Various fixes and additions.
This commit is contained in:
parent
e7597639c2
commit
b09747346f
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@ -433,7 +433,7 @@
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"Infect command infect successful"
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{
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"#format" "{1:s}"
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"en" "Player @green{1} @defaulthas been successfully infected."
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"en" "Successfully infected @green{1}@default."
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}
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"Infect command infect successful public"
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@ -445,7 +445,7 @@
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"Infect command infect mother successful"
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{
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"#format" "{1:s}"
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"en" "Player @green{1} @defaulthas been successfully infected as the mother zombie."
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"en" "Successfully infected @green{1}@default as the mother zombie."
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}
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"Infect command infect mother successful public"
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@ -457,25 +457,25 @@
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"Infect command infect unsuccessful"
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{
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"#format" "{1:s}"
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"en" "Player @green{1} @defaultis already a zombie."
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"en" "Could not infect @green{1}@default."
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}
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"Infect command human successful"
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{
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"#format" "{1:s}"
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"en" "Player @green{1} @defaulthas been successfully brought back as a human."
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"en" "Successfully brought back @green{1}@default to life."
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}
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"Infect command human successful public"
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{
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"#format" "{1:s},{2:s}"
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"en" "@lgreen{1}@default has brought back @green{2}@default as a human."
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"en" "@lgreen{1}@default has brought back @green{2}@default to life."
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}
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"Infect command human unsuccessful"
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{
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"#format" "{1:s}"
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"en" "Player @green{1} @defaultis already a human."
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"en" "Could not bring back @green{1}@default to life."
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}
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// ===========================
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@ -1030,19 +1030,19 @@
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"ZSpawn command force successful"
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{
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"#format" "{1:s}"
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"en" "Player {1} was successfully spawned."
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"en" "Successfully spawned @lgreen{1}@default."
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}
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"ZSpawn command force successful public"
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{
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"#format" "{1:s},{2:s},{3:s}"
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"en" "@lgreen{1}@default has spawned @green{2}@default as a @lgreen{3}@default."
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"en" "@lgreen{1}@default has spawned @green{2}@default as @lgreen{3}@default."
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}
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"ZSpawn command force unsuccessful"
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{
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"#format" "{1:s}"
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"en" "Player {1} couldn't be spawned."
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"en" "Could not zspawn @lgreen{1}@default."
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}
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// ===========================
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@ -1110,13 +1110,13 @@
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"ZTele command force successful"
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{
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"#format" "{1:s}"
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"en" "Player {1} was successfully teleported."
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"en" "Successfully teleported @lgreen{1}@default."
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}
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"ZTele command force unsuccessful"
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{
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"#format" "{1:s}"
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"en" "Player {1} couldn't be teleported."
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"en" "Could not teleport @lgreen{1}@default."
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}
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// ===========================
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543
env/include/sourcetvmanager.inc
vendored
Normal file
543
env/include/sourcetvmanager.inc
vendored
Normal file
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@ -0,0 +1,543 @@
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#if defined _stvmngr_included
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#endinput
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#endif
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#define _stvmngr_included
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// Some guidelines from the SDK about director camera shot durations
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#define MIN_SHOT_LENGTH 4.0 // minimum time of a cut (seconds)
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#define MAX_SHOT_LENGTH 8.0 // maximum time of a cut (seconds)
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#define DEF_SHOT_LENGTH 6.0 // average time of a cut (seconds)
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enum SourceTVBroadcastTarget {
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// Send message to all spectators including proxies.
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BTarget_Everyone = 0,
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// Send message only to locally connected spectators.
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BTarget_OnlyLocal
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};
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/**
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* Get the current amount of running SourceTV instances.
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* Can usually only be 1 at max except for CSGO, which can have 2.
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*
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* @return SourceTV instance number count.
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*/
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native int SourceTV_GetServerInstanceCount();
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/**
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* Select a SourceTV instance to operate the rest of the natives on.
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* The first SourceTV to connect will always be selected by default.
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* Most games only have 1 instance, so this might only be useful in CS:GO,
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* which can have 2 instances running.
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*
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* @param instance The SourceTV instance number.
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* @error Invalid SourceTV instance number.
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*/
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native void SourceTV_SelectServerInstance(int instance);
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/**
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* Get the index of the currently selected SourceTV server instance.
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*
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* @return Index of the selected SourceTV instance number or -1 if no SourceTV enabled.
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*/
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native int SourceTV_GetSelectedServerInstance();
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/**
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* Called when a SourceTV is initialized.
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*
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* @param instance The SourceTV instance number.
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*/
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forward void SourceTV_OnServerStart(int instance);
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/**
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* Called when a SourceTV server instance is shutdown.
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*
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* @param instance The SourceTV instance number.
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*/
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forward void SourceTV_OnServerShutdown(int instance);
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/**
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* Returns whether this SourceTV instance is currently broadcasting.
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*
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* @return True if SourceTV instance is broadcasting, false otherwise.
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*/
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native bool SourceTV_IsActive();
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/**
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* Returns whether this SourceTV instance is a master proxy or relay.
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*
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* @return True if SourceTV instance is master proxy, false otherwise.
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*/
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native bool SourceTV_IsMasterProxy();
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/**
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* Get the local ip of the SourceTV server.
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*
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* @param ip Buffer to save IP in.
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* @param maxlen Maximum length of the buffer.
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* @return True if IP written, false otherwise.
