Updated compiler and incude files from SourceMod 1.2.0.
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src/include/adt_stack.inc
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src/include/adt_stack.inc
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK.
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#if defined _adt_stack_included
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#endinput
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#endif
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#define _adt_stack_included
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/**
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* Creates a stack structure. A stack is a LIFO (last in, first out)
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* vector (array) of items. It has O(1) insertion and O(1) removal.
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*
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* Stacks have two operations: Push (adding an item) and Pop (removes
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* items in reverse-push order).
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*
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* The contents of the stack are uniform; i.e. storing a string and then
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* retrieving it as an integer is NOT the same as StringToInt()!
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*
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* The "blocksize" determines how many cells each slot has; it cannot
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* be changed after creation.
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*
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* @param blocksize The number of cells each entry in the stack can
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* hold. For example, 32 cells is equivalent to:
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* new Array[X][32]
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* @return New stack Handle.
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*/
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native Handle:CreateStack(blocksize=1);
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/**
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* Pushes a value onto the end of the stack, adding a new index.
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*
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* This may safely be used even if the stack has a blocksize
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* greater than 1.
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*
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* @param stack Stack Handle.
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* @param value Value to push.
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* @noreturn
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* @error Invalid Handle or out of memory.
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*/
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native PushStackCell(Handle:stack, any:value);
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/**
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* Pushes a string onto the end of a stack, truncating it if it is
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* too big.
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*
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* @param stack Stack Handle.
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* @param value String to push.
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* @noreturn
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* @error Invalid Handle or out of memory.
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*/
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native PushStackString(Handle:stack, const String:value[]);
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/**
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* Pushes an array of cells onto the end of a stack. The cells
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* are pushed as a block (i.e. the entire array takes up one stack slot),
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* rather than pushing each cell individually.
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*
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* @param stack Stack Handle.
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* @param values Block of values to copy.
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* @param size If not set, the number of elements copied from the array
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* will be equal to the blocksize. If set higher than the
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* blocksize, the operation will be truncated.
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* @noreturn
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* @error Invalid Handle or out of memory.
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*/
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native PushStackArray(Handle:stack, const any:values[], size=-1);
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/**
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* Pops a cell value from a stack.
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*
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* @param stack Stack Handle.
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* @param value Variable to store the value.
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* @param block Optionally specify which block to read from
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* (useful if the blocksize > 0).
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* @param asChar Optionally read as a byte instead of a cell.
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* @return True on success, false if the stack is empty.
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* @error Invalid Handle.
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*/
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native bool:PopStackCell(Handle:stack, &any:value, block=0, bool:asChar=false);
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/**
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* Pops a string value from a stack.
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*
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* @param stack Stack Handle.
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* @param buffer Buffer to store string.
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* @param maxlength Maximum size of the buffer.
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* @return True on success, false if the stack is empty.
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* @error Invalid Handle.
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*/
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native bool:PopStackString(Handle:stack, String:buffer[], maxlength, &written=0);
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/**
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* Pops an array of cells from a stack.
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*
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* @param stack Stack Handle.
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* @param buffer Buffer to store the array in.
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* @param size If not set, assumes the buffer size is equal to the
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* blocksize. Otherwise, the size passed is used.
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* @return True on success, false if the stack is empty.
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* @error Invalid Handle.
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*/
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native bool:PopStackArray(Handle:stack, any:buffer[], size=-1);
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/**
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* Checks if a stack is empty.
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*
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* @param stack Stack Handle.
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* @return True if empty, false if not empty.
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* @error Invalid Handle.
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*/
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native bool:IsStackEmpty(Handle:stack);
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/**
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* Pops a value off a stack, ignoring it completely.
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*
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* @param stack Stack Handle.
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* @return True if something was popped, false otherwise.
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* @error Invalid Handle.
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*/
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stock PopStack(Handle:stack)
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{
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new value;
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return PopStackCell(stack, value);
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}
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