Hooked autobuy/rebuy, added fog to visual effects, create effect functions in visualeffects.inc, fixed ambience, hooked mp_restartgame, mother count is rounded to nearest instead of ceiling, recoded cvars.inc and added logging, recoded event.inc, killed respawn timers on round end.

This commit is contained in:
Greyscale
2009-04-27 04:00:38 +02:00
parent 65411df2c0
commit abd38ee033
14 changed files with 738 additions and 301 deletions

View File

@ -9,14 +9,21 @@
* ============================================================================
*/
/**
* @section Locked cvar value defines.
*/
#define CVARS_AUTOTEAMBALANCE_LOCKED 0
#define CVARS_LIMITTEAMS_LOCKED 0
/**
* @endsection
*/
/**
* List of cvars used by the plugin.
*/
enum CvarsList
{
Handle:CVAR_ENABLE,
Handle:CVAR_LOG,
Handle:CVAR_LOGFLAGS,
Handle:CVAR_CLASSES_SPAWN,
Handle:CVAR_CLASSES_RANDOM,
Handle:CVAR_CLASSES_DEFAULT_ZOMBIE,
@ -56,6 +63,14 @@ enum CvarsList
Handle:CVAR_VEFFECTS_LIGHTSTYLE_VALUE,
Handle:CVAR_VEFFECTS_SKY,
Handle:CVAR_VEFFECTS_SKY_PATH,
Handle:CVAR_VEFFECTS_FOG,
Handle:CVAR_VEFFECTS_FOG_OVERRIDE,
Handle:CVAR_VEFFECTS_FOG_PCOLOR,
Handle:CVAR_VEFFECTS_FOG_SCOLOR,
Handle:CVAR_VEFFECTS_FOG_DENSITY,
Handle:CVAR_VEFFECTS_FOG_STARTDIST,
Handle:CVAR_VEFFECTS_FOG_ENDDIST,
Handle:CVAR_VEFFECTS_FOG_FARZ,
Handle:CVAR_SEFFECTS_MOAN,
Handle:CVAR_SEFFECTS_GROAN,
Handle:CVAR_SEFFECTS_DEATH,
@ -96,10 +111,37 @@ enum CvarsList
*/
new g_hCvarsList[CvarsList];
/**
* @section Global cvar handles.
*/
new Handle:g_hAutoTeamBalance = INVALID_HANDLE;
new Handle:g_hLimitTeams = INVALID_HANDLE;
new Handle:g_hRestartGame = INVALID_HANDLE;
/**
* @endsection
*/
/**
* Cvars module init function.
*/
*/
CvarsInit()
{
// Retrieve handles of CS:S cvars.
g_hAutoTeamBalance = FindConVar("mp_autoteambalance");
g_hLimitTeams = FindConVar("mp_limitteams");
g_hRestartGame = FindConVar("mp_restartgame");
// Create zombiereloaded cvars.
CvarsCreate();
// Hook cvars.
CvarsHook();
}
/**
* Create all cvars for plugin.
*/
CvarsCreate()
{
// Cvar naming guidelines:
// 1. Prefix: "zr_"
@ -125,10 +167,8 @@ CvarsInit()
// ===========================
// Log (core)
// ===========================
g_hCvarsList[CVAR_LOG] = CreateConVar("zr_log", "1", "");
g_hCvarsList[CVAR_LOGFLAGS] = CreateConVar("zr_logflags", "331", "");
// Old Desc: Logging flags. Log messages to sourcemod logs, server console or client console. Use zr_log_flags to see a list of flags. (0: Disable)
// Cvars created in log.inc, because of compilation problems when creating them here.
