Merged heads. Fixed conflicts in zadmin.inc.

This commit is contained in:
richard
2009-06-18 02:15:42 +02:00
29 changed files with 848 additions and 316 deletions

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@ -26,6 +26,7 @@
// overlay_path text Overlay displayed at the player.
// nvgs 0/1 Give night vision.
// fov number Field of view value. 90 is default.
// has_napalm 0/1 Allows player to throw napalm grenades. Humans only.
// napalm_time decimal Napalm burn duration. Zombies only.
// immunity_mode number Sets the immunity mode.
// immunity_amount decimal Sets the immunity value.

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@ -7,13 +7,12 @@
"General round objective"
{
"en" "The game is @greenHumans vs. Zombies@default, the goal for zombies is to infect all humans by knifing them."
"ru" "Битва @greenЛюдей против Зомби@default, цель для зомби - инфицировать всех людей."
}
"General zmenu reminder"
{
"en" "For help on Zombie:Reloaded commands, type !zmenu in chat."
"ru" "Напишите !zmenu в чате для просмотра всех команд."
"#format" "{1:s},{2:s}"
"en" "For help on Zombie:Reloaded commands, type \"{1}{2}\" in chat."
}
// ===========================
@ -323,12 +322,58 @@
"en" "You have been infected! Go pass it on to as many other players as you can."
}
"Infect human"
{
"en" "The merciful gods (known as admins) have resurrected your soul, find some cover!"
}
"Infect disconnect"
{
"en" "The last zombie has left the game, and has passed the infection on to you."
"ru" "Последний зомби покинул игру и передал свою инфекцию вам."
}
// Commands
"Infect command infect syntax"
{
"en" "Infect a client. Usage: zr_infect <filter> [respawn - 1/0]"
}
"Infect command human syntax"
{
"en" "Turn a client into a human. Usage: zr_human <filter> [respawn - 1/0] [protect - 1/0]"
}
"Infect command infect successful"
{
"#format" "{1:s}"
"en" "Player @green{1} @defaulthas been successfully infected."
}
"Infect command infect unsuccessful"
{
"#format" "{1:s}"
"en" "Player @green{1} @defaultis already a zombie."
}
"Infect command human successful"
{
"#format" "{1:s}"
"en" "Player @green{1} @defaulthas been successfully brought back as a human."
}
"Infect command human unsuccessful"
{
"#format" "{1:s}"
"en" "Player @green{1} @defaultis already a human."
}
"Infect command zombie has not spawned"
{
"en" "The mother zombie must spawn before player infection states can be changed."
}
// ===========================
// Damage (core)
// ===========================
@ -346,44 +391,44 @@
"Menu main title"
{
"en" "ZR Commands:"
"ru" "ZR Команды:"
"#format" "{1:s},{2:s}"
"en" "ZR Commands:\nPrefix command with \"{1}\" or \"{2}\" (quiet) when typing in chat."
}
"Menu main zadmin"
{
"#format" "{1:s}"
"en" "ZAdmin ({1}) - Open admin menu."
"en" "ZAdmin - Open admin menu. (Command: {1})"
}
"Menu main zclass"
{
"#format" "{1:s}"
"en" "ZClass ({1}) - Configure your class settings."
"en" "ZClass - Configure your class settings.(Command: {1})"
}
"Menu main zspawn"
{
"#format" "{1:s}"
"en" "ZSpawn ({1}) - Join late? Use this to spawn."
"en" "ZSpawn - Join late? Use this to spawn.(Command: {1})"
}
"Menu main ztele"
{
"#format" "{1:s}"
"en" "ZTele ({1}) - Teleport back to your spawn location."
"en" "ZTele - Teleport back to your spawn location.(Command: {1})"
}
"Menu main zhp"
{
"#format" "{1:s}"
"en" "ZHP ({1}) - Toggle real HP display when infected."
"en" "ZHP - Toggle real HP display when infected.(Command: {1})"
}
"Menu main zmarket"
{
"#format" "{1:s}"
"en" "ZMarket ({1}) - Need a weapon? Buy them here."
"en" "ZMarket - Need a weapon? Buy them here.(Command: {1})"
}
// ===========================

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@ -302,31 +302,6 @@ zr_damage_suicide_human "1"
// Default: "kill, spectate, jointeam"
zr_damage_suicide_cmds "kill, spectate, jointeam"
// ----------------------------------------------------------------------------
// Say Hooks (core)
// ----------------------------------------------------------------------------
// Stop certain in-game commands from appearing in chat. [See zr_sayhooks_quiet_filter&zr_sayhooks_quiet_flags]
// Default: "1"
zr_sayhooks_quiet "1"
// Stops any failed in-game command from showing in chat. Ex: Typing !zspawn while alive. [Dependency: zr_sayhooks_quiet]
// Default: "1"
zr_sayhooks_quiet_filter "1"
// Flag separate in-game commands to always hide from chat. [Dependency: zr_sayhooks_quiet]
// In-Game Command Flags:
// * Add numbers of desired flags together to produce final flag value.
// --------------------------------------------------------------------
// 1: !zmenu []
// 2: !zadmin [X]
// 4: !zclass []
// 8: !zspawn [X]
// 16: !ztele [X]
// 32: !zhp [X]
// 64: !zmarket []
//
// Default: "58" (Have [X] at the end)
zr_sayhooks_quiet_flags "58"
// ----------------------------------------------------------------------------
// Overlays (core)
// ----------------------------------------------------------------------------
// How often to update overlays on players. [0.0 = Disabled]
@ -356,6 +331,10 @@ zr_account_cashfill "1"
// Amount of cash to set player's account to. [Dependency: zr_account_cashfill]
// Default: "12000"
zr_account_cashfill_value "12000"
// Attacker receives amount of cash equivalent to the damage that was inflicted.
// Default: "0"
zr_account_cashdmg "0"
// ----------------------------------------------------------------------------
// Visual Effects (module)
// ----------------------------------------------------------------------------
@ -426,9 +405,9 @@ zr_veffects_fog_farz "2000"
// Default: "1"
zr_veffects_ragdoll_remove "1"
// The ragdoll removal effect. [-1: Effectless removal | 0: Energy dissolve | 1: Heavy electrical dissolve | 2: Light electrical dissolve | 3: Core dissolve | Dependency: zr_veffects_ragdoll_remove]
// Default: "1"
zr_veffects_ragdoll_dissolve "1"
// The ragdoll removal effect. ['-2' = Effectless removal | '-1' = Random effect | '0' = Energy dissolve | '1' = Heavy electrical dissolve | '2' = Light electrical dissolve | '3' = Core dissolve | Dependency: zr_veffects_ragdoll_remove]
// Default: "-1"
zr_veffects_ragdoll_dissolve "-1"
// Time to wait before removing the ragdoll. [Dependency: zr_veffects_ragdoll_remove]
// Default: "0.5"