Various fixes and additions.

This commit is contained in:
BotoX 2017-05-01 23:59:38 +02:00
parent e7597639c2
commit b09747346f
9 changed files with 770 additions and 97 deletions

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@ -219,7 +219,7 @@
"Classes random assignment"
{
"#format" "{1:s}"
"en" "You have randomly been assigned to the @green\"{1}\" @defaultclass."
"en" "You have randomly been assigned to the @green\"{1}\"@default class."
}
// Center Text/HUD
@ -433,7 +433,7 @@
"Infect command infect successful"
{
"#format" "{1:s}"
"en" "Player @green{1} @defaulthas been successfully infected."
"en" "Successfully infected @green{1}@default."
}
"Infect command infect successful public"
@ -445,7 +445,7 @@
"Infect command infect mother successful"
{
"#format" "{1:s}"
"en" "Player @green{1} @defaulthas been successfully infected as the mother zombie."
"en" "Successfully infected @green{1}@default as the mother zombie."
}
"Infect command infect mother successful public"
@ -457,25 +457,25 @@
"Infect command infect unsuccessful"
{
"#format" "{1:s}"
"en" "Player @green{1} @defaultis already a zombie."
"en" "Could not infect @green{1}@default."
}
"Infect command human successful"
{
"#format" "{1:s}"
"en" "Player @green{1} @defaulthas been successfully brought back as a human."
"en" "Successfully brought back @green{1}@default to life."
}
"Infect command human successful public"
{
"#format" "{1:s},{2:s}"
"en" "@lgreen{1}@default has brought back @green{2}@default as a human."
"en" "@lgreen{1}@default has brought back @green{2}@default to life."
}
"Infect command human unsuccessful"
{
"#format" "{1:s}"
"en" "Player @green{1} @defaultis already a human."
"en" "Could not bring back @green{1}@default to life."
}
// ===========================
@ -550,67 +550,67 @@
"Restrict weapon"
{
"#format" "{1:s}"
"en" "Weapon @green\"{1}\" @defaulthas been restricted."
"en" "Weapon @green\"{1}\"@default has been restricted."
}
"Unrestrict weapon"
{
"#format" "{1:s}"
"en" "Weapon @green\"{1}\" @defaulthas been unrestricted."
"en" "Weapon @green\"{1}\"@default has been unrestricted."
}
"Restrict weapon stopped"
{
"#format" "{1:s}"
"en" "Weapon @green\"{1}\" @defaultis already restricted."
"en" "Weapon @green\"{1}\"@default is already restricted."
}
"Unrestrict weapon stopped"
{
"#format" "{1:s}"
"en" "Weapon @green\"{1}\" @default has no restrictions set."
"en" "Weapon @green\"{1}\"@default has no restrictions set."
}
"Restrict weapon type"
{
"#format" "{1:s}"
"en" "Weapons of type @green\"{1}\" @defaulthave been restricted."
"en" "Weapons of type @green\"{1}\"@default have been restricted."
}
"Unrestrict weapon type"
{
"#format" "{1:s}"
"en" "Weapons of type @green\"{1}\" @defaulthave been unrestricted."
"en" "Weapons of type @green\"{1}\"@default have been unrestricted."
}
"Restrict weapon type stopped"
{
"#format" "{1:s}"
"en" "Weapons of type @green\"{1}\" @defaultare all already restricted."
"en" "Weapons of type @green\"{1}\"@default are all already restricted."
}
"Unrestrict weapon type stopped"
{
"#format" "{1:s}"
"en" "Weapons of type @green\"{1}\" @defaulthave no restrictions set."
"en" "Weapons of type @green\"{1}\"@default have no restrictions set."
}
"Restrict weapon untoggleable"
{
"#format" "{1:s}"
"en" "Weapon @green\"{1}\" @defaultmay not have its restrictions toggled."
"en" "Weapon @green\"{1}\"@default may not have its restrictions toggled."
}
"Weapon invalid"
{
"#format" "{1:s}"
"en" "Weapon @green\"{1}\" @defaultis an invalid weapon (type) name."
"en" "Weapon @green\"{1}\"@default is an invalid weapon (type) name."
}
"Weapon is restricted"
{
"#format" "{1:s}"
"en" "Weapon @green{1} @defaultis restricted."
"en" "Weapon @green{1}@default is restricted."
}
// ZMarket
@ -623,13 +623,13 @@
"Weapons zmarket purchase"
{
"#format" "{1:s}"
"en" "You have purchased weapon @green{1}. @defaultSelect item again to buy ammo if you are low."
"en" "You have purchased weapon @green{1}.@default Select item again to buy ammo if you are low."
}
"Weapons zmarket purchase max"
{
"#format" "{1:s},{2:d}"
"en" "Weapon @green{1} @defaulthas a purchase limit of @green{2}@default. Wait until you respawn to try again."
"en" "Weapon @green{1}@default has a purchase limit of @green{2}@default. Wait until you respawn to try again."
}
"Weapons zmarket grenade max"
@ -1030,19 +1030,19 @@
"ZSpawn command force successful"
{
"#format" "{1:s}"
"en" "Player {1} was successfully spawned."
"en" "Successfully spawned @lgreen{1}@default."
}
"ZSpawn command force successful public"
{
"#format" "{1:s},{2:s},{3:s}"
"en" "@lgreen{1}@default has spawned @green{2}@default as a @lgreen{3}@default."
"en" "@lgreen{1}@default has spawned @green{2}@default as @lgreen{3}@default."
}
"ZSpawn command force unsuccessful"
{
"#format" "{1:s}"
"en" "Player {1} couldn't be spawned."
"en" "Could not zspawn @lgreen{1}@default."
}
// ===========================
@ -1110,13 +1110,13 @@
"ZTele command force successful"
{
"#format" "{1:s}"
"en" "Player {1} was successfully teleported."
"en" "Successfully teleported @lgreen{1}@default."
}
"ZTele command force unsuccessful"
{
"#format" "{1:s}"
"en" "Player {1} couldn't be teleported."
"en" "Could not teleport @lgreen{1}@default."
}
// ===========================