// ===========================
// Translations (core)
@ -198,7 +238,7 @@ CvarsInit()
g_hCvarsList[CVAR_ROUNDEND_OVERLAY] = CreateConVar("zr_roundend_overlay", "1", "");
// Old Desc: Shows an overlay to all clients when a team wins. (0: Disable)
g_hCvarsList[CVAR_ROUNDEND_OVERLAY_HUMAN] = CreateConVar("zr_roundend_overlays_human", "");
g_hCvarsList[CVAR_ROUNDEND_OVERLAY_HUMAN] = CreateConVar("zr_roundend_overlays_human", "overlays/zr/humans_win");
// Old Desc: overlays/zr/humans_win", "Path to \"humans win\" overlay
g_hCvarsList[CVAR_ROUNDEND_OVERLAY_ZOMBIE] = CreateConVar("zr_roundend_overlays_zombie", "overlays/zr/zombies_win", "");
// Old Desc: Path to \"zombies win\" overlay
@ -207,8 +247,8 @@ CvarsInit()
// Infect (core)
// ===========================
g_hCvarsList[CVAR_INFECT_MZOMBIE_RATIO] = CreateConVar("zr_infect_motherzombie_ratio", "5", "");
g_hCvarsList[CVAR_INFECT_MZOMBIE_RESPAWN] = CreateConVar("zr_infect_motherzombie_respawn", "0", "");
g_hCvarsList[CVAR_INFECT_MZOMBIE_RATIO] = CreateConVar("zr_infect_mzombie_ratio", "5", "");
g_hCvarsList[CVAR_INFECT_MZOMBIE_RESPAWN] = CreateConVar("zr_infect_mzombie_respawn", "0", "");
g_hCvarsList[CVAR_INFECT_SPAWNTIME_MIN] = CreateConVar("zr_infect_spawntime_min", "30.0", "");
g_hCvarsList[CVAR_INFECT_SPAWNTIME_MAX] = CreateConVar("zr_infect_spawntime_max", "50.0", "");
g_hCvarsList[CVAR_INFECT_CONSECUTIVE_BLOCK] = CreateConVar("zr_infect_consecutive_block", "1", "");
@ -261,10 +301,28 @@ CvarsInit()
// Visual Effects (module)
// ===========================
g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE] = CreateConVar("zr_veffects_lightstyle", "1", "");
// Lightstyle
g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE] = CreateConVar("zr_veffects_lightstyle", "0", "");
g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE] = CreateConVar("zr_veffects_lightstyle_value", "a", "");
// Sky
g_hCvarsList[CVAR_VEFFECTS_SKY] = CreateConVar("zr_veffects_sky", "1", "");
g_hCvarsList[CVAR_VEFFECTS_SKY_PATH] = CreateConVar("zr_veffects_sky_path", "skybox/sky_c17_05bk.vmt", "");
g_hCvarsList[CVAR_VEFFECTS_SKY_PATH] = CreateConVar("zr_veffects_sky_path", "sky_fake_white.vmt", "");
// Fog
g_hCvarsList[CVAR_VEFFECTS_FOG] = CreateConVar("zr_veffects_fog", "0", "");
// NOTE DISABLE. SOURCEMOD DOESNT SUPPORT THIS YET.
g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE] = CreateConVar("zr_veffects_fog_override", "0", "");
// NOTE DISABLE. SOURCEMOD DOESNT SUPPORT THIS YET.
g_hCvarsList[CVAR_VEFFECTS_FOG_PCOLOR] = CreateConVar("zr_veffects_fog_pcolor", "255 255 255", "");
g_hCvarsList[CVAR_VEFFECTS_FOG_SCOLOR] = CreateConVar("zr_veffects_fog_scolor", "255 255 255", "");
g_hCvarsList[CVAR_VEFFECTS_FOG_DENSITY] = CreateConVar("zr_veffects_fog_density", "0.8", "");
g_hCvarsList[CVAR_VEFFECTS_FOG_STARTDIST] = CreateConVar("zr_veffects_fog_startdist", "0", "");
g_hCvarsList[CVAR_VEFFECTS_FOG_ENDDIST] = CreateConVar("zr_veffects_fog_enddist", "400", "");
g_hCvarsList[CVAR_VEFFECTS_FOG_FARZ] = CreateConVar("zr_veffects_fog_farz", "2000", "");
// ===========================
// Sound Effects (module)
@ -371,53 +429,105 @@ CvarsInit()
g_hCvarsList[CVAR_ANTICAMP_UPDATE_INTERVAL] = CreateConVar("zr_anticamp_update_interval", "1", "");
// Old Desc: How often to update player locations (in seconds).
// TODO: Recode.
//HookConVarChange(g_hCvarsList[CVAR_ENABLE], EnableHook);
// Auto-generate config file if it doesn't exist, then execute.
AutoExecConfig(true, "zombiereloaded", "sourcemod/zombiereloaded");
}
CvarsHook()
{
SetConVarBool(FindConVar("mp_autoteambalance"), false);
SetConVarInt(FindConVar("mp_limitteams"), 0);
/**
* Hook cvar changes.
*
* @param unhook If true, cvars will be unhooked, false to hook cvars.
*/
CvarsHook(bool:unhook = false)
{
// If unhook is true, then continue.
if (unhook)
{
// Unhook all cvars.
