Finished ZMarket. Includes rebuy and auto-rebuy which can be disabled by cvar (and clients can disable auto-rebuy in-game)
* "stock'd" a couple functions.
This commit is contained in:
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bb2cf9483a
commit
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@ -11,13 +11,18 @@
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//
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//
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// Attribute: Values: Description:
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// Attribute: Values: Description:
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// weapontype text The type of weapon it is. (List types, separate by ", "
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// weapontype text The type of weapon it is. [List types, separate by ", "]
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// weaponslot number The slot index the weapon resides in. (Don't change this)
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// restrictdefault yes/no The default restricted status of the weapon on map start.
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// restrictdefault yes/no The default restricted status of the weapon on map start.
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// toggleable yes/no Enable weapon to have restrictions toggled mid-game.
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// toggleable yes/no Enable weapon to have restrictions toggled mid-game.
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// ammotype text Ammo entity that belongs to weapons. (Don't change this)
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// ammotype text Ammo entity that belongs to weapons. (Don't change this)
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// ammoprice number Price of ammo for this weapon.
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// ammoprice number Price of ammo for this weapon.
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// knockback decimal The knockback multiplier for the weapon. ['0.5' = half knockback | 2.0 = double]
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// knockback decimal The knockback multiplier for the weapon. ['0.5' = half knockback | 2.0 = double]
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// zmarketprice number The price of the weapon in ZMarket. (Defaulted to CS:S buymenu price)
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// zmarketprice number The price of the weapon in ZMarket. [Default: CS:S buymenu price]
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// zmarketpurchasemax number The max number of purchases allowed per spawn for the weapon.
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//
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// Notes:
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// * Omitting and option will disable the feature for the weapon.
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"weapons" // Counter-Strike: Source weapons
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"weapons" // Counter-Strike: Source weapons
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{
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{
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@ -26,6 +31,7 @@
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// General
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// General
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"weapontype" "All, Pistol"
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"weapontype" "All, Pistol"
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"weaponslot" "1"
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// Restrict (core)
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// Restrict (core)
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@ -51,6 +57,7 @@
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// General
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// General
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"weapontype" "All, Pistol"
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"weapontype" "All, Pistol"
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"weaponslot" "1"
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// Restrict (core)
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// Restrict (core)
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@ -76,6 +83,7 @@
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// General
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// General
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"weapontype" "All, Pistol"
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"weapontype" "All, Pistol"
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"weaponslot" "1"
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// Restrict (core)
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// Restrict (core)
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@ -102,6 +110,7 @@
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// General
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// General
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"weapontype" "All, Pistol"
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"weapontype" "All, Pistol"
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"weaponslot" "1"
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// Restrict (core)
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// Restrict (core)
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@ -128,6 +137,7 @@
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// General
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// General
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"weapontype" "All, Pistol"
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"weapontype" "All, Pistol"
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"weaponslot" "1"
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// Restrict (core)
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// Restrict (core)
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@ -154,6 +164,7 @@
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// General
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// General
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"weapontype" "All, Pistol"
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"weapontype" "All, Pistol"
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"weaponslot" "1"
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// Restrict (core)
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// Restrict (core)
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@ -180,6 +191,7 @@
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// General
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// General
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"weapontype" "All, Shotgun"
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"weapontype" "All, Shotgun"
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"weaponslot" "0"
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// Restrict (core)
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// Restrict (core)
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@ -206,6 +218,7 @@
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// General
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// General
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"weapontype" "All, Shotgun"
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"weapontype" "All, Shotgun"
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"weaponslot" "0"
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// Restrict (core)
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// Restrict (core)
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@ -219,7 +232,7 @@
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// Knockback (module)
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// Knockback (module)
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"knockback" "0.8" // See above comment.
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"knockback" "0.9" // See above comment.
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// ZMarket (module)
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// ZMarket (module)
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@ -232,6 +245,7 @@
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// General
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// General
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"weapontype" "All, SMG"
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"weapontype" "All, SMG"
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"weaponslot" "0"
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// Restrict (core)
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// Restrict (core)
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@ -257,6 +271,7 @@
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// General
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// General
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"weapontype" "All, SMG"
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"weapontype" "All, SMG"
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"weaponslot" "0"
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// Restrict (core)
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// Restrict (core)
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@ -282,6 +297,7 @@
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// General
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// General
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"weapontype" "All, SMG"
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"weapontype" "All, SMG"
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"weaponslot" "0"
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// Restrict (core)
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// Restrict (core)
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@ -307,6 +323,7 @@
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// General
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// General
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"weapontype" "All, SMG"
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"weapontype" "All, SMG"
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"weaponslot" "0"
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// Restrict (core)
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// Restrict (core)
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@ -332,6 +349,7 @@
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// General
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// General
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"weapontype" "All, SMG"
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"weapontype" "All, SMG"
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"weaponslot" "0"
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// Restrict (core)
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// Restrict (core)
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@ -357,6 +375,7 @@
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// General
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// General
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"weapontype" "All, Rifle"
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"weapontype" "All, Rifle"
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"weaponslot" "0"
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// Restrict (core)
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// Restrict (core)
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@ -382,6 +401,7 @@
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// General
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// General
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"weapontype" "All, Rifle"
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"weapontype" "All, Rifle"
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"weaponslot" "0"
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// Restrict (core)
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// Restrict (core)
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@ -407,6 +427,7 @@
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// General
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// General
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"weapontype" "All, Rifle"
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"weapontype" "All, Rifle"
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"weaponslot" "0"
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// Restrict (core)
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// Restrict (core)
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@ -432,6 +453,7 @@
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// General
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// General
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"weapontype" "All, Rifle"
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"weapontype" "All, Rifle"
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"weaponslot" "0"
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// Restrict (core)
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// Restrict (core)
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@ -457,6 +479,7 @@
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// General
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// General
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"weapontype" "All, Rifle"
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"weapontype" "All, Rifle"
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"weaponslot" "0"
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// Restrict (core)
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// Restrict (core)
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@ -482,6 +505,7 @@
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// General
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// General
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"weapontype" "All, Rifle"
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"weapontype" "All, Rifle"
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"weaponslot" "0"
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// Restrict (core)
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// Restrict (core)
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@ -507,6 +531,7 @@
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// General
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// General
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"weapontype" "All, Sniper"
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"weapontype" "All, Sniper"
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"weaponslot" "0"
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// Restrict (core)
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// Restrict (core)
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@ -532,6 +557,7 @@
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// General
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// General
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"weapontype" "All, Sniper"
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"weapontype" "All, Sniper"
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"weaponslot" "0"
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// Restrict (core)
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// Restrict (core)
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@ -557,6 +583,7 @@
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// General
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// General
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"weapontype" "All, Sniper"
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"weapontype" "All, Sniper"
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"weaponslot" "0"
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// Restrict (core)
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// Restrict (core)
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@ -582,6 +609,7 @@
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// General
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// General
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"weapontype" "All, Sniper"
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"weapontype" "All, Sniper"
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"weaponslot" "0"
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// Restrict (core)
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// Restrict (core)
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@ -607,6 +635,7 @@
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// General
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// General
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"weapontype" "All, Machine Gun"
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"weapontype" "All, Machine Gun"
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"weaponslot" "0"
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// Restrict (core)
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// Restrict (core)
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@ -632,6 +661,7 @@
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// General
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// General
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"weapontype" "All, Melee"
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"weapontype" "All, Melee"
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"weaponslot" "2"
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// Restrict (core)
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// Restrict (core)
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@ -648,6 +678,7 @@
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// General
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// General
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"weapontype" "All, Projectile"
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"weapontype" "All, Projectile"
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"weaponslot" "3"
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// Restrict (core)
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// Restrict (core)
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@ -661,6 +692,7 @@
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// ZMarket (module)
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// ZMarket (module)
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"zmarketprice" "300"
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"zmarketprice" "300"
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"zmarketpurchasemax" "1"
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}
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}
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"Flashbang"
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"Flashbang"
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// General
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// General
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"weapontype" "All, Projectile"
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"weapontype" "All, Projectile"
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"weaponslot" "3"
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// Restrict (core)
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// Restrict (core)
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@ -676,7 +709,8 @@
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// ZMarket (module)
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// ZMarket (module)
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"zmarketprice" "300"
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"zmarketprice" "200"
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"zmarketpurchasemax" "1"
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}
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}
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"Smokegrenade"
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"Smokegrenade"
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// General
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// General
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"weapontype" "All, Projectile"
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"weapontype" "All, Projectile"
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"weaponslot" "3"
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// Restrict (core)
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// Restrict (core)
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@ -693,6 +728,7 @@
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// ZMarket (module)
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// ZMarket (module)
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"zmarketprice" "300"
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"zmarketprice" "300"
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"zmarketpurchasemax" "1"
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}
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}
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"NVGs"
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"NVGs"
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"en" "This feature is currently disabled by the server host."
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"en" "This feature is currently disabled by the server host."
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}
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}
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"Not enough money"
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{
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"en" "You do not have enough money to buy this item."
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}
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"Must be player"
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"Must be player"
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{
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{
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"en" "This feature is reserved for players only."
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"en" "This feature is reserved for players only."
