])
|
|||||||
{
|
{
|
||||||
KvGetSectionName(kvWeapons, validweapon, sizeof(validweapon));
|
KvGetSectionName(kvWeapons, validweapon, sizeof(validweapon));
|
||||||
|
|
||||||
|
// If weaponname matches a valid weapon, then return true.
|
||||||
if (StrEqual(validweapon, weapon, false))
|
if (StrEqual(validweapon, weapon, false))
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
@ -164,16 +179,18 @@ bool:WeaponsIsValidWeapon(const String:weapon[])
|
|||||||
} while (KvGotoNextKey(kvWeapons));
|
} while (KvGotoNextKey(kvWeapons));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Weapon is invalid.
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Looks up a weapon in weapons.txt and returns exact display name
|
* Looks up a weapon in weapons.txt and returns exact display name.
|
||||||
* @param weapon The weapon name.
|
* @param weapon The weapon name.
|
||||||
* @param display Returns with the display name, is not changed if weapon is invalid.
|
* @param display Returns with the display name, is not changed if weapon is invalid.
|
||||||
*/
|
*/
|
||||||
WeaponGetDisplayName(const String:weapon[], String:display[])
|
WeaponGetDisplayName(const String:weapon[], String:display[])
|
||||||
{
|
{
|
||||||
|
// Reset keyvalue's traversal stack.
|
||||||
KvRewind(kvWeapons);
|
KvRewind(kvWeapons);
|
||||||
if (KvGotoFirstSubKey(kvWeapons))
|
if (KvGotoFirstSubKey(kvWeapons))
|
||||||
{
|
{
|
||||||
@ -183,6 +200,7 @@ WeaponGetDisplayName(const String:weapon[], String:display[])
|
|||||||
{
|
{
|
||||||
KvGetSectionName(kvWeapons, validweapon, sizeof(validweapon));
|
KvGetSectionName(kvWeapons, validweapon, sizeof(validweapon));
|
||||||
|
|
||||||
|
// If weapon matches a valid weapon (case-insensitive), then return display name.
|
||||||
if (StrEqual(validweapon, weapon, false))
|
if (StrEqual(validweapon, weapon, false))
|
||||||
{
|
{
|
||||||
strcopy(display, WEAPONS_MAX_LENGTH, validweapon);
|
strcopy(display, WEAPONS_MAX_LENGTH, validweapon);
|
||||||
@ -225,7 +243,7 @@ bool:WeaponsIsWeaponMenu(const String:weapon[])
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns knockback multiplier of the weapon
|
* Returns knockback multiplier of the weapon.
|
||||||
* @param weapon The weapon name.
|
* @param weapon The weapon name.
|
||||||
* @return The float value of the knockback multiplier, 1.0 if not found.
|
* @return The float value of the knockback multiplier, 1.0 if not found.
|
||||||
*/
|
*/
|
||||||
|
Loading…
Reference in New Issue
Block a user