parent
1bd2fb7354
commit
a732205f8c
|
@ -382,6 +382,11 @@
|
||||||
"es" "El ultimo zombi a dejado el juego, y te ha pasado la infeccion a ti. (luego se lo agradeces xD)"
|
"es" "El ultimo zombi a dejado el juego, y te ha pasado la infeccion a ti. (luego se lo agradeces xD)"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
"Mother zombie infect cycle reset"
|
||||||
|
{
|
||||||
|
"es" "The mother zombie infection cycle has been reset." // TODO: Translate
|
||||||
|
}
|
||||||
|
|
||||||
// Center Text
|
// Center Text
|
||||||
|
|
||||||
"Infect countdown"
|
"Infect countdown"
|
||||||
|
|
|
@ -381,6 +381,11 @@
|
||||||
"no" "Den siste zombien har forlatt spillet. Du er blitt valgt som erstatning."
|
"no" "Den siste zombien har forlatt spillet. Du er blitt valgt som erstatning."
|
||||||
}
|
}
|
||||||
|
|
||||||
|
"Mother zombie infect cycle reset"
|
||||||
|
{
|
||||||
|
"no" "The mother zombie infection cycle has been reset." // TODO: Translate
|
||||||
|
}
|
||||||
|
|
||||||
// Center Text
|
// Center Text
|
||||||
|
|
||||||
"Infect countdown"
|
"Infect countdown"
|
||||||
|
|
|
@ -382,6 +382,11 @@
|
||||||
"ru" "Последний зомби покинул игру, поэтому вам досталась его инфекция."
|
"ru" "Последний зомби покинул игру, поэтому вам досталась его инфекция."
|
||||||
}
|
}
|
||||||
|
|
||||||
|
"Mother zombie infect cycle reset"
|
||||||
|
{
|
||||||
|
"ru" "The mother zombie infection cycle has been reset." // TODO: Translate
|
||||||
|
}
|
||||||
|
|
||||||
// Center Text
|
// Center Text
|
||||||
|
|
||||||
"Infect countdown"
|
"Infect countdown"
|
||||||
|
|
|
@ -398,6 +398,11 @@
|
||||||
"en" "The last zombie has left the game, and has passed the infection on to you."
|
"en" "The last zombie has left the game, and has passed the infection on to you."
|
||||||
}
|
}
|
||||||
|
|
||||||
|
"Mother zombie infect cycle reset"
|
||||||
|
{
|
||||||
|
"en" "The mother zombie infection cycle has been reset."
|
||||||
|
}
|
||||||
|
|
||||||
// Center Text
|
// Center Text
|
||||||
|
|
||||||
"Infect countdown"
|
"Infect countdown"
|
||||||
|
|
|
@ -581,6 +581,9 @@ public Action:InfectMotherZombie(Handle:timer)
|
||||||
{
|
{
|
||||||
g_InfectMotherStatus[client] = MotherStatus_None;
|
g_InfectMotherStatus[client] = MotherStatus_None;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Announce start of new cycle
|
||||||
|
TranslationPrintToChatAll(true, false, "Mother zombie infect cycle reset");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Remove MotherStatus_Last flag from all players.
|
// Remove MotherStatus_Last flag from all players.
|
||||||
|
@ -645,52 +648,6 @@ InfectMoveAllToCT()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Removes immune clients from a client list. If a client is removed, their
|
|
||||||
* immunity is also removed.
|
|
||||||
*
|
|
||||||
* @param clientList List of clients.
|
|
||||||
* @param keepLastPlayer Don't remove if there's only one player left.
|
|
||||||
*
|
|
||||||
* @return Number of clients remaining.
|
|
||||||
|
|
||||||
InfectRemoveImmuneClients(Handle:clientList, bool:keepLastPlayer = true)
|
|
||||||
{
|
|
||||||
new len = GetArraySize(clientList);
|
|
||||||
|
|
||||||
// Loop though client list.
|
|
||||||
for (new i = 0; i < len; i++)
|
|
||||||
{
|
|
||||||
// Stop pruning if there is only one player left.
|
|
||||||
if (keepLastPlayer && len <= 1)
|
|
||||||
{
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Get client.
|
|
||||||
new client = GetArrayCell(clientList, i);
|
|
||||||
|
|
||||||
// Check if client is immune from mother zombie infection.
|
|
||||||
if (bInfectImmune[client][INFECT_TYPE_MOTHER])
|
|
||||||
{
|
|
||||||
// Take away immunity.
|
|
||||||
bInfectImmune[client][INFECT_TYPE_MOTHER] = false;
|
|
||||||
|
|
||||||
// Remove client from array.
|
|
||||||
RemoveFromArray(clientList, i);
|
|
||||||
|
|
||||||
// Update list size.
|
|
||||||
len--;
|
|
||||||
|
|
||||||
// Backtrack one index, because we deleted it out from under the loop.
|
|
||||||
i--;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return len;
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Timer callback, displays countdown to clients.
|
* Timer callback, displays countdown to clients.
|
||||||
*
|
*
|
||||||
|
|
|
@ -207,6 +207,7 @@ ZSpawnOnRoundEnd()
|
||||||
*/
|
*/
|
||||||
bool:ZSpawnClient(client, bool:force = false, bool:zombie = false)
|
bool:ZSpawnClient(client, bool:force = false, bool:zombie = false)
|
||||||
{
|
{
|
||||||
|
|
||||||
// If zspawn is disabled, then stop.
|
// If zspawn is disabled, then stop.
|
||||||
new bool:zspawn = GetConVarBool(g_hCvarsList[CVAR_ZSPAWN]);
|
new bool:zspawn = GetConVarBool(g_hCvarsList[CVAR_ZSPAWN]);
|
||||||
if (!force && !zspawn)
|
if (!force && !zspawn)
|
||||||
|
@ -248,6 +249,7 @@ bool:ZSpawnClient(client, bool:force = false, bool:zombie = false)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Client has been infected this round, respawning as a zombie
|
||||||
new bool:teamzombie;
|
new bool:teamzombie;
|
||||||
|
|
||||||
if (!force)
|
if (!force)
|
||||||
|
@ -276,11 +278,7 @@ bool:ZSpawnClient(client, bool:force = false, bool:zombie = false)
|
||||||
}
|
}
|
||||||
case 0:
|
case 0:
|
||||||
{
|
{
|
||||||
// Client has been infected this round, respawning as a zombie
|
teamzombie = false;
|
||||||
if(g_bZSpawnClientInfected[client])
|
|
||||||
teamzombie = true;
|
|
||||||
else
|
|
||||||
teamzombie = false;
|
|
||||||
}
|
}
|
||||||
case 1:
|
case 1:
|
||||||
{
|
{
|
||||||
|
@ -289,6 +287,10 @@ bool:ZSpawnClient(client, bool:force = false, bool:zombie = false)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Client has been infected this round, respawning as a zombie
|
||||||
|
if(g_bZSpawnClientInfected[client])
|
||||||
|
teamzombie = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue
Block a user