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"ru" "Зомби не могут использовать оружие!"
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"ru" "Зомби не могут использовать оружие!"
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}
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}
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// Market
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"Market out of buyzone"
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{
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"en" "You are not in a buyzone."
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"ru" "Вы вне зоны покупки."
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}
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// Restrict
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// Restrict
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"Restrict weapon"
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"Restrict weapon"
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// ZMarket
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// ZMarket
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"Market title"
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"Weapons zmarket buyzone"
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{
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{
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"en" ""
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"en" "You must be in a buyzone to use ZMarket."
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}
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}
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"Market rebuy"
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"Weapons zmarket purchase"
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{
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{
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"en" ""
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"#format" "{1:s}"
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"en" "You have purchased weapon @green{1}. @defaultSelect item again to buy ammo if you are low."
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}
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"Weapons zmarket purchase max"
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{
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"#format" "{1:s},{2:d}"
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"en" "Weapon @green{1} @defaulthas a purchase limit of @green{2}@default. Wait until you respawn to try again."
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}
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}
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// Commands
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// Commands
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"en" "Unrestricts a weapon or a weapon type. Usage: zr_unrestrict <weapon|weapon type> [weapon2|weapontype2] ..."
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"en" "Unrestricts a weapon or a weapon type. Usage: zr_unrestrict <weapon|weapon type> [weapon2|weapontype2] ..."
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}
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}
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// Menu
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// Menu (Restrict)
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"Weapons menu main title"
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"Weapons menu restrict main title"
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{
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{
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"en" "Weapons Management"
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"en" "Weapons Management"
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}
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}
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"Weapons menu main restrict"
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"Weapons menu restrict main restrict"
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{
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{
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"en" "Weapon Restrictions"
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"en" "Weapon Restrictions"
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}
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}
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"Weapons menu main market"
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"Weapons menu restrict main market"
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{
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{
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"en" "ZMarket"
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"en" "ZMarket"
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}
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}
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"Weapons menu types title"
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"Weapons menu restrict types title"
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{
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{
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"en" "Weapon Restrictions\nSelect Weapon Type:"
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"en" "Weapon Restrictions\nSelect Weapon Type:"
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}
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}
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"Weapons menu types type title"
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"Weapons menu restrict types weapon type title"
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{
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{
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"#format" "{1:s}"
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"#format" "{1:s}"
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"en" "Weapon Restrictions\nWeapon Type: {1}\n[] = Restricted"
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"en" "Weapon Restrictions\nWeapon Type: {1}\n[] = Restricted"
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}
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}
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"Weapons menu types restrict all"
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"Weapons menu restrict types restrict all"
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{
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{
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"#format" "{1:s}"
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"#format" "{1:s}"
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"en" "Restrict weapon type {1}"
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"en" "Restrict weapon type {1}"
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}
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}
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"Weapons menu types unrestrict all"
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"Weapons menu restrict types unrestrict all"
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{
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{
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"#format" "{1:s}"
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"#format" "{1:s}"
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"en" "Unrestrict weapon type {1}\n "
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"en" "Unrestrict weapon type {1}\n "
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}
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}
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"Weapons menu zmarket title"
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"Weapons menu restrict zmarket title"
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{
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{
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"en" "ZMarket\nSelect Setting:"
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"en" "ZMarket\nSelect Setting:"
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}
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}
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"Weapons menu zmarket buyzone"
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"Weapons menu restrict zmarket buyzone"
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{
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{
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"#format" "{1:s}"
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"#format" "{1:s}"
|
||||||
"en" "Buyzone Only - {1}"
|
"en" "Buyzone Only - {1}"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Menu (ZMarket)
|
||||||
|
|
||||||
|
"Weapons menu zmarket types title"
|
||||||
|
{
|
||||||
|
"en" "ZMarket\nSelect Weapon Type:"
|
||||||
|
}
|
||||||
|
|
||||||
|
"Weapons menu zmarket types rebuy"
|
||||||
|
{
|
||||||
|
"en" "Rebuy (1 weapon per slot)"
|
||||||
|
}
|
||||||
|
|
||||||
|
"Weapons menu zmarket types auto-rebuy"
|
||||||
|
{
|
||||||
|
"#format" "{1:s}"
|
||||||
|
"en" "Auto-Rebuy: {1}\n "
|
||||||
|
}
|
||||||
|
|
||||||
|
"Weapons menu zmarket types weapon type title"
|
||||||
|
{
|
||||||
|
"#format" "{1:s}"
|
||||||
|
"en" "ZMarket\nWeapon Type: {1}\n[] = Restricted"
|
||||||
|
}
|
||||||
|
|
||||||
|
"Weapons menu zmarket types weapon info"
|
||||||
|
{
|
||||||
|
"#format" "{1:s},{2:d},{3:d}"
|
||||||
|
"en" "{1} (${2})\nPurchases Left: {3}"
|
||||||
|
}
|
||||||
|
|
||||||
|
"Weapons menu zmarket types weapon ammo"
|
||||||
|
{
|
||||||
|
"en" "Ammo"
|
||||||
|
}
|
||||||
|
|
||||||
// ===========================
|
// ===========================
|
||||||
// Spawn Protect (module)
|
// Spawn Protect (module)
|
||||||
// ===========================
|
// ===========================
|
||||||
|
@ -54,13 +54,25 @@ AccountOnClientSpawn(client)
|
|||||||
AccountSetClientCash(client, cash);
|
AccountSetClientCash(client, cash);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get's a client's account value (cash)
|
||||||
|
*
|
||||||
|
* @param client The client index.
|
||||||
|
* @return The client's current account value.
|
||||||
|
*/
|
||||||
|
stock AccountGetClientCash(client)
|
||||||
|
{
|
||||||
|
// Set client's cash.
|
||||||
|
return GetEntData(client, g_iToolsAccount, 4);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Set's a client's account value (cash)
|
* Set's a client's account value (cash)
|
||||||
*
|
*
|
||||||
* @param client The client index.
|
* @param client The client index.
|
||||||
* @param value The value to set to.
|
* @param value The value to set to.
|
||||||
*/
|
*/
|
||||||
AccountSetClientCash(client, value)
|
stock AccountSetClientCash(client, value)
|
||||||
{
|
{
|
||||||
// If value if below 0, then set to 0.
|
// If value if below 0, then set to 0.
|
||||||
if (value < 0)
|
if (value < 0)
|
||||||
|
@ -49,6 +49,8 @@ enum CvarsList
|
|||||||
Handle:CVAR_WEAPONS_RESTRICT,
|
Handle:CVAR_WEAPONS_RESTRICT,
|
||||||
Handle:CVAR_WEAPONS_ZMARKET,
|
Handle:CVAR_WEAPONS_ZMARKET,
|
||||||
Handle:CVAR_WEAPONS_ZMARKET_BUYZONE,
|
Handle:CVAR_WEAPONS_ZMARKET_BUYZONE,
|
||||||
|
Handle:CVAR_WEAPONS_ZMARKET_REBUY,
|
||||||
|
Handle:CVAR_WEAPONS_ZMARKET_REBUY_AUTO,
|
||||||
Handle:CVAR_HITGROUPS,
|
Handle:CVAR_HITGROUPS,
|
||||||
Handle:CVAR_DAMAGE_HITGROUPS,
|
Handle:CVAR_DAMAGE_HITGROUPS,
|
||||||
Handle:CVAR_DAMAGE_BLOCK_FF,
|
Handle:CVAR_DAMAGE_BLOCK_FF,
|
||||||
@ -260,6 +262,8 @@ CvarsCreate()
|
|||||||
// ZMarket
|
// ZMarket
|
||||||
g_hCvarsList[CVAR_WEAPONS_ZMARKET] = CreateConVar("zr_weapons_zmarket", "1", "Allow player to buy from a list of weapons in the weapons config.");
|
g_hCvarsList[CVAR_WEAPONS_ZMARKET] = CreateConVar("zr_weapons_zmarket", "1", "Allow player to buy from a list of weapons in the weapons config.");
|
||||||
g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE] = CreateConVar("zr_weapons_zmarket_buyzone", "1", "Requires player to be inside a buyzone to use ZMarket. [Dependency: zr_weapons_zmarket]");
|
g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE] = CreateConVar("zr_weapons_zmarket_buyzone", "1", "Requires player to be inside a buyzone to use ZMarket. [Dependency: zr_weapons_zmarket]");
|
||||||
|
g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY] = CreateConVar("zr_weapons_zmarket_rebuy", "1", "Allow players to rebuy their previous weapons. [Dependency: zr_weapons_zmarket]");
|
||||||
|
g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY_AUTO] = CreateConVar("zr_weapons_zmarket_rebuy_auto", "1", "Allow players to automatically rebuy their previous weapons. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy]");
|
||||||
|
|
||||||
|
|
||||||
// ===========================
|
// ===========================
|
||||||
|
@ -155,10 +155,10 @@ public Action:EventPlayerSpawn(Handle:event, const String:name[], bool:dontBroad
|
|||||||
|
|
||||||
// Forward event to modules.
|
// Forward event to modules.
|
||||||
InfectOnClientSpawn(index); // Some modules depend on this to finish first.
|
InfectOnClientSpawn(index); // Some modules depend on this to finish first.
