diff --git a/src/zr/weapons/weapons.inc b/src/zr/weapons/weapons.inc index dd0da57..e397e30 100644 --- a/src/zr/weapons/weapons.inc +++ b/src/zr/weapons/weapons.inc @@ -88,6 +88,7 @@ enum WeaponsSlot Slot_Projectile = 3, /** Projectile (grenades, flashbangs, etc) weapon slot. */ Slot_Explosive = 4, /** Explosive (c4) weapon slot. */ Slot_NVGs = 5, /** NVGs (fake) equipment slot. */ + Slot_DangerZone = 11, /** Dangerzone equipment slot. (CSGO only) */ } /** @@ -910,22 +911,14 @@ stock WeaponsRemoveAllClientWeapons(client, bool:weaponsdrop) // Remove left-over projectiles. WeaponsClearClientWeaponSlot(client, Slot_Projectile, weaponsdrop); - // Clear all higher slots in csgo. Damn game keeps adding sloots. + // Remove left-over explosives. + WeaponsClearClientWeaponSlot(client, Slot_Explosive, weaponsdrop); + + // These only exist on CSGO. if (g_Game == Game_CSGO) { - for (new slot = 6; slot < 20; slot++) - { - new weapon = GetPlayerWeaponSlot(client, slot); - while (weapon != -1) - { - // Strip the weapon. - RemovePlayerItem(client, weapon); - AcceptEntityInput(weapon, "Kill"); - - // Find next weapon. - weapon = GetPlayerWeaponSlot(client, slot); - } - } + // Remove left-over dangerzone items. + WeaponsClearClientWeaponSlot(client, Slot_DangerZone, false); } // Give zombie a new knife. (If you leave the old one there will be glitches with the knife positioning)