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*/
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native bool SourceTV_GetServerIP(char[] ip, int maxlen);
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/**
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* Get the UDP port of the SourceTV server.
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* This is the port clients use to connect.
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*
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* @return SourceTV server UDP port.
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*/
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native int SourceTV_GetServerPort();
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/**
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* Get the client index of the SourceTV bot.
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*
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* @return Client index of SourceTV bot.
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*/
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native int SourceTV_GetBotIndex();
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/**
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* Get stats of the local SourceTV instance.
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* Returns only the stats of this server, don't include relays.
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*
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* You have to subtract the proxy count from the spectator count to
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* get the real spectator count, because the proxies take one spectator slot
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* on the SourceTV server.
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*
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* @param proxies Number of SourceTV proxies connected to this server.
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* @param slots Number of maximal available SourceTV spectator slots.
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* @param specs Number of currently connected SourceTV spectators.
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* @return True if stats were retrieved, false otherwise.
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*/
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native bool SourceTV_GetLocalStats(int &proxies, int &slots, int &specs);
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/**
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* Get stats of this SourceTV network.
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* Only the current Master Proxy can give accurate numbers.
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* Relay proxies only get updates from the master from time to time.
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*
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* You have to subtract the proxy count from the spectator count to
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* get the real spectator count, because the proxies take one spectator slot
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* on the SourceTV server.
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*
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* @param proxies Number of SourceTV proxies connected to all servers.
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* @param slots Number of maximal available SourceTV spectator slots on all servers.
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* @param specs Number of currently connected SourceTV spectators on all servers.
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* @return True if stats were retrieved, false otherwise.
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*/
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native bool SourceTV_GetGlobalStats(int &proxies, int &slots, int &specs);
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/**
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* Current broadcasted tick. Can be lower than the actual server tick,
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* due to delay.
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*
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* @return Current broadcast tick from director.
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*/
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native int SourceTV_GetBroadcastTick();
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/**
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* Returns current delay in seconds. (tv_delay)
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*
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* @return Current delay in seconds.
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*/
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native float SourceTV_GetDelay();
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/**
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* Print a center message to all SourceTV spectators for ~2 seconds.
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* Like the tv_msg command.
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*
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* @param target Send only to directly connected spectators or proxies as well?
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* @param format The format string.
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* @param ... Variable number of format string arguments.
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* @return True if message was sent, false otherwise.
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*/
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native bool SourceTV_BroadcastScreenMessage(SourceTVBroadcastTarget target, const char[] format, any ...);
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/**
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* Prints text to the console of all connected SourceTV spectators.
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*
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* @param format The format string.
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* @param ... Variable number of format string arguments.
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* @return True if message was sent, false otherwise.
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*/
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native bool SourceTV_BroadcastConsoleMessage(const char[] format, any ...);
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/**
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* Print a chat message to all SourceTV spectators.
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*
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* @param target Send only to directly connected spectators or proxies as well?
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* @param format The format string.
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* @param ... Variable number of format string arguments.
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* @return True if message was sent, false otherwise.
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*/
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native bool SourceTV_BroadcastChatMessage(SourceTVBroadcastTarget target, const char[] format, any ...);
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/********************************************************************************
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* SourceTV Director control
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********************************************************************************/
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/**
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* Get entity index of current view entity (PVS) of the
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* auto director. Check the view origin, if this returns 0.
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* @see SourceTV_GetViewOrigin
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*
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* @return Current view entity index, 0 if coords are used.
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*/
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native int SourceTV_GetViewEntity();
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/**
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* Get origin of current view point if view entity is 0.
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*
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* @param view Vector to store view position in.
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*/
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native void SourceTV_GetViewOrigin(float view[3]);
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/**
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* Force the auto director to show a certain camera angle.
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*
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* @param pos The camera position.
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* @param angle The camera angles (roll is unused).
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* @param iTarget Target entity to keep the camera pointed towards or 0 to use the angle.
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* @param fow Field of view of the camera.
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* @param fDuration Length of the shot in seconds.
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* @return True if shot was created, false otherwise.
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* @error Invalid target entity.
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*/
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native bool SourceTV_ForceFixedCameraShot(float[] pos, float[] angle, int iTarget, float fov, float fDuration = DEF_SHOT_LENGTH);
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/**
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* Force the auto director to show a player.
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*
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* @param iTarget1 The target player to follow.
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* @param iTarget2 The other player to keep the camera centered on or 0 to follow target1's view.
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* @param distance Distance of camera behind the player.
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* @param phi Up/down offset of view point.
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* @param theta Left/right offset of view point.
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* @param bInEye Show as in-eye camera of the target. Ignores all the other third-person settings.
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* @param fDuration Length of the shot in seconds.
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* @return True if shot was created, false otherwise.
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* @error Invalid target1 or target2 entity
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*/
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native bool SourceTV_ForceChaseCameraShot(int iTarget1, int iTarget2, int distance, int phi, int theta, bool bInEye, float fDuration = DEF_SHOT_LENGTH);
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/********************************************************************************
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* SourceTV demo recording
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********************************************************************************/
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/**
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* Starts recording a SourceTV demo into the specified file.
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* Only the master proxy can record demos.
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*
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* @param sFilename Filename of the demo file.
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* @return True if recording started, false otherwise.
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*/
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native bool SourceTV_StartRecording(const char[] sFilename);
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/**
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* Stops recording a SourceTV demo.
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*
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* @return True if recording stopped, false otherwise.
