diff --git a/cstrike/addons/sourcemod/translations/no/zombiereloaded.phrases.txt b/cstrike/addons/sourcemod/translations/no/zombiereloaded.phrases.txt new file mode 100644 index 0000000..4f59fed --- /dev/null +++ b/cstrike/addons/sourcemod/translations/no/zombiereloaded.phrases.txt @@ -0,0 +1,1135 @@ +"Phrases" +{ + // =========================== + // General (base) + // =========================== + + "General round objective" + { + "no" "Spillet går ut på at @greenmennesker og zombier@default kjemper mot hverandre. Målet for zombiene er å infisere alle med kniven." + } + + "General zmenu reminder" + { + "no" "For å få hjelp om kommandoer til Zombie:Reloaded, skriv \"{1}{2}\" i samtaleområdet." + } + + // =========================== + // Generic (base) + // =========================== + + // General + + "Literal text" + { + "no" "{1}" + } + // Set string to "{1}" for all languages. + + "Feature is disabled" + { + "no" "Denne funksjonen er deaktivert av tjeneren." + } + + "Not enough money" + { + "no" "Du har ikke nok penger til å kjøpe denne gjenstanden." + } + + "Must be player" + { + "no" "Denne funksjonen gjelder kun for spillere." + } + + "Must be admin" + { + "no" "Denne funksjonen gjelder kun for administratorer." + } + + "Must be alive" + { + "no" "Denne funksjonen gjelder kun for levende spillere." + } + + "Must be dead" + { + "no" "Denne funksjonen gjelder kun før døde spillere." + } + + "Must be on team" + { + "no" "Du må være på et lag for å kunne bruke denne funksjonen." + } + + "Must be zombie" + { + "no" "Du må være zombie for å kunne bruke denne funksjonen." + } + + "Must be human" + { + "no" "Du må være menneske for å kunne bruke denne funksjonen." + } + + "Increase by" + { + "no" "Økning med {1}" + } + + "Decrease by" + { + "no" "Reduser med {1}" + } + + "Current Value" + { + "no" "Gjeldende verdi:" + } + + "Zombie" + { + "no" "Zombie" + } + + "Human" + { + "no" "Menneske" + } + + // Menu + + "Menu empty" + { + "no" "(Tom)" + } + + // =========================== + // Config (core) + // =========================== + + // Commands + + "Config command reload syntax" + { + "no" "Syntaks: zr_reloadconfig [fil 2] ... - Laster om en konfigurasjonsfil." + } + + "Config command reload related commands" + { + "no" "Relaterte kommandoer: zr_config_reloadall" + } + + "Config command reload syntax aliases" + { + "no" "Filalias:\n* \"{1}\"\n* \"{2}\"\n* \"{3}\"\n* \"{4}\"\n* \"{5}\"" + } + + "Config command reload invalid" + { + "no" "Ugyldig filalias: \"{1}\"" + } + + "Config command reload not loaded" + { + "no" "Kunne ikke laste konfigurasjonsfilen \"{1}\". Filen har ugyldig innhold eller funksjonen er deaktivert." + } + + "Config command reload all stats begin" + { + "no" "Laster om alle konfigurasjonsfilene til Zombie:Reloaded...\n------------------------------------------------" + } + + "Config command reload all stats successful" + { + "no" "\"{1}\" - Vellykket." + } + + "Config command reload all stats failed" + { + "no" "\"{1}\" - Feilet. Filen har ugyldig innhold eller funksjonen er deaktivert." + } + + // =========================== + // Log (core) + // =========================== + + "Log Generic Flag" + { + // Max length: 19 characters. + "no" "Generisk flagg:" + } + + "Log Value" + { + // Max length: 7 characters: + "no" "Verdi:" + } + + "Log Module" + { + // Max length: 23 characters: + "no" "Modul:" + } + + "Log Status" + { + "no" "Filterstatus:" + } + + "Log Module Filtering" + { + "no" "Modulfiltrering:" + } + + "Log Module Short Name" + { + "no" "Kort