Add teleport on infect option.
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@ -819,10 +819,20 @@ InfectHumanToZombie(client, attacker = -1, bool:motherinfect = false, bool:respa
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// Check override.
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else
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{
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new bool:teleport = GetConVarBool(g_hCvarsList[CVAR_INFECT_TELEPORT]);
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if (respawnoverride && respawn)
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{
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ZTele_TeleportClient(client);
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}
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// Teleport to attacker when infected
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else if(teleport && ZRIsClientValid(attacker))
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{
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// Get client's position.
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new Float:clientloc[3];
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GetClientAbsOrigin(attacker, clientloc);
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TeleportEntity(client, clientloc, NULL_VECTOR, NULL_VECTOR);
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}
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}
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// Remove kevlar and helmet
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