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*/
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native bool SourceTV_StopRecording();
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/**
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* Returns whether the SourceTV server is currently recording a demo.
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*
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* @return True if currently recording a SourceTV demo, false otherwise.
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*/
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native bool SourceTV_IsRecording();
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/**
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* Get the filename of the currently recorded demo.
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*
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* @param sFilename Buffer to store the filename in.
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* @param maxlen Maximal length of the buffer.
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* @return True if filename was written, false otherwise.
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*/
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native bool SourceTV_GetDemoFileName(char[] sFilename, int maxlen);
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/**
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* Get current tick in the demofile.
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*
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* @return Current recording tick in the demofle.
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*/
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native int SourceTV_GetRecordingTick();
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/**
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* Print text to the demo console.
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* This will show up when playing the demo back in the client console later.
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*
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* @param format The format string.
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* @param ... Variable number of format string arguments.
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*
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* @return True if message was printed, false otherwise.
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*/
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native bool SourceTV_PrintToDemoConsole(const char[] format, any ...);
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/**
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* Called when a SourceTV demo starts being recorded.
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* @see SourceTV_SelectServerInstance
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*
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* @param instance The SourceTV instance of server recording.
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* @param filename The filename of the demo.
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*/
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forward void SourceTV_OnStartRecording(int instance, const char[] filename);
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/**
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* Called when a SourceTV demo stops being recorded.
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* @see SourceTV_SelectServerInstance
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*
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* @param instance The SourceTV instance of server recording.
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* @param filename The filename of the demo.
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* @param recordingtick The tick length of the demo.
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*/
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forward void SourceTV_OnStopRecording(int instance, const char[] filename, int recordingtick);
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/********************************************************************************
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* SourceTV spectator client handling
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********************************************************************************/
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/**
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* Get currently connected SourcetV spectator count.
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*
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* @return SourceTV spectator count.
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*/
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native int SourceTV_GetSpectatorCount();
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/**
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* Get the current client limit.
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*
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* @return Maximal possible spectator count.
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*/
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native int SourceTV_GetMaxClients();
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/**
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* Get number of client slots (used & unused)
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* Client slots are only allocated when they're needed.
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* Use this when iterating spectators.
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*
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* @return Number of client slots (used & unused)
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*/
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native int SourceTV_GetClientCount();
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/**
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* Returns if the spectator is connected.
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*
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* @param client The spectator client index.
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* @return True if client is connected, false otherwise.
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* @error Invalid client index.
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*/
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native bool SourceTV_IsClientConnected(int client);
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/**
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* Returns if the spectator is a relay proxy.
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*
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* @param client The spectator client index.
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* @return True if client is a proxy, false otherwise.
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* @error Invalid client index.
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*/
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native bool SourceTV_IsClientProxy(int client);
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/**
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* Get the name of a SourceTV spectator client.
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*
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* @param client The spectator client index.
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* @param name Buffer for the client name.
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* @param maxlen Maximal length of the buffer.
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* @error Invalid client index or not connected.
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*/
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native void SourceTV_GetClientName(int client, char[] name, int maxlen);
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/**
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* Get the IP of a SourceTV spectator client.
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*
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* @param client The spectator client index.
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* @param name Buffer for the client ip.
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* @param maxlen Maximal length of the buffer.
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* @error Invalid client index or not connected.
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*/
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native void SourceTV_GetClientIP(int client, char[] ip, int maxlen);
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/**
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* Get the password of a SourceTV spectator client.
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* The password the client tried to connect with.
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* Ignores changes from the SourceTV_OnSpectatorPreConnect forward.
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*
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* @param client The spectator client index.
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* @param name Buffer for the client ip.
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* @param maxlen Maximal length of the buffer.
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* @error Invalid client index or not connected.
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*/
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native void SourceTV_GetClientPassword(int client, char[] password, int maxlen);
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/**
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* Kick a SourceTV spectator client.
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*
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* @param client The spectator client index.
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* @param sReason The kick reason.
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* @error Invalid client index or not connected.
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*/
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native void SourceTV_KickClient(int client, const char[] sReason);
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/**
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* Print a message to a single client's chat.
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*
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* @param client The spectator client index.
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* @param format The format string.
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* @param ... Variable number of format string arguments.
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* @error Invalid client index or not connected.
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*/
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native void SourceTV_PrintToChat(int client, const char[] format, any ...);
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/**
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* Print a message to a single client's console.
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*
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* @param client The spectator client index.
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* @param format The format string.
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* @param ... Variable number of format string arguments.
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* @error Invalid client index or not connected.
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*/
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native void SourceTV_PrintToConsole(int client, const char[] format, any ...);
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/**
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* Change the stream title only for one spectator.
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* This is like tv_title but for a single client.
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* Gets overwritten when tv_title gets changed.
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*
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* @param client The spectator client index.
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* @param format The format string.
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* @param ... Variable number of format string arguments.
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* @error Invalid client index or not connected.
