Fixed newlines.

This commit is contained in:
richard 2009-06-12 15:52:51 +02:00
parent 2f87a49a43
commit ae37110c7d
15 changed files with 439 additions and 439 deletions

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@ -29,4 +29,4 @@ materials/overlays/zr/humans_win.vmt
// zvision // zvision
materials/overlays/zr/zvision.vtf materials/overlays/zr/zvision.vtf
materials/overlays/zr/zvision.vmt materials/overlays/zr/zvision.vmt

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@ -224,4 +224,4 @@ AntiStickClientCollisionGroup(client, bool:apply = true, collisiongroup = 0)
} }
return GetEntData(client, g_iToolsCollisionGroup, 1); return GetEntData(client, g_iToolsCollisionGroup, 1);
} }

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@ -913,4 +913,4 @@ stock bool:ConfigKvGetStringBool(Handle:kv, const String:key[], const String:def
KvGetString(kv, key, value, sizeof(value), defaultvalue); KvGetString(kv, key, value, sizeof(value), defaultvalue);
return ConfigSettingToBool(value); return ConfigSettingToBool(value);
} }

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@ -115,4 +115,4 @@ public DownloadsOnConfigReload(ConfigFile:config)
{ {
// Reload download config. // Reload download config.
DownloadsLoad(); DownloadsLoad();
} }

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@ -190,4 +190,4 @@ public ModelsOnConfigReload(ConfigFile:config)
{ {
// Reload models config. // Reload models config.
ModelsLoad(); ModelsLoad();
} }

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@ -303,4 +303,4 @@ public Action:OverlaysTimer(Handle:timer)
// Update client's overlay. // Update client's overlay.
OverlaysClientUpdateOverlay(x); OverlaysClientUpdateOverlay(x);
} }
} }

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@ -97,4 +97,4 @@ SerialReset()
{ {
// Clear array. // Clear array.
ClearArray(arraySerial); ClearArray(arraySerial);
} }

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@ -156,4 +156,4 @@ public Action:RagdollTimer(Handle:timer, any:ragdoll)
RagdollGetClientRagdoll(client) RagdollGetClientRagdoll(client)
{ {
return GetEntDataEnt2(client, g_iToolsRagdoll); return GetEntDataEnt2(client, g_iToolsRagdoll);
} }