543
env/include/sourcetvmanager.inc vendored Normal file
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@ -0,0 +1,543 @@
#if defined _stvmngr_included
#endinput
#endif
#define _stvmngr_included
// Some guidelines from the SDK about director camera shot durations
#define MIN_SHOT_LENGTH 4.0 // minimum time of a cut (seconds)
#define MAX_SHOT_LENGTH 8.0 // maximum time of a cut (seconds)
#define DEF_SHOT_LENGTH 6.0 // average time of a cut (seconds)
enum SourceTVBroadcastTarget {
// Send message to all spectators including proxies.
BTarget_Everyone = 0,
// Send message only to locally connected spectators.
BTarget_OnlyLocal
};
/**
* Get the current amount of running SourceTV instances.
* Can usually only be 1 at max except for CSGO, which can have 2.
*
* @return SourceTV instance number count.
*/
native int SourceTV_GetServerInstanceCount();
/**
* Select a SourceTV instance to operate the rest of the natives on.
* The first SourceTV to connect will always be selected by default.
* Most games only have 1 instance, so this might only be useful in CS:GO,
* which can have 2 instances running.
*
* @param instance The SourceTV instance number.
* @error Invalid SourceTV instance number.
*/
native void SourceTV_SelectServerInstance(int instance);
/**
* Get the index of the currently selected SourceTV server instance.
*
* @return Index of the selected SourceTV instance number or -1 if no SourceTV enabled.
*/
native int SourceTV_GetSelectedServerInstance();
/**
* Called when a SourceTV is initialized.
*
* @param instance The SourceTV instance number.
*/
forward void SourceTV_OnServerStart(int instance);
/**
* Called when a SourceTV server instance is shutdown.
*
* @param instance The SourceTV instance number.
*/
forward void SourceTV_OnServerShutdown(int instance);
/**
* Returns whether this SourceTV instance is currently broadcasting.
*
* @return True if SourceTV instance is broadcasting, false otherwise.
*/
native bool SourceTV_IsActive();
/**
* Returns whether this SourceTV instance is a master proxy or relay.
*
* @return True if SourceTV instance is master proxy, false otherwise.
*/
native bool SourceTV_IsMasterProxy();
/**
* Get the local ip of the SourceTV server.
*
* @param ip Buffer to save IP in.
* @param maxlen Maximum length of the buffer.
* @return True if IP written, false otherwise.
*/
native bool SourceTV_GetServerIP(char[] ip, int maxlen);
/**
* Get the UDP port of the SourceTV server.
* This is the port clients use to connect.
*
* @return SourceTV server UDP port.
*/
native int SourceTV_GetServerPort();
/**
* Get the client index of the SourceTV bot.
*
* @return Client index of SourceTV bot.
*/
native int SourceTV_GetBotIndex();
/**
* Get stats of the local SourceTV instance.
* Returns only the stats of this server, don't include relays.
*
* You have to subtract the proxy count from the spectator count to
* get the real spectator count, because the proxies take one spectator slot
* on the SourceTV server.
*
* @param proxies Number of SourceTV proxies connected to this server.
* @param slots Number of maximal available SourceTV spectator slots.
* @param specs Number of currently connected SourceTV spectators.
* @return True if stats were retrieved, false otherwise.
*/
native bool SourceTV_GetLocalStats(int &proxies, int &slots, int &specs);
/**
* Get stats of this SourceTV network.
* Only the current Master Proxy can give accurate numbers.
* Relay proxies only get updates from the master from time to time.
*
* You have to subtract the proxy count from the spectator count to
* get the real spectator count, because the proxies take one spectator slot
* on the SourceTV server.
*
* @param proxies Number of SourceTV proxies connected to all servers.
* @param slots Number of maximal available SourceTV spectator slots on all servers.
* @param specs Number of currently connected SourceTV spectators on all servers.
* @return True if stats were retrieved, false otherwise.
*/
native bool SourceTV_GetGlobalStats(int &proxies, int &slots, int &specs);
/**
* Current broadcasted tick. Can be lower than the actual server tick,
* due to delay.
*
* @return Current broadcast tick from director.
*/
native int SourceTV_GetBroadcastTick();
/**
* Returns current delay in seconds. (tv_delay)
*
* @return Current delay in seconds.
*/
native float SourceTV_GetDelay();
/**
* Print a center message to all SourceTV spectators for ~2 seconds.
* Like the tv_msg command.
*
* @param target Send only to directly connected spectators or proxies as well?
* @param format The format string.
* @param ... Variable number of format string arguments.
* @return True if message was sent, false otherwise.
*/
native bool SourceTV_BroadcastScreenMessage(SourceTVBroadcastTarget target, const char[] format, any ...);
/**
* Prints text to the console of all connected SourceTV spectators.
*
* @param format The format string.
* @param ... Variable number of format string arguments.
* @return True if message was sent, false otherwise.
*/
native bool SourceTV_BroadcastConsoleMessage(const char[] format, any ...);
/**
* Print a chat message to all SourceTV spectators.
*
* @param target Send only to directly connected spectators or proxies as well?
* @param format The format string.
* @param ... Variable number of format string arguments.
* @return True if message was sent, false otherwise.
*/
native bool SourceTV_BroadcastChatMessage(SourceTVBroadcastTarget target, const char[] format, any ...);
/********************************************************************************
* SourceTV Director control
********************************************************************************/
/**
* Get entity index of current view entity (PVS) of the
* auto director. Check the view origin, if this returns 0.
* @see SourceTV_GetViewOrigin
*
* @return Current view entity index, 0 if coords are used.
*/
native int SourceTV_GetViewEntity();