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*/
|
||||
native void SourceTV_SetClientTVTitle(int client, const char[] format, any ...);
|
||||
|
||||
/**
|
||||
* Called when a spectator wants to connect to the SourceTV server.
|
||||
* This is called before any other validation has happened.
|
||||
* Similar to the OnClientPreConnectEx forward in the Connect extension by asherkin.
|
||||
*
|
||||
* @param name The player name.
|
||||
* @param password The password the client used to connect. Can be overwritten.
|
||||
* @param ip The ip address of the client.
|
||||
* @param rejectReason Buffer to write the reject reason to, if you want to reject the client from connecting.
|
||||
* @return True to allow the client to connect, false to reject him with the given reason.
|
||||
*/
|
||||
forward bool SourceTV_OnSpectatorPreConnect(const char[] name, char password[255], const char[] ip, char rejectReason[255]);
|
||||
|
||||
/**
|
||||
* Called when a spectator client connected to the SourceTV server.
|
||||
*
|
||||
* @param client The spectator client index.
|
||||
*/
|
||||
forward void SourceTV_OnSpectatorConnected(int client);
|
||||
|
||||
/**
|
||||
* Called when a spectator client is about to disconnect.
|
||||
*
|
||||
* @param client The spectator client index.
|
||||
* @param reason The reason for the disconnect. Can be overwritten.
|
||||
*/
|
||||
forward void SourceTV_OnSpectatorDisconnect(int client, char reason[255]);
|
||||
|
||||
/**
|
||||
* Called after a spectator client disconnected.
|
||||
*
|
||||
* @param client The spectator client index.
|
||||
* @param reason The reason for the disconnect.
|
||||
*/
|
||||
forward void SourceTV_OnSpectatorDisconnected(int client, const char reason[255]);
|
||||
|
||||
/**
|
||||
* Called when a spectator client is entering the game.
|
||||
*
|
||||
* @param client The spectator client index.
|
||||
*/
|
||||
forward void SourceTV_OnSpectatorPutInServer(int client);
|
||||
|
||||
/**
|
||||
* Called before a spectator's chat message is sent.
|
||||
* The message and chat group can be changed.
|
||||
* Only called for directly connected clients - no proxies.
|
||||
*
|
||||
* @param client The spectator client index.
|
||||
* @param message The message the client typed.
|
||||
* @param chatgroup The chatgroup this message is sent to (tv_chatgroup).
|
||||
* @return >= Plugin_Handled to block the message, Plugin_Continue to let it through.
|
||||
*/
|
||||
forward Action SourceTV_OnSpectatorChatMessage(int client, char message[255], char chatgroup[255]);
|
||||
|
||||
/**
|
||||
* Called after a spectator wrote a chat message.
|
||||
* Only called for directly connected clients - no proxies.
|
||||
*
|
||||
* @param client The spectator client index.
|
||||
* @param message The message the client typed.
|
||||
* @param chatgroup The chatgroup this message is sent to (tv_chatgroup).
|
||||
*/
|
||||
forward void SourceTV_OnSpectatorChatMessage_Post(int client, const char[] message, const char[] chatgroup);
|
||||
|
||||
/**
|
||||
* Do not edit below this line!
|
||||
*/
|
||||
public Extension __ext_stvmngr =
|
||||
{
|
||||
name = "SourceTV Manager",
|
||||
file = "sourcetvmanager.ext",
|
||||
#if defined AUTOLOAD_EXTENSIONS
|
||||
autoload = 1,
|
||||
#else
|
||||
autoload = 0,
|
||||
#endif
|
||||
#if defined REQUIRE_EXTENSIONS
|
||||
required = 1,
|
||||
#else
|
||||
required = 0,
|
||||
#endif
|
||||
};
|
||||
|
||||
#if !defined REQUIRE_EXTENSIONS
|
||||
public void __ext_stvmngr_SetNTVOptional()
|
||||
{
|
||||
MarkNativeAsOptional("SourceTV_GetServerInstanceCount");
|
||||
MarkNativeAsOptional("SourceTV_SelectServerInstance");
|
||||
MarkNativeAsOptional("SourceTV_GetSelectedServerInstance");
|
||||
MarkNativeAsOptional("SourceTV_IsActive");
|
||||
MarkNativeAsOptional("SourceTV_IsMasterProxy");
|
||||
MarkNativeAsOptional("SourceTV_GetServerIP");
|
||||
MarkNativeAsOptional("SourceTV_GetServerPort");
|
||||
MarkNativeAsOptional("SourceTV_GetBotIndex");
|
||||
MarkNativeAsOptional("SourceTV_GetLocalStats");
|
||||
MarkNativeAsOptional("SourceTV_GetGlobalStats");
|
||||
MarkNativeAsOptional("SourceTV_GetBroadcastTick");
|
||||
MarkNativeAsOptional("SourceTV_GetDelay");
|
||||
MarkNativeAsOptional("SourceTV_BroadcastScreenMessage");
|
||||
MarkNativeAsOptional("SourceTV_BroadcastConsoleMessage");
|
||||
MarkNativeAsOptional("SourceTV_BroadcastChatMessage");
|
||||
MarkNativeAsOptional("SourceTV_GetViewEntity");
|
||||
MarkNativeAsOptional("SourceTV_GetViewOrigin");
|
||||
MarkNativeAsOptional("SourceTV_ForceFixedCameraShot");
|
||||
MarkNativeAsOptional("SourceTV_ForceChaseCameraShot");
|
||||
MarkNativeAsOptional("SourceTV_StartRecording");
|
||||
MarkNativeAsOptional("SourceTV_StopRecording");
|
||||
MarkNativeAsOptional("SourceTV_IsRecording");
|
||||
MarkNativeAsOptional("SourceTV_GetDemoFileName");
|
||||
MarkNativeAsOptional("SourceTV_GetRecordingTick");
|
||||
MarkNativeAsOptional("SourceTV_PrintToDemoConsole");
|
||||
MarkNativeAsOptional("SourceTV_GetSpectatorCount");
|
||||
MarkNativeAsOptional("SourceTV_GetMaxClients");
|
||||
MarkNativeAsOptional("SourceTV_GetClientCount");
|
||||
MarkNativeAsOptional("SourceTV_IsClientConnected");
|
||||
MarkNativeAsOptional("SourceTV_IsClientProxy");
|
||||
MarkNativeAsOptional("SourceTV_GetClientName");
|
||||
MarkNativeAsOptional("SourceTV_GetClientIP");
|
||||
MarkNativeAsOptional("SourceTV_GetClientPassword");
|
||||
MarkNativeAsOptional("SourceTV_KickClient");
|
||||
MarkNativeAsOptional("SourceTV_PrintToChat");
|
||||
MarkNativeAsOptional("SourceTV_PrintToConsole");
|
||||
MarkNativeAsOptional("SourceTV_SetClientTVTitle");
|
||||
}
|
||||
#endif
|
|
@ -168,6 +168,7 @@ public OnPluginStart()
|
|||
public OnAllPluginsLoaded()
|
||||
{
|
||||
// Forward event to modules.