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@ -1,425 +1,425 @@
/* /*
* ============================================================================ * ============================================================================
* *
* Zombie:Reloaded * Zombie:Reloaded
* *
* File: visualambience.inc * File: visualambience.inc
* Type: Module * Type: Module
* Description: Fog, light style, sky, sun rendering, etc * Description: Fog, light style, sky, sun rendering, etc
* *
* Copyright (C) 2009 Greyscale, Richard Helgeby * Copyright (C) 2009 Greyscale, Richard Helgeby
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. * GNU General Public License for more details.
* *
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
* *
* ============================================================================ * ============================================================================
*/ */
/** /**
* Default sky of current map. * Default sky of current map.
*/ */
new String:g_VAmbienceDefaultSky[PLATFORM_MAX_PATH]; new String:g_VAmbienceDefaultSky[PLATFORM_MAX_PATH];
/** /**
* Validate cvar data. * Validate cvar data.
*/ */
VAmbienceLoad() VAmbienceLoad()
{ {
// Apply all visual effects now // Apply all visual effects now
VAmbienceApplyAll(); VAmbienceApplyAll();
// Find map's default sky. // Find map's default sky.
new Handle:hSkyname = FindConVar("sv_skyname"); new Handle:hSkyname = FindConVar("sv_skyname");
if (hSkyname != INVALID_HANDLE) if (hSkyname != INVALID_HANDLE)
{ {
// Store map's default sky before applying new one. // Store map's default sky before applying new one.
GetConVarString(hSkyname, g_VAmbienceDefaultSky, sizeof(g_VAmbienceDefaultSky)); GetConVarString(hSkyname, g_VAmbienceDefaultSky, sizeof(g_VAmbienceDefaultSky));
} }
// If sky is disabled, then stop. // If sky is disabled, then stop.
new bool:sky = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_SKY]); new bool:sky = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_SKY]);
if (!sky) if (!sky)
{ {
return; return;
} }
decl String:downloadpath[PLATFORM_MAX_PATH]; decl String:downloadpath[PLATFORM_MAX_PATH];
decl String:skypath[PLATFORM_MAX_PATH]; decl String:skypath[PLATFORM_MAX_PATH];
// Get sky path. // Get sky path.
GetConVarString(g_hCvarsList[CVAR_VEFFECTS_SKY_PATH], skypath, sizeof(skypath)); GetConVarString(g_hCvarsList[CVAR_VEFFECTS_SKY_PATH], skypath, sizeof(skypath));
// Prepend materials/skybox to the path. // Prepend materials/skybox to the path.
Format(downloadpath, sizeof(downloadpath), "materials/skybox/%s", skypath); Format(downloadpath, sizeof(downloadpath), "materials/skybox/%s", skypath);
// Add skybox file to downloads table. // Add skybox file to downloads table.
AddFileToDownloadsTable(downloadpath); AddFileToDownloadsTable(downloadpath);
} }
/** /**
* Hook zr_veffects_* cvar changes. * Hook zr_veffects_* cvar changes.
* *
* @param unhook If true, cvars will be unhooked, false to hook cvars. * @param unhook If true, cvars will be unhooked, false to hook cvars.
*/ */
VAmbienceCvarsHook(bool:unhook = false) VAmbienceCvarsHook(bool:unhook = false)
{ {
// If unhook is true, then continue. // If unhook is true, then continue.
if (unhook) if (unhook)
{ {
// Unhook lightstyle cvars. // Unhook lightstyle cvars.
UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE], VAmbienceCvarsHookLightStyle); UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE], VAmbienceCvarsHookLightStyle);
UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE], VAmbienceCvarsHookLightStyle); UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE], VAmbienceCvarsHookLightStyle);
// Unhook sky cvars. // Unhook sky cvars.
UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SKY], VAmbienceCvarsHookSky); UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SKY], VAmbienceCvarsHookSky);
UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SKY_PATH], VAmbienceCvarsHookSky); UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SKY_PATH], VAmbienceCvarsHookSky);
// Unhook sun cvars. // Unhook sun cvars.
UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SUN_DISABLE], VAmbienceCvarsHookSunDisable); UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SUN_DISABLE], VAmbienceCvarsHookSunDisable);
// Unhook fog cvars. // Unhook fog cvars.
UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG], VAmbienceCvarsHookFog); UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG], VAmbienceCvarsHookFog);
UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE], VAmbienceCvarsHookFog); UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE], VAmbienceCvarsHookFog);
UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_PCOLOR], VAmbienceCvarsHookFog); UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_PCOLOR], VAmbienceCvarsHookFog);
UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_SCOLOR], VAmbienceCvarsHookFog); UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_SCOLOR], VAmbienceCvarsHookFog);
UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_DENSITY], VAmbienceCvarsHookFog); UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_DENSITY], VAmbienceCvarsHookFog);
UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_STARTDIST], VAmbienceCvarsHookFog); UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_STARTDIST], VAmbienceCvarsHookFog);
UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_ENDDIST], VAmbienceCvarsHookFog); UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_ENDDIST], VAmbienceCvarsHookFog);
UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_FARZ], VAmbienceCvarsHookFog); UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_FARZ], VAmbienceCvarsHookFog);
// Stop after unhooking cvars. // Stop after unhooking cvars.
return; return;
} }
// Hook lightstyle cvars. // Hook lightstyle cvars.
HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE], VAmbienceCvarsHookLightStyle); HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE], VAmbienceCvarsHookLightStyle);
HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE], VAmbienceCvarsHookLightStyle); HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE], VAmbienceCvarsHookLightStyle);
// Hook sky cvars. // Hook sky cvars.
HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SKY], VAmbienceCvarsHookSky); HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SKY], VAmbienceCvarsHookSky);
HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SKY_PATH], VAmbienceCvarsHookSky); HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SKY_PATH], VAmbienceCvarsHookSky);
// Hook sun cvars. // Hook sun cvars.
HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SUN_DISABLE], VAmbienceCvarsHookSunDisable); HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SUN_DISABLE], VAmbienceCvarsHookSunDisable);
// Hook fog cvars. // Hook fog cvars.
HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG], VAmbienceCvarsHookFog); HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG], VAmbienceCvarsHookFog);
HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE], VAmbienceCvarsHookFog); HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE], VAmbienceCvarsHookFog);
HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_PCOLOR], VAmbienceCvarsHookFog); HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_PCOLOR], VAmbienceCvarsHookFog);
HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_SCOLOR], VAmbienceCvarsHookFog); HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_SCOLOR], VAmbienceCvarsHookFog);
HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_DENSITY], VAmbienceCvarsHookFog); HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_DENSITY], VAmbienceCvarsHookFog);
HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_STARTDIST], VAmbienceCvarsHookFog); HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_STARTDIST], VAmbienceCvarsHookFog);
HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_ENDDIST], VAmbienceCvarsHookFog); HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_ENDDIST], VAmbienceCvarsHookFog);
HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_FARZ], VAmbienceCvarsHookFog); HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_FARZ], VAmbienceCvarsHookFog);
} }
/** /**
* Cvar hook callback (zr_veffects_lightstyle, zr_veffects_lightstyle_value) * Cvar hook callback (zr_veffects_lightstyle, zr_veffects_lightstyle_value)
* Updated server to cvar values. * Updated server to cvar values.
* *
* @param convar The cvar handle. * @param convar The cvar handle.
* @param oldvalue The value before change. * @param oldvalue The value before change.
* @param newvalue The new value. * @param newvalue The new value.
*/ */
public VAmbienceCvarsHookLightStyle(Handle:cvar, const String:oldvalue[], const String:newvalue[]) public VAmbienceCvarsHookLightStyle(Handle:cvar, const String:oldvalue[], const String:newvalue[])
{ {
// If lightstyle is disabled, then disable. // If lightstyle is disabled, then disable.
new bool:lightstyle = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE]); new bool:lightstyle = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE]);
// Apply light style. // Apply light style.
VAmbienceApplyLightStyle(!lightstyle); VAmbienceApplyLightStyle(!lightstyle);
} }
/** /**
* Cvar hook callback (zr_veffects_sky, zr_veffects_sky_path) * Cvar hook callback (zr_veffects_sky, zr_veffects_sky_path)
* Updated server to cvar values. * Updated server to cvar values.
* *
* @param convar The cvar handle. * @param convar The cvar handle.
* @param oldvalue The value before change. * @param oldvalue The value before change.
* @param newvalue The new value. * @param newvalue The new value.
*/ */
public VAmbienceCvarsHookSky(Handle:cvar, const String:oldvalue[], const String:newvalue[]) public VAmbienceCvarsHookSky(Handle:cvar, const String:oldvalue[], const String:newvalue[])
{ {
// If sky is disabled, then disable. // If sky is disabled, then disable.
new bool:sky = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_SKY]); new bool:sky = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_SKY]);
// Apply new sky. // Apply new sky.
VAmbienceApplySky(!sky); VAmbienceApplySky(!sky);
} }
/** /**
* Cvar hook callback (zr_veffects_sun_disable) * Cvar hook callback (zr_veffects_sun_disable)
* Updated server to cvar values. * Updated server to cvar values.
* *
* @param convar The cvar handle. * @param convar The cvar handle.
* @param oldvalue The value before change. * @param oldvalue The value before change.
* @param newvalue The new value. * @param newvalue The new value.
*/ */
public VAmbienceCvarsHookSunDisable(Handle:cvar, const String:oldvalue[], const String:newvalue[]) public VAmbienceCvarsHookSunDisable(Handle:cvar, const String:oldvalue[], const String:newvalue[])
{ {
// If fog is disabled, then disable. // If fog is disabled, then disable.
new bool:sun = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_SUN_DISABLE]); new bool:sun = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_SUN_DISABLE]);
// Apply fog. // Apply fog.
