Add ZTeleStopTimer to reduce duplicated code.
This change also requires that timers are stopped when clients disconnects.
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@ -335,6 +335,7 @@ public OnClientDisconnect(client)
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ZSpawnOnClientDisconnect(client);
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VolOnPlayerDisconnect(client);
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ImmunityOnClientDisconnect(client);
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ZTeleOnClientDisconnect(client);
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}
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/**
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@ -69,8 +69,7 @@ ZTeleOnCommandsCreate()
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*/
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ZTeleClientInit(client)
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{
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// Reset timer handle.
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tZTele[client] = INVALID_HANDLE;
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ZTeleStopTimer(client);
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}
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/**
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@ -86,14 +85,7 @@ ZTeleOnClientSpawn(client)
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// Get spawn location.
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GetClientAbsOrigin(client, g_vecZTeleSpawn[client]);
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// If timer is running, kill it.
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if (tZTele[client] != INVALID_HANDLE)
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{
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KillTimer(tZTele[client]);
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}
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// Reset timer handle.
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tZTele[client] = INVALID_HANDLE;
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ZTeleStopTimer(client);
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}
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/**
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@ -103,14 +95,12 @@ ZTeleOnClientSpawn(client)
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*/
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ZTeleOnClientDeath(client)
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{
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// If timer is running, kill it.
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if (tZTele[client] != INVALID_HANDLE)
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{
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KillTimer(tZTele[client]);
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}
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ZTeleStopTimer(client);
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}
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// Reset timer handle.
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tZTele[client] = INVALID_HANDLE;
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ZTeleOnClientDisconnect(client)
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{
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ZTeleStopTimer(client);
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}
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/**
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@ -120,14 +110,7 @@ ZTeleOnClientDeath(client)
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*/
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ZTeleOnClientInfected(client)
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{
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// If timer is running, kill it.
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if (tZTele[client] != INVALID_HANDLE)
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{
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KillTimer(tZTele[client]);
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}
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// Reset timer handle.
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tZTele[client] = INVALID_HANDLE;
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ZTeleStopTimer(client);
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}
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/**
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@ -460,3 +443,12 @@ public Action:ZTeleTimer(Handle:timer, any:client)
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// Allow timer to continue repeating.
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return Plugin_Continue;
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}
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ZTeleStopTimer(client)
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{
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if (tZTele[client] != INVALID_HANDLE)
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{
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KillTimer(tZTele[client]);
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}
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tZTele[client] = INVALID_HANDLE;
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}
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