|
||||
RoundEndOnAllPluginsLoaded();
|
||||
WeaponsOnAllPluginsLoaded();
|
||||
ConfigOnAllPluginsLoaded();
|
||||
}
|
||||
|
@ -252,8 +253,12 @@ public OnConfigsExecuted()
|
|||
ConfigOnModulesLoaded();
|
||||
ClassOnModulesLoaded();
|
||||
|
||||
// Fake roundstart
|
||||
EventRoundStart(INVALID_HANDLE, "", false);
|
||||
|
||||
if(g_bLate)
|
||||
{
|
||||
new bool:bZombieSpawned = false;
|
||||
for(new client = 1; client <= MaxClients; client++)
|
||||
{
|
||||
if(!IsClientConnected(client))
|
||||
|
@ -265,12 +270,24 @@ public OnConfigsExecuted()
|
|||
{
|
||||
OnClientPutInServer(client);
|
||||
|
||||
if(IsClientAuthorized(client))
|
||||
OnClientPostAdminCheck(client);
|
||||
}
|
||||
|
||||
if(AreClientCookiesCached(client))
|
||||
OnClientCookiesCached(client);
|
||||
|
||||
if(IsClientAuthorized(client))
|
||||
OnClientPostAdminCheck(client);
|
||||
|
||||
if(IsPlayerAlive(client) && GetClientTeam(client) == CS_TEAM_T)
|
||||
{
|
||||
InfectHumanToZombie(client);
|
||||
bZombieSpawned = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(bZombieSpawned)
|
||||
{
|
||||
// Zombies have been infected.
|
||||
g_bZombieSpawned = true;
|
||||
}
|
||||
|
||||
g_bLate = false;
|
||||
|
|
|
@ -464,9 +464,6 @@ public Action:InfectMotherZombie(Handle:timer)
|
|||
return;
|
||||
}
|
||||
|
||||
// Prune list of immune clients.
|
||||
//eligibleclients = InfectRemoveImmuneClients(arrayEligibleClients);
|
||||
|
||||
// Move all clients to CT.
|
||||
InfectMoveAllToCT();
|
||||
|
||||
|
@ -1187,6 +1184,8 @@ stock InfectManualInfect(client, targets[], count, bool:respawnoverride = false,
|
|||
else
|
||||
strcopy(adminname, sizeof(adminname), "Console");
|
||||
|
||||
new bool:success = false;
|
||||
|
||||
// x = Client index.
|
||||
for (new x = 0; x < count; x++)
|
||||
{
|
||||
|
@ -1196,13 +1195,6 @@ stock InfectManualInfect(client, targets[], count, bool:respawnoverride = false,
|
|||
// Check if client is a human before turning into zombie.
|
||||
if (!InfectIsClientHuman(targets[x]))
|
||||
{
|
||||
// If there was only 1 player targetted, then let admin know the command was unsuccessful.
|
||||
if (count == 1)
|
||||
{
|
||||
// Tell admin command was unsuccessful.
|
||||
TranslationReplyToCommand(client, "Infect command infect unsuccessful", targetname);
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -1211,29 +1203,42 @@ stock InfectManualInfect(client, targets[], count, bool:respawnoverride = false,
|
|||
{
|
||||
// Turn client into a mother zombie.
|
||||
InfectHumanToZombie(targets[x], _, true, respawnoverride, respawn);
|
||||
LogAction(client, targets[x], "\"%L\" turned \"%L\" into a mother zombie", client, targets[x]);
|
||||
TranslationPrintToChatAll(false, false, "Infect command infect mother successful public", adminname, targetname);
|
||||
|
||||
// If there was only 1 player targetted, then let admin know the outcome of the command.
|
||||
if (count == 1)
|
||||
{
|
||||
TranslationReplyToCommand(client, "Infect command infect mother successful", targetname);
|
||||
}
|
||||
// Log action to game events.
|
||||
LogEvent(false, LogType_Normal, LOG_GAME_EVENTS, LogModule_Infect, "Manual Infect", "\"%L\" turned \"%L\" into a mother zombie", client, targets[x]);
|
||||
|
||||
success = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Turn client into a zombie.
