Merged heads. Fixed conflicts in zadmin.inc.
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@ -26,6 +26,7 @@
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// overlay_path text Overlay displayed at the player.
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// nvgs 0/1 Give night vision.
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// fov number Field of view value. 90 is default.
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// has_napalm 0/1 Allows player to throw napalm grenades. Humans only.
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// napalm_time decimal Napalm burn duration. Zombies only.
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// immunity_mode number Sets the immunity mode.
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// immunity_amount decimal Sets the immunity value.
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@ -7,13 +7,12 @@
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"General round objective"
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{
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"en" "The game is @greenHumans vs. Zombies@default, the goal for zombies is to infect all humans by knifing them."
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"ru" "Битва @greenЛюдей против Зомби@default, цель для зомби - инфицировать всех людей."
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}
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"General zmenu reminder"
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{
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"en" "For help on Zombie:Reloaded commands, type !zmenu in chat."
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"ru" "Напишите !zmenu в чате для просмотра всех команд."
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"#format" "{1:s},{2:s}"
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"en" "For help on Zombie:Reloaded commands, type \"{1}{2}\" in chat."
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}
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// ===========================
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@ -323,12 +322,58 @@
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"en" "You have been infected! Go pass it on to as many other players as you can."
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}
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"Infect human"
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{
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"en" "The merciful gods (known as admins) have resurrected your soul, find some cover!"
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}
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"Infect disconnect"
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{
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"en" "The last zombie has left the game, and has passed the infection on to you."
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"ru" "Последний зомби покинул игру и передал свою инфекцию вам."
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}
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// Commands
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"Infect command infect syntax"
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{
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"en" "Infect a client. Usage: zr_infect <filter> [respawn - 1/0]"
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}
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"Infect command human syntax"
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{
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"en" "Turn a client into a human. Usage: zr_human <filter> [respawn - 1/0] [protect - 1/0]"
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}
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"Infect command infect successful"
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{
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"#format" "{1:s}"
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"en" "Player @green{1} @defaulthas been successfully infected."
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}
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"Infect command infect unsuccessful"
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{
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"#format" "{1:s}"
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"en" "Player @green{1} @defaultis already a zombie."
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}
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"Infect command human successful"
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{
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"#format" "{1:s}"
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"en" "Player @green{1} @defaulthas been successfully brought back as a human."
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}
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"Infect command human unsuccessful"
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{
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"#format" "{1:s}"
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"en" "Player @green{1} @defaultis already a human."
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}
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"Infect command zombie has not spawned"
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{
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"en" "The mother zombie must spawn before player infection states can be changed."
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}
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// ===========================
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// Damage (core)
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// ===========================
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@ -346,44 +391,44 @@
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"Menu main title"
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{
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"en" "ZR Commands:"
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"ru" "ZR Команды:"
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"#format" "{1:s},{2:s}"
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"en" "ZR Commands:\nPrefix command with \"{1}\" or \"{2}\" (quiet) when typing in chat."
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}
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"Menu main zadmin"
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{
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"#format" "{1:s}"
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"en" "ZAdmin ({1}) - Open admin menu."
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"en" "ZAdmin - Open admin menu. (Command: {1})"
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}
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"Menu main zclass"
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{
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"#format" "{1:s}"
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"en" "ZClass ({1}) - Configure your class settings."
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"en" "ZClass - Configure your class settings.(Command: {1})"
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}
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"Menu main zspawn"
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{
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"#format" "{1:s}"
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"en" "ZSpawn ({1}) - Join late? Use this to spawn."
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"en" "ZSpawn - Join late? Use this to spawn.(Command: {1})"
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}
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"Menu main ztele"
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{
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"#format" "{1:s}"
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"en" "ZTele ({1}) - Teleport back to your spawn location."
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"en" "ZTele - Teleport back to your spawn location.(Command: {1})"
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}
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"Menu main zhp"
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{
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"#format" "{1:s}"
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"en" "ZHP ({1}) - Toggle real HP display when infected."
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"en" "ZHP - Toggle real HP display when infected.(Command: {1})"
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}
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"Menu main zmarket"
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{
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"#format" "{1:s}"
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"en" "ZMarket ({1}) - Need a weapon? Buy them here."
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"en" "ZMarket - Need a weapon? Buy them here.(Command: {1})"
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}
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// ===========================
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@ -302,31 +302,6 @@ zr_damage_suicide_human "1"
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// Default: "kill, spectate, jointeam"
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zr_damage_suicide_cmds "kill, spectate, jointeam"
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// ----------------------------------------------------------------------------
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// Say Hooks (core)
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// ----------------------------------------------------------------------------
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// Stop certain in-game commands from appearing in chat. [See zr_sayhooks_quiet_filter&zr_sayhooks_quiet_flags]
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// Default: "1"
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zr_sayhooks_quiet "1"
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// Stops any failed in-game command from showing in chat. Ex: Typing !zspawn while alive. [Dependency: zr_sayhooks_quiet]
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// Default: "1"
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zr_sayhooks_quiet_filter "1"
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// Flag separate in-game commands to always hide from chat. [Dependency: zr_sayhooks_quiet]
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// In-Game Command Flags:
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// * Add numbers of desired flags together to produce final flag value.
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// --------------------------------------------------------------------
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// 1: !zmenu []
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// 2: !zadmin [X]
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// 4: !zclass []
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// 8: !zspawn [X]
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// 16: !ztele [X]
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// 32: !zhp [X]
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// 64: !zmarket []
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//
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// Default: "58" (Have [X] at the end)
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zr_sayhooks_quiet_flags "58"
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// ----------------------------------------------------------------------------
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// Overlays (core)
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// ----------------------------------------------------------------------------
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// How often to update overlays on players. [0.0 = Disabled]
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@ -356,6 +331,10 @@ zr_account_cashfill "1"
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// Amount of cash to set player's account to. [Dependency: zr_account_cashfill]
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// Default: "12000"
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zr_account_cashfill_value "12000"
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// Attacker receives amount of cash equivalent to the damage that was inflicted.
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// Default: "0"
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zr_account_cashdmg "0"
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// ----------------------------------------------------------------------------
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// Visual Effects (module)
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// ----------------------------------------------------------------------------
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@ -426,9 +405,9 @@ zr_veffects_fog_farz "2000"
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// Default: "1"
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zr_veffects_ragdoll_remove "1"
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// The ragdoll removal effect. [-1: Effectless removal | 0: Energy dissolve | 1: Heavy electrical dissolve | 2: Light electrical dissolve | 3: Core dissolve | Dependency: zr_veffects_ragdoll_remove]
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// Default: "1"
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zr_veffects_ragdoll_dissolve "1"
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// The ragdoll removal effect. ['-2' = Effectless removal | '-1' = Random effect | '0' = Energy dissolve | '1' = Heavy electrical dissolve | '2' = Light electrical dissolve | '3' = Core dissolve | Dependency: zr_veffects_ragdoll_remove]
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// Default: "-1"
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zr_veffects_ragdoll_dissolve "-1"
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// Time to wait before removing the ragdoll. [Dependency: zr_veffects_ragdoll_remove]
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// Default: "0.5"
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