UnhookConVarChange(g_hAutoTeamBalance, CvarsHookLocked);
UnhookConVarChange(g_hLimitTeams, CvarsHookLocked);
UnhookConVarChange(g_hRestartGame, CvarsHookRestartGame);
// Stop after unhooking cvars.
return;
}
HookConVarChange(FindConVar("mp_autoteambalance"), AutoTeamBalanceHook);
HookConVarChange(FindConVar("mp_limitteams"), LimitTeamsHook);
// Set locked cvars to their locked value.
SetConVarInt(g_hAutoTeamBalance, CVARS_AUTOTEAMBALANCE_LOCKED);
SetConVarInt(g_hLimitTeams, CVARS_LIMITTEAMS_LOCKED);
// Hook cvar to prevent it from changing.
HookConVarChange(g_hAutoTeamBalance, CvarsHookLocked);
//HookConVarChange(hLimitTeams, CvarsHookLocked);
HookConVarChange(g_hRestartGame, CvarsHookRestartGame);
// Anticamp shtuff. (needs to be moved to anticamp if these hooks are necessary)
HookConVarChange(g_hCvarsList[CVAR_ANTICAMP], AnticampHook);
HookConVarChange(g_hCvarsList[CVAR_ANTICAMP_UPDATE_INTERVAL], UpdateIntervalHook);
}
CvarsUnhook()
/**
* Cvar hook callback (mp_autoteambalance, mp_limitteams)
* Prevents changes to cvar.
*
* @param convar The cvar handle.
* @param oldvalue The value before the attempted change.
* @param newvalue The new value.
*/
public CvarsHookLocked(Handle:cvar, const String:oldvalue[], const String:newvalue[])
{
UnhookConVarChange(FindConVar("mp_autoteambalance"), AutoTeamBalanceHook);
UnhookConVarChange(FindConVar("mp_limitteams"), LimitTeamsHook);
}
/*public EnableHook(Handle:convar, const String:oldValue[], const String:newValue[])
{
new bool:enable = bool:StringToInt(newValue);
if (enable)
// If cvar is mp_autoteambalance, then continue.
if (cvar == g_hAutoTeamBalance)
{
HookEvents();
HookCvars();
// Revert to locked value.
SetConVarInt(g_hAutoTeamBalance, CVARS_AUTOTEAMBALANCE_LOCKED);
TerminateRound(3.0, Game_Commencing);
// If log flag check fails, then don't log.
if (LogCheckFlag(LOG_CORE_EVENTS, LOG_MODULE_CORE))
{
LogMessageFormatted(-1, "Cvars", "Cvar Locked", "Cvar \"mp_autoteambalance\" was reverted back to \"CVARS_AUTOTEAMBALANCE_LOCKED\".", LOG_FORMAT_TYPE_FULL);
}
}
else
// If cvar is mp_limitteams, then continue.
else if (cvar == g_hLimitTeams)
{
ZREnd();
// Revert to locked value.
SetConVarInt(g_hLimitTeams, CVARS_LIMITTEAMS_LOCKED);
// If log flag check fails, then don't log.
if (LogCheckFlag(LOG_CORE_EVENTS, LOG_MODULE_CORE))
{
LogMessageFormatted(-1, "Cvars", "Cvar Locked", "Cvar \"mp_limitteams\" was reverted back to \"CVARS_LIMITTEAMS_LOCKED\".", LOG_FORMAT_TYPE_FULL);
}
}
}*/
public AutoTeamBalanceHook(Handle:convar, const String:oldValue[], const String:newValue[])
{
SetConVarBool(FindConVar("mp_autoteambalance"), false);
}
public LimitTeamsHook(Handle:convar, const String:oldValue[], const String:newValue[])
/**
* Cvar hook callback (mp_restartgame)
* Stops restart and just ends the round.
*
* @param convar The cvar handle.
* @param oldvalue The value before the attempted change.
* @param newvalue The new value.
*/
public CvarsHookRestartGame(Handle:cvar, const String:oldvalue[], const String:newvalue[])
{
SetConVarInt(FindConVar("mp_limitteams"), 0);
// Prevent round restart.
SetConVarInt(cvar, 0);
// If value was invalid or 0, then stop.
new Float:delay = StringToFloat(newvalue);
if (delay <= 0)
{
return;
}
// Terminate the round with restart time as delay.
RoundEndRestart(delay);
// If log flag check fails, then don't log.
if (LogCheckFlag(LOG_CORE_EVENTS, LOG_MODULE_CORE))
{
LogMessageFormatted(-1, "Cvars", "Restart Game", "\"mp_restartgame\" was caught and blocked, commencing round.", LOG_FORMAT_TYPE_FULL);
}
}