navn:" + } + + // =========================== + // Classes + // =========================== + + // General + + "Classes admin mode enabled" + { + "no" "Administratormodus er aktivert!" + } + + "Classes random assignment" + { + "no" "Du er blitt tilfeldig tildelt klassen @green\"{1}\"@default." + } + + // Center Text/HUD + + "Classes overlay toggle" + { + "no" "Kommandoer for å veksle mellom overlegg: {1}" + } + + // Menu + + "Classes menu title" + { + "no" "Klassevalg:" + } + + "Classes menu zombie" + { + "no" "Velg zombieklasse:" + } + + "Classes menu zombie current" + { + "no" "Velg zombieklasse\n {1}" + } + + "Classes menu zombie next" + { + "no" "Velg zombieklasse\n Aktiv: {1}\n Påfølgende: {2}" + } + + "Classes menu human" + { + "no" "Velg menneskeklasse:" + } + + "Classes menu human current" + { + "no" "Velg menneskeklasse\n {1}" + } + + "Classes menu human next" + { + "no" "Velg menneskeklasse\n Aktiv: {1}\n Påfølgende: {2}" + } + + "Classes menu admin" + { + "no" "Velg administratormodusklasse:" + } + + "Classes menu admin current" + { + "no" "Velg administratormodusklasse\n {1}" + } + + "Classes menu admin next" + { + "no" "Velg administratormodusklasse\n Active: {1}\n Next spawn: {2}" + } + + "Classes menu admin mode toggle" + { + "no" "Veksle mellom administratormodus" + } + + "Classes Menu Team Select Title" + { + "no" "velg lag:" + } + + "Classes Menu Zombies" + { + "no" "Zombier" + } + + "Classes Menu Humans" + { + "no" "Mennesker" + } + + "Classes Menu Multiplier Select Title" + { + "no" "Velg multiplikator:" + } + + "Classes Menu Adjust Value" + { + "no" "Juster verdi:" + } + + // Attributes + + "Classes Attrib Napalm Time" + { + "no" "Varighet for brannbombegranater" + } + + "Classes Attrib Health" + { + "no" "Helse" + } + + "Classes Attrib Regen Interval" + { + "no" "Interval for helseregenerasjon" + } + + "Classes Attrib Regen Amount" + { + "no" "Mengde for helseregenerasjon" + } + + "Classes Attrib Infect Gain" + { + "no" "Helsegevinst ved infeksjon" + } + + "Classes Attrib Speed" + { + "no" "Løpehastighet" + } + + "Classes Attrib Knockback" + { + "no" "Tilbakeslag" + } + + "Classes Attrib Jump Height" + { + "no" "Hoppehøyde" + } + + "Classes Attrib Jump Distance" + { + "no" "Hoppelengde" + } + + // =========================== + // Overlays (core) + // =========================== + + "Overlays not supported" + { + "no" "Blokkerer overlegg - DirectX {1} oppdaget, men DirectX {2} er påkrevd." + } + + // =========================== + // Infect (core) + // =========================== + + // General + + "Infect infected" + { + "no" "Du er blitt infisert! Smitt det videre til så mange mennesker du klarer." + } + + "Infect human" + { + "no" "De barmhjertige gudene (kjent som administratorer) har berget sjelen din. Finn et gjemmested!" + } + + "Infect disconnect" + { + "no" "Den siste zombien har forlatt spillet. Du er blitt valgt som erstatning." + } + + // Menu + + "Infect menu clients title" + { + "en" "Zombie Management\nToggle Infection:\n[] = Infected" + } + + // Commands + + "Infect command infect syntax" + { + "en" "Infect a client. Usage: zr_infect [respawn - 1/0]" + } + + "Infect command human syntax" + { + "en" "Turn a client into a human. Usage: zr_human [respawn - 1/0] [protect - 1/0]" + } + + "Infect command infect successful" + { + "#format" "{1:s}" + "en" "Player @green{1} @defaulthas been successfully infected." + } + + "Infect command infect mother successful" + { + "#format" "{1:s}" + "en" "Player @green{1} @defaulthas been