Implemented the new class system. Class menu missing, only default classes working.

This commit is contained in:
richard
2009-04-11 01:56:22 +02:00
parent 1e99bd64f3
commit a8704cf90c
15 changed files with 557 additions and 269 deletions

View File

@ -20,7 +20,9 @@ enum ZRSettings
Handle:CVAR_CLASSES_SPAWN,
Handle:CVAR_CLASSES_RANDOM,
Handle:CVAR_CLASSES_DEFAULT,
Handle:CVAR_CLASSES_SAVE,
Handle:CVAR_CLASSES_DEFAULT_ZOMBIE,
Handle:CVAR_CLASSES_DEFAULT_HUMAN,
Handle:CVAR_CLASSES_DEFAULT_ADMIN,
Handle:CVAR_ZOMBIE_HEALTH,
Handle:CVAR_ZOMBIE_SPEED,
Handle:CVAR_ZOMBIE_JUMP_DISTANCE,
@ -98,7 +100,7 @@ new gCvars[ZRSettings];
CreateCvars()
{
gCvars[CVAR_ENABLE] = CreateConVar("zr_enable", "1", "Enable zombie gameplay (0: Disable)");
gCvars[CVAR_LOG] = CreateConVar("zr_log", "65", "Logging flags. Log messages to sourcemod logs, server console or client console. Use zr_log_flags to see a list of flags. (0: Disable)");
gCvars[CVAR_LOG] = CreateConVar("zr_log", "331", "Logging flags. Log messages to sourcemod logs, server console or client console. Use zr_log_flags to see a list of flags. (0: Disable)");
gCvars[CVAR_ALLOW_PLAYER_TEAM] = CreateConVar("zr_allow_player_team", "0", "This will allow the player_team event to be fired on first team join, enable when using mani model menu (0: Disable)");
gCvars[CVAR_AMBIENCE] = CreateConVar("zr_ambience", "1", "Enable creepy ambience to be played throughout the game (0: Disable)");
gCvars[CVAR_AMBIENCE_FILE] = CreateConVar("zr_ambience_file", "ambient/zr/zr_ambience.mp3", "Path to ambient sound file that will be played throughout the game, when zr_ambience is 1");
@ -107,8 +109,11 @@ CreateCvars()
gCvars[CVAR_EMITSOUNDS] = CreateConVar("zr_emitsounds", "50", "How often a zombie emits a sound, in seconds (0: Disable)");
gCvars[CVAR_CLASSES] = CreateConVar("zr_classes", "1", "Enable zombie classes");
gCvars[CVAR_CLASSES_SPAWN] = CreateConVar("zr_classes_spawn", "0", "Classmenu is re-displayed every spawn (0: Disable)");
gCvars[CVAR_CLASSES_RANDOM] = CreateConVar("zr_classes_random", "0", "A random class is assigned to each player every round. Overrides zr_classes_spawn. (0: Disable)");
gCvars[CVAR_CLASSES_RANDOM] = CreateConVar("zr_classes_random", "0", "A random class is assigned to each player every round. Overrides zr_classes_spawn and default classes. (0: Disable)");
gCvars[CVAR_CLASSES_DEFAULT] = CreateConVar("zr_classes_default", "classic", "Default class selected for all players when they connect, or \"random\" to select a random class. Usage zr_classes_default <class name|\"random\">");
gCvars[CVAR_CLASSES_DEFAULT_ZOMBIE] = CreateConVar("zr_classes_default_zombie", "", "Default zombie class selected for all players when they connect. Use \"random\" to select a random class, or blank to use class config defaults.");
gCvars[CVAR_CLASSES_DEFAULT_HUMAN] = CreateConVar("zr_classes_default_human", "", "Default human class selected for all players when they connect. Use \"random\" to select a random class, or blank to use class config defaults.");
gCvars[CVAR_CLASSES_DEFAULT_ADMIN] = CreateConVar("zr_classes_default_admin", "", "Default admin-only class selected for admins when they connect. Use \"random\" to select a random class, or blank to use class config defaults.");
gCvars[CVAR_ZOMBIE_HEALTH] = CreateConVar("zr_zombie_health", "5000", "The default health of a zombie");
gCvars[CVAR_ZOMBIE_SPEED] = CreateConVar("zr_zombie_speed", "350", "How fast zombies travel (300: Default speed, 600: Double speed)");
gCvars[CVAR_ZOMBIE_JUMP_DISTANCE] = CreateConVar("zr_zombie_jump_distance", "0.1", "How far the zombie jumps, (0: Regular jump distance)");