Added support for using protocol buffers (currently disabled and untested).
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@ -139,14 +139,33 @@ VEffectsCreateExplosion(const Float:origin[3], flags)
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*/
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*/
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VEffectsShakeClientScreen(client, Float:amplitude, Float:frequency, Float:duration)
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VEffectsShakeClientScreen(client, Float:amplitude, Float:frequency, Float:duration)
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{
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{
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// If shake usermsg isn't invalid, then stop.
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new Handle:hShake = StartMessageOne("Shake", client);
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new Handle:hShake = StartMessageOne("Shake", client);
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// Validate.
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if (hShake == INVALID_HANDLE)
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if (hShake == INVALID_HANDLE)
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{
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{
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return;
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return;
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}
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}
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// Write shake information to usermsg handle.
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// Future code using protocol buffers (not tested). Enabling this will bump
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// SourceMod version requirement to a snapshot, we don't want to do that
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// until that branch is declared stable.
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/*if (GetUserMessageType() == UM_Protobuf)
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{
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PbSetInt(hShake, "command", 0);
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PbSetFloat(hShake, "local_amplitude", amplitude);
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PbSetFloat(hShake, "frequency", frequency);
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PbSetFloat(hShake, "duration", duration);
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}
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else
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{
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BfWriteByte(hShake, 0);
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BfWriteFloat(hShake, amplitude);
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BfWriteFloat(hShake, frequency);
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BfWriteFloat(hShake, duration);
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}*/
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// Write shake information to message handle.
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BfWriteByte(hShake, 0);
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BfWriteByte(hShake, 0);
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BfWriteFloat(hShake, amplitude);
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BfWriteFloat(hShake, amplitude);
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BfWriteFloat(hShake, frequency);
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BfWriteFloat(hShake, frequency);
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