successfully infected as the mother zombie." + } + + "Infect command infect unsuccessful" + { + "#format" "{1:s}" + "en" "Player @green{1} @defaultis already a zombie." + } + + "Infect command human successful" + { + "#format" "{1:s}" + "en" "Player @green{1} @defaulthas been successfully brought back as a human." + } + + "Infect command human unsuccessful" + { + "#format" "{1:s}" + "en" "Player @green{1} @defaultis already a human." + } + + // =========================== + // Damage (core) + // =========================== + + "Damage suicide intercept" + { + "en" "Suicide attempt intercepted." + } + + // =========================== + // Menu (core) + // =========================== + + // General + + "Menu main title" + { + "#format" "{1:s},{2:s}" + "en" "ZR Commands:\nPrefix command with \"{1}\" or \"{2}\" (quiet) when typing in chat." + } + + "Menu main zadmin" + { + "#format" "{1:s}" + "en" "ZAdmin - Open admin menu. (Command: {1})" + } + + "Menu main zclass" + { + "#format" "{1:s}" + "en" "ZClass - Configure class settings. (Command: {1})" + } + + "Menu main zcookies" + { + "#format" "{1:s}" + "en" "ZCookies - Toggle personal ZR settings here. (Command: {1})" + } + + "Menu main zspawn" + { + "#format" "{1:s}" + "en" "ZSpawn - Join late? Spawn with this. (Command: {1})" + } + + "Menu main ztele" + { + "#format" "{1:s}" + "en" "ZTele - Stuck? Teleport back to spawn. (Command: {1})" + } + + "Menu main zhp" + { + "#format" "{1:s}" + "en" "ZHP - Shows real HP as zombie. (Command: {1})" + } + + "Menu main zmarket" + { + "#format" "{1:s}" + "en" "ZMarket - Customize loadouts here. (Command: {1})" + } + + // =========================== + // Weapons (core) + // =========================== + + // General + + "Zombie cant use weapon" + { + "en" "Zombies can't use weapons!" + "ru" "Зомби не могут использовать оружие!" + } + + // Restrict + + "Restrict weapon" + { + "#format" "{1:s}" + "en" "Weapon @green\"{1}\" @defaulthas been restricted." + } + + "Unrestrict weapon" + { + "#format" "{1:s}" + "en" "Weapon @green\"{1}\" @defaulthas been unrestricted." + } + + "Restrict weapon stopped" + { + "#format" "{1:s}" + "en" "Weapon @green\"{1}\" @defaultis already restricted." + } + + "Unrestrict weapon stopped" + { + "#format" "{1:s}" + "en" "Weapon @green\"{1}\" @default has no restrictions set." + } + + "Restrict weapon type" + { + "#format" "{1:s}" + "en" "Weapons of type @green\"{1}\" @defaulthave been restricted." + } + + "Unrestrict weapon type" + { + "#format" "{1:s}" + "en" "Weapons of type @green\"{1}\" @defaulthave been unrestricted." + } + + "Restrict weapon type stopped" + { + "#format" "{1:s}" + "en" "Weapons of type @green\"{1}\" @defaultare all already restricted." + } + + "Unrestrict weapon type stopped" + { + "#format" "{1:s}" + "en" "Weapons of type @green\"{1}\" @defaulthave no restrictions set." + } + + "Restrict weapon untoggleable" + { + "#format" "{1:s}" + "en" "Weapon @green\"{1}\" @defaultmay not have its restrictions toggled." + } + + "Weapon invalid" + { + "#format" "{1:s}" + "en" "Weapon @green\"{1}\" @defaultis an invalid weapon (type) name." + } + + "Weapon is restricted" + { + "#format" "{1:s}" + "en" "Weapon @green{1} @defaultis restricted." + "ru" "Оружие @green{1} @default запрещено." + } + + // ZMarket + + "Weapons zmarket buyzone" + { + "en" "You must be in a buyzone to use ZMarket." + } + + "Weapons zmarket purchase" + { + "#format" "{1:s}" + "en" "You have purchased weapon @green{1}. @defaultSelect item again to buy ammo if you are