From f27a72312900dfdc16ca87f9fccc3b6b4ba96545 Mon Sep 17 00:00:00 2001 From: richard Date: Tue, 14 Apr 2009 20:10:55 +0200 Subject: [PATCH] Changed newline style to CRLF in configs. --- .../configs/zr/weapons/weapongroups.txt | 136 +- .../sourcemod/configs/zr/weapons/weapons.txt | 382 ++--- .../translations/zombiereloaded.phrases.txt | 1308 ++++++++--------- .../zombiereloaded/zombiereloaded.cfg | 872 +++++------ 4 files changed, 1349 insertions(+), 1349 deletions(-) diff --git a/cstrike/addons/sourcemod/configs/zr/weapons/weapongroups.txt b/cstrike/addons/sourcemod/configs/zr/weapons/weapongroups.txt index bb36deb..748c092 100644 --- a/cstrike/addons/sourcemod/configs/zr/weapons/weapongroups.txt +++ b/cstrike/addons/sourcemod/configs/zr/weapons/weapongroups.txt @@ -1,69 +1,69 @@ -// Weapon Groups -// (See list of weapons in weapons.txt) - -// Format -// -// -// "weapon group name" (how it appears in chat messages) -// { -// "weaponname" {} <-- To satisfy the standard format of a keyvalues file, -// without these brackets the weapon will be skipped. -// Invalid weapons are logged and skipped. -// } -// -// Notes: -// -// Invalid weapons (not in weapons.txt) will be logged in the error logs and ignored in-game - -"weapongroups" -{ - "Pistols" - { - "Glock" {} - "USP" {} - "P228" {} - "Deagle" {} - "Elite" {} - "Fiveseven" {} - } - - "Shotguns" - { - "M3" {} - "XM1014" {} - } - - "SMGs" - { - "Mac10" {} - "TMP" {} - "MP5Navy" {} - "UMP45" {} - "P90" {} - } - - "Rifles" - { - "Galil" {} - "Famas" {} - "AK47" {} - "M4A1" {} - "SG552" {} - "AUG" {} - } - - "Snipers" - { - "Scout" {} - "SG550" {} - "G3SG1" {} - "AWP" {} - } - - "Grenades" - { - "hegrenade" {} - "flashbang" {} - "smokegrenade" {} - } +// Weapon Groups +// (See list of weapons in weapons.txt) + +// Format +// +// +// "weapon group name" (how it appears in chat messages) +// { +// "weaponname" {} <-- To satisfy the standard format of a keyvalues file, +// without these brackets the weapon will be skipped. +// Invalid weapons are logged and skipped. +// } +// +// Notes: +// +// Invalid weapons (not in weapons.txt) will be logged in the error logs and ignored in-game + +"weapongroups" +{ + "Pistols" + { + "Glock" {} + "USP" {} + "P228" {} + "Deagle" {} + "Elite" {} + "Fiveseven" {} + } + + "Shotguns" + { + "M3" {} + "XM1014" {} + } + + "SMGs" + { + "Mac10" {} + "TMP" {} + "MP5Navy" {} + "UMP45" {} + "P90" {} + } + + "Rifles" + { + "Galil" {} + "Famas" {} + "AK47" {} + "M4A1" {} + "SG552" {} + "AUG" {} + } + + "Snipers" + { + "Scout" {} + "SG550" {} + "G3SG1" {} + "AWP" {} + } + + "Grenades" + { + "hegrenade" {} + "flashbang" {} + "smokegrenade" {} + } } \ No newline at end of file diff --git a/cstrike/addons/sourcemod/configs/zr/weapons/weapons.txt b/cstrike/addons/sourcemod/configs/zr/weapons/weapons.txt index 568f068..d691786 100644 --- a/cstrike/addons/sourcemod/configs/zr/weapons/weapons.txt +++ b/cstrike/addons/sourcemod/configs/zr/weapons/weapons.txt @@ -1,192 +1,192 @@ -// Weapons -// -// Format -// -// "weaponname" // Name of the weapon (without weapon_ prefix) -// { -// "restrict" "no" (default) // Restricts the weapon on each map start -// "menu" "yes" (default) // Allows admins to toggle restriction with the menu -// } -// -// Notes: -// -// This is a list of valid weapons for your server, unlisted weapons will -// be seen as invalid by the weapon restrict module. -// -// A config setting set to something other than "yes" or "no" will be assumed as "no." -// -// A missing config setting will be assumed to be its default value (documented above). -// -// Duplicate weapon entries will show up separately in restrict menu, but -// only the first one's options are used. - -"weapons" // Counter-Strike: Source weapons -{ - "Glock" - { - //"restrict" "no" - "menu" "yes" - } - - "USP" - { - "restrict" "no" - //"menu" "yes" - } - - "P228" - { - //"restrict" "no" - //"menu" "yes" - } - - "Deagle" - { - "restrict" "no" - "menu" "yes" - } - - "Elite" - { - "restrict" "no" - "menu" "yes" - } - - "Fiveseven" - { - "restrict" "no" - "menu" "yes" - } - - "M3" - { - "restrict" "no" - "menu" "yes" - } - - "XM1014" - { - "restrict" "no" - "menu" "yes" - } - - "Mac10" - { - "restrict" "no" - "menu" "yes" - } - - "TMP" - { - "restrict" "no" - "menu" "yes" - } - - "MP5Navy" - { - "restrict" "no" - "menu" "yes" - } - - "UMP45" - { - "restrict" "no" - "menu" "yes" - } - - "P90" - { - "restrict" "no" - "menu" "yes" - } - - "Galil" - { - "restrict" "no" - "menu" "yes" - } - - "Famas" - { - "restrict" "no" - "menu" "yes" - } - - "AK47" - { - "restrict" "no" - "menu" "yes" - } - - "M4A1" - { - "restrict" "no" - "menu" "yes" - } - - "SG552" - { - "restrict" "no" - "menu" "yes" - } - - "AUG" - { - "restrict" "no" - "menu" "yes" - } - - "Scout" - { - "restrict" "no" - "menu" "yes" - } - - "SG550" - { - "restrict" "yes" - "menu" "yes" - } - - "G3SG1" - { - "restrict" "yes" - "menu" "yes" - } - - "AWP" - { - "restrict" "yes" - "menu" "yes" - } - - "M249" - { - "restrict" "yes" - "menu" "yes" - } - - "hegrenade" - { - "restrict" "no" - "menu" "yes" - } - - "flashbang" - { - "restrict" "yes" - "menu" "no" - } - - "smokegrenade" - { - "restrict" "yes" - "menu" "no" - } - - "NVGs" - { - "restrict" "yes" - "menu" "no" - } +// Weapons +// +// Format +// +// "weaponname" // Name of the weapon (without weapon_ prefix) +// { +// "restrict" "no" (default) // Restricts the weapon on each map start +// "menu" "yes" (default) // Allows admins to toggle restriction with the menu +// } +// +// Notes: +// +// This is a list of valid weapons for your server, unlisted weapons will +// be seen as invalid by the weapon restrict module. +// +// A config setting set to something other than "yes" or "no" will be assumed as "no." +// +// A missing config setting will be assumed to be its default value (documented above). +// +// Duplicate weapon entries will show up separately in restrict menu, but +// only the first one's options are used. + +"weapons" // Counter-Strike: Source weapons +{ + "Glock" + { + //"restrict" "no" + "menu" "yes" + } + + "USP" + { + "restrict" "no" + //"menu" "yes" + } + + "P228" + { + //"restrict" "no" + //"menu" "yes" + } + + "Deagle" + { + "restrict" "no" + "menu" "yes" + } + + "Elite" + { + "restrict" "no" + "menu" "yes" + } + + "Fiveseven" + { + "restrict" "no" + "menu" "yes" + } + + "M3" + { + "restrict" "no" + "menu" "yes" + } + + "XM1014" + { + "restrict" "no" + "menu" "yes" + } + + "Mac10" + { + "restrict" "no" + "menu" "yes" + } + + "TMP" + { + "restrict" "no" + "menu" "yes" + } + + "MP5Navy" + { + "restrict" "no" + "menu" "yes" + } + + "UMP45" + { + "restrict" "no" + "menu" "yes" + } + + "P90" + { + "restrict" "no" + "menu" "yes" + } + + "Galil" + { + "restrict" "no" + "menu" "yes" + } + + "Famas" + { + "restrict" "no" + "menu" "yes" + } + + "AK47" + { + "restrict" "no" + "menu" "yes" + } + + "M4A1" + { + "restrict" "no" + "menu" "yes" + } + + "SG552" + { + "restrict" "no" + "menu" "yes" + } + + "AUG" + { + "restrict" "no" + "menu" "yes" + } + + "Scout" + { + "restrict" "no" + "menu" "yes" + } + + "SG550" + { + "restrict" "yes" + "menu" "yes" + } + + "G3SG1" + { + "restrict" "yes" + "menu" "yes" + } + + "AWP" + { + "restrict" "yes" + "menu" "yes" + } + + "M249" + { + "restrict" "yes" + "menu" "yes" + } + + "hegrenade" + { + "restrict" "no" + "menu" "yes" + } + + "flashbang" + { + "restrict" "yes" + "menu" "no" + } + + "smokegrenade" + { + "restrict" "yes" + "menu" "no" + } + + "NVGs" + { + "restrict" "yes" + "menu" "no" + } } \ No newline at end of file diff --git a/cstrike/addons/sourcemod/translations/zombiereloaded.phrases.txt b/cstrike/addons/sourcemod/translations/zombiereloaded.phrases.txt index cba6bb9..e57a536 100644 --- a/cstrike/addons/sourcemod/translations/zombiereloaded.phrases.txt +++ b/cstrike/addons/sourcemod/translations/zombiereloaded.phrases.txt @@ -1,655 +1,655 @@ -"Phrases" -{ - // =========================== - // Chat Messages - // =========================== - - "Round objective" - { - "en" "The game is @greenHumans vs. Zombies@default, the goal for zombies is to infect all humans by knifing them." - "ru" "Битва @greenЛюдей против Зомби@default, цель для зомби - инфицировать всех людей." - } - - "You are a zombie" - { - "en" "You have been infected! Now go pass it on to as many people as you can." - "ru" "Вы были инфицированы! Теперь вы охотитесь за людьми." - } - - "Zombie replacement" - { - "en" "The last zombie has left the game, and has passed the infection on to you." - "ru" "Последний зомби покинул игру и передал свою инфекцию вам." - } - - "Auto-assign" - { - "#format" "{1:s}" - "en" "You have randomly been assigned to the @green\"{1}\" @defaultclass." - "ru" "Вам был случайным образом установлен класс \"{1}\"." - } - - "Random class is enabled" - { - "en" "Class selection is locked. A random class will be assigned to you every round." - "ru" "Выбор класса отключен. Каждый раунд вам будет установлен случайнй класс." - } - - "Feature is disabled" - { - "en" "This feature has been disabled by the server host." - "ru" "Данная функция отключена." - } - - "Must be admin" - { - "en" "Can only be used by admins." - "ru" "Может быть использовано только, когда жив." - } - - "Must be alive" - { - "en" "Can only be used when alive." - "ru" "Может быть использовано только, когда жив." - } - - "Must be dead" - { - "en" "Can only be used when dead." - "ru" "Может быть использовано только, когда мертв." - } - - "Must be zombie" - { - "en" "Can only be used while zombie." - "ru" "Может быть использовано только, когда зомби." - } - - "!zmenu reminder" - { - "en" "Type !zmenu in chat to view all ZR commands." - "ru" "Напишите !zmenu в чате для просмотра всех команд." - } - - "Class select" - { - "#format" "{1:s}" - "en" "Switched zombie class to \"{1}\"" - "ru" "Класс зомби переключен на \"{1}\"" - } - - "Spawn protection begin" - { - "#format" "{1:d}" - "en" "Zombies are present, you have {1} seconds to find a safe place before you lose immunity." - "ru" "Зомби на свободе, у вас {1} секунд, чтобы найти безопасное место, пока не потеряли иммунитет." - } - - "Spawn protection end" - { - "en" "You are now susceptible to zombie infection." - "ru" "Теперь вы восприимчивы к зомби инфекции." - } - - "!ztele amount" - { - "#format" "{1:d}" - "en" "You have @green{1}@default teleports left this round." - "ru" "У вас осталось @green{1}@default телепортов в этом раунде." - } - - "!ztele time left" - { - "#format" "{1:d}" - "en" "You will be teleported in {1} seconds." - "ru" "Вы будете телепортированы через {1} секунды." - } - - "!ztele limit reached" - { - "en" "Teleportation limit has been reached." - "ru" "Вы использовали все свои телепорты." - } - - "!ztele humans restricted" - { - "en" "Once a player has been infected, only zombies can use !ztele." - "ru" "После инфицирования кого-либо, только зомби могут использовать !ztele" - } - - "!ztele zombies restricted" - { - "en" "The teleporter is disabled for zombies." - } - - "!ztele stuck" - { - "en" "Tip: Use !tp to teleport away if you are stuck." - } - - "!ztele not spawned" - { - "en" "You cannot use the teleporter before you've spawned." - } - - "!ztele offline" - { - "en" "The teleporter is not online yet." - } - - "!ztele cooldown" - { - "en" "Your teleporter is still on a cooldown." - } - - "!ztele in progress" - { - "en" "You already have a teleportation in progress." - } - - "!ztele successful" - { - "en" "Teleport successful." - } - - "!zhp enabled" - { - "en" "HP display enabled, your real HP will be displayed persistently after infection." - "ru" "Отображение здоровья включено, ваше реальное здоровье будет показано после инфицирования." - } - - "!zhp disabled" - { - "en" "HP display disabled." - "ru" "Отображение здоровья включено." - } - - // =========================== - // Generic - // =========================== - - // Menu - - "Menu empty" - { - "en" "(Empty)" - } - - // =========================== - // Weapons - // =========================== - - // General - - "Zombie cant use weapon" - { - "en" "Zombies can't use weapons!" - "ru" "Зомби не могут использовать оружие!" - } - - // Market - - "Market out of buyzone" - { - "en" "You are not in a buyzone." - "ru" "Вы вне зоны покупки." - } - - // Restrict - - "Restrict weapon" - { - "#format" "{1:s}" - "en" "Weapon @green\"{1}\" @defaulthas been restricted." - } - - "Unrestrict weapon" - { - "#format" "{1:s}" - "en" "Weapon @green\"{1}\" @defaulthas been unrestricted." - } - - "Restrict weapon failed" - { - "#format" "{1:s}" - "en" "Weapon @green\"{1}\" @defaultis already restricted." - } - - "Unrestrict weapon failed" - { - "#format" "{1:s}" - "en" "Weapon @green\"{1}\" @default has no restrictions set." - } - - "Restrict custom weapon group" - { - "#format" "{1:s},{2:s}" - "en" "Weapon group @green\"{1}\" ({2}) @defaulthas been restricted." - } - - "Unrestrict custom weapon group" - { - "#format" "{1:s},{2:s}" - "en" "Weapon group @green\"{1}\" ({2}) @defaulthas been unrestricted." - } - - "Restrict custom weapon group failed" - { - "#format" "{1:s},{2:s}" - "en" "Weapon group @green\"{1}\" ({2}) @defaultis already restricted." - } - - "Unrestrict custom weapon group failed" - { - "#format" "{1:s},{2:s}" - "en" "Weapon group @green\"{1}\" ({2}) @defaulthas no restrictions set." - } - - "Weapon invalid" - { - "#format" "{1:s}" - "en" "Weapon @green\"{1}\" @defaultis an