VAmbienceApplySunDisable(!sun); VAmbienceApplySunDisable(!sun);
} }
/** /**
* Cvar hook callback (zr_veffects_fog_*) * Cvar hook callback (zr_veffects_fog_*)
* Updated server to cvar values. * Updated server to cvar values.
* *
* @param convar The cvar handle. * @param convar The cvar handle.
* @param oldvalue The value before change. * @param oldvalue The value before change.
* @param newvalue The new value. * @param newvalue The new value.
*/ */
public VAmbienceCvarsHookFog(Handle:cvar, const String:oldvalue[], const String:newvalue[]) public VAmbienceCvarsHookFog(Handle:cvar, const String:oldvalue[], const String:newvalue[])
{ {
// If fog is disabled, then disable. // If fog is disabled, then disable.
new bool:fogoverride = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE]); new bool:fogoverride = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE]);
// Apply fog. // Apply fog.
VAmbienceApplyFog(fogoverride); VAmbienceApplyFog(fogoverride);
} }
/** /**
* Apply all cvar values on server. * Apply all cvar values on server.
*/ */
VAmbienceApplyAll() VAmbienceApplyAll()
{ {
// If lightstyle is disabled, then disable. // If lightstyle is disabled, then disable.
new bool:lightstyle = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE]); new bool:lightstyle = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE]);
// Apply light style. // Apply light style.
VAmbienceApplyLightStyle(!lightstyle); VAmbienceApplyLightStyle(!lightstyle);
// If sky is disabled, then disable. // If sky is disabled, then disable.
new bool:sky = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_SKY]); new bool:sky = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_SKY]);
// Apply new sky. // Apply new sky.
VAmbienceApplySky(!sky); VAmbienceApplySky(!sky);
// If fog is disabled, then disable. // If fog is disabled, then disable.
new bool:fogoverride = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE]); new bool:fogoverride = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE]);
// Apply fog. // Apply fog.
VAmbienceApplyFog(fogoverride); VAmbienceApplyFog(fogoverride);
} }
VAmbienceApplyLightStyle(bool:disable = false) VAmbienceApplyLightStyle(bool:disable = false)
{ {
// If default, then set to normal light style. // If default, then set to normal light style.
if (disable) if (disable)
{ {
// Set light style. // Set light style.
SetLightStyle(0, "n"); SetLightStyle(0, "n");
return; return;
} }
// Get light value. // Get light value.
decl String:lightstylevalue[4]; decl String:lightstylevalue[4];
GetConVarString(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE], lightstylevalue, sizeof(lightstylevalue)); GetConVarString(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE], lightstylevalue, sizeof(lightstylevalue));
// Set light style. // Set light style.
SetLightStyle(0, lightstylevalue); SetLightStyle(0, lightstylevalue);
} }
VAmbienceApplySky(bool:disable = false) VAmbienceApplySky(bool:disable = false)
{ {
// if we can't find the sv_skyname cvar, then stop. // if we can't find the sv_skyname cvar, then stop.
new Handle:hSkyname = FindConVar("sv_skyname"); new Handle:hSkyname = FindConVar("sv_skyname");
if (hSkyname == INVALID_HANDLE) if (hSkyname == INVALID_HANDLE)
{ {
return; return;
} }
// If default, then set to default sky. // If default, then set to default sky.
if (disable) if (disable)
{ {
if (g_VAmbienceDefaultSky[0]) if (g_VAmbienceDefaultSky[0])
{ {
SetConVarString(hSkyname, g_VAmbienceDefaultSky, true); SetConVarString(hSkyname, g_VAmbienceDefaultSky, true);
} }
return; return;
} }
// Get sky path. // Get sky path.
decl String:skypath[PLATFORM_MAX_PATH]; decl String:skypath[PLATFORM_MAX_PATH];
GetConVarString(g_hCvarsList[CVAR_VEFFECTS_SKY_PATH], skypath, sizeof(skypath)); GetConVarString(g_hCvarsList[CVAR_VEFFECTS_SKY_PATH], skypath, sizeof(skypath));
// Set new sky on all clients. // Set new sky on all clients.
SetConVarString(hSkyname, skypath, true); SetConVarString(hSkyname, skypath, true);
} }
VAmbienceApplySunDisable(bool:disable = false) VAmbienceApplySunDisable(bool:disable = false)
{ {
// Find sun entity. // Find sun entity.
new sun = FindEntityByClassname(-1, "env_sun"); new sun = FindEntityByClassname(-1, "env_sun");
// If sun is invalid, then stop. // If sun is invalid, then stop.
if (sun == -1) if (sun == -1)
{ {
return; return;
} }
// If default, then re-enable sun rendering. // If default, then re-enable sun rendering.
if (disable) if (disable)
{ {
// Turn on sun rendering. // Turn on sun rendering.
AcceptEntityInput(sun, "TurnOn"); AcceptEntityInput(sun, "TurnOn");
return; return;
} }
// Turn off sun rendering. // Turn off sun rendering.
AcceptEntityInput(sun, "TurnOff"); AcceptEntityInput(sun, "TurnOff");
} }
VAmbienceApplyFog(bool:override = false) VAmbienceApplyFog(bool:override = false)
{ {
// If fog is disabled, then stop. // If fog is disabled, then stop.
new bool:fog = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_FOG]); new bool:fog = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_FOG]);
// DUE TO SOURCEMOD NOT SUPPORT FOG, DISABLE. // DUE TO SOURCEMOD NOT SUPPORT FOG, DISABLE.
fog = false; fog = false;
if (!fog) if (!fog)
{ {
return; return;
} }
// Find current fog index // Find current fog index
new fogindex = FindEntityByClassname(-1, "env_fog_controller"); new fogindex = FindEntityByClassname(-1, "env_fog_controller");
// If override is enabled, then continue. // If override is enabled, then continue.
if (override) if (override)
{ {
// If there is fog, then continue. // If there is fog, then continue.
