Fixed ambience (again, same fix as before)

This commit is contained in:
Greyscale 2009-06-21 23:51:23 -07:00
parent 6e0961c73b
commit c24d1a32be
3 changed files with 13 additions and 2 deletions

View File

@ -223,6 +223,7 @@ public Action:EventPlayerSpawnPost(Handle:timer, any:index)
// Forward event to modules. // Forward event to modules.
WeaponsOnClientSpawnPost(index); WeaponsOnClientSpawnPost(index);
SEffectsOnClientSpawnPost(index);
SpawnProtectOnClientSpawnPost(index); SpawnProtectOnClientSpawnPost(index);
} }

View File

@ -146,7 +146,7 @@ AmbientSoundsOnRoundEnd()
* *
* @param client The client index. * @param client The client index.
*/ */
AmbientSoundsOnClientSpawn(client) AmbientSoundsOnClientSpawnPost(client)
{ {
// If ambience is disabled, then stop. // If ambience is disabled, then stop.
if (!g_bAmbientSounds) if (!g_bAmbientSounds)

View File

@ -94,10 +94,20 @@ SEffectsOnRoundEnd()
SEffectsOnClientSpawn(client) SEffectsOnClientSpawn(client)
{ {
// Forward event to sub-modules. // Forward event to sub-modules.
AmbientSoundsOnClientSpawn(client);
ZombieSoundsOnClientSpawn(client); ZombieSoundsOnClientSpawn(client);
} }
/**
* Client is spawning into the game. *Post
*
* @param client The client index.
*/
SEffectsOnClientSpawnPost(client)
{
// Forward event to sub-modules.
AmbientSoundsOnClientSpawnPost(client);
}
/** /**
* Client has been killed. * Client has been killed.
* *