diff --git a/csgo/addons/sourcemod/configs/zr/downloads.txt b/csgo/addons/sourcemod/configs/zr/downloads.txt new file mode 100644 index 0000000..ab70fc6 --- /dev/null +++ b/csgo/addons/sourcemod/configs/zr/downloads.txt @@ -0,0 +1,52 @@ +// ============================================================================ +// +// ZOMBIE:RELOADED +// Downloads configuration +// +// See Download List (3.6) section in the manual for detailed info. +// +// ============================================================================ +// * Each uncommented line will be used as a file path for clients to download. +// ---------------------------------------------------------------------------- +// Defaults: +// ---------------------------------------------------------------------------- + +// team win overlays +materials/overlays/zr/zombies_win.vtf +materials/overlays/zr/zombies_win.vmt +materials/overlays/zr/humans_win.vtf +materials/overlays/zr/humans_win.vmt + +// zvision +materials/overlays/zr/zvision.vtf +materials/overlays/zr/zvision.vmt + +// csgo zombie sounds +sound/music/zr/zombie_pain1.mp3 +sound/music/zr/zombie_pain2.mp3 +sound/music/zr/zombie_pain3.mp3 +sound/music/zr/zombie_pain4.mp3 +sound/music/zr/zombie_pain5.mp3 +sound/music/zr/zombie_pain6.mp3 + +sound/music/zr/zombie_voice_idle1.mp3 +sound/music/zr/zombie_voice_idle2.mp3 +sound/music/zr/zombie_voice_idle3.mp3 +sound/music/zr/zombie_voice_idle4.mp3 +sound/music/zr/zombie_voice_idle5.mp3 +sound/music/zr/zombie_voice_idle6.mp3 +sound/music/zr/zombie_voice_idle7.mp3 +sound/music/zr/zombie_voice_idle8.mp3 +sound/music/zr/zombie_voice_idle9.mp3 +sound/music/zr/zombie_voice_idle10.mp3 +sound/music/zr/zombie_voice_idle11.mp3 +sound/music/zr/zombie_voice_idle12.mp3 +sound/music/zr/zombie_voice_idle13.mp3 +sound/music/zr/zombie_voice_idle14.mp3 + +sound/music/zr/zombie_die1.mp3 +sound/music/zr/zombie_die2.mp3 +sound/music/zr/zombie_die3.mp3 + +sound/music/zr/zr_ambience.mp3 +sound/music/zr/fz_scream1.mp3 diff --git a/csgo/addons/sourcemod/configs/zr/hitgroups.txt b/csgo/addons/sourcemod/configs/zr/hitgroups.txt new file mode 100644 index 0000000..303b236 --- /dev/null +++ b/csgo/addons/sourcemod/configs/zr/hitgroups.txt @@ -0,0 +1,127 @@ +// ============================================================================ +// +// ZOMBIE:RELOADED +// Hitgroup configuration +// +// Check the hitgroup configuration section in the manual for detailed info. +// +// ============================================================================ +// +// SHORT DESCRIPTIONS +// +// Attribute: Values: Description: +// ---------------------------------------------------------------------------- +// index number The hitgroup index. +// damage on/off Allow damage to be done on this hitgroup for zombies. +// knockback decimal The knockback multiplier for this hitgroup. + +"hitgroups" // Counter-Strike: Source hitgroups +{ + "Generic" + { + // General + "index" "0" + + // Damage + "damage" "on" + + // Knockback + "knockback" "1.0" + } + + "Head" + { + // General + "index" "1" + + // Damage + "damage" "on" + + // Knockback + "knockback" "1.2" + } + + "Chest" + { + // General + "index" "2" + + // Damage + "damage" "on" + + // Knockback + "knockback" "1.0" + } + + "Stomach" + { + // General + "index" "3" + + // Damage + "damage" "on" + + // Knockback + "knockback" "1.0" + } + + "LeftArm" + { + // General + "index" "4" + + // Damage + "damage" "on" + + // Knockback + "knockback" "0.9" + } + + "RightArm" + { + // General + "index" "5" + + // Damage + "damage" "on" + + // Knockback + "knockback" "0.9" + } + + "LeftLeg" + { + // General + "index" "6" + + // Damage + "damage" "on" + + // Knockback + "knockback" "0.9" + } + + "RightLeg" + { + // General + "index" "7" + + // Damage + "damage" "on" + + // Knockback + "knockback" "0.9" + } + + "Gear" + { + // General + "index" "8" + + // Damage + "damage" "on" + + // Knockback + "knockback" "1.0" + } +} diff --git a/csgo/addons/sourcemod/configs/zr/models.txt b/csgo/addons/sourcemod/configs/zr/models.txt new file mode 100644 index 0000000..cb92eeb --- /dev/null +++ b/csgo/addons/sourcemod/configs/zr/models.txt @@ -0,0 +1,71 @@ +// ============================================================================ +// +// ZOMBIE:RELOADED +// Model configuration +// +// See Model Configuration (3.5) section in the manual for detailed info. +// +// ============================================================================ +// +// SHORT DESCRIPTIONS +// +// Attribute: Description: +// ---------------------------------------------------------------------------- +// name Name of model file, without extension. +// path Path to model files. MUST end with "/". +// team Model type: +// "zombies" +// "humans" +// access Access type: +// "public" - Everyone can use the model. +// "admins" - Model can only be used by admins. +// "hidden" - Model is excluded from public random selections. +// "motherzombies" - Model can only be used by mother zombies. +// "group" - Use group authentication. +// group If access is "group": A SourceMod group name. Otherwise blank (""). + +"models" +{ + "zombie" + { + "name" "zombie" + "path" "models/player/zombieskincsgo/" + "team" "zombies" + "access" "public" + "group" "" + } + + // Special model examples: + // ----------------------- + + // Only admins can use this zombie model. + //"admin_zombie" + //{ + // "name" "1337model" + // "path" "models/player/adminmodels/" + // "team" "zombies" + // "access" "admins" + // "group" "" + //} + + // Only members of the zr_vip group in SourceMod can use this human model. + //"vip_human" + //{ + // "name" "vipmodel" + // "path" "models/player/vip/" + // "team" "humans" + // "access" "group" + // "group" "zr_vip" + //} + + // This model will be excluded from public random selections. Only classes + // that use "random_hidden" or explicit specify this model will be able to use it. + //"hidden" + //{ + // "name" "hiddenmodel" + // "path" "models/player/" + // "team" "humans" + // "access" "hidden" + // "group" "" + //} +} diff --git a/csgo/addons/sourcemod/configs/zr/playerclasses-nemesis.txt b/csgo/addons/sourcemod/configs/zr/playerclasses-nemesis.txt new file mode 100644 index 0000000..73e2584 --- /dev/null +++ b/csgo/addons/sourcemod/configs/zr/playerclasses-nemesis.txt @@ -0,0 +1,298 @@ +// ============================================================================ +// +// Zombie:Reloaded Class configuration +// +// See Class Configuration (3.7) in the manual for detailed info. +// +// ============================================================================ +// +// SHORT DESCRIPTIONS +// +// Attribute: Values: Description: +// ---------------------------------------------------------------------------- +// enabled yes/no Enables or disables a class. +// team number Specifies what team the class belongs to: +// 0 - Zombies +// 1 - Humans +// 2 - Admin mode classes (incomplete feautre!) +// team_default yes/no Marks the class as the default class in the team. +// flags number Special class flags (bit field). To combine multiple flags +// use a sum of the flag values. Available flags: +// 1 - Admins only +// 2 - Mother zombies only +// group text Restrict class to member of this SourceMod group. Leave blank for no restriction. +// name text The class name used in class menu. +// description text The class description used in class menu. +// model_path text Path to model to use. Relative to cstrike folder. +// alpha_initial number Initial transparency setting. +// alpha_damaged number Transparency when damaged. +// alpha_damage number How much damage to do before switching alpha. +// overlay_path text Overlay displayed at the player. +// nvgs yes/no Give and turn on night vision. +// fov number Field of view value. 