/**
* Get origin of current view point if view entity is 0.
*
* @param view Vector to store view position in.
*/
native void SourceTV_GetViewOrigin(float view[3]);
/**
* Force the auto director to show a certain camera angle.
*
* @param pos The camera position.
* @param angle The camera angles (roll is unused).
* @param iTarget Target entity to keep the camera pointed towards or 0 to use the angle.
* @param fow Field of view of the camera.
* @param fDuration Length of the shot in seconds.
* @return True if shot was created, false otherwise.
* @error Invalid target entity.
*/
native bool SourceTV_ForceFixedCameraShot(float[] pos, float[] angle, int iTarget, float fov, float fDuration = DEF_SHOT_LENGTH);
/**
* Force the auto director to show a player.
*
* @param iTarget1 The target player to follow.
* @param iTarget2 The other player to keep the camera centered on or 0 to follow target1's view.
* @param distance Distance of camera behind the player.
* @param phi Up/down offset of view point.
* @param theta Left/right offset of view point.
* @param bInEye Show as in-eye camera of the target. Ignores all the other third-person settings.
* @param fDuration Length of the shot in seconds.
* @return True if shot was created, false otherwise.
* @error Invalid target1 or target2 entity
*/
native bool SourceTV_ForceChaseCameraShot(int iTarget1, int iTarget2, int distance, int phi, int theta, bool bInEye, float fDuration = DEF_SHOT_LENGTH);
/********************************************************************************
* SourceTV demo recording
********************************************************************************/
/**
* Starts recording a SourceTV demo into the specified file.
* Only the master proxy can record demos.
*
* @param sFilename Filename of the demo file.
* @return True if recording started, false otherwise.
*/
native bool SourceTV_StartRecording(const char[] sFilename);
/**
* Stops recording a SourceTV demo.
*
* @return True if recording stopped, false otherwise.
*/
native bool SourceTV_StopRecording();
/**
* Returns whether the SourceTV server is currently recording a demo.
*
* @return True if currently recording a SourceTV demo, false otherwise.
*/
native bool SourceTV_IsRecording();
/**
* Get the filename of the currently recorded demo.
*
* @param sFilename Buffer to store the filename in.
* @param maxlen Maximal length of the buffer.
* @return True if filename was written, false otherwise.
*/
native bool SourceTV_GetDemoFileName(char[] sFilename, int maxlen);
/**
* Get current tick in the demofile.
*
* @return Current recording tick in the demofle.
*/
native int SourceTV_GetRecordingTick();
/**
* Print text to the demo console.
* This will show up when playing the demo back in the client console later.
*
* @param format The format string.
* @param ... Variable number of format string arguments.
*
* @return True if message was printed, false otherwise.
*/
native bool SourceTV_PrintToDemoConsole(const char[] format, any ...);
/**
* Called when a SourceTV demo starts being recorded.
* @see SourceTV_SelectServerInstance
*
* @param instance The SourceTV instance of server recording.
* @param filename The filename of the demo.
*/
forward void SourceTV_OnStartRecording(int instance, const char[] filename);
/**
* Called when a SourceTV demo stops being recorded.
* @see SourceTV_SelectServerInstance
*
* @param instance The SourceTV instance of server recording.
* @param filename The filename of the demo.
* @param recordingtick The tick length of the demo.
*/
forward void SourceTV_OnStopRecording(int instance, const char[] filename, int recordingtick);
/********************************************************************************
* SourceTV spectator client handling
********************************************************************************/
/**
* Get currently connected SourcetV spectator count.
*
* @return SourceTV spectator count.
*/
native int SourceTV_GetSpectatorCount();
/**
* Get the current client limit.
*
* @return Maximal possible spectator count.
*/
native int SourceTV_GetMaxClients();
/**
* Get number of client slots (used & unused)
* Client slots are only allocated when they're needed.
* Use this when iterating spectators.
*
* @return Number of client slots (used & unused)
*/
native int SourceTV_GetClientCount();
/**
* Returns if the spectator is connected.
*
* @param client The spectator client index.
* @return True if client is connected, false otherwise.
* @error Invalid client index.
*/
native bool SourceTV_IsClientConnected(int client);
/**
* Returns if the spectator is a relay proxy.
*
* @param client The spectator client index.
* @return True if client is a proxy, false otherwise.
* @error Invalid client index.
*/
native bool SourceTV_IsClientProxy(int client);
/**
* Get the name of a SourceTV spectator client.
*
* @param client The spectator client index.
* @param name Buffer for the client name.
* @param maxlen Maximal length of the buffer.
* @error Invalid client index or not connected.
*/
native void SourceTV_GetClientName(int client, char[] name, int maxlen);
/**
* Get the IP of a SourceTV spectator client.
*
* @param client The spectator client index.
* @param name Buffer for the client ip.
* @param maxlen Maximal length of the buffer.
* @error Invalid client index or not connected.
*/
native void SourceTV_GetClientIP(int client, char[] ip, int maxlen);
/**
* Get the password of a SourceTV spectator client.
* The password the client tried to connect with.
* Ignores changes from the SourceTV_OnSpectatorPreConnect forward.
*
* @param client The spectator client index.
* @param name Buffer for the client ip.
* @param maxlen Maximal length of the buffer.
* @error Invalid client index or not connected.
*/
native void SourceTV_GetClientPassword(int client, char[] password, int maxlen);
/**
* Kick a SourceTV spectator client.
*