invalid weapon name." - } - - "Weapon is restricted" - { - "#format" "{1:s}" - "en" "Weapon @green{1} @defaultis restricted." - "ru" "Оружие @green{1} @default запрещено." - } - - // Menu - - "Weapons menu main title" - { - "en" "Weapons Management" - } - - "Weapons menu main toggle weapon restrict" - { - "en" "Toggle Weapon Restriction" - } - - "Weapons menu main toggle weapon group restrict" - { - "en" "Toggle Weapon Group Restriction" - } - - "Weapons menu main market" // Option disabled if ZMarket isn't installed - { - "en" "ZMarket Options" - } - - "Weapons menu weapons weapon title" - { - "en" "Toggle Restrictions:\n * = restricted" - } - - "Weapons menu weapons group title" - { - "en" "Access Weapon Group:\n * = Partially restricted\n ** = Fully restricted" - } - - "Weapons menu weapon group title" - { - "#format" "{1:s}" - "en" "Modify Restrictions:\n Current Weapon Group: {1}\n * = restricted" - } - - "Weapons menu market title" - { - "en" "Toggle Market Settings:" - } - - "Weapons menu market toggle buyzone" - { - "#format" "{1:s}" - "en" "Buyzone Only (Current: {1})" - } - - "Weapons menu weapon group restrict all" - { - "en" "Restrict All Group Weapons" - } - - "Weapons menu weapon group unrestrict all" - { - "en" "Unrestrict All Group Weapons" - } - - "Suicide text" - { - "en" "Nice try n00b!" - "ru" "Неплохая попытка n00b!" - } - - "Unfair camping" - { - "en" "An admin has marked this area as unfair, please move along, or die." - } - - "Unfair camper slayed" - { - "#format" "{1:s},{2:d}" - "en" "Player {1} has been slayed for camping in a restricted area. (ID: {2})" - } - - "DX90 not supported" - { - "#format" "{1:d},{2:d}" - "en" "Blocking Overlay - DX{1} Detected (DX{2} Required)" - "ru" "Оверлей Отключен - Обнаружен DX{1} (Необходим DX{2})" - } - - // =========================== - // Menus - // =========================== - - "!zmenu title" - { - "en" "ZR Commands:" - "ru" "ZR Команды:" - } - - "!zmenu menu" - { - "en" "ZMenu (!zmenu) - Display all ZR commands" - "ru" "ZMenu (!zmenu) - Показывает все ZR команды" - } - - "!zmenu admin" - { - "en" "ZAdmin (!zadmin) - View Admin Menu" - } - - "!zmenu class" - { - "en" "ZClass (!zclass) - Select a zombie class" - "ru" "ZClass (!zclass) - Выбор класса зомби" - } - - "!zmenu market" - { - "en" "ZMarket (!zmarket) - Custom weapon list" - "ru" "ZMarket (!zmarket) - Собственный набор оружия" - } - - "!zmenu spawn" - { - "en" "ZSpawn (!zspawn) - Spawn into game" - "ru" "ZSpawn (!zspawn) - Заход в игру" - } - - "!zmenu tele" - { - "en" "ZTele (!ztele) - Teleport to your spawnpoint" - "ru" "ZTele (!ztele) - Телепорт на место появления" - } - - "!zmenu hp" - { - "en" "ZHP (!zhp) - Toggle persistent display of HP as zombie" - "ru" "ZHP (!zhp) - Показ здоровья зомби" - } - - "!zclass title" - { - "en" "Zombie Class Selection:" - "ru" "Выбор Класса Зомби:" - } - - "Market title" - { - "en" "Available Guns:" - "ru" "Доступные Пушки:" - } - - "Market rebuy" - { - "en" "Rebuy" - "ru" "Купить снова" - } - - // =========================== - // ZAdmin Menu - // =========================== - - "!zadmin main title" - { - "en" "ZAdmin Menu:" - } - - "!zadmin main knockbackm" - { - "en" "Modify Knockback Multiplier" - } - - "!zadmin main knockback" - { - "en" "Modify Class Knockback" - } - - "!zadmin main nvgs" - { - "en" "Modify Nightvision Options" - } - - "!zadmin main infect" - { - "en" "Infect a Player" - } - - "!zadmin main spawn" - { - "en" "Spawn All Players" - } - - "!zadmin main tele" - { - "en" "ZTele Commands" - } - - "!zadmin main weapons" - { - "en" "Weapon Management" - } - - "!zadmin main logflags" - { - "en" "Logging Flags" - } - - "!zadmin class title" - { - "en" "Select Class to Modify:" - } - - "!zadmin knockbackm title" - { - "#format" "{1:f}" - "en" "Modify Knockback Multiplier\nCurrent Knockback: {1}" - } - - "!zadmin knockbackm increase" - { - "#format" "{1:s}" - "en" "Increase Knockback Multiplier (+{1})" - } - - "!zadmin knockbackm decrease" - { - "#format" "{1:s}" - "en" "Decrease Knockback Multiplier (-{1})" - } - - "!zadmin knockback title" - { - "#format" "{1:s},{2:f}" - "en" "Modify Knockback\nClass: {1}\nCurrent Knockback: {2}" - } - - "!zadmin knockback increase" - { - "#format" "{1:s}" - "en" "Increase Knockback (+{1})" - } - - "!zadmin knockback decrease" - { - "#format" "{1:s}" - "en" "Decrease Knockback (-{1})" - } - - "!zadmin nvgs title" - { - "#format" "{1:d}" - "en" "Override NVG Cvar\nCurrent Setting: {1}" - } - - "!zadmin nvgs decrease" - { - "en" "Decrease Knockback" - } - - "!zadmin nvgs no override" - { - "en" "No Override/Class Specific" - } - - "!zadmin nvgs disable" - { - "en" "Disable NVGs" - } - - "!zadmin nvgs enable" - { - "en" "Enable NVGs" - } - - "!zadmin infect title" - { - "en" "Choose a Player to Infect:" - } - - "!zadmin ztele title" - { - "en" "ZTele Admin Menu:" - } - - "!zadmin ztele spawn tele" - { - "en" "Teleport a Player to Spawn" - } - - "!zadmin ztele abort" - { - "en" "Abort Teleport on a Player" - } - - "!zadmin ztele save" - { - "en" "Save Teleport Location" - } - - "!zadmin ztele tele" - { - "en" "Teleport Player to Saved Location" - } - - "!zadmin log flags title" - { - "en" "Toggle Logging Flags:" - } - - // =========================== - // HudHints - // =========================== - - "Display HP" - { - "#format" "{1:d}" - "en" "HP: {1}" - "ru" "Здоровье: {1}" - } - - "Spawn Protect" - { - "#format" "{1:d}" - "en" "Zombie protection ends in: {1} seconds." - } - - // =========================== - // Server Messages - // =========================== - - "ZR" - { - "en" "ZR" - "ru" "ZR" - } - - "Plugin loading" - { - "en" "-----------| Zombie:Reloaded Loading |----------" - "ru" "-----------| Zombie:Reloaded Загружается |----------" - } - - "Plugin loaded" - { - "en" "-----------| Zombie:Reloaded Loaded |----------" - "ru" "-----------| Zombie:Reloaded Загружен |----------" - } - - "Console restricted" - { - "en" "Command not usable from console." - "ru" "Команда не используется для консоли." - } - - "Restrict weapon mapstart" - { - "#format" "{1:s}" - "en" "Restricted weapon: {1}" - "ru" "Запрещенное оружие: {1}" - } - - "Restrict weapon group mapstart" - { - "#format" "{1:s}" - "en" "Restricted group: {1}" - "ru" "Запрещенная группа: {1}" - } - - "Ambient sound load failed" - { - "#format" "{1:s}" - "en" "Invalid sound file: {1}" - "ru" "Неправильный звуковой файл: {1}" - } - - "Class limit" - { - "#format" "{1:d}" - "en" "The max amount of classes have been exceeded, only loading first {1}." - "ru" "Превышено максимальное количество классов, загружаются только первые {1}." - } - - "Class auto-disable" - { - "en" "No classes defined in \"{1}\", disabling