added support for flags to playerclasses
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@ -234,6 +234,41 @@ stock ClassGetGroup(index, String:buffer[], maxlen, cachetype = ZR_CLASS_CACHE_P
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return -1;
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}
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/**
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* Gets the class sourcemod flags required to use the class.
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*
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* @param index Index of the class in a class cache or a client index,
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* depending on the cache type specified.
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* @param buffer The destination string buffer.
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* @param maxlen The length of the destination string buffer.
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* @param cachetype Optional. Specifies what class cache to read from. Options:
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* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
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* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
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* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
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* is used, index will be used as a client index.
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* @return Number of cells written. -1 on error.
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*/
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stock ClassGetSM_Flags(index, String:buffer[], maxlen, cachetype = ZR_CLASS_CACHE_PLAYER)
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{
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switch (cachetype)
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{
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case ZR_CLASS_CACHE_ORIGINAL:
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{
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return strcopy(buffer, maxlen, ClassData[index][Class_SM_Flags]);
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}
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case ZR_CLASS_CACHE_MODIFIED:
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{
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return strcopy(buffer, maxlen, ClassDataCache[index][Class_SM_Flags]);
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}
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case ZR_CLASS_CACHE_PLAYER:
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{
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return strcopy(buffer, maxlen, ClassPlayerCache[index][Class_SM_Flags]);
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}
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}
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return -1;
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}
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/**
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* Gets the class name displayed in the class menu.
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*
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@ -1157,6 +1192,10 @@ stock ClassAttributeNameToFlag(const String:attributename[])
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{
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return ZR_CLASS_GROUP;
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}
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else if (StrEqual(attributename, "group", false))
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{
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return ZR_CLASS_SM_FLAGS;
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}
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else if (StrEqual(attributename, "name", false))
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{
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return ZR_CLASS_NAME;
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