* @param client The spectator client index.
* @param sReason The kick reason.
* @error Invalid client index or not connected.
*/
native void SourceTV_KickClient(int client, const char[] sReason);
/**
* Print a message to a single client's chat.
*
* @param client The spectator client index.
* @param format The format string.
* @param ... Variable number of format string arguments.
* @error Invalid client index or not connected.
*/
native void SourceTV_PrintToChat(int client, const char[] format, any ...);
/**
* Print a message to a single client's console.
*
* @param client The spectator client index.
* @param format The format string.
* @param ... Variable number of format string arguments.
* @error Invalid client index or not connected.
*/
native void SourceTV_PrintToConsole(int client, const char[] format, any ...);
/**
* Change the stream title only for one spectator.
* This is like tv_title but for a single client.
* Gets overwritten when tv_title gets changed.
*
* @param client The spectator client index.
* @param format The format string.
* @param ... Variable number of format string arguments.
* @error Invalid client index or not connected.
*/
native void SourceTV_SetClientTVTitle(int client, const char[] format, any ...);
/**
* Called when a spectator wants to connect to the SourceTV server.
* This is called before any other validation has happened.
* Similar to the OnClientPreConnectEx forward in the Connect extension by asherkin.
*
* @param name The player name.
* @param password The password the client used to connect. Can be overwritten.
* @param ip The ip address of the client.
* @param rejectReason Buffer to write the reject reason to, if you want to reject the client from connecting.
* @return True to allow the client to connect, false to reject him with the given reason.
*/
forward bool SourceTV_OnSpectatorPreConnect(const char[] name, char password[255], const char[] ip, char rejectReason[255]);
/**
* Called when a spectator client connected to the SourceTV server.
*
* @param client The spectator client index.
*/
forward void SourceTV_OnSpectatorConnected(int client);
/**
* Called when a spectator client is about to disconnect.
*
* @param client The spectator client index.
* @param reason The reason for the disconnect. Can be overwritten.
*/
forward void SourceTV_OnSpectatorDisconnect(int client, char reason[255]);
/**
* Called after a spectator client disconnected.
*
* @param client The spectator client index.
* @param reason The reason for the disconnect.
*/
forward void SourceTV_OnSpectatorDisconnected(int client, const char reason[255]);
/**
* Called when a spectator client is entering the game.
*
* @param client The spectator client index.
*/
forward void SourceTV_OnSpectatorPutInServer(int client);
/**
* Called before a spectator's chat message is sent.
* The message and chat group can be changed.
* Only called for directly connected clients - no proxies.
*
* @param client The spectator client index.
* @param message The message the client typed.
* @param chatgroup The chatgroup this message is sent to (tv_chatgroup).
* @return >= Plugin_Handled to block the message, Plugin_Continue to let it through.
*/
forward Action SourceTV_OnSpectatorChatMessage(int client, char message[255], char chatgroup[255]);
/**
* Called after a spectator wrote a chat message.
* Only called for directly connected clients - no proxies.
*
* @param client The spectator client index.
* @param message The message the client typed.
* @param chatgroup The chatgroup this message is sent to (tv_chatgroup).
*/
forward void SourceTV_OnSpectatorChatMessage_Post(int client, const char[] message, const char[] chatgroup);
/**
* Do not edit below this line!
*/
public Extension __ext_stvmngr =
{
name = "SourceTV Manager",
file = "sourcetvmanager.ext",
#if defined AUTOLOAD_EXTENSIONS
autoload = 1,
#else
autoload = 0,
#endif
#if defined REQUIRE_EXTENSIONS
required = 1,
#else
required = 0,
#endif
};
#if !defined REQUIRE_EXTENSIONS
public void __ext_stvmngr_SetNTVOptional()
{
MarkNativeAsOptional("SourceTV_GetServerInstanceCount");
MarkNativeAsOptional("SourceTV_SelectServerInstance");
MarkNativeAsOptional("SourceTV_GetSelectedServerInstance");
MarkNativeAsOptional("SourceTV_IsActive");
MarkNativeAsOptional("SourceTV_IsMasterProxy");
MarkNativeAsOptional("SourceTV_GetServerIP");
MarkNativeAsOptional("SourceTV_GetServerPort");
MarkNativeAsOptional("SourceTV_GetBotIndex");
MarkNativeAsOptional("SourceTV_GetLocalStats");
MarkNativeAsOptional("SourceTV_GetGlobalStats");
MarkNativeAsOptional("SourceTV_GetBroadcastTick");
MarkNativeAsOptional("SourceTV_GetDelay");
MarkNativeAsOptional("SourceTV_BroadcastScreenMessage");
MarkNativeAsOptional("SourceTV_BroadcastConsoleMessage");
MarkNativeAsOptional("SourceTV_BroadcastChatMessage");
MarkNativeAsOptional("SourceTV_GetViewEntity");
MarkNativeAsOptional("SourceTV_GetViewOrigin");
MarkNativeAsOptional("SourceTV_ForceFixedCameraShot");
MarkNativeAsOptional("SourceTV_ForceChaseCameraShot");
MarkNativeAsOptional("SourceTV_StartRecording");
MarkNativeAsOptional("SourceTV_StopRecording");
MarkNativeAsOptional("SourceTV_IsRecording");
MarkNativeAsOptional("SourceTV_GetDemoFileName");
MarkNativeAsOptional("SourceTV_GetRecordingTick");
MarkNativeAsOptional("SourceTV_PrintToDemoConsole");
MarkNativeAsOptional("SourceTV_GetSpectatorCount");
MarkNativeAsOptional("SourceTV_GetMaxClients");
MarkNativeAsOptional("SourceTV_GetClientCount");
MarkNativeAsOptional("SourceTV_IsClientConnected");
MarkNativeAsOptional("SourceTV_IsClientProxy");
MarkNativeAsOptional("SourceTV_GetClientName");
MarkNativeAsOptional("SourceTV_GetClientIP");
MarkNativeAsOptional("SourceTV_GetClientPassword");
MarkNativeAsOptional("SourceTV_KickClient");
MarkNativeAsOptional("SourceTV_PrintToChat");
MarkNativeAsOptional("SourceTV_PrintToConsole");
MarkNativeAsOptional("SourceTV_SetClientTVTitle");
}
#endif