low." + } + + "Weapons zmarket purchase max" + { + "#format" "{1:s},{2:d}" + "en" "Weapon @green{1} @defaulthas a purchase limit of @green{2}@default. Wait until you respawn to try again." + } + + "Weapons zmarket auto-rebuy toggle on" + { + "en" "Auto-rebuy has been enabled, your loadout will be automatically purchased for you each time you spawn." + } + + "Weapons zmarket auto-rebuy toggle off" + { + "en" "Auto-rebuy has been disabled." + } + + "Weapons zmarket updated loadout" + { + "en" "You are not able to purchase a weapon at this time, but your loadout has been updated with this weapon." + } + + "Weapons zmarket get current loadout" + { + "en" "Updated current loadout, use rebuy option to purchase these weapons again." + } + + // Commands + + "Weapons command restrict syntax" + { + "en" "Restricts a weapon or a weapon type. Usage: zr_restrict [weapon2|weapontype2] ..." + } + + "Weapons command unrestrict syntax" + { + "en" "Unrestricts a weapon or a weapon type. Usage: zr_unrestrict [weapon2|weapontype2] ..." + } + + // Menu (Restrict) + + "Weapons menu restrict main title" + { + "en" "Weapons Management" + } + + "Weapons menu restrict main restrict" + { + "en" "Weapon Restrictions" + } + + "Weapons menu restrict main market" + { + "en" "ZMarket" + } + + "Weapons menu restrict types title" + { + "en" "Weapon Restrictions\nSelect Weapon Type:" + } + + "Weapons menu restrict types weapon type title" + { + "#format" "{1:s}" + "en" "Weapon Restrictions\nWeapon Type: {1}\n[] = Restricted" + } + + "Weapons menu restrict types restrict all" + { + "#format" "{1:s}" + "en" "Restrict weapon type {1}" + } + + "Weapons menu restrict types unrestrict all" + { + "#format" "{1:s}" + "en" "Unrestrict weapon type {1}" + } + + "Weapons menu restrict zmarket title" + { + "en" "ZMarket\nSelect Setting:" + } + + "Weapons menu restrict zmarket buyzone" + { + "#format" "{1:s}" + "en" "Buyzone Only - {1}" + } + + // Menu (ZMarket) + + "Weapons menu zmarket main title" + { + "en" "ZMarket\nSelect an Option:" + } + + "Weapons menu zmarket main get loadout" + { + "en" "Get Current Loadout" + } + + "Weapons menu zmarket main view loadout" + { + "en" "View My Loadout" + } + + "Weapons menu zmarket main rebuy" + { + "en" "Rebuy My Loadout" + } + + "Weapons menu zmarket main auto-rebuy" + { + "#format" "{1:s}" + "en" "Auto-Rebuy: {1}" + } + + "Weapons menu zmarket main weapons list" + { + "en" "View Weapons List" + } + + "Weapons menu zmarket loadout title" + { + "en" "ZMarket\nMy Current Loadout:\nSelect weapon slot to clear.\nNote: Rebuy refers to these weapons." + } + + "Weapons menu zmarket loadout primary" + { + "#format" "{1:s}" + "en" "Primary: {1}" + } + + "Weapons menu zmarket loadout secondary" + { + "#format" "{1:s}" + "en" "Secondary: {1}" + } + + "Weapons menu zmarket loadout melee" + { + "#format" "{1:s}" + "en" "Melee: {1}" + } + + "Weapons menu zmarket loadout projectile" + { + "#format" "{1:s}" + "en" "Projectile: {1}" + } + + "Weapons menu zmarket loadout explosive" + { + "#format" "{1:s}" + "en" "Explosive: {1}" + } + + "Weapons menu zmarket loadout nvgs" + { + "#format" "{1:s}" + "en" "NVGs: {1}" + } + + "Weapons menu zmarket loadout empty" + { + "en" "(None)" + } + + "Weapons menu zmarket types title" + { + "en" "ZMarket\nSelect Weapon Type:" + } + + "Weapons menu zmarket types weapon type title" + { + "#format" "{1:s}" + "en" "ZMarket\nWeapon Type: {1}\n[] = Restricted" + } + + "Weapons menu zmarket types weapon info" + { + "#format" "{1:s},{2:d},{3:d}" + "en" "{1} (${2})\nPurchases