|
||||||
|
AccountOnClientSpawn(index); // Some modules depend on this to finish first.
|
||||||
ClassOnClientSpawn(index);
|
ClassOnClientSpawn(index);
|
||||||
RestrictOnClientSpawn(index);
|
WeaponsOnClientSpawn(index);
|
||||||
SEffectsOnClientSpawn(index);
|
SEffectsOnClientSpawn(index);
|
||||||
AccountOnClientSpawn(index);
|
|
||||||
SpawnProtectOnClientSpawn(index);
|
SpawnProtectOnClientSpawn(index);
|
||||||
RespawnOnClientSpawn(index);
|
RespawnOnClientSpawn(index);
|
||||||
ZTeleOnClientSpawn(index);
|
ZTeleOnClientSpawn(index);
|
||||||
|
@ -188,7 +188,7 @@ LogEvent(bool:isConsole = false, LogTypes:logType = LogType_Normal, eventType =
|
|||||||
|
|
||||||
// Format extra parameters into the log buffer.
|
// Format extra parameters into the log buffer.
|
||||||
decl String:logbuffer[LOG_MAX_LENGTH_FILE];
|
decl String:logbuffer[LOG_MAX_LENGTH_FILE];
|
||||||
VFormat(logbuffer, sizeof(logbuffer), text, 5);
|
VFormat(logbuffer, sizeof(logbuffer), text, 7);
|
||||||
|
|
||||||
// Get human readable module name.
|
// Get human readable module name.
|
||||||
new String:modulename[64];
|
new String:modulename[64];
|
||||||
|
@ -113,6 +113,8 @@ public MenuMainHandle(Handle:menu, MenuAction:action, client, slot)
|
|||||||
// Select zmarket.
|
// Select zmarket.
|
||||||
case 5:
|
case 5:
|
||||||
{
|
{
|
||||||
|
// Send ZMarket menu.
|
||||||
|
resend = !ZMarketMenuTypes(client);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -92,6 +92,12 @@ ModelsLoad()
|
|||||||
// Open dir containing model files.
|
// Open dir containing model files.
|
||||||
new Handle:modeldir = OpenDirectory(modelpath);
|
new Handle:modeldir = OpenDirectory(modelpath);
|
||||||
|
|
||||||
|
if (modeldir == INVALID_HANDLE)
|
||||||
|
{
|
||||||
|
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Models, "Config Validation", "Error opening model path directory: %s", modelpath);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
// Reset model file count.
|
// Reset model file count.
|
||||||
modelfilecount = 0;
|
modelfilecount = 0;
|
||||||
|
|
||||||
|
@ -121,6 +121,7 @@ public Action:SayHooksCmdSay(client, argc)
|
|||||||
// Client triggered ZMarket flag.
|
// Client triggered ZMarket flag.
|
||||||
case SAYHOOKS_KEYWORD_FLAG_ZMARKET:
|
case SAYHOOKS_KEYWORD_FLAG_ZMARKET:
|
||||||
{
|
{
|
||||||
|
success = ZMarketMenuTypes(client);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -7,13 +7,28 @@
|
|||||||
* Type: Core
|
* Type: Core
|
||||||
* Description: Handles weapons management menu.
|
* Description: Handles weapons management menu.
|
||||||
*
|
*
|
||||||
|
* Copyright (C) 2009 Greyscale, Richard Helgeby
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*
|
||||||
* ============================================================================
|
* ============================================================================
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Array to store the client's current weapon type within menu.
|
* Array to store the client's current weapon type within menu.
|
||||||
*/
|
*/
|
||||||
new g_iCurWeaponType[MAXPLAYERS + 1];
|
new g_iWeaponsCurType[MAXPLAYERS + 1];
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sends main weapon menu to client.
|
* Sends main weapon menu to client.
|
||||||
@ -26,13 +41,13 @@ WeaponsMenuMain(client)
|
|||||||
|
|
||||||
SetGlobalTransTarget(client);
|
SetGlobalTransTarget(client);
|
||||||
|
|
||||||
SetMenuTitle(menu_weapons_main, "%t\n ", "Weapons menu main title");
|
SetMenuTitle(menu_weapons_main, "%t\n ", "Weapons menu restrict main title");
|
||||||
|
|
||||||
decl String:restrict[64];
|
decl String:restrict[64];
|
||||||
decl String:zmarket[64];
|
decl String:zmarket[64];
|
||||||
|
|
||||||
Format(restrict, sizeof(restrict), "%t", "Weapons menu main restrict");
|
Format(restrict, sizeof(restrict), "%t", "Weapons menu restrict main restrict");
|
||||||
Format(zmarket, sizeof(zmarket), "%t", "Weapons menu main market");
|
Format(zmarket, sizeof(zmarket), "%t", "Weapons menu restrict main market");
|
||||||
|
|
||||||
// Draw items, make unselectable if module is disabled.
|
// Draw items, make unselectable if module is disabled.
|
||||||
AddMenuItem(menu_weapons_main, "restrict", restrict, MenuGetItemDraw(GetConVarBool(g_hCvarsList[CVAR_WEAPONS_RESTRICT])));
|
AddMenuItem(menu_weapons_main, "restrict", restrict, MenuGetItemDraw(GetConVarBool(g_hCvarsList[CVAR_WEAPONS_RESTRICT])));
|
||||||
@ -98,7 +113,7 @@ WeaponsMenuTypes(client)
|
|||||||
|
|
||||||
SetGlobalTransTarget(client);
|
SetGlobalTransTarget(client);
|
||||||
|
|
||||||
SetMenuTitle(menu_weapons_types, "%t\n ", "Weapons menu types title");
|
SetMenuTitle(menu_weapons_types, "%t\n ", "Weapons menu restrict types title");
|
||||||
|
|
||||||
decl String:typename[WEAPONS_MAX_LENGTH];
|
decl String:typename[WEAPONS_MAX_LENGTH];
|
||||||
|
|
||||||
@ -141,7 +156,7 @@ public WeaponsMenuTypesHandle(Handle:menu_weapons_types, MenuAction:action, clie
|
|||||||
if (action == MenuAction_Select)
|
if (action == MenuAction_Select)
|
||||||
{
|
{
|
||||||
// Menu slot index is = weapon type index.
|
// Menu slot index is = weapon type index.
|
||||||
g_iCurWeaponType[client] = slot;
|
g_iWeaponsCurType[client] = slot;
|
||||||
|
|
||||||
// Send weapons of the selected type in a menu to client.
|
// Send weapons of the selected type in a menu to client.
|
||||||
WeaponsMenuTypeWeapons(client);
|
WeaponsMenuTypeWeapons(client);
|
||||||
@ -172,26 +187,26 @@ WeaponsMenuTypeWeapons(client)
|
|||||||
new Handle:menu_weapons_typeweapons = CreateMenu(WeaponsMenuTypeWeaponsHandle);
|
new Handle:menu_weapons_typeweapons = CreateMenu(WeaponsMenuTypeWeaponsHandle);
|
||||||
|
|
||||||
decl String:typename[WEAPONS_MAX_LENGTH];
|
decl String:typename[WEAPONS_MAX_LENGTH];
|
||||||
RestrictWeaponTypeGetName(g_iCurWeaponType[client], typename, sizeof(typename));
|
RestrictWeaponTypeGetName(g_iWeaponsCurType[client], typename, sizeof(typename));
|
||||||
|
|
||||||
SetMenuTitle(menu_weapons_typeweapons, "%t\n ", "Weapons menu types type title", typename);
|
SetMenuTitle(menu_weapons_typeweapons, "%t\n ", "Weapons menu restrict types weapon type title", typename);
|
||||||
|
|
||||||
decl String:restrictall[64];
|
decl String:restrictall[64];
|
||||||
decl String:unrestrictall[64];
|
decl String:unrestrictall[64];
|
||||||
|
|
||||||
Format(restrictall, sizeof(restrictall), "%t", "Weapons menu types restrict all", typename);
|
Format(restrictall, sizeof(restrictall), "%t", "Weapons menu restrict types restrict all", typename);
|
||||||
Format(unrestrictall, sizeof(unrestrictall), "%t", "Weapons menu types unrestrict all", typename);
|
Format(unrestrictall, sizeof(unrestrictall), "%t", "Weapons menu restrict types unrestrict all", typename);
|
||||||
|
|
||||||
// Draw items as selectable only if not all weapons within the type are restricted or unrestricted.
|
// Draw items as selectable only if not all weapons within the type are restricted or unrestricted.
|
||||||
AddMenuItem(menu_weapons_typeweapons, "restrictall", restrictall, MenuGetItemDraw(!RestrictIsTypeUniform(true, g_iCurWeaponType[client])));
|
AddMenuItem(menu_weapons_typeweapons, "restrictall", restrictall, MenuGetItemDraw(!RestrictIsTypeUniform(true, g_iWeaponsCurType[client])));
|
||||||
AddMenuItem(menu_weapons_typeweapons, "unrestrictall", unrestrictall, MenuGetItemDraw(!RestrictIsTypeUniform(false, g_iCurWeaponType[client])));
|
AddMenuItem(menu_weapons_typeweapons, "unrestrictall", unrestrictall, MenuGetItemDraw(!RestrictIsTypeUniform(false, g_iWeaponsCurType[client])));
|
||||||
|
|
||||||
decl String:typeweapon[WEAPONS_MAX_LENGTH];
|
decl String:typeweapon[WEAPONS_MAX_LENGTH];
|
||||||
decl String:display[WEAPONS_MAX_LENGTH];
|
decl String:display[WEAPONS_MAX_LENGTH];
|
||||||
|
|
||||||
// Get an array populated with all weapons of the given type.
