Fixed invalid timer handle errors. Fixed client not in game error in ZR_DebugPrintToConsole.
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		@@ -235,8 +235,8 @@ public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
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    }
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    else
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    {
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		SetPlayerAlpha(index, 255);
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	}
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        SetPlayerAlpha(index, 255);
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    }
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    new bool:randomclass = GetConVarBool(gCvars[CVAR_CLASSES_RANDOM]);
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