Fixed invalid timer handle errors. Fixed client not in game error in ZR_DebugPrintToConsole.
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@ -207,7 +207,7 @@ ZR_DebugPrintToConsole(client, String:message[])
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{
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if (client)
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{ /* Client console */
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PrintToConsole(client, message);
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if (IsClientInGame(client)) PrintToConsole(client, message);
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LogMessage("Debug log (client %i) -- %s", client, message);
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}
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else
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