Fixed invalid timer handle errors. Fixed client not in game error in ZR_DebugPrintToConsole.
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@ -235,8 +235,8 @@ public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
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}
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else
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{
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SetPlayerAlpha(index, 255);
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}
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SetPlayerAlpha(index, 255);
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}
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new bool:randomclass = GetConVarBool(gCvars[CVAR_CLASSES_RANDOM]);
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