added zr_zspawn_force and zr_infect/zr_human logging
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@ -1184,6 +1184,7 @@ stock InfectManualInfect(client, targets[], count, bool:respawnoverride = false,
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{
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{
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// Turn client into a mother zombie.
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// Turn client into a mother zombie.
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InfectHumanToZombie(targets[x], _, true, respawnoverride, respawn);
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InfectHumanToZombie(targets[x], _, true, respawnoverride, respawn);
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LogAction(client, targets[x], "\"%L\" turned \"%L\" into a mother zombie", client, targets[x]);
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// If there was only 1 player targetted, then let admin know the outcome of the command.
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// If there was only 1 player targetted, then let admin know the outcome of the command.
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if (count == 1)
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if (count == 1)
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@ -1196,6 +1197,7 @@ stock InfectManualInfect(client, targets[], count, bool:respawnoverride = false,
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// Turn client into a zombie.
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// Turn client into a zombie.
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InfectHumanToZombie(targets[x], _, false, respawnoverride, respawn);
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InfectHumanToZombie(targets[x], _, false, respawnoverride, respawn);
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LogAction(client, targets[x], "\"%L\" turned \"%L\" into a zombie", client, targets[x]);
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// If there was only 1 player targetted, then let admin know the outcome of the command.
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// If there was only 1 player targetted, then let admin know the outcome of the command.
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if (count == 1)
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if (count == 1)
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@ -1229,6 +1231,7 @@ stock InfectManualHuman(client, targets[], count, bool:respawn = false, bool:pro
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{
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{
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// Turn client into a zombie.
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// Turn client into a zombie.
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InfectZombieToHuman(targets[x], respawn, protect);
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InfectZombieToHuman(targets[x], respawn, protect);
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LogAction(client, targets[x], "\"%L\" turned \"%L\" into a human", client, targets[x]);
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// If there was only 1 player targetted, then let admin know the outcome of the command.
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// If there was only 1 player targetted, then let admin know the outcome of the command.
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if (count == 1)
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if (count == 1)
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@ -302,6 +302,7 @@ public ZSpawnForceHandle(Handle:menu_zspawn_force, MenuAction:action, client, sl
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// Tell admin the outcome of the action.
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// Tell admin the outcome of the action.
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if (success)
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if (success)
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{
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{
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LogAction(client, target, "\"%L\" forced a ZSpawn on \"%L\"", client, target);
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TranslationReplyToCommand(client, "ZSpawn command force successful", targetname);
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TranslationReplyToCommand(client, "ZSpawn command force successful", targetname);
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}
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}
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else
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else
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@ -404,6 +405,7 @@ public Action:ZSpawnForceCommand(client, argc)
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{
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{
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// Give client the item.
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// Give client the item.
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new bool:success = ZSpawnClient(targets[x], true, zombie);
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new bool:success = ZSpawnClient(targets[x], true, zombie);
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LogAction(client, targets[x], "\"%L\" forced a ZSpawn on \"%L\"%s", client, targets[x], zombie ? " and made them zombie" : "");
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// Tell admin the outcome of the command if only 1 client was targetted.
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// Tell admin the outcome of the command if only 1 client was targetted.
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if (result == 1)
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if (result == 1)
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@ -420,7 +422,7 @@ public Action:ZSpawnForceCommand(client, argc)
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}
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}
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// Log action to game events.
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// Log action to game events.
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LogEvent(false, LogType_Normal, LOG_GAME_EVENTS, LogModule_ZSpawn, "Force ZSpawn", "Admin \"%L\" forced player(s) to spawn. (zr_zspawn_force)", client);
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//LogEvent(false, LogType_Normal, LOG_GAME_EVENTS, LogModule_ZSpawn, "Force ZSpawn", "Admin \"%L\" forced player(s) to spawn. (zr_zspawn_force)", client);
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return Plugin_Handled;
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return Plugin_Handled;
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}
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}
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