|
// Get an array populated with all weapons of the given type.
|
||||||
new Handle:arrayTypeWeapons;
|
new Handle:arrayTypeWeapons;
|
||||||
new count = RestrictGetTypeWeapons(g_iCurWeaponType[client], arrayTypeWeapons);
|
new count = RestrictGetTypeWeapons(g_iWeaponsCurType[client], arrayTypeWeapons);
|
||||||
|
|
||||||
// x = Array index.
|
// x = Array index.
|
||||||
for (new x = 0; x < count; x++)
|
for (new x = 0; x < count; x++)
|
||||||
@ -236,7 +251,7 @@ public WeaponsMenuTypeWeaponsHandle(Handle:menu_weapons_typeweapons, MenuAction:
|
|||||||
{
|
{
|
||||||
// Get name of current weapon type.
|
// Get name of current weapon type.
|
||||||
decl String:typename[WEAPONS_MAX_LENGTH];
|
decl String:typename[WEAPONS_MAX_LENGTH];
|
||||||
RestrictWeaponTypeGetName(g_iCurWeaponType[client], typename, sizeof(typename));
|
RestrictWeaponTypeGetName(g_iWeaponsCurType[client], typename, sizeof(typename));
|
||||||
|
|
||||||
new RestrictQuery:query;
|
new RestrictQuery:query;
|
||||||
new bool:single;
|
new bool:single;
|
||||||
@ -270,6 +285,7 @@ public WeaponsMenuTypeWeaponsHandle(Handle:menu_weapons_typeweapons, MenuAction:
|
|||||||
if (weaponindex == -1)
|
if (weaponindex == -1)
|
||||||
{
|
{
|
||||||
CloseHandle(menu_weapons_typeweapons);
|
CloseHandle(menu_weapons_typeweapons);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// If weapon isn't restricted, then restrict it.
|
// If weapon isn't restricted, then restrict it.
|
||||||
@ -321,7 +337,7 @@ WeaponsMenuZMarket(client)
|
|||||||
|
|
||||||
SetGlobalTransTarget(client);
|
SetGlobalTransTarget(client);
|
||||||
|
|
||||||
SetMenuTitle(menu_weapons_market, "%t\n ", "Weapons menu zmarket title");
|
SetMenuTitle(menu_weapons_market, "%t\n ", "Weapons menu restrict zmarket title");
|
||||||
|
|
||||||
decl String:buyzone[64];
|
decl String:buyzone[64];
|
||||||
decl String:buyzonesetting[8];
|
decl String:buyzonesetting[8];
|
||||||
@ -330,7 +346,7 @@ WeaponsMenuZMarket(client)
|
|||||||
ConfigBoolToSetting(GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE]), buyzonesetting, sizeof(buyzonesetting));
|
ConfigBoolToSetting(GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE]), buyzonesetting, sizeof(buyzonesetting));
|
||||||
|
|
||||||
// Add options to menu.
|
// Add options to menu.
|
||||||
Format(buyzone, sizeof(buyzone), "%t", "Weapons menu zmarket buyzone", buyzonesetting);
|
Format(buyzone, sizeof(buyzone), "%t", "Weapons menu restrict zmarket buyzone", buyzonesetting);
|
||||||
AddMenuItem(menu_weapons_market, "buyzone", buyzone);
|
AddMenuItem(menu_weapons_market, "buyzone", buyzone);
|
||||||
|
|
||||||
// Create a "Back" button to the weapons main menu.
|
// Create a "Back" button to the weapons main menu.
|
||||||
|
@ -72,7 +72,7 @@ RestrictLoad()
|
|||||||
decl String:weapontype[WEAPONS_MAX_LENGTH];
|
decl String:weapontype[WEAPONS_MAX_LENGTH];
|
||||||
new String:weapontypes[WEAPONS_RESTRICT_MAX_TYPES][WEAPONS_MAX_LENGTH];
|
new String:weapontypes[WEAPONS_RESTRICT_MAX_TYPES][WEAPONS_MAX_LENGTH];
|
||||||
|
|
||||||
// x = array index
|
// x = Array index.
|
||||||
new size = GetArraySize(arrayWeapons);
|
new size = GetArraySize(arrayWeapons);
|
||||||
for (new x = 0; x < size; x++)
|
for (new x = 0; x < size; x++)
|
||||||
{
|
{
|
||||||
|
@ -47,7 +47,7 @@ WeaponAmmoOnOffsetsFound()
|
|||||||
* @param value The amount of ammo to set to.
|
* @param value The amount of ammo to set to.
|
||||||
* @param add (Optional) If true, the value is added to the weapon's current ammo count.
|
* @param add (Optional) If true, the value is added to the weapon's current ammo count.
|
||||||
*/
|
*/
|
||||||
stock WeaponAmmoSetClientAmmo(weapon, bool:clip, value, bool:add = false)
|
stock WeaponAmmoSetAmmo(weapon, bool:clip, value, bool:add = false)
|
||||||
{
|
{
|
||||||
// Set variable to offset we are changing.
|
// Set variable to offset we are changing.
|
||||||
new ammooffset = clip ? g_iToolsClip1 : g_iToolsClip2;
|
new ammooffset = clip ? g_iToolsClip1 : g_iToolsClip2;
|
||||||
@ -58,7 +58,7 @@ stock WeaponAmmoSetClientAmmo(weapon, bool:clip, value, bool:add = false)
|
|||||||
// If we are adding, then update variable with current ammo value.
|
// If we are adding, then update variable with current ammo value.
|
||||||
if (add)
|
if (add)
|
||||||
{
|
{
|
||||||
ammovalue = WeaponAmmoGetClientAmmo(weapon, clip);
|
ammovalue = WeaponAmmoGetAmmo(weapon, clip);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Return ammo offset value.
|
// Return ammo offset value.
|
||||||
@ -71,7 +71,7 @@ stock WeaponAmmoSetClientAmmo(weapon, bool:clip, value, bool:add = false)
|
|||||||
* @param weapon The weapon index.
|
* @param weapon The weapon index.
|
||||||
* @param clip True gets clip ammo, false gets reserve.
|
* @param clip True gets clip ammo, false gets reserve.
|
||||||
*/
|
*/
|
||||||
stock WeaponAmmoGetClientAmmo(weapon, bool:clip)
|
stock WeaponAmmoGetAmmo(weapon, bool:clip)
|
||||||
{
|
{
|
||||||
// Set variable to offset we are changing.
|
// Set variable to offset we are changing.
|
||||||
new ammooffset = clip ? g_iToolsClip1 : g_iToolsClip2;
|
new ammooffset = clip ? g_iToolsClip1 : g_iToolsClip2;
|
||||||
|
@ -27,12 +27,14 @@ enum WeaponsData
|
|||||||
{
|
{
|
||||||
WEAPONS_DATA_NAME = 0,
|
WEAPONS_DATA_NAME = 0,
|
||||||
WEAPONS_DATA_TYPE,
|
WEAPONS_DATA_TYPE,
|
||||||
|
WEAPONS_DATA_SLOT,
|
||||||
WEAPONS_DATA_RESTRICTDEFAULT,
|
WEAPONS_DATA_RESTRICTDEFAULT,
|
||||||
WEAPONS_DATA_TOGGLEABLE,
|
WEAPONS_DATA_TOGGLEABLE,
|
||||||
WEAPONS_DATA_AMMOTYPE,
|
WEAPONS_DATA_AMMOTYPE,
|
||||||
WEAPONS_DATA_AMMOPRICE,
|
WEAPONS_DATA_AMMOPRICE,
|
||||||
WEAPONS_DATA_KNOCKBACK,
|
WEAPONS_DATA_KNOCKBACK,
|
||||||
WEAPONS_DATA_ZMARKETPRICE,
|
WEAPONS_DATA_ZMARKETPRICE,
|
||||||
|
WEAPONS_DATA_ZMARKETPURCHASEMAX,
|
||||||
WEAPONS_DATA_RESTRICTED,
|
WEAPONS_DATA_RESTRICTED,
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -203,6 +205,7 @@ WeaponsCacheData()
|
|||||||
|
|
||||||
// General
|
// General
|
||||||
KvGetString(kvWeapons, "weapontype", weapontype, sizeof(weapontype));
|
KvGetString(kvWeapons, "weapontype", weapontype, sizeof(weapontype));
|
||||||
|
new WeaponsSlot:weaponslot = WeaponsSlot:KvGetNum(kvWeapons, "weaponslot", -1);
|
||||||
|
|
||||||
// Restrict (core)
|
// Restrict (core)
|
||||||
new bool:restrictdefault = ConfigKvGetStringBool(kvWeapons, "restrictdefault", "no");
|
new bool:restrictdefault = ConfigKvGetStringBool(kvWeapons, "restrictdefault", "no");
|
||||||
@ -210,27 +213,30 @@ WeaponsCacheData()
|
|||||||
|
|
||||||
// Weapon Ammo (core)
|
// Weapon Ammo (core)
|
||||||
KvGetString(kvWeapons, "ammotype", ammotype, sizeof(ammotype));
|
KvGetString(kvWeapons, "ammotype", ammotype, sizeof(ammotype));
|
||||||
new ammoprice = KvGetNum(kvWeapons, "ammoprice");
|
new ammoprice = KvGetNum(kvWeapons, "ammoprice", -1);
|
||||||
|
|
||||||
// Knockback (module)
|
// Knockback (module)
|
||||||
new Float:knockback = KvGetFloat(kvWeapons, "knockback", 1.0);
|
new Float:knockback = KvGetFloat(kvWeapons, "knockback", 1.0);
|
||||||
|
|
||||||
// ZMarket (module)
|
// ZMarket (module)
|
||||||
new zmarketprice = KvGetNum(kvWeapons, "zmarketprice", -1);
|
new zmarketprice = KvGetNum(kvWeapons, "zmarketprice", -1);
|
||||||
|
new zmarketpurchasemax = KvGetNum(kvWeapons, "zmarketpurchasemax", 0);
|
||||||
|
|
||||||
new Handle:arrayWeapon = GetArrayCell(arrayWeapons, x);
|
new Handle:arrayWeapon = GetArrayCell(arrayWeapons, x);
|
||||||
|
|
||||||
// Push data into array.