|
||||
InfectHumanToZombie(targets[x], _, false, respawnoverride, respawn);
|
||||
LogAction(client, targets[x], "\"%L\" turned \"%L\" into a zombie", client, targets[x]);
|
||||
TranslationPrintToChatAll(false, false, "Infect command infect successful public", adminname, targetname);
|
||||
|
||||
// If there was only 1 player targetted, then let admin know the outcome of the command.
|
||||
if (count == 1)
|
||||
// Log action to game events.
|
||||
LogEvent(false, LogType_Normal, LOG_GAME_EVENTS, LogModule_Infect, "Manual Infect", "\"%L\" turned \"%L\" into a zombie", client, targets[x]);
|
||||
|
||||
success = true;
|
||||
}
|
||||
|
||||
// Tell admin the outcome of the command.
|
||||
if(success)
|
||||
{
|
||||
if (!zombiespawned)
|
||||
{
|
||||
TranslationReplyToCommand(client, "Infect command infect mother successful", targetname);
|
||||
TranslationPrintToChatAllExcept(false, false, client, "Infect command infect mother successful public", adminname, targetname);
|
||||
}
|
||||
else
|
||||
{
|
||||
TranslationReplyToCommand(client, "Infect command infect successful", targetname);
|
||||
TranslationPrintToChatAllExcept(false, false, client, "Infect command infect successful public", adminname, targetname);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Tell admin command was unsuccessful.
|
||||
TranslationReplyToCommand(client, "Infect command infect unsuccessful", targetname);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1256,6 +1261,8 @@ stock InfectManualHuman(client, targets[], count, bool:respawn = false, bool:pro
|
|||
else
|
||||
strcopy(adminname, sizeof(adminname), "Console");
|
||||
|
||||
new bool:success = false;
|
||||
|
||||
// x = Client index.
|
||||
for (new x = 0; x < count; x++)
|
||||
{
|
||||
|
@ -1267,27 +1274,25 @@ stock InfectManualHuman(client, targets[], count, bool:respawn = false, bool:pro
|
|||
{
|
||||
// Turn client into a zombie.
|
||||
InfectZombieToHuman(targets[x], respawn, protect);
|
||||
LogAction(client, targets[x], "\"%L\" turned \"%L\" into a human", client, targets[x]);
|
||||
TranslationPrintToChatAll(false, false, "Infect command human successful public", adminname, targetname);
|
||||
|
||||
// If there was only 1 player targetted, then let admin know the outcome of the command.
|
||||
if (count == 1)
|
||||
{
|
||||
// Tell admin command was successful.
|
||||
TranslationReplyToCommand(client, "Infect command human successful", targetname);
|
||||
// Log action to game events.
|
||||
LogEvent(false, LogType_Normal, LOG_GAME_EVENTS, LogModule_Infect, "Manual Human", "\"%L\" turned \"%L\" into a human", client, targets[x]);
|
||||
|
||||
success = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Tell admin the outcome of the command.
|
||||
if (success)
|
||||
{
|
||||
TranslationReplyToCommand(client, "Infect command human successful", targetname);
|
||||
TranslationPrintToChatAllExcept(false, false, client, "Infect command human successful public", adminname, targetname);
|
||||
}
|
||||
else
|
||||
{
|
||||
// If there was only 1 player targetted, then let admin know the command was unsuccessful.
|
||||
if (count == 1)
|
||||
{
|
||||
// Tell admin command was unsuccessful.
|
||||
TranslationReplyToCommand(client, "Infect command human unsuccessful", targetname);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Command callback (zr_infect)
|
||||
|
|
|
@ -1202,7 +1202,10 @@ ClassClientSetDefaultIndexes(client = -1)
|
|||
ClassSelected[client][ZR_CLASS_TEAM_HUMANS] = humanindex;
|
||||
ClassSelected[client][ZR_CLASS_TEAM_ADMINS] = adminindex;
|
||||
|
||||
// Copy human class data to player cache.
|
||||
// Copy class data to player cache.
|
||||
if (InfectIsClientInfected(client))
|
||||
ClassReloadPlayerCache(client, zombieindex);
|
||||
else
|
||||
ClassReloadPlayerCache(client, humanindex);
|
||||
|
||||
// Save indexes in cookies if enabled, and not already saved.
|
||||
|
|
|
@ -25,6 +25,22 @@
|
|||
* ============================================================================
|
||||
*/
|
||||
|
||||
/* Decide whether topmenus should be required */
|
||||
#if !defined REQUIRE_PLUGIN
|
||||
#if defined REQUIRE_EXTENSIONS
|
||||
#define TEMP_REQUIRE_EXTENSIONS
|
||||
#undef REQUIRE_EXTENSIONS
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#tryinclude "sourcetvmanager.inc"
|
||||
|
||||
/* Restore old REQUIRE_EXTENSIONS value if necessary */
|
||||
#if defined TEMP_REQUIRE_EXTENSIONS
|
||||
#define REQUIRE_EXTENSIONS
|
||||
#undef TEMP_REQUIRE_EXTENSIONS
|
||||
#endif
|
||||
|
||||
/**
|
||||
* @section All round end reasons.
|
||||
*/
|
||||
|
@ -69,6 +85,19 @@ enum RoundEndOutcome
|
|||
*/
|
||||
new Handle:g_tRoundEnd = INVALID_HANDLE;
|
||||
|
||||
new bool:g_SourceTVManagerLoaded = false;
|
||||
|
||||
/**
|
||||
* All plugins have finished loading.
