CSGO: Fix that molotov/incendiary damages humans
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		@@ -342,6 +342,30 @@ public Action:DamageOnTakeDamage(client, &attacker, &inflictor, &Float:damage, &
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        // Stop damage.
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        return Plugin_Handled;
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    }
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    // Client was damaged by fire.
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    else if (damagetype & DMG_BURN)
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    {
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        // If its not an inferno, then allow damage.
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        if (strncmp(classname, "inferno", 7) != 0)
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        {
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            return Plugin_Continue;
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        }
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        // If attacker isn't valid, then allow damage.
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        if (!ZRIsClientValid(attacker))
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        {
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            return Plugin_Continue;
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        }
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        // If client is a zombie, then allow damage.
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        if (InfectIsClientInfected(client))
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        {
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            return Plugin_Continue;
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        }
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        // Stop damage.
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        return Plugin_Handled;
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    }
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    // Client was damaged by falling.
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    else if (damagetype & DMG_FALL)
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    {
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