|
// Push data into array.
|
||||||
PushArrayString(arrayWeapon, weapontype); // Index: 1
|
PushArrayString(arrayWeapon, weapontype); // Index: 1
|
||||||
PushArrayCell(arrayWeapon, restrictdefault); // Index: 2
|
PushArrayCell(arrayWeapon, weaponslot); // Index: 2
|
||||||
PushArrayCell(arrayWeapon, toggleable); // Index: 3
|
PushArrayCell(arrayWeapon, restrictdefault); // Index: 3
|
||||||
PushArrayString(arrayWeapon, ammotype); // Index: 4
|
PushArrayCell(arrayWeapon, toggleable); // Index: 4
|
||||||
PushArrayCell(arrayWeapon, ammoprice); // Index: 5
|
PushArrayString(arrayWeapon, ammotype); // Index: 5
|
||||||
PushArrayCell(arrayWeapon, knockback); // Index: 6
|
PushArrayCell(arrayWeapon, ammoprice); // Index: 6
|
||||||
PushArrayCell(arrayWeapon, zmarketprice); // Index: 7
|
PushArrayCell(arrayWeapon, knockback); // Index: 7
|
||||||
|
PushArrayCell(arrayWeapon, zmarketprice); // Index: 8
|
||||||
|
PushArrayCell(arrayWeapon, zmarketpurchasemax); // Index: 9
|
||||||
|
|
||||||
// Initialize other stored weapon info here.
|
// Initialize other stored weapon info here.
|
||||||
PushArrayCell(arrayWeapon, restrictdefault); // Index: 8
|
PushArrayCell(arrayWeapon, restrictdefault); // Index: 10
|
||||||
}
|
}
|
||||||
|
|
||||||
// We're done with this file now, so we can close it.
|
// We're done with this file now, so we can close it.
|
||||||
@ -253,9 +259,10 @@ public WeaponsOnConfigReload()
|
|||||||
*/
|
*/
|
||||||
WeaponsClientInit(client)
|
WeaponsClientInit(client)
|
||||||
{
|
{
|
||||||
// Forward event to sub-module.
|
// Forward event to sub-modules.
|
||||||
RestrictClientInit(client);
|
RestrictClientInit(client);
|
||||||
WeaponAlphaClientInit(client);
|
WeaponAlphaClientInit(client);
|
||||||
|
ZMarketClientInit(client);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -265,9 +272,22 @@ WeaponsClientInit(client)
|
|||||||
*/
|
*/
|
||||||
WeaponsOnClientDisconnect(client)
|
WeaponsOnClientDisconnect(client)
|
||||||
{
|
{
|
||||||
// Forward event to sub-module.
|
// Forward event to sub-modules.
|
||||||
RestrictOnClientDisconnect(client);
|
RestrictOnClientDisconnect(client);
|
||||||
WeaponAlphaOnClientDisconnect(client);
|
WeaponAlphaOnClientDisconnect(client);
|
||||||
|
ZMarketOnClientDisconnect(client);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Client is spawning into the game.
|
||||||
|
*
|
||||||
|
* @param client The client index.
|
||||||
|
*/
|
||||||
|
WeaponsOnClientSpawn(client)
|
||||||
|
{
|
||||||
|
// Forward event to sub-modules.
|
||||||
|
RestrictOnClientSpawn(client);
|
||||||
|
ZMarketOnClientSpawn(client);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -375,6 +395,20 @@ stock WeaponsGetType(index, String:type[], maxlen)
|
|||||||
GetArrayString(arrayWeapon, _:WEAPONS_DATA_TYPE, type, maxlen);
|
GetArrayString(arrayWeapon, _:WEAPONS_DATA_TYPE, type, maxlen);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the slot index of a weapon at a given index.
|
||||||
|
* @param index The weapon index.
|
||||||
|
* @return The slot index of the weapon.
|
||||||
|
*/
|
||||||
|
stock WeaponsSlot:WeaponsGetSlot(index)
|
||||||
|
{
|
||||||
|
// Get array handle of weapon at given index.
|
||||||
|
new Handle:arrayWeapon = GetArrayCell(arrayWeapons, index);
|
||||||
|
|
||||||
|
// Return default restriction status.
|
||||||
|
return WeaponsSlot:GetArrayCell(arrayWeapon, _:WEAPONS_DATA_SLOT);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets if a weapon is restricted by default.
|
* Gets if a weapon is restricted by default.
|
||||||
* @param index The weapon index.
|
* @param index The weapon index.
|
||||||
@ -415,7 +449,7 @@ stock WeaponsGetAmmoType(index, String:ammotype[], maxlen)
|
|||||||
new Handle:arrayWeapon = GetArrayCell(arrayWeapons, index);
|
new Handle:arrayWeapon = GetArrayCell(arrayWeapons, index);
|
||||||
|
|
||||||
// Get ammo type of the weapon.
|
// Get ammo type of the weapon.
|
||||||
GetArrayString(arrayWeapon, _:WEAPONS_DATA_AMMOTYPE, type, maxlen);
|
GetArrayString(arrayWeapon, _:WEAPONS_DATA_AMMOTYPE, ammotype, maxlen);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -460,10 +494,59 @@ stock WeaponsGetZMarketPrice(index)
|
|||||||
return GetArrayCell(arrayWeapon, _:WEAPONS_DATA_ZMARKETPRICE);
|
return GetArrayCell(arrayWeapon, _:WEAPONS_DATA_ZMARKETPRICE);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the max purchases from ZMarket per round per client of a weapon.
|
||||||
|
* @param index The weapon index.
|
||||||
|
* @return The max purchases of the weapon.
|
||||||
|
*/
|
||||||
|
stock WeaponsGetZMarketPurchaseMax(index)
|
||||||
|
{
|
||||||
|
// Get array handle of weapon at given index.
|
||||||
|
new Handle:arrayWeapon = GetArrayCell(arrayWeapons, index);
|
||||||
|
|
||||||
|
// Return the ZMarket price of the weapon.
|
||||||
|
return GetArrayCell(arrayWeapon, _:WEAPONS_DATA_ZMARKETPURCHASEMAX);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* General weapon API.
|
* General weapon API.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks if a client has a specific weapon.
|
||||||
|
*
|
||||||
|
* @param client The client index.
|
||||||
|
* @param weapon The weapon classname.
|
||||||
|
*/
|
||||||
|
stock bool:WeaponsClientHasWeapon(client, const String:weapon[])
|
||||||
|
{
|
||||||
|
// Get all of client's current weapons.
|
||||||
|
new weapons[WeaponsSlot];
|
||||||
|
WeaponsGetClientWeapons(client, weapons);
|
||||||
|
|
||||||
|
decl String:classname[64];
|
||||||
|
|
||||||
|
// x = slot index
|
||||||
|
for (new x = 0; x < WEAPONS_SLOTS_MAX; x++)
|
||||||
|
{
|
||||||
|
// If slot is empty, then stop.
|
||||||
|
if (weapons[x] == -1)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If the weapon's classname matches, then return true.
|
||||||
|
GetEdictClassname(weapons[x], classname, sizeof(classname));
|
||||||
|
ReplaceString(classname, sizeof(classname), "weapon_", "");
|
||||||
|
if (StrEqual(weapon, classname, false))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Return an array that contains all client's weapon indexes.
|
* Return an array that contains all client's weapon indexes.
|
||||||
*
|
*
|
||||||
@ -473,7 +556,7 @@ stock WeaponsGetZMarketPrice(index)
|
|||||||
*/
|
*/
|
||||||
stock WeaponsGetClientWeapons(client, weapons[WeaponsSlot])
|
stock WeaponsGetClientWeapons(client, weapons[WeaponsSlot])
|
||||||
{
|
{
|
||||||
// x = weapon slot.