|
||||
*/
|
||||
RoundEndOnAllPluginsLoaded()
|
||||
{
|
||||
#if defined _stvmngr_included
|
||||
g_SourceTVManagerLoaded = LibraryExists("sourcetvmanager");
|
||||
LogMessage("SourceTV Manager: %s", (g_SourceTVManagerLoaded ? "loaded" : "not loaded"));
|
||||
#endif
|
||||
}
|
||||
|
||||
/**
|
||||
* Map is starting.
|
||||
*/
|
||||
|
@ -239,6 +268,14 @@ RoundEndDisplayStats()
|
|||
PrintToConsole(client, "# %8s %40s %24s %5s %6s",
|
||||
sPlayerID, sPlayerName, sPlayerAuth, sPlayerState, sPlayerTeam);
|
||||
}
|
||||
|
||||
#if defined _stvmngr_included
|
||||
if(g_SourceTVManagerLoaded)
|
||||
{
|
||||
SourceTV_PrintToDemoConsole("# %8s %40s %24s %5s %6s",
|
||||
sPlayerID, sPlayerName, sPlayerAuth, sPlayerState, sPlayerTeam);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -179,6 +179,67 @@ stock TranslationPrintToChatAll(bool:server, bool:admin, any:...)
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Format the string to the plugin's style.
|
||||
*
|
||||
* @param server True to also print text to server console, false just to clients.
|
||||
* @param admin True to only print text to admins, false to print to everyone.
|
||||
* @param ... Translation formatting parameters.
|
||||
*/
|
||||
stock TranslationPrintToChatAllExcept(bool:server, bool:admin, client, any:...)
|
||||
{
|
||||
decl String:translation[TRANSLATION_MAX_LENGTH_CHAT];
|
||||
|
||||
if (server)
|
||||
{
|
||||
// Set translation target
|
||||
SetGlobalTransTarget(LANG_SERVER);
|
||||
|
||||
// Translate phrase.
|
||||
VFormat(translation, sizeof(translation), "%t", 4);
|
||||
|
||||
// Format string to create plugin style.
|
||||
TranslationPluginFormatString(translation, sizeof(translation), false);
|
||||
|
||||
// Print phrase to server.
|
||||
PrintToServer(translation);
|
||||
}
|
||||
|
||||
// x = client index.
|
||||
for (new x = 1; x <= MaxClients; x++)
|
||||
{
|
||||
// Ignore this client
|
||||
if (x == client)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// If client isn't in-game, then stop.
|
||||
if (!IsClientInGame(x))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// If client isn't an admin, and we're only printing to admins, then stop.
|
||||
if (admin && !ZRIsClientAdmin(x))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Set translation target to client.
|
||||
SetGlobalTransTarget(x);
|
||||
|
||||
// Translate phrase.
|
||||
VFormat(translation, sizeof(translation), "%t", 4);
|
||||
|
||||
// Format string to create plugin style.
|
||||
TranslationPluginFormatString(translation, sizeof(translation));
|
||||
|
||||
// Print translated phrase to client.
|
||||
PrintToChat(x, translation);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Print console text to client. (with style)
|
||||
*
|
||||
|
|
|
@ -329,17 +329,26 @@ public ZSpawnForceHandle(Handle:menu_zspawn_force, MenuAction:action, client, sl
|
|||
}
|
||||
|
||||
// Get the target's name for future use.
|
||||
decl String:targetname[MAX_NAME_LENGTH];
|
||||
decl String:targetname[MAX_NAME_LENGTH], String:adminname[MAX_NAME_LENGTH];
|
||||
GetClientName(target, targetname, sizeof(targetname));
|
||||
|
||||
// Get admin's name for future use.
|
||||
if(client > 0)
|
||||
GetClientName(client, adminname, sizeof(adminname));
|
||||
else
|
||||
strcopy(adminname, sizeof(adminname), "Console");
|
||||
|
||||
// Force ZSpawn on the target.
|
||||
new bool:success = ZSpawnClient(target, true);
|
||||
|
||||
// Tell admin the outcome of the action.
|
||||
if (success)
|
||||
{
|
||||
LogAction(client, target, "\"%L\" forced a ZSpawn on \"%L\"", client, target);
|
||||
// Log action to game events.
|
||||
LogEvent(false, LogType_Normal, LOG_GAME_EVENTS, LogModule_ZSpawn, "Force ZSpawn", "\"%L\" force zspawned \"%L\" as human", client, target);
|
||||
|
||||
TranslationReplyToCommand(client, "ZSpawn command force successful", targetname);
|
||||
TranslationPrintToChatAllExcept(false, false, client, "ZSpawn command force successful public", adminname, targetname, "human");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -441,35 +450,31 @@ public Action:ZSpawnForceCommand(client, argc)
|
|||
// Copy value of second (optional) parameter to 'zombie'.
|
||||
// It will be false if the parameter wasn't specified.
|
||||
new bool:zombie = bool:StringToInt(strZombie);
|
||||
new bool:success = false;
|
||||
|
||||
// x = Client index.
|
||||
for (new x = 0; x < result; x++)
|
||||
{
|
||||
// Give client the item.
|
||||
new bool:success = ZSpawnClient(targets[x], true, zombie);
|
||||
|
||||
if(success)
|
||||
// Spawn client
|
||||
if (ZSpawnClient(targets[x], true, zombie))
|
||||
{
|
||||
LogAction(client, targets[x], "\"%L\" forced a ZSpawn on \"%L\"%s", client, targets[x], zombie ? " and made them zombie" : "");
|
||||
TranslationPrintToChatAll(false, false, "ZSpawn command force successful public", adminname, targetname, zombie ? "zombie" : "human");
|
||||
// Log action to game events.
