Fixed ambience (again, same fix as before)
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@ -223,6 +223,7 @@ public Action:EventPlayerSpawnPost(Handle:timer, any:index)
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// Forward event to modules.
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WeaponsOnClientSpawnPost(index);
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SEffectsOnClientSpawnPost(index);
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SpawnProtectOnClientSpawnPost(index);
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}
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@ -146,7 +146,7 @@ AmbientSoundsOnRoundEnd()
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*
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* @param client The client index.
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*/
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AmbientSoundsOnClientSpawn(client)
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AmbientSoundsOnClientSpawnPost(client)
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{
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// If ambience is disabled, then stop.
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if (!g_bAmbientSounds)
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@ -94,10 +94,20 @@ SEffectsOnRoundEnd()
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SEffectsOnClientSpawn(client)
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{
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// Forward event to sub-modules.
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AmbientSoundsOnClientSpawn(client);
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ZombieSoundsOnClientSpawn(client);
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}
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/**
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* Client is spawning into the game. *Post
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*
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* @param client The client index.
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*/
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SEffectsOnClientSpawnPost(client)
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{
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// Forward event to sub-modules.
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AmbientSoundsOnClientSpawnPost(client);
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}
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/**
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* Client has been killed.
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*
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