|
// x = Weapon slot.
|
||||||
for (new x = 0; x < WEAPONS_SLOTS_MAX; x++)
|
for (new x = 0; x < WEAPONS_SLOTS_MAX; x++)
|
||||||
{
|
{
|
||||||
weapons[x] = GetPlayerWeaponSlot(client, x);
|
weapons[x] = GetPlayerWeaponSlot(client, x);
|
||||||
|
@ -3,18 +3,69 @@
|
|||||||
*
|
*
|
||||||
* Zombie:Reloaded
|
* Zombie:Reloaded
|
||||||
*
|
*
|
||||||
* File:
|
* File: zmarket.inc
|
||||||
* Type: Module
|
* Type: Module
|
||||||
* Description:
|
* Description: ZMarket module, provides menu of weapons to buy from.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2009 Greyscale, Richard Helgeby
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*
|
*
|
||||||
* ============================================================================
|
* ============================================================================
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
/* * Copyright (C) 2009 Greyscale, Richard Helgeby
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
**/
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Variable to store buyzone offset value.
|
* Variable to store buyzone offset value.
|
||||||
*/
|
*/
|
||||||
new g_iToolsInBuyZone;
|
new g_iToolsInBuyZone;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Array to store the client's current weapon type within menu.
|
||||||
|
*/
|
||||||
|
new g_iZMarketCurType[MAXPLAYERS + 1];
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Array handle to store the amount of purchases left for a weapon.
|
||||||
|
*/
|
||||||
|
new Handle:g_hZMarketPurchaseCount[MAXPLAYERS + 1];
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Array to store a weapon of each type last purchased from ZMarket.
|
||||||
|
*/
|
||||||
|
new String:g_strZMarketLastWeapon[MAXPLAYERS + 1][WeaponsSlot][WEAPONS_MAX_LENGTH];
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Array to store clients' auto-rebuy setting.
|
||||||
|
*/
|
||||||
|
new bool:g_bZMarketAutoRebuy[MAXPLAYERS + 1];
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Initialize market data.
|
* Initialize market data.
|
||||||
*/
|
*/
|
||||||
@ -35,6 +86,586 @@ ZMarketOnOffsetsFound()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Client is joining the server.
|
||||||
|
*
|
||||||
|
* @param client The client index.
|
||||||
|
*/
|
||||||
|
ZMarketClientInit(client)
|
||||||
|
{
|
||||||
|
// If purchase count data exists, then destroy before creating again.
|
||||||
|
if (g_hZMarketPurchaseCount[client] != INVALID_HANDLE)
|
||||||
|
{
|
||||||
|
CloseHandle(g_hZMarketPurchaseCount[client]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create a new array handle to store purchase count data for client.
|
||||||
|
g_hZMarketPurchaseCount[client] = CreateTrie();
|
||||||
|
|
||||||
|
// Initialize auto-rebuy data.
|
||||||
|
g_bZMarketAutoRebuy[client] = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Client is leaving the server.
|
||||||
|
*
|
||||||
|
* @param client The client index.
|
||||||
|
*/
|
||||||
|
ZMarketOnClientDisconnect(client)
|
||||||
|
{
|
||||||
|
// Destroy ZMarket array data for client.
|
||||||
|
CloseHandle(g_hZMarketPurchaseCount[client]);
|
||||||
|
g_hZMarketPurchaseCount[client] = INVALID_HANDLE;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Client is spawning into the game.
|
||||||
|
*
|
||||||
|
* @param client The client index.
|
||||||
|
*/
|
||||||
|
ZMarketOnClientSpawn(client)
|
||||||
|
{
|
||||||
|
// Reset purchase counts for client.
|
||||||
|
ZMarketResetPurchaseCount(client);
|
||||||
|
|
||||||
|
// If auto-rebuy is enabled, then force client to rebuy weapons.
|
||||||
|
if (g_bZMarketAutoRebuy[client])
|
||||||
|
{
|
||||||
|
ZMarketRebuy(client);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reset the purchase count(s) for a client.
|
||||||
|
*
|
||||||
|
* @param client The client index.
|
||||||
|
*/
|
||||||
|
ZMarketResetPurchaseCount(client)
|
||||||
|
{
|
||||||
|
// Clear out the trie of all data.
|
||||||
|
ClearTrie(g_hZMarketPurchaseCount[client]);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the purchases left for a client of a weapon.
|
||||||
|
*
|
||||||
|
* @param client The client index.
|
||||||
|
* @param weapon The weapon name.
|
||||||
|
* @param value The amount of purchases left for the weapon.
|
||||||
|
*/
|
||||||
|
ZMarketSetPurchaseCount(client, const String:weapon[], value, bool:add = false)
|
||||||
|
{
|
||||||
|
// Initialize variable (value is 0)
|
||||||
|
new purchasemax;
|
||||||
|
|
||||||
|
// If we are adding, then update variable with current ammo value.
|
||||||
|
if (add)
|
||||||
|
{
|
||||||
|
purchasemax = ZMarketGetPurchaseCount(client, weapon);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set value in client's trie.
|
||||||
|
SetTrieValue(g_hZMarketPurchaseCount[client], weapon, purchasemax + value);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the purchases left for a client of a weapon.
|
||||||
|
*
|
||||||
|
* @param client The client index.
|
||||||
|
* @param weapon The weapon name.
|
||||||
|
* @param return The amount of purchases left for the weapon.
|
||||||
|
*/
|
||||||
|
ZMarketGetPurchaseCount(client, const String:weapon[])
|
||||||
|
{
|
||||||
|
// Get value in client's trie.
|
||||||
|
new value;
|
||||||
|
GetTrieValue(g_hZMarketPurchaseCount[client], weapon, value);
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sends weapon type list to client.
|
||||||
|
* @param client The client index.
|
||||||
|
* @return True if the menu was sent successfully, false if not.
|
||||||
|
*/
|
||||||
|
bool:ZMarketMenuTypes(client)
|
||||||
|
{
|
||||||
|
new bool:zmarket = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET]);
|
||||||
|
if (!zmarket)
|
||||||
|
{
|
||||||
|
// Telle client feature is disabled.
|
||||||
|
TranslationPrintToChat(client, "Feature is disabled");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create menu handle.
|
||||||
|
new Handle:menu_zmarket_types = CreateMenu(ZMarketMenuTypesHandle);
|
||||||
|
|
||||||
|
// Set translation target as client.
|
||||||
|
SetGlobalTransTarget(client);
|
||||||
|
|
||||||
|
// Set menu title.
|
||||||
|
SetMenuTitle(menu_zmarket_types, "%t\n ", "Weapons menu zmarket types title");
|
||||||
|
|
||||||
|
// If rebuy is enabled, then add it to the menu.
|
||||||
|
new bool:zmarketrebuy = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY]);
|
||||||
|
new bool:zmarketrebuyauto = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY_AUTO]);
|
||||||
|
|
||||||
|
// If rebuy or auto-rebuy is enabled, then add it to the menu.
|
||||||
|
if (zmarketrebuy || zmarketrebuyauto)
|
||||||
|
{
|
||||||
|
// Add "Rebuy" option.
|
||||||
|
decl String:rebuy[WEAPONS_MAX_LENGTH];
|
||||||
|
Format(rebuy, sizeof(rebuy), "%t", "Weapons menu zmarket types rebuy");
|
||||||
|
AddMenuItem(menu_zmarket_types, "Rebuy", rebuy);
|
||||||
|
}
|
||||||
|
|
||||||
|
// If auto-rebuy is enabled, then add it to the menu.
|
||||||
|
if (zmarketrebuyauto)
|
||||||
|
{
|
||||||
|
// Get current auto-rebuy setting.
|
||||||
|
decl String:rebuyautosetting[8];
|
||||||
|
ConfigBoolToSetting(g_bZMarketAutoRebuy[client], rebuyautosetting, sizeof(rebuyautosetting));
|
||||||
|
|
||||||
|
// Add "Auto-Rebuy" option.
|
||||||
|
decl String:rebuyauto[WEAPONS_MAX_LENGTH];
|
||||||
|
Format(rebuyauto, sizeof(rebuyauto), "%t", "Weapons menu zmarket types auto-rebuy", rebuyautosetting);
|
||||||
|
AddMenuItem(menu_zmarket_types, "Auto-Rebuy", rebuyauto);
|
||||||
|
}
|
||||||
|
|
||||||
|
decl String:typename[WEAPONS_MAX_LENGTH];
|
||||||
|
|
||||||
|
// x = Array index.
|
||||||
|
new size = GetArraySize(arrayWeaponTypes);
|
||||||
|
for (new x = 0; x < size; x++)
|
||||||
|
{
|
||||||
|
// Get name of type.
|
||||||
|
RestrictWeaponTypeGetName(x, typename, sizeof(typename));
|
||||||
|
|
||||||
|
// Add item to menu.
|
||||||
|
AddMenuItem(menu_zmarket_types, typename, typename);
|
||||||
|
}
|
||||||
|
|
||||||
|
// If there are no weapons, add an "(Empty)" line.
|
||||||
|
if (size == 0)
|
||||||
|
{
|
||||||
|
decl String:empty[64];
|
||||||
|
Format(empty, sizeof(empty), "%t", "Menu empty");
|
||||||
|
|
||||||
|
AddMenuItem(menu_zmarket_types, "empty", empty, ITEMDRAW_DISABLED);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set exit back button.
|
||||||
|
SetMenuExitBackButton(menu_zmarket_types, true);
|
||||||
|
|
||||||
|
DisplayMenu(menu_zmarket_types, client, MENU_TIME_FOREVER);
|
||||||
|
|
||||||
|
// Menu sent successfully.
