General: Convert TABs to spaces.
Some files appeared to not follow their own rules, check codestyle.txt
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@ -227,7 +227,7 @@ public OnMapEnd()
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*/
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public OnAutoConfigsBuffered()
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{
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// Load map configurations.
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// Load map configurations.
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ConfigLoad();
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}
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@ -328,7 +328,7 @@ public OnClientPutInServer(client)
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/**
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* Called once a client's saved cookies have been loaded from the database.
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*
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* @param client Client index.
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* @param client Client index.
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*/
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public OnClientCookiesCached(client)
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{
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@ -351,7 +351,7 @@ public OnClientCookiesCached(client)
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* This callback is gauranteed to occur on all clients, and always
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* after each OnClientPutInServer() call.
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*
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* @param client Client index.
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* @param client Client index.
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* @noreturn
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*/
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public OnClientPostAdminCheck(client)
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@ -382,13 +382,13 @@ public OnClientDisconnect(client)
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/**
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* Called when a clients movement buttons are being processed
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*
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* @param client Index of the client.
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* @param buttons Copyback buffer containing the current commands (as bitflags - see entity_prop_stocks.inc).
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* @param impulse Copyback buffer containing the current impulse command.
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* @param vel Players desired velocity.
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* @param angles Players desired view angles.
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* @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise.
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* @return Plugin_Handled to block the commands from being processed, Plugin_Continue otherwise.
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* @param client Index of the client.
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* @param buttons Copyback buffer containing the current commands (as bitflags - see entity_prop_stocks.inc).
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* @param impulse Copyback buffer containing the current impulse command.
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* @param vel Players desired velocity.
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* @param angles Players desired view angles.
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* @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise.
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* @return Plugin_Handled to block the commands from being processed, Plugin_Continue otherwise.
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*/
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public Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon)
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{
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@ -201,7 +201,7 @@ public Action:EventPlayerSpawnPost(Handle:timer, any:client)
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WeaponsOnClientSpawnPost(client);
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SEffectsOnClientSpawnPost(client);
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ClassOnClientSpawnPost(client);
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SpawnProtectOnClientSpawnPost(client); // Must be executed after class attributes are applied.
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SpawnProtectOnClientSpawnPost(client); // Must be executed after class attributes are applied.
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}
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/**
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@ -486,8 +486,8 @@ public ClassPreThinkPost(client)
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/**
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* Called when a clients movement buttons are being processed
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*
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* @param client Index of the client.
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* @param vel Players desired velocity.
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* @param client Index of the client.
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* @param vel Players desired velocity.
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*/
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Class_OnPlayerRunCmd(client, Float:vel[3])
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{
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@ -75,11 +75,11 @@ ClassOnModulesLoaded()
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*/
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ClassOnMapStart()
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{
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// Clear multipliers.
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ClassResetMultiplierCache();
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// Clear multipliers.
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ClassResetMultiplierCache();
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// Prepare hp regeneration module.
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ClassHealthRegenInit();
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// Prepare hp regeneration module.
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ClassHealthRegenInit();
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}
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/**
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@ -133,7 +133,7 @@ ClassClientInit(client)
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* This callback is gauranteed to occur on all clients, and always
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* after each OnClientPutInServer() call.
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*
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* @param client Client index.
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* @param client Client index.
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* @noreturn
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*/
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ClassOnClientPostAdminCheck(client)
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@ -156,7 +156,7 @@ ClassOnClientPostAdminCheck(client)
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/**
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* Called once a client's saved cookies have been loaded from the database.
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*
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* @param client Client index.
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* @param client Client index.
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*/
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ClassOnCookiesCached(client)
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{
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@ -81,7 +81,7 @@ ClassOverlayOnCookiesCreate()
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/**
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* Called once a client's saved cookies have been loaded from the database.
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*
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* @param client Client index.
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* @param client Client index.
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*/
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ClassOverlayOnCookiesCached(client)
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{
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@ -99,9 +99,9 @@ VoiceOnClientHuman(client)
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* Set the receiver ability to listen to the sender.
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* Note: This function is from sdktools_voice, it fails if iSender is muted.
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*
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* @param iReceiver The listener index.
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* @param iSender The sender index.
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* @return True if successful otherwise false.
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* @param iReceiver The listener index.
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* @param iSender The sender index.
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* @return True if successful otherwise false.
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*/
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stock bool:VoiceSetClientListening(iReceiver, iSender, bool:bListen)
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{
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@ -193,31 +193,31 @@ stock ToolsSetClientAlpha(client, alpha)
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/**
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* Sets an entity's color. (This is the "get" version of SetEntityRenderColor)
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*
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* @param client The client index.
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* @param client The client index.
