diff --git a/cstrike/addons/sourcemod/configs/zr/downloads.txt b/cstrike/addons/sourcemod/configs/zr/downloads.txt index f9cbaaa..12acf99 100644 --- a/cstrike/addons/sourcemod/configs/zr/downloads.txt +++ b/cstrike/addons/sourcemod/configs/zr/downloads.txt @@ -3,7 +3,7 @@ // ZOMBIE:RELOADED // Downloads configuration // -// Check the downloads configuration section in the manual for detailed info. +// See Download List (3.6) section in the manual for detailed info. // // ============================================================================ // * Each uncommented line will be used as a file path for clients to download. diff --git a/cstrike/addons/sourcemod/configs/zr/hitgroups.txt b/cstrike/addons/sourcemod/configs/zr/hitgroups.txt index b354dec..dc7c729 100644 --- a/cstrike/addons/sourcemod/configs/zr/hitgroups.txt +++ b/cstrike/addons/sourcemod/configs/zr/hitgroups.txt @@ -38,7 +38,7 @@ "damage" "on" // Knockback - "knockback" "2.0" + "knockback" "1.2" } "Chest" @@ -50,7 +50,7 @@ "damage" "on" // Knockback - "knockback" "1.3" + "knockback" "1.0" } "Stomach" @@ -62,7 +62,7 @@ "damage" "on" // Knockback - "knockback" "1.2" + "knockback" "1.0" } "LeftArm" @@ -74,7 +74,7 @@ "damage" "on" // Knockback - "knockback" "1.0" + "knockback" "0.9" } "RightArm" @@ -86,7 +86,7 @@ "damage" "on" // Knockback - "knockback" "1.0" + "knockback" "0.9" } "LeftLeg" diff --git a/cstrike/addons/sourcemod/configs/zr/playerclasses.txt b/cstrike/addons/sourcemod/configs/zr/playerclasses.txt index 1640aad..a04bb9d 100644 --- a/cstrike/addons/sourcemod/configs/zr/playerclasses.txt +++ b/cstrike/addons/sourcemod/configs/zr/playerclasses.txt @@ -42,8 +42,8 @@ // kill_bonus number How many points to give per kill. Zombies only. // speed decimal The player speed. // knockback decimal Force of the knockback when shot at. Zombies only. -// jump_height decimal Multiplier of the players jump height. 0.0 means no jump, 1.0 is normal. -// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump, 1.0 is normal. +// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal. +// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal. "classes" { @@ -264,7 +264,7 @@ "health_regen_interval" "0.25" "health_regen_amount" "10" "health_infect_gain" "700" - "kill_bonus" "1" + "kill_bonus" "4" "speed" "400" "knockback" "2.8" @@ -373,7 +373,7 @@ "team" "1" "team_default" "yes" "flags" "0" - "group" "" + "group" "zr_vip" "name" "VIP Human" "description" "Human class for important players" @@ -396,18 +396,18 @@ // Player behaviour "immunity_mode" "0" "immunity_amount" "0.0" - "no_fall_damage" "no" + "no_fall_damage" "yes" "health" "200" "health_regen_interval" "1.0" "health_regen_amount" "10" "health_infect_gain" "0" - "kill_bonus" "2" + "kill_bonus" "1" "speed" "320" "knockback" "0" - "jump_height" "1.1" - "jump_distance" "1.1" + "jump_height" "1.2" + "jump_distance" "1.2" } "human_admin" @@ -446,12 +446,12 @@ "health_regen_interval" "1.0" "health_regen_amount" "10" "health_infect_gain" "0" - "kill_bonus" "2" + "kill_bonus" "1" "speed" "320" "knockback" "0" - "jump_height" "1.1" - "jump_distance" "1.1" + "jump_height" "1.2" + "jump_distance" "1.2" } "human_speedy" @@ -528,7 +528,7 @@ // Player behaviour "immunity_mode" "0" "immunity_amount" "0.0" - "no_fall_damage" "no" + "no_fall_damage" "yes" "health" "100" "health_regen_interval" "0.0" diff --git a/cstrike/addons/sourcemod/configs/zr/weapons.txt b/cstrike/addons/sourcemod/configs/zr/weapons.txt index 8191627..f166fe2 100644 --- a/cstrike/addons/sourcemod/configs/zr/weapons.txt +++ b/cstrike/addons/sourcemod/configs/zr/weapons.txt @@ -47,7 +47,7 @@ // Knockback (module) - "knockback" "0.8" + "knockback" "1.1" // ZMarket (module) @@ -74,7 +74,7 @@ // Knockback (module) - "knockback" "0.8" + "knockback" "1.1" // ZMarket (module) @@ -101,7 +101,7 @@ // Knockback (module) - "knockback" "1.0" + "knockback" "1.1" // ZMarket (module) @@ -129,7 +129,7 @@ // Knockback (module) - "knockback" "1.2" + "knockback" "1.1" // ZMarket (module) @@ -185,7 +185,7 @@ // Knockback (module) - "knockback" "1.0" + "knockback" "1.1" // ZMarket (module) @@ -213,7 +213,7 @@ // Knockback (module) - "knockback" "0.9" // Remember that there are 8 pellets in 1 shot. + "knockback" "0.8" // Remember that there are 8 pellets in 1 shot. // ZMarket (module) @@ -241,7 +241,7 @@ // Knockback (module) - "knockback" "0.9" // See above comment. + "knockback" "0.8" // Remember that there are 8 pellets in 1 shot. // ZMarket (module) @@ -458,7 +458,7 @@ // Knockback (module) - "knockback" "1.2" + "knockback" "1.0" // ZMarket (module) @@ -485,7 +485,7 @@ // Knockback (module) - "knockback" "1.1" + "knockback" "1.0" // ZMarket (module) @@ -539,7 +539,7 @@ // Knockback (module) - "knockback" "1.1" + "knockback" "1.0" // ZMarket (module) @@ -566,7 +566,7 @@ // Knockback (module) - "knockback" "1.5" + "knockback" "1.8" // ZMarket (module) @@ -593,7 +593,7 @@ // Knockback (module) - "knockback" "1.3" + "knockback" "0.9" // ZMarket (module) @@ -620,7 +620,7 @@ // Knockback (module) - "knockback" "1.3" + "knockback" "0.9" // ZMarket (module) @@ -674,7 +674,7 @@ // Knockback (module) - "knockback" "1.2" + "knockback" "1.0" // ZMarket (module) diff --git a/cstrike/addons/sourcemod/translations/zombiereloaded.phrases.txt b/cstrike/addons/sourcemod/translations/zombiereloaded.phrases.txt index 0679d3b..b282cda 100644 --- a/cstrike/addons/sourcemod/translations/zombiereloaded.phrases.txt +++ b/cstrike/addons/sourcemod/translations/zombiereloaded.phrases.txt @@ -335,7 +335,7 @@ "Classes Attrib Knockback" { - "en" "Knock back" + "en" "Knock Back" } "Classes Attrib Jump Height" diff --git a/docs/zr_manual.htm b/docs/zr_manual.htm index c6c99d8..12d9750 100644 --- a/docs/zr_manual.htm +++ b/docs/zr_manual.htm @@ -16,7 +16,7 @@
Targets plugin version 3.0.0 Beta 2, (not released)
Written by Richard Helgeby
Manual last modified: 2009.11.20
+Manual last modified: 2009.11.22
Custom models, materials and overlays must be listed in the download list so clients will +
Custom materials and overlays must be listed in the download list so clients will download them. Use one line per file, with paths relative to the "cstrike" folder.
List files to be downloaded in the following file:
@@ -890,7 +891,7 @@ download them. Use one line per file, with paths relative to the "cstrike" foldeLook at the default downloads in that file for an example on how to list files to be downloaded.
-Note: The ambient sound file do not need to be listed here.
+Note: The ambiecne sound file doesn't need to be listed.
(bunny jump)
-(almost invisible, act as a spy and surprise humans)
+(almost invisible zombies, act as a spy and surprise humans)
Note: The ambiecne sound file doesn't need to be listed.
+When adding models, update following modules:
+ +A guide on tuning knock back. It will help finding the default knock back that is used as base +value for all classes.
+ +++
+ fov 90 + speed 300 + knockback 1.0 + jump_height 1.0 + jump_distance 1.0