classes." - "ru" "В \"{1}\" отсутствуют определения классов, классы отключены." - } - - "Models loaded" - { - "en" "--- Models Loaded ---" - "ru" "--- Модели Загружены ---" - } - - "File load failed" - { - "#format" "{1:s}" - "en" "Missing file for download: \"{1}\", check downloads.txt" - "ru" "Пропущен файл для скачивания: \"{1}\", проверьте downloads.txt" - } +"Phrases" +{ + // =========================== + // Chat Messages + // =========================== + + "Round objective" + { + "en" "The game is @greenHumans vs. Zombies@default, the goal for zombies is to infect all humans by knifing them." + "ru" "Битва @greenЛюдей против Зомби@default, цель для зомби - инфицировать всех людей." + } + + "You are a zombie" + { + "en" "You have been infected! Now go pass it on to as many people as you can." + "ru" "Вы были инфицированы! Теперь вы охотитесь за людьми." + } + + "Zombie replacement" + { + "en" "The last zombie has left the game, and has passed the infection on to you." + "ru" "Последний зомби покинул игру и передал свою инфекцию вам." + } + + "Auto-assign" + { + "#format" "{1:s}" + "en" "You have randomly been assigned to the @green\"{1}\" @defaultclass." + "ru" "Вам был случайным образом установлен класс \"{1}\"." + } + + "Random class is enabled" + { + "en" "Class selection is locked. A random class will be assigned to you every round." + "ru" "Выбор класса отключен. Каждый раунд вам будет установлен случайнй класс." + } + + "Feature is disabled" + { + "en" "This feature has been disabled by the server host." + "ru" "Данная функция отключена." + } + + "Must be admin" + { + "en" "Can only be used by admins." + "ru" "Может быть использовано только, когда жив." + } + + "Must be alive" + { + "en" "Can only be used when alive." + "ru" "Может быть использовано только, когда жив." + } + + "Must be dead" + { + "en" "Can only be used when dead." + "ru" "Может быть использовано только, когда мертв." + } + + "Must be zombie" + { + "en" "Can only be used while zombie." + "ru" "Может быть использовано только, когда зомби." + } + + "!zmenu reminder" + { + "en" "Type !zmenu in chat to view all ZR commands." + "ru" "Напишите !zmenu в чате для просмотра всех команд." + } + + "Class select" + { + "#format" "{1:s}" + "en" "Switched zombie class to \"{1}\"" + "ru" "Класс зомби переключен на \"{1}\"" + } + + "Spawn protection begin" + { + "#format" "{1:d}" + "en" "Zombies are present, you have {1} seconds to find a safe place before you lose immunity." + "ru" "Зомби на свободе, у вас {1} секунд, чтобы найти безопасное место, пока не потеряли иммунитет." + } + + "Spawn protection end" + { + "en" "You are now susceptible to zombie infection." + "ru" "Теперь вы восприимчивы к зомби инфекции." + } + + "!ztele amount" + { + "#format" "{1:d}" + "en" "You have @green{1}@default teleports left this round." + "ru" "У вас осталось @green{1}@default телепортов в этом раунде." + } + + "!ztele time left" + { + "#format" "{1:d}" + "en" "You will be teleported in {1} seconds." + "ru" "Вы будете телепортированы через {1} секунды." + } + + "!ztele limit reached" + { + "en" "Teleportation limit has been reached." + "ru" "Вы использовали все свои телепорты." + } + + "!ztele humans restricted" + { + "en" "Once a player has been infected, only zombies can use !ztele." + "ru" "После инфицирования кого-либо, только зомби могут использовать !ztele" + } + + "!ztele zombies restricted" + { + "en" "The teleporter is disabled for zombies." + } + + "!ztele stuck" + { + "en" "Tip: Use !tp to teleport away if you are stuck." + } + + "!ztele not spawned" + { + "en" "You cannot use the teleporter before you've spawned." + } + + "!ztele offline" + { + "en" "The teleporter is not online yet." + } + + "!ztele cooldown" + { + "en" "Your teleporter is still on a cooldown." + } + + "!ztele in progress" + { + "en" "You already have a teleportation in progress." + } + + "!ztele successful" + { + "en" "Teleport successful." + } + + "!zhp enabled" + { + "en" "HP display enabled, your real HP will be displayed persistently after infection." + "ru" "Отображение здоровья включено, ваше реальное здоровье будет показано после инфицирования." + } + + "!zhp disabled" + { + "en" "HP display disabled." + "ru" "Отображение здоровья включено." + } + + // =========================== + // Generic + // =========================== + + // Menu + + "Menu empty" + { + "en" "(Empty)" + } + + // =========================== + // Weapons + // =========================== + + // General + + "Zombie cant use weapon" + { + "en" "Zombies can't use weapons!" + "ru" "Зомби не могут использовать оружие!" + } + + // Market + + "Market out of buyzone" + { + "en" "You are not in a buyzone." + "ru" "Вы вне зоны покупки." + } + + // Restrict + + "Restrict weapon" + { + "#format" "{1:s}" + "en" "Weapon @green\"{1}\" @defaulthas been restricted." + } + + "Unrestrict weapon" + { + "#format" "{1:s}" + "en" "Weapon @green\"{1}\" @defaulthas been unrestricted." + } + + "Restrict weapon failed" + { + "#format" "{1:s}" + "en" "Weapon @green\"{1}\" @defaultis already restricted." + } + + "Unrestrict weapon failed" + { + "#format" "{1:s}" + "en" "Weapon @green\"{1}\" @default has no restrictions set." + } + + "Restrict custom weapon group" + { + "#format" "{1:s},{2:s}" + "en" "Weapon group @green\"{1}\" ({2}) @defaulthas been restricted." + } + + "Unrestrict custom weapon group" + { + "#format" "{1:s},{2:s}" + "en" "Weapon group @green\"{1}\" ({2}) @defaulthas been unrestricted." + } + + "Restrict custom weapon group failed" + { + "#format" "{1:s},{2:s}" + "en" "Weapon group @green\"{1}\" ({2}) @defaultis already restricted." + } + + "Unrestrict custom weapon group failed" + { + "#format" "{1:s},{2:s}" + "en" "Weapon group @green\"{1}\" ({2}) @defaulthas no restrictions set." + } + + "Weapon invalid" + { + "#format" "{1:s}" + "en" "Weapon @green\"{1}\" @defaultis an invalid weapon name." + } + + "Weapon is restricted" + { + "#format" "{1:s}" + "en" "Weapon @green{1} @defaultis restricted." + "ru" "Оружие @green{1} @default запрещено." + } + + // Menu + + "Weapons menu main title" + { + "en" "Weapons Management" + } + + "Weapons menu main toggle weapon restrict" + { + "en" "Toggle Weapon Restriction" + } + + "Weapons menu main toggle weapon group restrict" + { + "en" "Toggle Weapon Group Restriction" + } + + "Weapons menu main market" // Option disabled if ZMarket isn't installed + { + "en" "ZMarket Options" + } + + "Weapons menu weapons weapon title" + { + "en" "Toggle Restrictions:\n * = restricted" + } + + "Weapons menu weapons group title" + { + "en" "Access Weapon Group:\n * = Partially restricted\n ** = Fully restricted" + } + + "Weapons menu weapon group