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when client selects option in the weapons list menu, and handles it.
|
||||||
|
* @param menu_zmarket_types Handle of the menu being used.
|
||||||
|
* @param action The action done on the menu (see menus.inc, enum MenuAction).
|
||||||
|
* @param client The client index.
|
||||||
|
* @param slot The slot index selected (starting from 0).
|
||||||
|
*/
|
||||||
|
public ZMarketMenuTypesHandle(Handle:menu_zmarket_types, MenuAction:action, client, slot)
|
||||||
|
{
|
||||||
|
// Client selected an option.
|
||||||
|
if (action == MenuAction_Select)
|
||||||
|
{
|
||||||
|
decl String:weapontype[WEAPONS_MAX_LENGTH];
|
||||||
|
GetMenuItem(menu_zmarket_types, slot, weapontype, sizeof(weapontype));
|
||||||
|
|
||||||
|
if (StrEqual(weapontype, "Rebuy"))
|
||||||
|
{
|
||||||
|
// Force client to rebuy weapons.
|
||||||
|
ZMarketRebuy(client);
|
||||||
|
|
||||||
|
// Resend menu.
|
||||||
|
ZMarketMenuTypes(client);
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (StrEqual(weapontype, "Auto-Rebuy"))
|
||||||
|
{
|
||||||
|
// Toggle rebuy.
|
||||||
|
g_bZMarketAutoRebuy[client] = !g_bZMarketAutoRebuy[client];
|
||||||
|
|
||||||
|
// Resend menu.
|
||||||
|
ZMarketMenuTypes(client);
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get weapon index.
|
||||||
|
new weapontypeindex = RestrictTypeToIndex(weapontype);
|
||||||
|
|
||||||
|
// If weapon type index is -1, then something went very wrong.
|
||||||
|
if (weapontypeindex == -1)
|
||||||
|
{
|
||||||
|
// Resend menu.
|
||||||
|
ZMarketMenuTypes(client);
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Menu slot index is = weapon type index.
|
||||||
|
g_iZMarketCurType[client] = weapontypeindex;
|
||||||
|
|
||||||
|
// Send weapons of the selected type in a menu to client.
|
||||||
|
ZMarketMenuTypeWeapons(client);
|
||||||
|
}
|
||||||
|
// Client closed the menu.
|
||||||
|
if (action == MenuAction_Cancel)
|
||||||
|
{
|
||||||
|
// Client hit "Back" button.
|
||||||
|
if (slot == MenuCancel_ExitBack)
|
||||||
|
{
|
||||||
|
MenuMain(client);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Client hit "Exit" button.
|
||||||
|
else if (action == MenuAction_End)
|
||||||
|
{
|
||||||
|
CloseHandle(menu_zmarket_types);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sends a list of weapons of a certain type in a menu to the client.
|
||||||
|
* @param client The client index.
|
||||||
|
*/
|
||||||
|
ZMarketMenuTypeWeapons(client)
|
||||||
|
{
|
||||||
|
// Create menu handle.
|
||||||
|
new Handle:menu_zmarket_typeweapons = CreateMenu(ZMarketMenuTypeWeaponsHandle);
|
||||||
|
|
||||||
|
// Get name of current weapon type.
|
||||||
|
decl String:typename[WEAPONS_MAX_LENGTH];
|
||||||
|
RestrictWeaponTypeGetName(g_iZMarketCurType[client], typename, sizeof(typename));
|
||||||
|
|
||||||
|
// Set menu title.
|
||||||
|
SetMenuTitle(menu_zmarket_typeweapons, "%t\n ", "Weapons menu zmarket types weapon type title", typename);
|
||||||
|
|
||||||
|
decl String:typeweapon[WEAPONS_MAX_LENGTH];
|
||||||
|
decl String:typeweapondisplay[WEAPONS_MAX_LENGTH];
|
||||||
|
decl String:display[128];
|
||||||
|
|
||||||
|
// Get an array populated with all weapons of the given type.
|
||||||
|
new Handle:arrayTypeWeapons;
|
||||||
|
new count = RestrictGetTypeWeapons(g_iZMarketCurType[client], arrayTypeWeapons);
|
||||||
|
|
||||||
|
// x = Array index.
|
||||||
|
for (new x = 0; x < count; x++)
|
||||||
|
{
|
||||||
|
// Get weapon index to check restricted status of.
|
||||||
|
new weaponindex = GetArrayCell(arrayTypeWeapons, x);
|
||||||
|
|
||||||
|
// Get name of weapon.
|
||||||
|
WeaponsGetName(weaponindex, typeweapon, sizeof(typeweapon));
|
||||||
|
|
||||||
|
// Check if client is buying the weapon or ammo for it, and get the price of the item.
|
||||||
|
new bool:hasweapon = WeaponsClientHasWeapon(client, typeweapon);
|
||||||
|
|
||||||
|
// DO ITEM PRICE STUFF HERE.
|
||||||
|
|
||||||
|
new itemprice;
|
||||||
|
|
||||||
|
// Do appropriate formatting for the type of item client is buying.
|
||||||
|
new WeaponsSlot:slot = WeaponsGetSlot(weaponindex);
|
||||||
|
if (!hasweapon || slot == Slot_Invalid || slot == Slot_Projectile)
|
||||||
|
{
|
||||||
|
// Get the weapon price.
|
||||||
|
itemprice = WeaponsGetZMarketPrice(weaponindex);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Get the weapon's ammo price.
|
||||||
|
itemprice = WeaponsGetAmmoPrice(weaponindex);
|
||||||
|
|
||||||
|
// Tell client they are buying ammo.
|
||||||
|
Format(typeweapondisplay, sizeof(typeweapondisplay), "%s %t", typeweapon, "Weapons menu zmarket types weapon ammo");
|
||||||
|
}
|
||||||
|
|
||||||
|
// If the itemprice is invalid, then set to known integer to be later replaced.
|
||||||
|
if (itemprice < 0)
|
||||||
|
{
|
||||||
|
itemprice = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// DO RESTRICTED WEAPON STUFF HERE.
|
||||||
|
|
||||||
|
// Get restricted status on the weapon.
|
||||||
|
new bool:restricted = RestrictIsWeaponRestricted(weaponindex);
|
||||||
|
|
||||||
|
// If weapon is restricted then format "[]" around it.
|
||||||
|
strcopy(typeweapondisplay, sizeof(typeweapondisplay), typeweapon);
|
||||||
|
if (restricted)
|
||||||
|
{
|
||||||
|
Format(typeweapondisplay, sizeof(typeweapondisplay), "[%s]", typeweapon);
|
||||||
|
}
|
||||||
|
|
||||||
|
// DO PURCHASE MAX STUFF HERE.
|
||||||
|
|
||||||
|
// Get the purchase count information for this weapon.
|
||||||
|
new purchasemax = WeaponsGetZMarketPurchaseMax(weaponindex);
|
||||||
|
new purchasecount = ZMarketGetPurchaseCount(client, typeweapon);
|
||||||
|
new purchasesleft = purchasemax - purchasecount;
|
||||||
|
|
||||||
|
// If the purchases left for the weapon goes below 0, fix it.
|
||||||
|
if (purchasesleft < 0)
|
||||||
|
{
|
||||||
|
purchasesleft = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If max purchases is disabled for the weapon, then set as known integer to be later replaced.
|
||||||
|
if (purchasemax <= 0)
|
||||||
|
{
|
||||||
|
purchasesleft = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Format all the information together.
|
||||||
|
|
||||||
|
// Format price onto the menu entry.
|
||||||
|
Format(display, sizeof(display), "%t", "Weapons menu zmarket types weapon info", typeweapondisplay, itemprice, purchasesleft);
|
||||||
|
|
||||||
|
// Remove the known invalid number from the string, and replace with N/A, and remove currency symbol.
|
||||||
|
ReplaceString(display, sizeof(display), "$-1", "N/A");
|
||||||
|
ReplaceString(display, sizeof(display), "-1", "N/A");
|
||||||
|
|
||||||
|
// Disable option if it isn't toggleable.
|
||||||
|
new bool:itemdraw = ((itemprice > -1) && !restricted && (purchasemax <= 0 || purchasesleft > 0));
|
||||||
|
AddMenuItem(menu_zmarket_typeweapons, typeweapon, display, MenuGetItemDraw(itemdraw));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Destroy the array handle.
|
||||||
|
CloseHandle(arrayTypeWeapons);
|
||||||
|
|
||||||
|
// Set menu back button.
|
||||||
|
SetMenuExitBackButton(menu_zmarket_typeweapons, true);
|
||||||
|
|
||||||
|
// Display menu to client.
