Finished ZMarket. Includes rebuy and auto-rebuy which can be disabled by cvar (and clients can disable auto-rebuy in-game)
* "stock'd" a couple functions.
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@ -155,10 +155,10 @@ public Action:EventPlayerSpawn(Handle:event, const String:name[], bool:dontBroad
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// Forward event to modules.
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InfectOnClientSpawn(index); // Some modules depend on this to finish first.
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AccountOnClientSpawn(index); // Some modules depend on this to finish first.
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ClassOnClientSpawn(index);
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RestrictOnClientSpawn(index);
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WeaponsOnClientSpawn(index);
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SEffectsOnClientSpawn(index);
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AccountOnClientSpawn(index);
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SpawnProtectOnClientSpawn(index);
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RespawnOnClientSpawn(index);
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ZTeleOnClientSpawn(index);
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