View File

@ -168,6 +168,7 @@ public OnPluginStart()
public OnAllPluginsLoaded()
{
// Forward event to modules.
RoundEndOnAllPluginsLoaded();
WeaponsOnAllPluginsLoaded();
ConfigOnAllPluginsLoaded();
}
@ -252,8 +253,12 @@ public OnConfigsExecuted()
ConfigOnModulesLoaded();
ClassOnModulesLoaded();
// Fake roundstart
EventRoundStart(INVALID_HANDLE, "", false);
if(g_bLate)
{
new bool:bZombieSpawned = false;
for(new client = 1; client <= MaxClients; client++)
{
if(!IsClientConnected(client))
@ -265,12 +270,24 @@ public OnConfigsExecuted()
{
OnClientPutInServer(client);
if(AreClientCookiesCached(client))
OnClientCookiesCached(client);
if(IsClientAuthorized(client))
OnClientPostAdminCheck(client);
}
if(AreClientCookiesCached(client))
OnClientCookiesCached(client);
if(IsPlayerAlive(client) && GetClientTeam(client) == CS_TEAM_T)
{
InfectHumanToZombie(client);
bZombieSpawned = true;
}
}
}
if(bZombieSpawned)
{
// Zombies have been infected.
g_bZombieSpawned = true;
}
g_bLate = false;