|
||||||
|
DisplayMenu(menu_zmarket_typeweapons, client, MENU_TIME_FOREVER);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when client selects option in the weapon group menu, and handles it.
|
||||||
|
* @param menu_zmarket_typeweapons Handle of the menu being used.
|
||||||
|
* @param action The action done on the menu (see menus.inc, enum MenuAction).
|
||||||
|
* @param client The client index.
|
||||||
|
* @param slot The slot index selected (starting from 0).
|
||||||
|
*/
|
||||||
|
public ZMarketMenuTypeWeaponsHandle(Handle:menu_zmarket_typeweapons, MenuAction:action, client, slot)
|
||||||
|
{
|
||||||
|
// Client selected an option.
|
||||||
|
if (action == MenuAction_Select)
|
||||||
|
{
|
||||||
|
// Get name of current weapon type.
|
||||||
|
decl String:typename[WEAPONS_MAX_LENGTH];
|
||||||
|
RestrictWeaponTypeGetName(g_iZMarketCurType[client], typename, sizeof(typename));
|
||||||
|
|
||||||
|
decl String:typeweapon[WEAPONS_MAX_LENGTH];
|
||||||
|
GetMenuItem(menu_zmarket_typeweapons, slot, typeweapon, sizeof(typeweapon));
|
||||||
|
|
||||||
|
// Equip weapon on client.
|
||||||
|
ZMarketEquip(client, typeweapon);
|
||||||
|
|
||||||
|
// Open types menu.
|
||||||
|
ZMarketMenuTypes(client);
|
||||||
|
}
|
||||||
|
// Client closed the menu.
|
||||||
|
if (action == MenuAction_Cancel)
|
||||||
|
{
|
||||||
|
// Client hit "Back" button.
|
||||||
|
if (slot == MenuCancel_ExitBack)
|
||||||
|
{
|
||||||
|
ZMarketMenuTypes(client);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Client hit "Exit" button.
|
||||||
|
else if (action == MenuAction_End)
|
||||||
|
{
|
||||||
|
CloseHandle(menu_zmarket_typeweapons);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Equip a weapon on a client.
|
||||||
|
*
|
||||||
|
* @param client The client index.
|
||||||
|
* @param weapon The weapon to equip (must be in weapons config file)
|
||||||
|
* @param rebuy (Optional) If client is rebuying, ammo will be ignored.
|
||||||
|
*/
|
||||||
|
stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
|
||||||
|
{
|
||||||
|
// If client is a zombie, then stop.
|
||||||
|
if (InfectIsClientInfected(client))
|
||||||
|
{
|
||||||
|
TranslationPrintToChat(client, "Must be human");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
new bool:zmarketbuyzone = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE]);
|
||||||
|
if (zmarketbuyzone && !ZMarketIsClientInBuyZone(client))
|
||||||
|
{
|
||||||
|
TranslationPrintToChat(client, "Weapons zmarket buyzone");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get weapon index.
|
||||||
|
new weaponindex = WeaponsNameToIndex(weapon);
|
||||||
|
|
||||||
|
// If weapon index is -1, then something went very wrong.
|
||||||
|
if (weaponindex == -1)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get slot index of the weapon being purchased.
|
||||||
|
new WeaponsSlot:slot = WeaponsGetSlot(weaponindex);
|
||||||
|
|
||||||
|
// Get the appropriate price of the item being purchased.
|
||||||
|
new bool:hasweapon = WeaponsClientHasWeapon(client, weapon);
|
||||||
|
new itemprice = (hasweapon && slot != Slot_Invalid && slot != Slot_Projectile) ? WeaponsGetAmmoPrice(weaponindex) : WeaponsGetZMarketPrice(weaponindex);
|
||||||
|
|
||||||
|
// If the weapon price is below 0, then something went wrong.
|
||||||
|
if (itemprice < 0)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get client's current money.
|
||||||
|
new cash = AccountGetClientCash(client);
|
||||||
|
|
||||||
|
// If client doesn't have enough money, tell them, resend menu, and then stop.
|
||||||
|
if (cash < itemprice)
|
||||||
|
{
|
||||||
|
TranslationPrintToChat(client, "Not enough money");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set client's new cash after purchase.
|
||||||
|
AccountSetClientCash(client, cash - itemprice);
|
||||||
|
|
||||||
|
// Check to make sure the weapon isn't restricted.
|
||||||
|
new bool:restricted = RestrictIsWeaponRestricted(weaponindex);
|
||||||
|
if (restricted)
|
||||||
|
{
|
||||||
|
TranslationPrintToChat(client, "Weapon is restricted", weapon);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get the purchase count information for this weapon.
|
||||||
|
new purchasemax = WeaponsGetZMarketPurchaseMax(weaponindex);
|
||||||
|
new purchasecount = ZMarketGetPurchaseCount(client, weapon);
|
||||||
|
new purchasesleft = purchasemax - purchasecount;
|
||||||
|
if (purchasemax > 0 && purchasesleft <= 0)
|
||||||
|
{
|
||||||
|
TranslationPrintToChat(client, "Weapons zmarket purchase max", weapon, purchasemax);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get a list of the client's current weapons.
|
||||||
|
new weapons[WeaponsSlot];
|
||||||
|
WeaponsGetClientWeapons(client, weapons);
|
||||||
|
|
||||||
|
// Check if client is buying the weapon or ammo for it.
|
||||||
|
if (!hasweapon || slot == Slot_Invalid || slot == Slot_Projectile)
|
||||||
|
{
|
||||||
|
|
||||||
|
// Check if the slot is valid and NOT a projectile (grenade).
|
||||||
|
if (slot != Slot_Invalid && slot != Slot_Projectile)
|
||||||
|
{
|
||||||
|
// If there is already a weapon in the slot, then force client to drop it.
|
||||||
|
if (weapons[slot] > -1)
|
||||||
|
{
|
||||||
|
// Force client to drop the weapon.
|
||||||
|
WeaponsForceClientDrop(client, weapons[slot]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Format name into entity name.
|
||||||
|
decl String:weaponentity[WEAPONS_MAX_LENGTH];
|
||||||
|
|
||||||
|
// If the slot is invalid, this means the item is not a usable weapon, it's equipment.
|
||||||
|
if (slot == Slot_Invalid)
|
||||||
|
{
|
||||||
|
Format(weaponentity, sizeof(weaponentity), "item_%s", weapon);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Format(weaponentity, sizeof(weaponentity), "weapon_%s", weapon);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Give client the weapon.
|
||||||
|
GivePlayerItem(client, weaponentity);
|
||||||
|
|
||||||
|
// Copy weapon to array for this slot.
|
||||||
|
strcopy(g_strZMarketLastWeapon[client][slot], sizeof(g_strZMarketLastWeapon), weapon);
|
||||||
|
|
||||||
|
// Add 1 to the client's purchase count.
|
||||||
|
ZMarketSetPurchaseCount(client, weapon, 1, true);
|
||||||
|
|
||||||
|
// Tell client they bought a weapon.
|
||||||
|
TranslationPrintToChat(client, "Weapons zmarket purchase", weapon);
|
||||||
|
}
|
||||||
|
else if (!rebuy)
|
||||||
|
{
|
||||||
|
// Get ammo type and stop if it's invalid.
|
||||||
|
decl String:weaponammo[WEAPONS_MAX_LENGTH];
|
||||||
|
WeaponsGetAmmoType(weaponindex, weaponammo, sizeof(weaponammo));
|
||||||
|
if (!weaponammo[0])
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Give ammo and preserve client's clip ammo value.
|
||||||
|
new clip = WeaponAmmoGetAmmo(weapons[slot], true);
|
||||||
|
GivePlayerItem(client, weaponammo);
|
||||||
|
WeaponAmmoSetAmmo(weapons[slot], true, clip);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Force a client to rebuy their weapons.
|
||||||
|
*
|
||||||
|
* @param client The client index.
|
||||||
|
*/
|
||||||
|
ZMarketRebuy(client)
|
||||||
|
{
|
||||||
|
// If client is a zombie, then stop.
|
||||||
|
if (InfectIsClientInfected(client))
|
||||||
|
{
|
||||||
|
TranslationPrintToChat(client, "Must be human");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
new bool:zmarketbuyzone = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE]);
|
||||||
|
if (zmarketbuyzone && !ZMarketIsClientInBuyZone(client))
|
||||||
|
{
|
||||||
|
TranslationPrintToChat(client, "Weapons zmarket buyzone");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// x = Weapon slot.
|
||||||
|
for (new x = 0; x < WEAPONS_SLOTS_MAX; x++)
|
||||||
|
{
|
||||||
|
new bool:equipped = ZMarketEquip(client, g_strZMarketLastWeapon[client][x], true);
|
||||||
|
|
||||||
|
// Remove weapon from last weapons.
|
||||||
|
if (!equipped)
|
||||||
|
{
|
||||||
|
strcopy(g_strZMarketLastWeapon[client][x], sizeof(g_strZMarketLastWeapon), "");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Checks if a client is in a buyzone.
|
* Checks if a client is in a buyzone.
|
||||||
*
|
*
|
||||||
|
Loading…
Reference in New Issue
Block a user