Replaced all menu line lengths with defines in menu.inc
*Moved the including of menu.inc up to allow all modules to use its defines.
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@ -51,8 +51,8 @@ bool:WeaponsMenuMain(client)
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SetMenuTitle(menu_weapons_main, "%t\n ", "Weapons menu restrict main title");
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decl String:restrict[64];
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decl String:zmarket[64];
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decl String:restrict[MENU_LINE_SMALL_LENGTH];
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decl String:zmarket[MENU_LINE_SMALL_LENGTH];
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Format(restrict, sizeof(restrict), "%t", "Weapons menu restrict main restrict");
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Format(zmarket, sizeof(zmarket), "%t", "Weapons menu restrict main market");
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@ -144,7 +144,7 @@ WeaponsMenuTypes(client)
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// If there are no weapons, add an "(Empty)" line.
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if (size == 0)
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{
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decl String:empty[64];
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decl String:empty[MENU_LINE_SMALL_LENGTH];
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Format(empty, sizeof(empty), "%t", "Menu empty");
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AddMenuItem(menu_weapons_types, "empty", empty, ITEMDRAW_DISABLED);
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@ -206,8 +206,8 @@ WeaponsMenuTypeWeapons(client)
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SetMenuTitle(menu_weapons_typeweapons, "%t\n ", "Weapons menu restrict types weapon type title", typename);
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decl String:restrictall[64];
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decl String:unrestrictall[64];
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decl String:restrictall[MENU_LINE_REG_LENGTH];
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decl String:unrestrictall[MENU_LINE_REG_LENGTH];
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Format(restrictall, sizeof(restrictall), "%t", "Weapons menu restrict types restrict all", typename);
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Format(unrestrictall, sizeof(unrestrictall), "%t\n ", "Weapons menu restrict types unrestrict all", typename);
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@ -216,8 +216,8 @@ WeaponsMenuTypeWeapons(client)
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AddMenuItem(menu_weapons_typeweapons, "restrictall", restrictall, MenuGetItemDraw(!RestrictIsTypeUniform(true, g_iWeaponsCurType[client])));
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AddMenuItem(menu_weapons_typeweapons, "unrestrictall", unrestrictall, MenuGetItemDraw(!RestrictIsTypeUniform(false, g_iWeaponsCurType[client])));
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decl String:typeweapon[WEAPONS_MAX_LENGTH];
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decl String:display[WEAPONS_MAX_LENGTH];
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decl String:typeweapon[MENU_LINE_SMALL_LENGTH];
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decl String:display[MENU_LINE_SMALL_LENGTH + 2]; // +2 to allow room for the [ ] if its restricted.
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// Get an array populated with all weapons of the given type.
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new Handle:arrayTypeWeapons;
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@ -291,7 +291,7 @@ public WeaponsMenuTypeWeaponsHandle(Handle:menu_weapons_typeweapons, MenuAction:
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default:
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{
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// Get weappon name.
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decl String:typeweapon[WEAPONS_MAX_LENGTH];
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decl String:typeweapon[MENU_LINE_REG_LENGTH];
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GetMenuItem(menu_weapons_typeweapons, slot, typeweapon, sizeof(typeweapon));
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// Get weapon index.
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@ -356,7 +356,7 @@ WeaponsMenuZMarket(client)
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SetMenuTitle(menu_weapons_market, "%t\n ", "Weapons menu restrict zmarket title");
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decl String:buyzone[64];
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decl String:buyzone[MENU_LINE_REG_LENGTH];
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decl String:buyzonesetting[8];
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// Get "yes" or "no" settings from respective cvar.
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@ -258,11 +258,11 @@ bool:ZMarketMenuMain(client)
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new bool:zmarketrebuyauto = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_REBUY_AUTO]);
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// Add "Get Current Loadout" option.
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decl String:getloadout[WEAPONS_MAX_LENGTH];
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decl String:viewloadout[WEAPONS_MAX_LENGTH];
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decl String:rebuy[WEAPONS_MAX_LENGTH];
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decl String:rebuyauto[WEAPONS_MAX_LENGTH];
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decl String:weaponslist[WEAPONS_MAX_LENGTH];
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decl String:getloadout[MENU_LINE_REG_LENGTH];
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decl String:viewloadout[MENU_LINE_REG_LENGTH];
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decl String:rebuy[MENU_LINE_REG_LENGTH];
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decl String:rebuyauto[MENU_LINE_REG_LENGTH];
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decl String:weaponslist[MENU_LINE_REG_LENGTH];
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// Get auto-rebuy setting.
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decl String:rebuyautosetting[8];
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@ -399,7 +399,7 @@ bool:ZMarketMenuLoadout(client)
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WeaponsClassnameToDisplay(rebuyweapons[Slot_NVGs], sizeof(rebuyweapons[]), nvgsweapon, sizeof(nvgsweapon));
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// Get the empty translation.
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decl String:empty[64];
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decl String:empty[MENU_LINE_SMALL_LENGTH];
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Format(empty, sizeof(empty), "%t", "Weapons menu zmarket loadout empty");
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// If the client doesn't have a weapon in this slot, then set the weapon to the empty translation.
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@ -428,12 +428,12 @@ bool:ZMarketMenuLoadout(client)
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decl String:nvgsbool[8];
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ConfigBoolToSetting(bool:nvgsweapon[0], nvgsbool, sizeof(nvgsbool));
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decl String:primary[64];
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decl String:secondary[64];
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decl String:melee[64];
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decl String:projectile[64];
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decl String:explosive[64];
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decl String:nvgs[64];
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decl String:primary[MENU_LINE_REG_LENGTH];
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decl String:secondary[MENU_LINE_REG_LENGTH];
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decl String:melee[MENU_LINE_REG_LENGTH];
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decl String:projectile[MENU_LINE_REG_LENGTH];
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decl String:explosive[MENU_LINE_REG_LENGTH];
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decl String:nvgs[MENU_LINE_REG_LENGTH];
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// Format all the lines of the menu.
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Format(primary, sizeof(primary), "%t", "Weapons menu zmarket loadout primary", primaryweapon);
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@ -525,7 +525,7 @@ ZMarketMenuTypes(client)
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// If there are no weapons, add an "(Empty)" line.
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if (size == 0)
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{
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decl String:empty[64];
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decl String:empty[MENU_LINE_SMALL_LENGTH];
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Format(empty, sizeof(empty), "%t", "Menu empty");
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AddMenuItem(menu_zmarket_types, "empty", empty, ITEMDRAW_DISABLED);
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@ -605,8 +605,8 @@ ZMarketMenuTypeWeapons(client)
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SetMenuTitle(menu_zmarket_typeweapons, "%t\n ", "Weapons menu zmarket types weapon type title", typename);
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decl String:typeweapon[WEAPONS_MAX_LENGTH];
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decl String:typeweapondisplay[WEAPONS_MAX_LENGTH];
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decl String:display[128];
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decl String:typeweapondisplay[MENU_LINE_REG_LENGTH];
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decl String:display[MENU_LINE_BIG_LENGTH];
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// Get an array populated with all weapons of the given type.
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new Handle:arrayTypeWeapons;
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