Left: {3}" + } + + "Weapons menu zmarket types weapon ammo" + { + "en" "Ammo" + } + + // =========================== + // Hitgroups (core) + // =========================== + + // Menu + + "Hitgroups menu hitgroups title" + { + "en" "Hitgroup Management\nCommands: zr_hitgroup(_enable_all/_headshots_only)\nSelect a Hitgroup to Toggle:" + } + + "Hitgroups menu hitgroups enable all" + { + "en" "Enable All Hitgroups" + } + + "Hitgroups menu hitgroups headshots only" + { + "en" "Headshots Only" + } + + // Commands + + "Hitgroups command syntax" + { + "en" "Toggles or sets if a zombie's hitgroup can be damaged. Usage: zr_hitgroup [1/0]" + } + + "Hitgroups command related commands" + { + "en" "Related command(s): zr_hitgroup_enable_all, zr_hitgroup_headshots_only" + } + + "Hitgroups command syntax names" + { + "en" "Hitgroup Names:" + } + + "Hitgroups command successful on" + { + "#format" "{1:s}" + "en" "Damage for hitgroup \"{1}\" has been toggled on." + } + + "Hitgroups command successful off" + { + "#format" "{1:s}" + "en" "Damage for hitgroup \"{1}\" has been toggled off." + } + + "Hitgroups command invalid hitgroup" + { + "#format" "{1:s}" + "en" "\"{1}\" is not a valid hitgroup alias. Type zr_hitgroup to view all aliases." + } + + "Hitgroups command enable all successful" + { + "en" "All zombie hitgroups have been enabled for damage." + } + + "Hitgroups command headshots only successful" + { + "en" "Zombies may now only be damaged by headshots." + } + + // =========================== + // ZAdmin (core) + // =========================== + + "ZAdmin main title" + { + "en" "ZAdmin\nSelect Category:" + } + + "ZAdmin main class multipliers" + { + "en" "Class Multipliers" + } + + "ZAdmin main weapons" + { + "en" "Weapon Management" + } + + "ZAdmin main hitgroups" + { + "en" "Hitgroup Management" + } + + "ZAdmin main zombie" + { + "en" "Zombie Management" + } + + "ZAdmin main force zspawn" + { + "en" "Force ZSpawn" + } + + "ZAdmin main force ztele" + { + "en" "Force ZTele" + } + + // =========================== + // AntiStick (module) + // =========================== + + // Commands + + "AntiStick command set width syntax" + { + "en" "Sets the width of a model's hull. (See zr_antistick_list_models) Usage: zr_antistick_set_width " + } + + "AntiStick command list models list" + { + "en" "Player name: Model: Hull width:\n-------------------------------------------------------------------------------------------------------------" + } + + "AntiStick command list models name" + { + "#format" "{1:-35s},{2:-51s},{3:-.2f}" + "en" "{1} {2} {3}" + } + + "AntiStick command set width successful" + { + "#format" "{1:s},{2:f}" + "en" "Model hull width for model \"{1}\" has been changed to \"{2}.\"" + } + + "AntiStick command set width invalid model" + { + "#format" "{1:s}" + "en" "Invalid model/player specified: \"{1}\"" + } + + "AntiStick command set width invalid width" + { + "#format" "{1:f}" + "en" "Invalid model hull width specified: \"{1}\"" + } + + // =========================== + // Spawn Protect (module) + // =========================== + + // General + + "Spawn protection begin" + { + "#format" "{1:d}" + "en" "Zombies are present, you have {1} seconds to find a safe place before you lose immunity." + "ru" "Зомби на свободе, у вас {1} секунд, чтобы найти безопасное место, пока не потеряли иммунитет." + } + + "Spawn protection end" + { + "en" "You are now susceptible to zombie infection." + "ru" "Теперь вы восприимчивы к зомби инфекции." + } + + // HUD + + "Spawn