Fixed invalid timer handle errors. Fixed client not in game error in ZR_DebugPrintToConsole.
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@ -892,8 +892,7 @@ public Action:RespawnTimer(Handle:timer, any:index)
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new team = GetClientTeam(index);
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if (!IsClientInGame(index) || IsPlayerAlive(index) || team != CS_TEAM_T && team != CS_TEAM_CT)
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{
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tHandles[index][TZHP] = INVALID_HANDLE;
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tHandles[index][TRESPAWN] = INVALID_HANDLE;
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return;
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}
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