|
||||
LogEvent(false, LogType_Normal, LOG_GAME_EVENTS, LogModule_ZSpawn, "Force ZSpawn", "\"%L\" force zspawned \"%L\" as %s", client, targets[x], zombie ? "zombie" : "human");
|
||||
|
||||
success = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Tell admin the outcome of the command if only 1 client was targetted.
|
||||
if (result == 1)
|
||||
{
|
||||
// Tell admin the outcome of the command.
|
||||
if (success)
|
||||
{
|
||||
TranslationReplyToCommand(client, "ZSpawn command force successful", targetname);
|
||||
TranslationPrintToChatAllExcept(false, false, client, "ZSpawn command force successful public", adminname, targetname, zombie ? "zombie" : "human");
|
||||
}
|
||||
else
|
||||
{
|
||||
TranslationReplyToCommand(client, "ZSpawn command force unsuccessful", targetname);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Log action to game events.
|
||||
//LogEvent(false, LogType_Normal, LOG_GAME_EVENTS, LogModule_ZSpawn, "Force ZSpawn", "Admin \"%L\" forced player(s) to spawn. (zr_zspawn_force)", client);
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
|
|
@ -34,7 +34,7 @@
|
|||
/**
|
||||
* Array to store client's spawn location.
|
||||
*/
|
||||
float g_vecZTeleSpawn[MAXPLAYERS + 1][3];
|
||||
float g_vecZTeleSpawn[MAXPLAYERS + 1][2][3];
|
||||
|
||||
/**
|
||||
* Array to store client's current location.
|
||||
|
@ -56,7 +56,7 @@ Handle tZTele[MAXPLAYERS + 1];
|
|||
*/
|
||||
int g_iZTeleTimeLeft[MAXPLAYERS + 1];
|
||||
|
||||
float g_vecZTeleSpawnPoints[MAX_PLAYER_SPAWNS][3];
|
||||
float g_vecZTeleSpawnPoints[MAX_PLAYER_SPAWNS][2][3];
|
||||
int g_iZTeleSpawnPointsCount = 0;
|
||||
|
||||
/**
|
||||
|
@ -82,7 +82,8 @@ void ZTeleOnRoundStart()
|
|||
GetEntityClassname(entity, classname, sizeof(classname));
|
||||
if (StrEqual(classname, "info_player_terrorist", true) || StrEqual(classname, "info_player_counterterrorist", true))
|
||||
{
|
||||
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", g_vecZTeleSpawnPoints[g_iZTeleSpawnPointsCount]);
|
||||
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", g_vecZTeleSpawnPoints[g_iZTeleSpawnPointsCount][0]);
|
||||
GetEntPropVector(entity, Prop_Send, "m_angRotation", g_vecZTeleSpawnPoints[g_iZTeleSpawnPointsCount][1]);
|
||||
|
||||
g_iZTeleSpawnPointsCount++;
|
||||
if (g_iZTeleSpawnPointsCount >= MAX_PLAYER_SPAWNS)
|
||||
|
@ -114,7 +115,8 @@ void ZTele_OnClientSpawn(int client)
|
|||
g_iZTeleCount[client] = 0;
|
||||
|
||||
// Get spawn location.
|
||||
GetClientAbsOrigin(client, g_vecZTeleSpawn[client]);
|
||||
GetClientAbsOrigin(client, g_vecZTeleSpawn[client][0]);
|
||||
GetClientAbsAngles(client, g_vecZTeleSpawn[client][1]);
|
||||
|
||||
ZTele_StopTimer(client);
|
||||
}
|
||||
|
@ -245,11 +247,11 @@ void ZTele_TeleportClient(int client)
|
|||
if (ZTele_IsRandomSpawnEnabled() && g_iZTeleSpawnPointsCount)
|
||||
{
|
||||
int select = Math_GetRandomInt(0, g_iZTeleSpawnPointsCount - 1);
|
||||
TeleportEntity(client, g_vecZTeleSpawnPoints[select], NULL_VECTOR, view_as<float>({0.0, 0.0, 0.0}));
|
||||
TeleportEntity(client, g_vecZTeleSpawnPoints[select][0], g_vecZTeleSpawnPoints[select][1], NULL_VECTOR);
|
||||
}
|
||||
else
|
||||
{
|
||||
TeleportEntity(client, g_vecZTeleSpawn[client], NULL_VECTOR, view_as<float>({0.0, 0.0, 0.0}));
|
||||
TeleportEntity(client, g_vecZTeleSpawn[client][0], g_vecZTeleSpawn[client][1], NULL_VECTOR);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -445,7 +447,7 @@ public Action ZTele_Timer(Handle timer, int client)
|
|||
if (g_iZTeleTimeLeft[client] <= 0)
|
||||
{
|
||||
// Teleport client.
|
||||
TeleportEntity(client, g_vecZTeleSpawn[client], NULL_VECTOR, NULL_VECTOR);
|
||||
TeleportEntity(client, g_vecZTeleSpawn[client][0], g_vecZTeleSpawn[client][1], NULL_VECTOR);
|
||||
|
||||
// Increment teleport count.
|
||||
g_iZTeleCount[client]++;
|
||||
|
|
Loading…
Reference in New Issue
Block a user