View File

@ -464,9 +464,6 @@ public Action:InfectMotherZombie(Handle:timer)
return;
}
// Prune list of immune clients.
//eligibleclients = InfectRemoveImmuneClients(arrayEligibleClients);
// Move all clients to CT.
InfectMoveAllToCT();
@ -1187,6 +1184,8 @@ stock InfectManualInfect(client, targets[], count, bool:respawnoverride = false,
else
strcopy(adminname, sizeof(adminname), "Console");
new bool:success = false;
// x = Client index.
for (new x = 0; x < count; x++)
{
@ -1196,13 +1195,6 @@ stock InfectManualInfect(client, targets[], count, bool:respawnoverride = false,
// Check if client is a human before turning into zombie.
if (!InfectIsClientHuman(targets[x]))
{
// If there was only 1 player targetted, then let admin know the command was unsuccessful.
if (count == 1)
{
// Tell admin command was unsuccessful.
TranslationReplyToCommand(client, "Infect command infect unsuccessful", targetname);
}
continue;
}
@ -1211,29 +1203,42 @@ stock InfectManualInfect(client, targets[], count, bool:respawnoverride = false,
{
// Turn client into a mother zombie.
InfectHumanToZombie(targets[x], _, true, respawnoverride, respawn);
LogAction(client, targets[x], "\"%L\" turned \"%L\" into a mother zombie", client, targets[x]);
TranslationPrintToChatAll(false, false, "Infect command infect mother successful public", adminname, targetname);
// If there was only 1 player targetted, then let admin know the outcome of the command.
if (count == 1)
{
TranslationReplyToCommand(client, "Infect command infect mother successful", targetname);
}
// Log action to game events.
LogEvent(false, LogType_Normal, LOG_GAME_EVENTS, LogModule_Infect, "Manual Infect", "\"%L\" turned \"%L\" into a mother zombie", client, targets[x]);
success = true;
continue;
}
// Turn client into a zombie.
InfectHumanToZombie(targets[x], _, false, respawnoverride, respawn);
LogAction(client, targets[x], "\"%L\" turned \"%L\" into a zombie", client, targets[x]);
TranslationPrintToChatAll(false, false, "Infect command infect successful public", adminname, targetname);
// If there was only 1 player targetted, then let admin know the outcome of the command.
if (count == 1)
// Log action to game events.
LogEvent(false, LogType_Normal, LOG_GAME_EVENTS, LogModule_Infect, "Manual Infect", "\"%L\" turned \"%L\" into a zombie", client, targets[x]);
success = true;
}
// Tell admin the outcome of the command.
if(success)
{
if (!zombiespawned)
{
TranslationReplyToCommand(client, "Infect command infect mother successful", targetname);
TranslationPrintToChatAllExcept(false, false, client, "Infect command infect mother successful public", adminname, targetname);
}
else
{
TranslationReplyToCommand(client, "Infect command infect successful", targetname);
TranslationPrintToChatAllExcept(false, false, client, "Infect command infect successful public", adminname, targetname);
}
}
else
{
// Tell admin command was unsuccessful.
TranslationReplyToCommand(client, "Infect command infect unsuccessful", targetname);
}
}
/**
@ -1256,6 +1261,8 @@ stock InfectManualHuman(client, targets[], count, bool:respawn = false, bool:pro
else
strcopy(adminname, sizeof(adminname), "Console");
new bool:success = false;
// x = Client index.
for (new x = 0; x < count; x++)
{
@ -1267,26 +1274,24 @@ stock InfectManualHuman(client, targets[], count, bool:respawn = false, bool:pro
{
// Turn client into a zombie.
InfectZombieToHuman(targets[x], respawn, protect);
LogAction(client, targets[x], "\"%L\" turned \"%L\" into a human", client, targets[x]);
TranslationPrintToChatAll(false, false, "Infect command human successful public", adminname, targetname);
// If there was only 1 player targetted, then let admin know the outcome of the command.
if (count == 1)
{
// Tell admin command was successful.
TranslationReplyToCommand(client, "Infect command human successful", targetname);
}
}
else
{
// If there was only 1 player targetted, then let admin know the command was unsuccessful.
if (count == 1)
{
// Tell admin command was unsuccessful.
TranslationReplyToCommand(client, "Infect command human unsuccessful", targetname);
}
// Log action to game events.
LogEvent(false, LogType_Normal, LOG_GAME_EVENTS, LogModule_Infect, "Manual Human", "\"%L\" turned \"%L\" into a human", client, targets[x]);
success = true;
}
}
// Tell admin the outcome of the command.
if (success)
{
TranslationReplyToCommand(client, "Infect command human successful", targetname);
TranslationPrintToChatAllExcept(false, false, client, "Infect command human successful public", adminname, targetname);
}
else
{
TranslationReplyToCommand(client, "Infect command human unsuccessful", targetname);
}
}
/**

View File

@ -1202,8 +1202,11 @@ ClassClientSetDefaultIndexes(client = -1)
ClassSelected[client][ZR_CLASS_TEAM_HUMANS] = humanindex;
ClassSelected[client][ZR_CLASS_TEAM_ADMINS] = adminindex;
// Copy human class data to player cache.
ClassReloadPlayerCache(client, humanindex);
// Copy class data to player cache.
if (InfectIsClientInfected(client))
ClassReloadPlayerCache(client, zombieindex);
else
ClassReloadPlayerCache(client, humanindex);
// Save indexes in cookies if enabled, and not already saved.
if (saveclasses)

