Add teleport on infect option.
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@ -107,6 +107,7 @@ enum CvarsList
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Handle:CVAR_INFECT_WEAPONS_DROP,
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Handle:CVAR_INFECT_KNIFE_COOLDOWN,
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Handle:CVAR_INFECT_MAX_DISTANCE,
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Handle:CVAR_INFECT_TELEPORT,
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Handle:CVAR_INFECT_MZOMBIE_MODE,
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Handle:CVAR_INFECT_MZOMBIE_RATIO,
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Handle:CVAR_INFECT_MZOMBIE_MIN,
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@ -337,6 +338,7 @@ CvarsCreate()
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g_hCvarsList[CVAR_INFECT_WEAPONS_DROP] = CreateConVar("zr_infect_weapons_drop", "1", "Force player to drop all weapons on infect, disabling this will strip weapons instead.");
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g_hCvarsList[CVAR_INFECT_KNIFE_COOLDOWN] = CreateConVar("zr_infect_knife_cooldown", "1.0", "Time in seconds during which knife can not be used after becoming a zombie.");
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g_hCvarsList[CVAR_INFECT_MAX_DISTANCE] = CreateConVar("zr_infect_max_distance", "80.0", "The maximum allowed distance between a client and an attacker for a successful infection. [0.0 = Disabled]");
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g_hCvarsList[CVAR_INFECT_TELEPORT] = CreateConVar("zr_infect_teleport", "0", "Teleports on infect to zombie.");
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// Effects
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g_hCvarsList[CVAR_INFECT_EXPLOSION] = CreateConVar("zr_infect_explosion", "1", "Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way.");
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@ -819,10 +819,20 @@ InfectHumanToZombie(client, attacker = -1, bool:motherinfect = false, bool:respa
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// Check override.
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else
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{
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new bool:teleport = GetConVarBool(g_hCvarsList[CVAR_INFECT_TELEPORT]);
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if (respawnoverride && respawn)
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{
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ZTele_TeleportClient(client);
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}
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// Teleport to attacker when infected
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else if(teleport && ZRIsClientValid(attacker))
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{
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// Get client's position.
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new Float:clientloc[3];
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GetClientAbsOrigin(attacker, clientloc);
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TeleportEntity(client, clientloc, NULL_VECTOR, NULL_VECTOR);
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}
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}
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// Remove kevlar and helmet
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