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* @return The alpha value of the client. (0-255)
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*/
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stock ToolsGetEntityAlpha(entity)
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{
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static bool:gotconfig = false;
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static String:prop[32];
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static bool:gotconfig = false;
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static String:prop[32];
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if (!gotconfig)
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{
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new Handle:gc = LoadGameConfigFile("core.games");
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new bool:exists = GameConfGetKeyValue(gc, "m_clrRender", prop, sizeof(prop));
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CloseHandle(gc);
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if (!gotconfig)
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{
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new Handle:gc = LoadGameConfigFile("core.games");
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new bool:exists = GameConfGetKeyValue(gc, "m_clrRender", prop, sizeof(prop));
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CloseHandle(gc);
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if (!exists)
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{
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strcopy(prop, sizeof(prop), "m_clrRender");
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}
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if (!exists)
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{
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strcopy(prop, sizeof(prop), "m_clrRender");
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}
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gotconfig = true;
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}
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gotconfig = true;
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}
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new offset = GetEntSendPropOffs(entity, prop);
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new offset = GetEntSendPropOffs(entity, prop);
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return GetEntData(entity, offset + 3, 1);
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return GetEntData(entity, offset + 3, 1);
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}
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/**
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@ -185,8 +185,8 @@ VolOnRoundEnd()
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*/
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VolOnMapEnd()
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{
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// Make sure timers and volumes are stopped. Foreward event.
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VolOnRoundEnd();
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// Make sure timers and volumes are stopped. Foreward event.
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VolOnRoundEnd();
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}
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/**
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@ -75,7 +75,7 @@ ZHPClientInit(client)
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/**
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* Called once a client's saved cookies have been loaded from the database.
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*
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* @param client Client index.
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* @param client Client index.
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*/
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ZHPOnCookiesCached(client)
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{
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@ -366,46 +366,46 @@ stock bool:ZRIsClientAdmin(client, AdminFlag:flag = Admin_Generic)
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*
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* Note: The translation phrases are found in common.phrases.txt.
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*
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* @param client Client index, or 0 for server.
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* @param reason COMMAND_TARGET reason.
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* @param client Client index, or 0 for server.
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* @param reason COMMAND_TARGET reason.
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*/
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stock ZRReplyToTargetError(client, reason)
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{
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switch (reason)
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{
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case COMMAND_TARGET_NONE:
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{
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TranslationReplyToCommand(client, "No matching client");
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}
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case COMMAND_TARGET_NOT_ALIVE:
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{
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TranslationReplyToCommand(client, "Target must be alive");
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}
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case COMMAND_TARGET_NOT_DEAD:
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{
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TranslationReplyToCommand(client, "Target must be dead");
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}
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case COMMAND_TARGET_NOT_IN_GAME:
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{
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TranslationReplyToCommand(client, "Target is not in game");
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}
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case COMMAND_TARGET_IMMUNE:
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{
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TranslationReplyToCommand(client, "Unable to target");
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}
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case COMMAND_TARGET_EMPTY_FILTER:
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{
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TranslationReplyToCommand(client, "No matching clients");
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}
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case COMMAND_TARGET_NOT_HUMAN:
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{
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TranslationReplyToCommand(client, "Cannot target bot");
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}
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case COMMAND_TARGET_AMBIGUOUS:
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{
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TranslationReplyToCommand(client, "More than one client matched");
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}
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}
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switch (reason)
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{
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case COMMAND_TARGET_NONE:
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{
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TranslationReplyToCommand(client, "No matching client");
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}
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case COMMAND_TARGET_NOT_ALIVE:
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{
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TranslationReplyToCommand(client, "Target must be alive");
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}
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case COMMAND_TARGET_NOT_DEAD:
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{
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TranslationReplyToCommand(client, "Target must be dead");
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}
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case COMMAND_TARGET_NOT_IN_GAME:
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{
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TranslationReplyToCommand(client, "Target is not in game");
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}
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case COMMAND_TARGET_IMMUNE:
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{
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TranslationReplyToCommand(client, "Unable to target");
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}
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case COMMAND_TARGET_EMPTY_FILTER:
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{
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TranslationReplyToCommand(client, "No matching clients");
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}
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case COMMAND_TARGET_NOT_HUMAN:
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{
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TranslationReplyToCommand(client, "Cannot target bot");
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}
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case COMMAND_TARGET_AMBIGUOUS:
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{
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TranslationReplyToCommand(client, "More than one client matched");
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}
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}
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}
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/**
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@ -468,32 +468,32 @@ ZRBoolToString(bool:value, String:output[], maxlen)
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* The seed is set automatically for each plugin.
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* Rewritten by MatthiasVance, thanks.
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*
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* @param min Min value used as lower border
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* @param max Max value used as upper border
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* @return Random Integer number between min and max
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* @param min Min value used as lower border
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* @param max Max value used as upper border
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* @return Random Integer number between min and max
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*/
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#define SIZE_OF_INT 2147483647 // without 0
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#define SIZE_OF_INT 2147483647 // without 0
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stock Math_GetRandomInt(min, max)
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{
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new random = GetURandomInt();
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new random = GetURandomInt();
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if (random == 0) {
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random++;
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}
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if (random == 0) {
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random++;
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}
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return RoundToCeil(float(random) / (float(SIZE_OF_INT) / float(max - min + 1))) + min - 1;
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return RoundToCeil(float(random) / (float(SIZE_OF_INT) / float(max - min + 1))) + min - 1;
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}
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/**
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* (from SMLIB)
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* Gets the parent entity of an entity.
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*
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* @param entity Entity Index.
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* @return Entity Index of the parent.
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* @param entity Entity Index.
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* @return Entity Index of the parent.
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*/
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stock Entity_GetParent(entity)
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{
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return GetEntPropEnt(entity, Prop_Data, "m_pParent");
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return GetEntPropEnt(entity, Prop_Data, "m_pParent");
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}
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/**
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