View File

@ -25,6 +25,22 @@
* ============================================================================
*/
/* Decide whether topmenus should be required */
#if !defined REQUIRE_PLUGIN
#if defined REQUIRE_EXTENSIONS
#define TEMP_REQUIRE_EXTENSIONS
#undef REQUIRE_EXTENSIONS
#endif
#endif
#tryinclude "sourcetvmanager.inc"
/* Restore old REQUIRE_EXTENSIONS value if necessary */
#if defined TEMP_REQUIRE_EXTENSIONS
#define REQUIRE_EXTENSIONS
#undef TEMP_REQUIRE_EXTENSIONS
#endif
/**
* @section All round end reasons.
*/
@ -69,6 +85,19 @@ enum RoundEndOutcome
*/
new Handle:g_tRoundEnd = INVALID_HANDLE;
new bool:g_SourceTVManagerLoaded = false;
/**
* All plugins have finished loading.
*/
RoundEndOnAllPluginsLoaded()
{
#if defined _stvmngr_included
g_SourceTVManagerLoaded = LibraryExists("sourcetvmanager");
LogMessage("SourceTV Manager: %s", (g_SourceTVManagerLoaded ? "loaded" : "not loaded"));
#endif
}
/**
* Map is starting.
*/
@ -239,6 +268,14 @@ RoundEndDisplayStats()
PrintToConsole(client, "# %8s %40s %24s %5s %6s",
sPlayerID, sPlayerName, sPlayerAuth, sPlayerState, sPlayerTeam);
}
#if defined _stvmngr_included
if(g_SourceTVManagerLoaded)
{
SourceTV_PrintToDemoConsole("# %8s %40s %24s %5s %6s",
sPlayerID, sPlayerName, sPlayerAuth, sPlayerState, sPlayerTeam);
}
#endif
}
}

View File

@ -179,6 +179,67 @@ stock TranslationPrintToChatAll(bool:server, bool:admin, any:...)
}
}
/**
* Format the string to the plugin's style.
*
* @param server True to also print text to server console, false just to clients.
* @param admin True to only print text to admins, false to print to everyone.
* @param ... Translation formatting parameters.
*/
stock TranslationPrintToChatAllExcept(bool:server, bool:admin, client, any:...)
{
decl String:translation[TRANSLATION_MAX_LENGTH_CHAT];
if (server)
{
// Set translation target
SetGlobalTransTarget(LANG_SERVER);
// Translate phrase.
VFormat(translation, sizeof(translation), "%t", 4);
// Format string to create plugin style.
TranslationPluginFormatString(translation, sizeof(translation), false);
// Print phrase to server.
PrintToServer(translation);
}
// x = client index.
for (new x = 1; x <= MaxClients; x++)
{
// Ignore this client
if (x == client)
{
continue;
}
// If client isn't in-game, then stop.
if (!IsClientInGame(x))
{
continue;
}
// If client isn't an admin, and we're only printing to admins, then stop.
if (admin && !ZRIsClientAdmin(x))
{
continue;
}
// Set translation target to client.
SetGlobalTransTarget(x);
// Translate phrase.
VFormat(translation, sizeof(translation), "%t", 4);
// Format string to create plugin style.
TranslationPluginFormatString(translation, sizeof(translation));
// Print translated phrase to client.
PrintToChat(x, translation);
}
}
/**
* Print console text to client. (with style)
*