if (fogindex != -1) if (fogindex != -1)
{ {
// Delete fog. // Delete fog.
RemoveEdict(fogindex); RemoveEdict(fogindex);
} }
} }
// If there is no fog on the map, create new fog. // If there is no fog on the map, create new fog.
if (fogindex == -1) if (fogindex == -1)
{ {
// Create and spawn fog. // Create and spawn fog.
fogindex = CreateEntityByName("env_fog_controller"); fogindex = CreateEntityByName("env_fog_controller");
DispatchSpawn(fogindex); DispatchSpawn(fogindex);
} }
decl String:fogcolor[16]; decl String:fogcolor[16];
// Set primary fog color. // Set primary fog color.
GetConVarString(g_hCvarsList[CVAR_VEFFECTS_FOG_PCOLOR], fogcolor, sizeof(fogcolor)); GetConVarString(g_hCvarsList[CVAR_VEFFECTS_FOG_PCOLOR], fogcolor, sizeof(fogcolor));
VAmbienceSetFogColor(fogindex, fogcolor, true); VAmbienceSetFogColor(fogindex, fogcolor, true);
// Set secondary fog color. // Set secondary fog color.
GetConVarString(g_hCvarsList[CVAR_VEFFECTS_FOG_SCOLOR], fogcolor, sizeof(fogcolor)); GetConVarString(g_hCvarsList[CVAR_VEFFECTS_FOG_SCOLOR], fogcolor, sizeof(fogcolor));
VAmbienceSetFogColor(fogindex, fogcolor, false); VAmbienceSetFogColor(fogindex, fogcolor, false);
// Set fog's density. // Set fog's density.
new Float:fogdensity = GetConVarFloat(g_hCvarsList[CVAR_VEFFECTS_FOG_DENSITY]); new Float:fogdensity = GetConVarFloat(g_hCvarsList[CVAR_VEFFECTS_FOG_DENSITY]);
VAmbienceSetFogDensity(fogindex, fogdensity); VAmbienceSetFogDensity(fogindex, fogdensity);
// Set fog's start distance. // Set fog's start distance.
new fogstart = GetConVarInt(g_hCvarsList[CVAR_VEFFECTS_FOG_STARTDIST]); new fogstart = GetConVarInt(g_hCvarsList[CVAR_VEFFECTS_FOG_STARTDIST]);
VAmbienceSetFogStartDist(fogindex, fogstart); VAmbienceSetFogStartDist(fogindex, fogstart);
// Set fog's end distance. // Set fog's end distance.
new fogend = GetConVarInt(g_hCvarsList[CVAR_VEFFECTS_FOG_ENDDIST]); new fogend = GetConVarInt(g_hCvarsList[CVAR_VEFFECTS_FOG_ENDDIST]);
VAmbienceSetFogEndDist(fogindex, fogend); VAmbienceSetFogEndDist(fogindex, fogend);
// Set fog's far z distance. // Set fog's far z distance.
new fogfarz = GetConVarInt(g_hCvarsList[CVAR_VEFFECTS_FOG_FARZ]); new fogfarz = GetConVarInt(g_hCvarsList[CVAR_VEFFECTS_FOG_FARZ]);
VAmbienceSetFogFarZ(fogindex, fogfarz); VAmbienceSetFogFarZ(fogindex, fogfarz);
} }
/** /**
* Set fog's primary or secondary color. * Set fog's primary or secondary color.
* *
* @param fogindex Edict index of the fog to modify. * @param fogindex Edict index of the fog to modify.
* @param color The rgb color of the fog. * @param color The rgb color of the fog.
* @param primary (Optional) True to set primary, false otherwise. * @param primary (Optional) True to set primary, false otherwise.
*/ */
VAmbienceSetFogColor(fogindex, const String:color[], bool:primary = true) VAmbienceSetFogColor(fogindex, const String:color[], bool:primary = true)
{ {
// Set primary color. // Set primary color.
if (primary) if (primary)
{ {
// Set new color. // Set new color.
SetVariantString(color); SetVariantString(color);
AcceptEntityInput(fogindex, "SetColor"); AcceptEntityInput(fogindex, "SetColor");
} }
// Set secondary color. // Set secondary color.
else else
{ {
// Set new color. // Set new color.
SetVariantString(color); SetVariantString(color);
AcceptEntityInput(fogindex, "SetColorSecondary"); AcceptEntityInput(fogindex, "SetColorSecondary");
} }
} }
/** /**
* Set fog's density. * Set fog's density.
* *
* @param fogindex Edict index of the fog to modify. * @param fogindex Edict index of the fog to modify.
* @param density The density of the fog. * @param density The density of the fog.
*/ */
VAmbienceSetFogDensity(fogindex, Float:density) VAmbienceSetFogDensity(fogindex, Float:density)
{ {
// Set density. // Set density.
DispatchKeyValueFloat(fogindex, "fogmaxdensity", density); DispatchKeyValueFloat(fogindex, "fogmaxdensity", density);
} }
/** /**
* Set fog's start distance. * Set fog's start distance.
* *
* @param fogindex Edict index of the fog to modify. * @param fogindex Edict index of the fog to modify.
* @param startdist The start distance of the fog. * @param startdist The start distance of the fog.
*/ */
VAmbienceSetFogStartDist(fogindex, startdist) VAmbienceSetFogStartDist(fogindex, startdist)
{ {
// Set start distance. // Set start distance.
SetVariantInt(startdist); SetVariantInt(startdist);
AcceptEntityInput(fogindex, "SetStartDist"); AcceptEntityInput(fogindex, "SetStartDist");
} }
/** /**
* Set fog's end distance. * Set fog's end distance.
* *
* @param fogindex Edict index of the fog to modify. * @param fogindex Edict index of the fog to modify.
* @param enddist The end distance of the fog. * @param enddist The end distance of the fog.
*/ */
VAmbienceSetFogEndDist(fogindex, enddist) VAmbienceSetFogEndDist(fogindex, enddist)
{ {
// Set end distance. // Set end distance.
SetVariantInt(enddist); SetVariantInt(enddist);
AcceptEntityInput(fogindex, "SetEndDist"); AcceptEntityInput(fogindex, "SetEndDist");
} }
/** /**
* Set fog's far z distance. * Set fog's far z distance.
* *
* @param fogindex Edict index of the fog to modify. * @param fogindex Edict index of the fog to modify.
* @param farz The far z distance of the fog. * @param farz The far z distance of the fog.
*/ */
VAmbienceSetFogFarZ(fogindex, farz) VAmbienceSetFogFarZ(fogindex, farz)
{ {
// Set far z distance. // Set far z distance.
SetVariantInt(farz); SetVariantInt(farz);
AcceptEntityInput(fogindex, "SetFarZ"); AcceptEntityInput(fogindex, "SetFarZ");
} }

