General: Clean up some stupid stuff.
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@ -30,7 +30,7 @@
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*/
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*/
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enum RespawnCondition
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enum RespawnCondition
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{
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{
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Repsawn_Default = -1, /** Let ZR decide according to its settings. */
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Respawn_Default = -1, /** Let ZR decide according to its settings. */
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Respawn_Human = 0, /** Respawn as a human. */
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Respawn_Human = 0, /** Respawn as a human. */
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Respawn_Zombie, /** Respawn as a zombie. */
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Respawn_Zombie, /** Respawn as a zombie. */
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Respawn_ZombieIfSuicide /** Respawn as a zombie if killed by world damage. */
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Respawn_ZombieIfSuicide /** Respawn as a zombie if killed by world damage. */
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@ -175,7 +175,7 @@ stock bool:ZRIsTimerRunning(Handle:timer)
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}
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}
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/**
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/**
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* Wrapper functions for KilLTimer.
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* Wrapper functions for KillTimer.
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* Ends a timer if running, and resets its timer handle variable.
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* Ends a timer if running, and resets its timer handle variable.
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*
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*
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* @param timer The timer handle.
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* @param timer The timer handle.
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@ -207,7 +207,6 @@ ZSpawnOnRoundEnd()
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*/
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*/
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bool:ZSpawnClient(client, bool:force = false, bool:zombie = false)
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bool:ZSpawnClient(client, bool:force = false, bool:zombie = false)
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{
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{
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// If zspawn is disabled, then stop.
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// If zspawn is disabled, then stop.
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new bool:zspawn = GetConVarBool(g_hCvarsList[CVAR_ZSPAWN]);
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new bool:zspawn = GetConVarBool(g_hCvarsList[CVAR_ZSPAWN]);
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if (!force && !zspawn)
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if (!force && !zspawn)
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