View File

@ -329,17 +329,26 @@ public ZSpawnForceHandle(Handle:menu_zspawn_force, MenuAction:action, client, sl
}
// Get the target's name for future use.
decl String:targetname[MAX_NAME_LENGTH];
decl String:targetname[MAX_NAME_LENGTH], String:adminname[MAX_NAME_LENGTH];
GetClientName(target, targetname, sizeof(targetname));
// Get admin's name for future use.
if(client > 0)
GetClientName(client, adminname, sizeof(adminname));
else
strcopy(adminname, sizeof(adminname), "Console");
// Force ZSpawn on the target.
new bool:success = ZSpawnClient(target, true);
// Tell admin the outcome of the action.
if (success)
{
LogAction(client, target, "\"%L\" forced a ZSpawn on \"%L\"", client, target);
// Log action to game events.
LogEvent(false, LogType_Normal, LOG_GAME_EVENTS, LogModule_ZSpawn, "Force ZSpawn", "\"%L\" force zspawned \"%L\" as human", client, target);
TranslationReplyToCommand(client, "ZSpawn command force successful", targetname);
TranslationPrintToChatAllExcept(false, false, client, "ZSpawn command force successful public", adminname, targetname, "human");
}
else
{
@ -441,35 +450,31 @@ public Action:ZSpawnForceCommand(client, argc)
// Copy value of second (optional) parameter to 'zombie'.
// It will be false if the parameter wasn't specified.
new bool:zombie = bool:StringToInt(strZombie);
new bool:success = false;
// x = Client index.
for (new x = 0; x < result; x++)
{
// Give client the item.
new bool:success = ZSpawnClient(targets[x], true, zombie);
if(success)
// Spawn client
if (ZSpawnClient(targets[x], true, zombie))
{
LogAction(client, targets[x], "\"%L\" forced a ZSpawn on \"%L\"%s", client, targets[x], zombie ? " and made them zombie" : "");
TranslationPrintToChatAll(false, false, "ZSpawn command force successful public", adminname, targetname, zombie ? "zombie" : "human");
}
// Log action to game events.
LogEvent(false, LogType_Normal, LOG_GAME_EVENTS, LogModule_ZSpawn, "Force ZSpawn", "\"%L\" force zspawned \"%L\" as %s", client, targets[x], zombie ? "zombie" : "human");
// Tell admin the outcome of the command if only 1 client was targetted.
if (result == 1)
{
if (success)
{
TranslationReplyToCommand(client, "ZSpawn command force successful", targetname);
}
else
{
TranslationReplyToCommand(client, "ZSpawn command force unsuccessful", targetname);
}
success = true;
}
}
// Log action to game events.
//LogEvent(false, LogType_Normal, LOG_GAME_EVENTS, LogModule_ZSpawn, "Force ZSpawn", "Admin \"%L\" forced player(s) to spawn. (zr_zspawn_force)", client);
// Tell admin the outcome of the command.
if (success)
{
TranslationReplyToCommand(client, "ZSpawn command force successful", targetname);
TranslationPrintToChatAllExcept(false, false, client, "ZSpawn command force successful public", adminname, targetname, zombie ? "zombie" : "human");
}
else
{
TranslationReplyToCommand(client, "ZSpawn command force unsuccessful", targetname);
}
return Plugin_Handled;
}

View File

@ -34,7 +34,7 @@
/**
* Array to store client's spawn location.
*/
float g_vecZTeleSpawn[MAXPLAYERS + 1][3];
float g_vecZTeleSpawn[MAXPLAYERS + 1][2][3];
/**
* Array to store client's current location.
@ -56,7 +56,7 @@ Handle tZTele[MAXPLAYERS + 1];
*/
int g_iZTeleTimeLeft[MAXPLAYERS + 1];
float g_vecZTeleSpawnPoints[MAX_PLAYER_SPAWNS][3];
float g_vecZTeleSpawnPoints[MAX_PLAYER_SPAWNS][2][3];
int g_iZTeleSpawnPointsCount = 0;
/**
@ -82,7 +82,8 @@ void ZTeleOnRoundStart()
GetEntityClassname(entity, classname, sizeof(classname));
if (StrEqual(classname, "info_player_terrorist", true) || StrEqual(classname, "info_player_counterterrorist", true))
{
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", g_vecZTeleSpawnPoints[g_iZTeleSpawnPointsCount]);
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", g_vecZTeleSpawnPoints[g_iZTeleSpawnPointsCount][0]);
GetEntPropVector(entity, Prop_Send, "m_angRotation", g_vecZTeleSpawnPoints[g_iZTeleSpawnPointsCount][1]);
g_iZTeleSpawnPointsCount++;
if (g_iZTeleSpawnPointsCount >= MAX_PLAYER_SPAWNS)
@ -114,7 +115,8 @@ void ZTele_OnClientSpawn(int client)
g_iZTeleCount[client] = 0;
// Get spawn location.
GetClientAbsOrigin(client, g_vecZTeleSpawn[client]);
GetClientAbsOrigin(client, g_vecZTeleSpawn[client][0]);
GetClientAbsAngles(client, g_vecZTeleSpawn[client][1]);
ZTele_StopTimer(client);
}
@ -245,11 +247,11 @@ void ZTele_TeleportClient(int client)
if (ZTele_IsRandomSpawnEnabled() && g_iZTeleSpawnPointsCount)
{
int select = Math_GetRandomInt(0, g_iZTeleSpawnPointsCount - 1);
TeleportEntity(client, g_vecZTeleSpawnPoints[select], NULL_VECTOR, view_as<float>({0.0, 0.0, 0.0}));
TeleportEntity(client, g_vecZTeleSpawnPoints[select][0], g_vecZTeleSpawnPoints[select][1], NULL_VECTOR);
}
else
{
TeleportEntity(client, g_vecZTeleSpawn[client], NULL_VECTOR, view_as<float>({0.0, 0.0, 0.0}));
TeleportEntity(client, g_vecZTeleSpawn[client][0], g_vecZTeleSpawn[client][1], NULL_VECTOR);
}
}
@ -445,7 +447,7 @@ public Action ZTele_Timer(Handle timer, int client)
if (g_iZTeleTimeLeft[client] <= 0)
{
// Teleport client.
TeleportEntity(client, g_vecZTeleSpawn[client], NULL_VECTOR, NULL_VECTOR);
TeleportEntity(client, g_vecZTeleSpawn[client][0], g_vecZTeleSpawn[client][1], NULL_VECTOR);
// Increment teleport count.
g_iZTeleCount[client]++;