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@ -699,4 +699,4 @@ public Action:UnrestrictCommand(client, argc)
} }
return Plugin_Handled; return Plugin_Handled;
} }

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@ -184,4 +184,4 @@ WeaponAlphaApplyWeaponAlpha(entity, alpha)
// Set alpha value on the weapon. // Set alpha value on the weapon.
SetEntityRenderColor(weapons[x], _, _, _, alpha); SetEntityRenderColor(weapons[x], _, _, _, alpha);
} }
} }

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@ -93,4 +93,4 @@ stock WeaponAmmoGetAmmo(weapon, bool:clip)
// Return ammo offset value. // Return ammo offset value.
return GetEntData(weapon, ammooffset); return GetEntData(weapon, ammooffset);
} }

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@ -685,4 +685,4 @@ stock bool:ZMarketIsClientInBuyZone(client)
{ {
// Return if client is in buyzone. // Return if client is in buyzone.
return bool:GetEntData(client, g_iToolsInBuyZone); return bool:GetEntData(client, g_iToolsInBuyZone);
} }

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@ -209,4 +209,4 @@ public Action:ZSpawnTimer(Handle:timer)
{ {
// Reset timer handle. // Reset timer handle.
tZSpawn = INVALID_HANDLE; tZSpawn = INVALID_HANDLE;
} }

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@ -289,4 +289,4 @@ public Action:ZTeleTimer(Handle:timer, any:client)
// Allow timer to continue repeating. // Allow timer to continue repeating.
return Plugin_Continue; return Plugin_Continue;
} }