Fixed invalid timer handle errors. Fixed client not in game error in ZR_DebugPrintToConsole.
This commit is contained in:
parent
0d4b57e629
commit
99373d5720
@ -1,6 +1,8 @@
|
|||||||
2008.11.11 - 2.5.1.11 - Richard
|
2008.11.13 - 2.5.1.11 - Richard
|
||||||
* zspawn confirmed fixed.
|
* ZSpawn fix confirmed.
|
||||||
* Added debug messages on OnPlayerDisconnect and PlayerDeath. (zr_debug must be 2, might spam the console).
|
* Added debug messages on OnPlayerDisconnect and PlayerDeath. (zr_debug must be 2, might spam the console).
|
||||||
|
* Fixed invalid timer handle errors on OnClientDisconnect and PlayerDeath.
|
||||||
|
* Fixed client not in game error in ZR_DebugPrintToConsole.
|
||||||
|
|
||||||
2008.10.29 - 2.5.1.10 - Richard
|
2008.10.29 - 2.5.1.10 - Richard
|
||||||
* Improved handling of invalid handle errors on OnClientDisconnect and PlayerDeath.
|
* Improved handling of invalid handle errors on OnClientDisconnect and PlayerDeath.
|
||||||
|
@ -188,7 +188,7 @@ public OnClientDisconnect(client)
|
|||||||
{
|
{
|
||||||
if (debug_val > 1)
|
if (debug_val > 1)
|
||||||
{
|
{
|
||||||
Format(debug_msg, sizeof(debug_msg), "PlayerDeath - Killing timer %i with handle %x.", x, tHandles[client][x]);
|
Format(debug_msg, sizeof(debug_msg), "OnClientDisconnect - Killing timer %i with handle %x.", x, tHandles[client][x]);
|
||||||
ZR_DebugPrintToConsole(0, debug_msg);
|
ZR_DebugPrintToConsole(0, debug_msg);
|
||||||
}
|
}
|
||||||
KillTimer(tHandles[client][x]);
|
KillTimer(tHandles[client][x]);
|
||||||
|
@ -235,8 +235,8 @@ public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SetPlayerAlpha(index, 255);
|
SetPlayerAlpha(index, 255);
|
||||||
}
|
}
|
||||||
|
|
||||||
new bool:randomclass = GetConVarBool(gCvars[CVAR_CLASSES_RANDOM]);
|
new bool:randomclass = GetConVarBool(gCvars[CVAR_CLASSES_RANDOM]);
|
||||||
|
|
||||||
|
@ -892,8 +892,7 @@ public Action:RespawnTimer(Handle:timer, any:index)
|
|||||||
new team = GetClientTeam(index);
|
new team = GetClientTeam(index);
|
||||||
if (!IsClientInGame(index) || IsPlayerAlive(index) || team != CS_TEAM_T && team != CS_TEAM_CT)
|
if (!IsClientInGame(index) || IsPlayerAlive(index) || team != CS_TEAM_T && team != CS_TEAM_CT)
|
||||||
{
|
{
|
||||||
tHandles[index][TZHP] = INVALID_HANDLE;
|
tHandles[index][TRESPAWN] = INVALID_HANDLE;
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -207,7 +207,7 @@ ZR_DebugPrintToConsole(client, String:message[])
|
|||||||
{
|
{
|
||||||
if (client)
|
if (client)
|
||||||
{ /* Client console */
|
{ /* Client console */
|
||||||
PrintToConsole(client, message);
|
if (IsClientInGame(client)) PrintToConsole(client, message);
|
||||||
LogMessage("Debug log (client %i) -- %s", client, message);
|
LogMessage("Debug log (client %i) -- %s", client, message);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
Loading…
Reference in New Issue
Block a user