title" + { + "#format" "{1:s}" + "en" "Modify Restrictions:\n Current Weapon Group: {1}\n * = restricted" + } + + "Weapons menu market title" + { + "en" "Toggle Market Settings:" + } + + "Weapons menu market toggle buyzone" + { + "#format" "{1:s}" + "en" "Buyzone Only (Current: {1})" + } + + "Weapons menu weapon group restrict all" + { + "en" "Restrict All Group Weapons" + } + + "Weapons menu weapon group unrestrict all" + { + "en" "Unrestrict All Group Weapons" + } + + "Suicide text" + { + "en" "Nice try n00b!" + "ru" "Неплохая попытка n00b!" + } + + "Unfair camping" + { + "en" "An admin has marked this area as unfair, please move along, or die." + } + + "Unfair camper slayed" + { + "#format" "{1:s},{2:d}" + "en" "Player {1} has been slayed for camping in a restricted area. (ID: {2})" + } + + "DX90 not supported" + { + "#format" "{1:d},{2:d}" + "en" "Blocking Overlay - DX{1} Detected (DX{2} Required)" + "ru" "Оверлей Отключен - Обнаружен DX{1} (Необходим DX{2})" + } + + // =========================== + // Menus + // =========================== + + "!zmenu title" + { + "en" "ZR Commands:" + "ru" "ZR Команды:" + } + + "!zmenu menu" + { + "en" "ZMenu (!zmenu) - Display all ZR commands" + "ru" "ZMenu (!zmenu) - Показывает все ZR команды" + } + + "!zmenu admin" + { + "en" "ZAdmin (!zadmin) - View Admin Menu" + } + + "!zmenu class" + { + "en" "ZClass (!zclass) - Select a zombie class" + "ru" "ZClass (!zclass) - Выбор класса зомби" + } + + "!zmenu market" + { + "en" "ZMarket (!zmarket) - Custom weapon list" + "ru" "ZMarket (!zmarket) - Собственный набор оружия" + } + + "!zmenu spawn" + { + "en" "ZSpawn (!zspawn) - Spawn into game" + "ru" "ZSpawn (!zspawn) - Заход в игру" + } + + "!zmenu tele" + { + "en" "ZTele (!ztele) - Teleport to your spawnpoint" + "ru" "ZTele (!ztele) - Телепорт на место появления" + } + + "!zmenu hp" + { + "en" "ZHP (!zhp) - Toggle persistent display of HP as zombie" + "ru" "ZHP (!zhp) - Показ здоровья зомби" + } + + "!zclass title" + { + "en" "Zombie Class Selection:" + "ru" "Выбор Класса Зомби:" + } + + "Market title" + { + "en" "Available Guns:" + "ru" "Доступные Пушки:" + } + + "Market rebuy" + { + "en" "Rebuy" + "ru" "Купить снова" + } + + // =========================== + // ZAdmin Menu + // =========================== + + "!zadmin main title" + { + "en" "ZAdmin Menu:" + } + + "!zadmin main knockbackm" + { + "en" "Modify Knockback Multiplier" + } + + "!zadmin main knockback" + { + "en" "Modify Class Knockback" + } + + "!zadmin main nvgs" + { + "en" "Modify Nightvision Options" + } + + "!zadmin main infect" + { + "en" "Infect a Player" + } + + "!zadmin main spawn" + { + "en" "Spawn All Players" + } + + "!zadmin main tele" + { + "en" "ZTele Commands" + } + + "!zadmin main weapons" + { + "en" "Weapon Management" + } + + "!zadmin main logflags" + { + "en" "Logging Flags" + } + + "!zadmin class title" + { + "en" "Select Class to Modify:" + } + + "!zadmin knockbackm title" + { + "#format" "{1:f}" + "en" "Modify Knockback Multiplier\nCurrent Knockback: {1}" + } + + "!zadmin knockbackm increase" + { + "#format" "{1:s}" + "en" "Increase Knockback Multiplier (+{1})" + } + + "!zadmin knockbackm decrease" + { + "#format" "{1:s}" + "en" "Decrease Knockback Multiplier (-{1})" + } + + "!zadmin knockback title" + { + "#format" "{1:s},{2:f}" + "en" "Modify Knockback\nClass: {1}\nCurrent Knockback: {2}" + } + + "!zadmin knockback increase" + { + "#format" "{1:s}" + "en" "Increase Knockback (+{1})" + } + + "!zadmin knockback decrease" + { + "#format" "{1:s}" + "en" "Decrease Knockback (-{1})" + } + + "!zadmin nvgs title" + { + "#format" "{1:d}" + "en" "Override NVG Cvar\nCurrent Setting: {1}" + } + + "!zadmin nvgs decrease" + { + "en" "Decrease Knockback" + } + + "!zadmin nvgs no override" + { + "en" "No Override/Class Specific" + } + + "!zadmin nvgs disable" + { + "en" "Disable NVGs" + } + + "!zadmin nvgs enable" + { + "en" "Enable NVGs" + } + + "!zadmin infect title" + { + "en" "Choose a Player to Infect:" + } + + "!zadmin ztele title" + { + "en" "ZTele Admin Menu:" + } + + "!zadmin ztele spawn tele" + { + "en" "Teleport a Player to Spawn" + } + + "!zadmin ztele abort" + { + "en" "Abort Teleport on a Player" + } + + "!zadmin ztele save" + { + "en" "Save Teleport Location" + } + + "!zadmin ztele tele" + { + "en" "Teleport Player to Saved Location" + } + + "!zadmin log flags title" + { + "en" "Toggle Logging Flags:" + } + + // =========================== + // HudHints + // =========================== + + "Display HP" + { + "#format" "{1:d}" + "en" "HP: {1}" + "ru" "Здоровье: {1}" + } + + "Spawn Protect" + { + "#format" "{1:d}" + "en" "Zombie protection ends in: {1} seconds." + } + + // =========================== + // Server Messages + // =========================== + + "ZR" + { + "en" "ZR" + "ru" "ZR" + } + + "Plugin loading" + { + "en" "-----------| Zombie:Reloaded Loading |----------" + "ru" "-----------| Zombie:Reloaded Загружается |----------" + } + + "Plugin loaded" + { + "en" "-----------| Zombie:Reloaded Loaded |----------" + "ru" "-----------| Zombie:Reloaded Загружен |----------" + } + + "Console restricted" + { + "en" "Command not usable from console." + "ru" "Команда не используется для консоли." + } + + "Restrict weapon mapstart" + { + "#format" "{1:s}" + "en" "Restricted weapon: {1}" + "ru" "Запрещенное оружие: {1}" + } + + "Restrict weapon group mapstart" + { + "#format" "{1:s}" + "en" "Restricted group: {1}" + "ru" "Запрещенная группа: {1}" + } + + "Ambient sound load failed" + { + "#format" "{1:s}" + "en" "Invalid sound file: {1}" + "ru" "Неправильный звуковой файл: {1}" + } + + "Class limit" + { + "#format" "{1:d}" + "en" "The max amount of classes have been exceeded, only loading first {1}." + "ru" "Превышено максимальное количество классов, загружаются только первые {1}." + } + + "Class auto-disable" + { + "en" "No classes defined in \"{1}\", disabling classes." + "ru" "В \"{1}\" отсутствуют определения классов, классы отключены." + } + + "Models loaded" + { + "en" "--- Models Loaded ---" + "ru" "--- Модели Загружены ---" + } + + "File load failed" + { + "#format" "{1:s}" + "en" "Missing file for download: \"{1}\", check downloads.txt" + "ru" "Пропущен файл для скачивания: \"{1}\", проверьте downloads.txt" + } } \ No newline at end of file diff --git a/cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg b/cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg index 05bb6a2..abb73ff 100644 --- a/cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg +++ b/cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg @@ -1,436 +1,436 @@ -// ============================================================================ -// -// Zombie:Reloaded -// Main configuration -// -// Check section 3.0 in the manual for detailed info. -// -// ============================================================================ - -// ------------------------------------ -// -// Standard Counter-Strike Settings -// -// ------------------------------------ - -// The length of the round, in minutes. If there are any humans left after this -// time is up, humans win. -// - -// Default: "5" -mp_roundtime "5" - -// Allows players to move items with their "use" key. Disabled by default -// because players sometimes get stuck. -// - -// Default: "0" -sv_turbophysics "0" - -// Multiplier for how easy props are moved. -// - -// Default: "3" -phys_pushscale 3 - -// Ammo settings -ammo_50AE_max 500 // deagle -ammo_762mm_max 300 // scout, ak47, g3sg1, aug -ammo_556mm_box_max 300 // m249 -ammo_556mm_max 300 // galil, sg552, famas, m4a1, sg550 -ammo_338mag_max 100 // awp -ammo_9mm_max 500 // mp5navy, tmp, glock, elite -ammo_buckshot_max 128 // m3, xm1014 -ammo_45acp_max 500 // ump45, mac10, usp -ammo_357sig_max 500 // P228 -ammo_57mm_max 500 // p90, fiveseven - - -// ------------------------------------ -// -// Weapon Restrictions (Deprecated) -// -// ------------------------------------ - - -// ------------------------------------ -// -// General -// -// ------------------------------------ - -// Enable zombie gameplay -// - -// Default: "1" -zr_enable "1" - -// Logging flags. See manual for details. -// - -// Default: "323" -zr_log "323" - -// This will allow the player_team event to be fired on first team join. Enable -// if using mani admin model menu. -// - -// Default: "0" -zr_allow_player_team "0" - -// Give players cash on spawn. -// - -// Default: "1" -zr_cashfill "1" - -// How much money players will have when they spawn, if cash fill is turned on. -// - -// Default: "16000" -zr_cashamount "16000" - -// Block suicide attempts on humans. -// - -// Default: "1" -zr_suicide_human "1" - -// Block suicide attempts on zombies. -// - -// Default: "1" -zr_suicide_zombie "1" - -// Log suicide attempts to admin chat. (Deprecated. Use the log system.) -// - -// Default: "0" -zr_suicide_echo "0" - -// Respawn zombies as zombies if they were killed by world damage, like doors, -// elevators and lasers. -// - -// Default: "1" -zr_suicide_world_damage "1" - -// Spawn protection time on players that join late. -// - -// Default: "15" -zr_protect "15" - - -// ------------------------------------ -// -// Zombie Gameplay -// -// ------------------------------------ - -// Maximum time, in seconds, a player is picked to be zombie after the round -// starts. -// - -// Default: "50" -zr_spawn_max "50" - -// Minimum time, in seconds, a player is picked to be zombie after the round -// starts. -// - -// Default: "30" -zr_spawn_min "30" - -// Mother zombie ratio. For every "n" number of humans, there will be one -// zombie. (0: Always only 1 mother zombie) -// - -// Default: "8" -zr_mother_zombie_ratio "8" - -// The first zombie(s) will be teleported back to spawn on first infection. -// - -// Default: "0" -zr_mother_zombie_respawn "0" - -// Allow player to be randomly chosen twice in a row to be a mother zombie. -// - -// Default: "0" -zr_consecutive_infect "0" - - -// ------------------------------------ -// -// Zombie Info (deprecated) -// -// ------------------------------------ - -// The default health of a zombie -zr_zombie_health "5000" - -// How fast zombies travel (300: Default speed, 600: Double speed) -zr_zombie_speed "350" - -// How far the zombie jumps, (0: Regular jump distance) -zr_zombie_jump_distance "0.1" - -// How high a zombie jumps (0: Regular jump height) -zr_zombie_jump_height "10.0" - -// How far zombies are pushed back when shot. If classes are enabled: This one is a multiplier for class knockback values. (1: Default) -zr_zombie_knockback "1" - -// Zombies will be equipped with nightvision. Also used to override class nvgs if non-negative. (-1: No override/Nvgs on, 0: No nvgs, 1: Nvgs on) -zr_zombie_nvgs "-1" - -// The field of vision of zombies (90: Default vision) -zr_zombie_fov "110" - -// Zombies will regenerate health -zr_zombie_regen "0" - -// How much health is regenerated when zr_zombie_regen is 1 -zr_zombie_regen_health "1" - -// How often, in seconds, a zombie regenerates health when zr_zombie_regen is 1 -zr_zombie_regen_interval "5" - -// Turns grenades into napalm grenades that light zombies on fire (0: Disable) -zr_zombie_napalm "1" - -// How long the zombie burns when zr_napalm is 1 -zr_zombie_napalm_time "20" - -// Zombies wont be hurt from falling (0: Disable) -zr_zombie_nofalldamage "0" - -// How many additional kills are rewarded to the killer of the zombie -zr_zombie_kill_bonus "2" - -// How much health a zombie gains when infecting a human (0: Disable) -zr_zombie_infect_health "100" - -// Overlay to be shown on all zombies' screen on infection (Leave empty to disable) -zr_zombie_zvision "overlays/zr/zvision" - - -// ------------------------------------ -// -// Infection Effects -// -// ------------------------------------ - -// An energy splash is emitted when player is infected. -// - -// Default: "1" -zr_infect_esplash "1" - -// A fireball is created when a player is infected. -// - -// Default: "1" -zr_infect_fireball "1" - -// Sound played from from player on infection. Leave blank to disable. -// - -// Default: "npc/fast_zombie/fz_scream1.wav" -zr_infect_sound "npc/fast_zombie/fz_scream1.wav" - -// A puff of smoke is created when a player is infected. -// - -// Default: "1" -zr_infect_smoke "1" - -// Sparks are emitted when a player is infected. -// - -// Default: "1" -zr_infect_sparks "1" - -//Player's screen is shaken on infection. -// - -// Default: "1" -zr_infect_shake "1" - -// Amplitude of the shake, when shake is enabled. -// - -// Default: "15.0" -zr_infect_shake_amp "15.0" - -// Frequency of the shake, when shake is enabled. -// - -// Default: "1.0" -zr_infect_shake_frequency "1.0" - -// Duration of the shake, when shake is enabled. -// - -// Default: "5.0" -zr_infect_shake_duration "5.0" - - -// ------------------------------------ -// -// Classes -// -// ------------------------------------ - -// Enable zombie classes. (Deprecated) -zr_classes "1" - -// A random class is assigned to each player every round (0: Disable) -// - -// Default: "0" -zr_classes_random "0" - -// Classmenu is re-displayed every spawn (0: Disable) -// - -// Default: "0" -zr_classes_spawn "0" - -// The default class for zombies. (Deprecated) -zr_classes_default "classic" - - -// ------------------------------------ -// -// Ambience -// -// ------------------------------------ - -// Enable creepy ambience to be played throughout the game (0: Disable) -// - -// Default: "1" -zr_ambience "1" - -// Path to ambient sound file that will be played throughout the game, when -// ambience is enabled. -// - -// Default: "ambient/zr/zr_ambience.mp3" -zr_ambience_file "ambient/zr/zr_ambience.mp3" - -// The length, in seconds, of the ambience sound file. -// - -// Default: "60.0" -zr_ambience_length "60.0" - -// Volume of ambience sound when ambience is enabled. (0.0: Unhearable, -// 1.0: Max volume) -// - -// Default: "0.8" -zr_ambience_volume "0.8" - -// Make maps dark. (0: Disable) -// - -// Default: "0" -zr_dark "0" - -// The darkness of the map, a being the darkest, z being extremely bright. -// - -// Default: "n" -zr_dark_level "n" - -// The sky the map will have when darkness is enabled. -// - -// Default: "sky_borealis01" -zr_dark_sky "sky_borealis01" - -// How often a zombie emits a sound, in seconds. (0: Disable) -// - -// Default: "50" -zr_emitsounds "50" - - -// ------------------------------------ -// -// Overlays -// -// ------------------------------------ - -// Will show overlays that tell who the winner of the round was (0: Disable) -// - -// Default: "1" -zr_overlays "1" - -// Overlay for humans win event. -// - -// Default: "overlays/zr/humans_win" -zr_overlays_human "overlays/zr/humans_win" - -// Overlay for zombies win event. -// - -// Default: "overlays/zr/zombies_win" -zr_overlays_zombie "overlays/zr/zombies_win" - -// Frequency, in seconds, to re-display overlay on the client's screen. -// - -// Default: "3" -zr_overlay_redisplay "3" - -// Allow players to disable overlays with their nightvision key (0: Disable) -// - -// Default: "1" -zr_zvision_allow_disable "1" - - -// ------------------------------------ -// -// Respawn -// -// ------------------------------------ - -// Respawn players when they die. -// - -// Default: "1" -zr_respawn "1" - -// How long to wait after death to respawn, in seconds. -// - -// Default: "1" -zr_respawn_delay "1" - -// Which team to respawn player as. (Choices: zombie, human) -// - -// Default: "human" -zr_respawn_team "human" - - -// ------------------------------------ -// -// Commands -// -// ------------------------------------ - -// Must be in buyzone to access !zmarket, if Market is installed. -// - -// Default: "1" -zr_zmarket_buyzone "1" - -// Allow players to spawn if they just joined the game. (0: Disable) -// - -// Default: "1" -zr_zspawn "1" - -// Startup delay for the deleporter. (0: Disable) -// - -// Default: "20" -zr_tele_startup_delay "20" - -// Cooldown delay before a teleport can be done again. (0: Disable) -// - -// Default: "15" -zr_tele_cooldown "15" - -// Teleport delays for humans. (0: Disable) -// - -// Default: "10" -zr_tele_human_delay "10" - -// Teleport delays for zombies. (0: Disable) -// - -// Default: "0" -zr_tele_zombie_delay "0" - -// Teleport limits for humans per round. (0: Not allowed to teleport, -// -1: Unlimited) -// - -// Default: "3" -zr_tele_human_limit "3" - -// Teleport limits for zombies per round. (0: Not allowed to teleport, -// -1: Unlimited) -// - -// Default: "8" -zr_tele_zombie_limit "8" - -// Allows clients to disable zombie health display. -// - -// Default: "1" -zr_zhp "1" - -// The default value of zombie health display to new clients. -// - -// Default: "1" -zr_zhp_default "1" +// ============================================================================ +// +// Zombie:Reloaded +// Main configuration +// +// Check section 3.0 in the manual for detailed info. +// +// ============================================================================ + +// ------------------------------------ +// +// Standard Counter-Strike Settings +// +// ------------------------------------ + +// The length of the round, in minutes. If there are any humans left after this +// time is up, humans win. +// - +// Default: "5" +mp_roundtime "5" + +// Allows players to move items with their "use" key. Disabled by default +// because players sometimes get stuck. +// - +// Default: "0" +sv_turbophysics "0" + +// Multiplier for how easy props are moved. +// - +// Default: "3" +phys_pushscale 3 + +// Ammo settings +ammo_50AE_max 500 // deagle +ammo_762mm_max 300 // scout, ak47, g3sg1, aug +ammo_556mm_box_max 300 // m249 +ammo_556mm_max 300 // galil, sg552, famas, m4a1, sg550 +ammo_338mag_max 100 // awp +ammo_9mm_max 500 // mp5navy, tmp, glock, elite +ammo_buckshot_max 128 // m3, xm1014 +ammo_45acp_max 500 // ump45, mac10, usp +ammo_357sig_max 500 // P228 +ammo_57mm_max 500 // p90, fiveseven + + +// ------------------------------------ +// +// Weapon Restrictions (Deprecated) +// +// ------------------------------------ + + +// ------------------------------------ +// +// General +// +// ------------------------------------ + +// Enable zombie gameplay +// - +// Default: "1" +zr_enable "1" + +// Logging flags. See manual for details. +// - +// Default: "323" +zr_log "323" + +// This will allow the player_team event to be fired on first team join. Enable +// if using mani admin model menu. +// - +// Default: "0" +zr_allow_player_team "0" + +// Give players cash on spawn. +// - +// Default: "1" +zr_cashfill "1" + +// How much money players will have when they spawn, if cash fill is turned on. +// - +// Default: "16000" +zr_cashamount "16000" + +// Block suicide attempts on humans. +// - +// Default: "1" +zr_suicide_human "1" + +// Block suicide attempts on zombies. +// - +// Default: "1" +zr_suicide_zombie "1" + +// Log suicide attempts to admin chat. (Deprecated. Use the log system.) +// - +// Default: "0" +zr_suicide_echo "0" + +// Respawn zombies as zombies if they were killed by world damage, like doors, +// elevators and lasers. +// - +// Default: "1" +zr_suicide_world_damage "1" + +// Spawn protection time on players that join late. +// - +// Default: "15" +zr_protect "15" + + +// ------------------------------------ +// +// Zombie Gameplay +// +// ------------------------------------ + +// Maximum time, in seconds, a player is picked to be zombie after the round +// starts. +// - +// Default: "50" +zr_spawn_max "50" + +// Minimum time, in seconds, a player is picked to be zombie after the round +// starts. +// - +// Default: "30" +zr_spawn_min "30" + +// Mother zombie ratio. For every "n" number of humans, there will be one +// zombie. (0: Always only 1 mother zombie) +// - +// Default: "8" +zr_mother_zombie_ratio "8" + +// The first zombie(s) will be teleported back to spawn on first infection. +// - +// Default: "0" +zr_mother_zombie_respawn "0" + +// Allow player to be randomly chosen twice in a row to be a mother zombie. +// - +// Default: "0" +zr_consecutive_infect "0" + + +// ------------------------------------ +// +// Zombie Info (deprecated) +// +// ------------------------------------ + +// The default health of a zombie +zr_zombie_health "5000" + +// How fast zombies travel (300: Default speed, 600: Double speed) +zr_zombie_speed "350" + +// How far the zombie jumps, (0: Regular jump distance) +zr_zombie_jump_distance "0.1" + +// How high a zombie jumps (0: Regular jump height) +zr_zombie_jump_height "10.0" + +// How far zombies are pushed back when shot. If classes are enabled: This one is a multiplier for class knockback values. (1: Default) +zr_zombie_knockback "1" + +// Zombies will be equipped with nightvision. Also used to override class nvgs if non-negative. (-1: No override/Nvgs on, 0: No nvgs, 1: Nvgs on) +zr_zombie_nvgs "-1" + +// The field of vision of zombies (90: Default vision) +zr_zombie_fov "110" + +// Zombies will regenerate health +zr_zombie_regen "0" + +// How much health is regenerated when zr_zombie_regen is 1 +zr_zombie_regen_health "1" + +// How often, in seconds, a zombie regenerates health when zr_zombie_regen is 1 +zr_zombie_regen_interval "5" + +// Turns grenades into napalm grenades that light zombies on fire (0: Disable) +zr_zombie_napalm "1" + +// How long the zombie burns when zr_napalm is 1 +zr_zombie_napalm_time "20" + +// Zombies wont be hurt from falling (0: Disable) +zr_zombie_nofalldamage "0" + +// How many additional kills are rewarded to the killer of the zombie +zr_zombie_kill_bonus "2" + +// How much health a zombie gains when infecting a human (0: Disable) +zr_zombie_infect_health "100" + +// Overlay to be shown on all zombies' screen on infection (Leave empty to disable) +zr_zombie_zvision "overlays/zr/zvision" + + +// ------------------------------------ +// +// Infection Effects +// +// ------------------------------------ + +// An energy splash is emitted when player is infected. +// - +// Default: "1" +zr_infect_esplash "1" + +// A fireball is created when a player is infected. +// - +// Default: "1" +zr_infect_fireball "1" + +// Sound played from from player on infection. Leave blank to disable. +// - +// Default: "npc/fast_zombie/fz_scream1.wav" +zr_infect_sound "npc/fast_zombie/fz_scream1.wav" + +// A puff of smoke is created when a player is infected. +// - +// Default: "1" +zr_infect_smoke "1" + +// Sparks are emitted when a player is infected. +// - +// Default: "1" +zr_infect_sparks "1" + +//Player's screen is shaken on infection. +// - +// Default: "1" +zr_infect_shake "1" + +// Amplitude of the shake, when shake is enabled. +// - +// Default: "15.0" +zr_infect_shake_amp "15.0" + +// Frequency of the shake, when shake is enabled. +// - +// Default: "1.0" +zr_infect_shake_frequency "1.0" + +// Duration of the shake, when shake is enabled. +// - +// Default: "5.0" +zr_infect_shake_duration "5.0" + + +// ------------------------------------ +// +// Classes +// +// ------------------------------------ + +// Enable zombie classes. (Deprecated) +zr_classes "1" + +// A random class is assigned to each player every round (0: Disable) +// - +// Default: "0" +zr_classes_random "0" + +// Classmenu is re-displayed every spawn (0: Disable) +// - +// Default: "0" +zr_classes_spawn "0" + +// The default class for zombies. (Deprecated) +zr_classes_default "classic" + + +// ------------------------------------ +// +// Ambience +// +// ------------------------------------ + +// Enable creepy ambience to be played throughout the game (0: Disable) +// - +// Default: "1" +zr_ambience "1" + +// Path to ambient sound file that will be played throughout the game, when +// ambience is enabled. +// - +// Default: "ambient/zr/zr_ambience.mp3" +zr_ambience_file "ambient/zr/zr_ambience.mp3" + +// The length, in seconds, of the ambience sound file. +// - +// Default: "60.0" +zr_ambience_length "60.0" + +// Volume of ambience sound when ambience is enabled. (0.0: Unhearable, +// 1.0: Max volume) +// - +// Default: "0.8" +zr_ambience_volume "0.8" + +// Make maps dark. (0: Disable) +// - +// Default: "0" +zr_dark "0" + +// The darkness of the map, a being the darkest, z being extremely bright. +// - +// Default: "n" +zr_dark_level "n" + +// The sky the map will have when darkness is enabled. +// - +// Default: "sky_borealis01" +zr_dark_sky "sky_borealis01" + +// How often a zombie emits a sound, in seconds. (0: Disable) +// - +// Default: "50" +zr_emitsounds "50" + + +// ------------------------------------ +// +// Overlays +// +// ------------------------------------ + +// Will show overlays that tell who the winner of the round was (0: Disable) +// - +// Default: "1" +zr_overlays "1" + +// Overlay for humans win event. +// - +// Default: "overlays/zr/humans_win" +zr_overlays_human "overlays/zr/humans_win" + +// Overlay for zombies win event. +// - +// Default: "overlays/zr/zombies_win" +zr_overlays_zombie "overlays/zr/zombies_win" + +// Frequency, in seconds, to re-display overlay on the client's screen. +// - +// Default: "3" +zr_overlay_redisplay "3" + +// Allow players to disable overlays with their nightvision key (0: Disable) +// - +// Default: "1" +zr_zvision_allow_disable "1" + + +// ------------------------------------ +// +// Respawn +// +// ------------------------------------ + +// Respawn players when they die. +// - +// Default: "1" +zr_respawn "1" + +// How long to wait after death to respawn, in seconds. +// - +// Default: "1" +zr_respawn_delay "1" + +// Which team to respawn player as. (Choices: zombie, human) +// - +// Default: "human" +zr_respawn_team "human" + + +// ------------------------------------ +// +// Commands +// +// ------------------------------------ + +// Must be in buyzone to access !zmarket, if Market is installed. +// - +// Default: "1" +zr_zmarket_buyzone "1" + +// Allow players to spawn if they just joined the game. (0: Disable) +// - +// Default: "1" +zr_zspawn "1" + +// Startup delay for the deleporter. (0: Disable) +// - +// Default: "20" +zr_tele_startup_delay "20" + +// Cooldown delay before a teleport can be done again. (0: Disable) +// - +// Default: "15" +zr_tele_cooldown "15" + +// Teleport delays for humans. (0: Disable) +// - +// Default: "10" +zr_tele_human_delay "10" + +// Teleport delays for zombies. (0: Disable) +// - +// Default: "0" +zr_tele_zombie_delay "0" + +// Teleport limits for humans per round. (0: Not allowed to teleport, +// -1: Unlimited) +// - +// Default: "3" +zr_tele_human_limit "3" + +// Teleport limits for zombies per round. (0: Not allowed to teleport, +// -1: Unlimited) +// - +// Default: "8" +zr_tele_zombie_limit "8" + +// Allows clients to disable zombie health display. +// - +// Default: "1" +zr_zhp "1" + +// The default value of zombie health display to new clients. +// - +// Default: "1" +zr_zhp_default "1"