Protect" + { + "#format" "{1:d}" + "en" "Zombie protection ends in: {1} seconds." + } + + // =========================== + // ZCookies (module) + // =========================== + + "ZCookies Menu main title" + { + "en" "ZCookies\nSelect a Cookie:" + } + + "ZCookies menu main auto-rebuy" + { + "#format" "{1:s}" + "en" "ZMarket Auto-Rebuy: {1}" + } + + "ZCookies menu main zhp" + { + "#format" "{1:s}" + "en" "ZHP Display: {1}" + } + + "ZCookies menu main overlay" + { + "#format" "{1:s}" + "en" "Human/Zombie Class Overlay: {1}" + } + + "ZCookies zmarket loadout" + { + "en" "ZMarket Loadout" + } + + // =========================== + // ZSpawn (module) + // =========================== + + // General + + "ZSpawn double spawn" + { + "en" "ZSpawn can only be used if you joined late during a round in progress." + } + + "ZSpawn timelimit" + { + "#format" "{1:d}" + "en" "The timelimit ({1} seconds), to use ZSpawn, has already expired." + } + + // Menu + + "ZSpawn clients title" + { + "en" "Force ZSpawn (zr_zspawn_force)\nSelect a Player:" + } + + // Commands + + "ZSpawn command force syntax" + { + "en" "Force ZSpawn on a client. Usage: zr_zspawn_force ['0' = Spawn as human | '1' = Spawn as zombie]" + + } + + "ZSpawn command force successful" + { + "#format" "{1:s}" + "en" "Player {1} was successfully spawned." + } + + "ZSpawn command force unsuccessful" + { + "#format" "{1:s}" + "en" "Player {1} couldn't be spawned." + } + + // =========================== + // ZTele (module) + // =========================== + + // General + + "ZTele restricted human" + { + "en" "ZTele is restricted for humans at this time." + } + + "ZTele max" + { + "#format" "{1:d}" + "en" "You have reached your max of {1} teleport(s) per round." + } + + "ZTele in progress" + { + "en" "You are currently pending teleportation." + } + + "ZTele autocancel text" + { + "#format" "{1:d}" + "en" "Teleport has been cancelled. (Restrictive boundary is {1} ft.)" + } + + // Center Text + + "ZTele countdown" + { + "#format" "{1:d}" + "en" "Teleporting back to spawn in: {1} seconds." + } + + "ZTele autocancel centertext" + { + "en" "Teleport has been cancelled." + } + + "ZTele countdown end" + { + "#format" "{1:d},{2:d}" + "en" "Teleported back to spawn. (Count: {1}/{2})" + } + + // Menu + + "ZTele clients title" + { + "en" "Force ZTele (zr_ztele_force)\nSelect a Player:" + } + + // Commands + + "ZTele command force syntax" + { + "en" "Force ZTele on a client. Usage: zr_ztele_force " + + } + + "ZTele command force successful" + { + "#format" "{1:s}" + "en" "Player {1} was successfully teleported." + } + + "ZTele command force unsuccessful" + { + "#format" "{1:s}" + "en" "Player {1} couldn't be teleported." + } + + // =========================== + // ZHP (module) + // =========================== + + // General + + "ZHP enable" + { + "en" "HP display enabled, your real HP will be displayed after infection." + } + + "ZHP disable" + { + "en" "HP display disabled." + "ru" "Отображение здоровья включено." + } + + // HUD + + "Display HP" + { + "#format" "{1:d}" + "en" "HP: {1}" + "ru" "Здоровье: {1}" + } + + // =========================== + // Volumetric features (module) + // =========================== + + "Vol Anticamp Message" + { + "en" "This area is restricted, please move along." + } + + "Vol Slay" + { + "#format" "{1:s},{2:d}" + "en" "Slayed player \"{1}\" for camping in a restricted area (ID: {2})." + } + + "Vol Ignite" + { + "#format" "{1:s},{2:d}" + "en" "Ignited player \"{1}\" for camping in a restricted area (ID: {2})." + } +}