From a9a61c833d9b537cb5c21c199788adf313606fb9 Mon Sep 17 00:00:00 2001 From: richard Date: Wed, 20 May 2009 15:59:57 +0200 Subject: [PATCH] Removed old docs. Todo ideas moved to bug tracker, and changes.txt moved to docs as zr_3.0_news.txt. --- changes.txt | 120 ---------------------------------------------------- todo.txt | 46 -------------------- 2 files changed, 166 deletions(-) delete mode 100644 changes.txt delete mode 100644 todo.txt diff --git a/changes.txt b/changes.txt deleted file mode 100644 index 59862a4..0000000 --- a/changes.txt +++ /dev/null @@ -1,120 +0,0 @@ -Changes from Zombie: Reloaded 2.5.1 -==================================== - -Alpha values (transparency) -~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - -Support for alpha values in classes. New values in classes.txt (per class): - - Key: Value: Default: Description: - alpha_spawn <0-255> 255 initial alpha value (0 = transparent) - alpha_damaged <0-255> 255 alpha value when damaged - alpha_damage 0 how much damage to do before - alpha_damaged take effect - -Knockback multiplier -~~~~~~~~~~~~~~~~~~~~~ - -If classes are enabled the zr_zombie_knockback cvar is used as a multiplier. -Makes it possible to set custom knockback on maps using per-map configs. - -Set zr_zombie_knockback to 1 if you use classes and want it the way it was -before. - - knockback = zr_zombie_knockback * class knockback - -Full spawn protection -~~~~~~~~~~~~~~~~~~~~~~ - -Spawn protection makes the players invisible and move faster, and cannot be -infected during protection time. - -A centered counter shows the time remaining. - -Overriding class night vision -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - -Support for overrriding class nvgs with the zr_zombie_nvgs cvar. Generally, -any non-zero value is considered as on. - - Value: Description: - -1 no override (use value in classes.txt) / nvgs on - 0 never give nvgs - 1 always give nvgs - -Anticamp feature -~~~~~~~~~~~~~~~~~ - -Define hurt volumes in maps that gives x damage at a custom interval. - -When creating volumes they should start a little bit _below_ the floor, so it -covers the players feet. - -The volume is rectangular and you only need two locations in the map to create -it; a top corner, and the bottom corner at the oposite side. - - zr_anticamp_create_volume - - Create a rectangular volume between the specified locations. - - zr_anticamp_remove_volume - - Remove a volume. - - zr_anticamp_list - - List existing volumes. - -Set default classes -~~~~~~~~~~~~~~~~~~~~ - -Setting the default class with a cvar. Works with per-map configs. Use "random" -as classname to set random classes on all players when the map loads or they -connect. - - zr_classes_default - -Zombie admin menu -~~~~~~~~~~~~~~~~~~ - -Basic zombie admin commands like adjusting knockback, nvgs, infecting players -and spawn everyone. - -Knockback changes are applied instantly, useful for tuning knockback in-game. - -Note that the changes are not saved. They will reset on map change. In a -future version this menu might save the changes. - - Knockback multiplier - - Fine tune the knockback multiplier. - - Class knockback - - Fine tune a class knockback value. - - Night vision settings - - Override night vision settings (explained earlier). - - Infect - - Infect a player. Lists all players, but could be changed to only list - humans. - - Spawn players - - Spawns all dead players (except spectactors). - - (more zombie admin stuff might come...) - -Set (and get) class knockback -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - -Set or get knockback from a class. Changes are not saved. They will be reset on -map change. - - zr_set_class_knockback - - Sets knockback to a specified class. Useful when using per-map configs to - fine tune the class knockback for a map. - - zr_get_class_knockback - - Prints the current knockback of a class to the client/server console. - Using the zombie admin menu to read a knockback value is easier sometimes. - -More stuff -~~~~~~~~~~~ - -Other minior and major bug fixes. See changelog.txt. diff --git a/todo.txt b/todo.txt deleted file mode 100644 index 814ec6e..0000000 --- a/todo.txt +++ /dev/null @@ -1,46 +0,0 @@ -Section content is listed in order of importance. Some of these can be ideas too. - ----- CRITICAL/IMPORTANT ---- - - ----- NORMAL/GAMEPLAY ---- - -* Fix zvision not displayed if classes are disabled. - -* Make admin commands to get or set player classes: - zr_classes_set - zr_classes_get <#userid|name> - -* Make it possible to disable certain classes on certain maps. Only specify the - class name to read the value: - zr_class_enabled [<0/1>] - -* Per-weapon clip sizes. A new module with detailed control of ammo (modes, limits, timers). - -* Remove dead bodies to improve performance (CVAR). - -* More grenades for humans (probably with a buy-command or something). It's on - the edge to become a RPG-like feature. - -* Super features for both zombies and humans: - - Humans: No fall damage for X seconds. X limits per round. - - Zombies: No knockback/damage for X seconds. X limits per round. - -* Make a admin command to read and write settings to a spesific class, - using key/value. Integrate it with the zr_admin menu. - -* Knockback presets (integrated into zombie admin menu). - Temporary do many changes on the zombies (by executing configs). Useful - settings or fun settings. SourceMod already has a execute config menu, but it - would be better if this was integrated in ZR. - -* zombie.inc:KnockBack / cvars.inc - Make a CVAR for adjusting shotgun/hegrenade knockback boost. - -* Validate ALL configs and cvars while loading the plugin. Log messages and unload ZR (or use default) if invalid data is found. - -* Make a jetpack feature. - -* Fix some zombies not able to zombify some humans when using the infect - command before the first zombie. (make him a mother zombie, kill infect timer, - set some switches)