90 is default. +// has_napalm yes/no Allows player to throw napalm grenades. Humans only. +// napalm_time decimal Napalm burn duration. Zombies only. +// immunity_mode text Special immunity modes. Some modes only works on humans or zombies: +// "none" - Instant infection. +// "kill" - Humans are instantly killed instead of turning zombies when attacked by zombies. +// "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun. +// "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death. +// "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back. +// "delay" - Delay infection for a certain number of seconds. +// "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's bercharge). Deploy with "zshield" command. +// immunity_amount number Immunity data value (humans only). Depends on the immunity mode above: +// "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death. +// "delay" - Number of seconds the infection is delayed since first hit by a zombie. +// "shield" - Number of seconds the shield is active. +// immunity_cooldown number Number of seconds of cooldown for temporary immunity actions, depending on mode. +// "delay" - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress. +// "shield" - Number of seconds the player has to wait before the shield can be used again. +// no_fall_damage on/off Disables fall damage. +// health number How many health points to give. +// health_regen_interval decimal Sets the regeneration interval. 0 to disable. +// health_regen_amount number How much HP to give per interval. +// health_infect_gain number How much HP to give when the player infects someone. Zombies only. +// kill_bonus number How many points to give per kill. Zombies only. +// speed decimal The player speed. In LMV mode 300 is normal speed, 600 is double speed. +// knockback decimal Force of the knockback when shot at. Zombies only. +// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal. +// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal. + +"classes" +{ + // ------------------------------------------ + // + // Zombie classes + // + // ------------------------------------------ + "zombie_nemesis" + { + // General + "enabled" "yes" + "team" "0" + "team_default" "yes" + "flags" "0" + "group" "" + + "name" "Nemesis" + "description" "+++ Everything!" + + // Model + "model_path" "models/player/ics/hellknight_red/t_guerilla.mdl" + "alpha_initial" "255" + "alpha_damaged" "255" + "alpha_damage" "0" + + // Hud + "overlay_path" "overlays/zr/zvision" + "nvgs" "no" + "fov" "120" + + // Effects + "has_napalm" "no" + "napalm_time" "15.0" + + // Player behavior + "immunity_mode" "none" + "immunity_amount" "1" + "immunity_cooldown" "60" + "no_fall_damage" "yes" + + "health" "64000" + "health_regen_interval" "0.0" + "health_regen_amount" "0" + "health_infect_gain" "100" + "kill_bonus" "2" + + "speed" "400" + "knockback" "1.8" + "jump_height" "1.3" + "jump_distance" "1.6" + } + + // ------------------------------------------ + // + // Human classes + // + // ------------------------------------------ + + "human_normal" + { + // General + "enabled" "yes" + "team" "1" + "team_default" "yes" + "flags" "0" + "group" "" + + "name" "Normal Human" + "description" "Default Counter-Strike settings" + + // Model + "model_path" "default" + "alpha_initial" "255" + "alpha_damaged" "255" + "alpha_damage" "0" + + // Hud + "overlay_path" "" + "nvgs" "no" + "fov" "90" + + // Effects + "has_napalm" "yes" + "napalm_time" "0.0" + + // Player behavior + "immunity_mode" "kill" + "immunity_amount" "1" + "immunity_cooldown" "60" + "no_fall_damage" "no" + + "health" "100" + "health_regen_interval" "0.0" + "health_regen_amount" "0" + "health_infect_gain" "0" + "kill_bonus" "2" + + "speed" "300" + "knockback" "0" + "jump_height" "1.0" + "jump_distance" "1.0" + } + + "human_speedy" + { + // General + "enabled" "yes" + "team" "1" + "team_default" "no" + "flags" "0" + "group" "" + + "name" "Speedy" + "description" "+Speed" + + // Model + "model_path" "default" + "alpha_initial" "255" + "alpha_damaged" "255" + "alpha_damage" "0" + + // Hud + "overlay_path" "" + "nvgs" "no" + "fov" "90" + + // Effects + "has_napalm" "no" + "napalm_time" "0.0" + + // Player behavior + "immunity_mode" "kill" + "immunity_amount" "1" + "immunity_cooldown" "60" + "no_fall_damage" "0" + + "health" "100" + "health_regen_interval" "0.0" + "health_regen_amount" "0" + "health_infect_gain" "0" + "kill_bonus" "1" + + "speed" "360" + "knockback" "0" + "jump_height" "1.0" + "jump_distance" "1.0" + } + + "human_light" + { + // General + "enabled" "yes" + "team" "1" + "team_default" "no" + "flags" "0" + "group" "" + + "name" "Light" + "description" "-Speed | +Jump | +Immunity" + + // Model + "model_path" "default" + "alpha_initial" "255" + "alpha_damaged" "255" + "alpha_damage" "0" + + // Hud + "overlay_path" "" + "nvgs" "no" + "fov" "90" + + // Effects + "has_napalm" "yes" + "napalm_time" "0.0" + + // Player behavior + "immunity_mode" "kill" + "immunity_amount" "1" + "immunity_cooldown" "60" + "no_fall_damage" "yes" + + "health" "100" + "health_regen_interval" "0.0" + "health_regen_amount" "0" + "health_infect_gain" "0" + "kill_bonus" "1" + + "speed" "260" + "knockback" "0" + "jump_height" "1.4" + "jump_distance" "1.4" + } + + "human_stealth" + { + // General + "enabled" "yes" + "team" "1" + "team_default" "no" + "flags" "0" + "group" "" + + "name" "Stealth" + "description" "Slow, but almost invisible" + + // Model + "model_path" "default" + "alpha_initial" "15" + "alpha_damaged" "15" + "alpha_damage" "0" + + // Hud + "overlay_path" "" + "nvgs" "no" + "fov" "90" + + // Effects + "has_napalm" "yes" + "napalm_time" "0.0" + + // Player behavior + "immunity_mode" "kill" + "immunity_amount" "1" + "immunity_cooldown" "60" + "no_fall_damage" "yes" + + "health" "100" + "health_regen_interval" "0.0" + "health_regen_amount" "0" + "health_infect_gain" "0" + "kill_bonus" "1" + + "speed" "260" + "knockback" "0" + "jump_height" "1.4" + "jump_distance" "1.4" + } +} diff --git a/csgo/addons/sourcemod/configs/zr/playerclasses.txt b/csgo/addons/sourcemod/configs/zr/playerclasses.txt new file mode 100644 index 0000000..c66f101 --- /dev/null +++ b/csgo/addons/sourcemod/configs/zr/playerclasses.txt @@ -0,0 +1,580 @@ +// ============================================================================ +// +// Zombie:Reloaded Class configuration +// +// See Class Configuration (3.7) in the manual for detailed info. +// +// ============================================================================ +// +// SHORT DESCRIPTIONS +// +// Attribute: Values: Description: +// ---------------------------------------------------------------------------- +// enabled yes/no Enables or disables a class. +// team number Specifies what team the class belongs to: +// 0 - Zombies +// 1 - Humans +// 2 - Admin mode classes (incomplete feautre!) +// team_default yes/no Marks the class as the default class in the team. +// flags number Special class flags (bit field). To combine multiple flags +// use a sum of the flag values. Available flags: +// 1 - Admins only +// 2 - Mother zombies only +// group text Restrict class to member of this SourceMod group. Leave blank for no restriction. +// name text The class name used in class menu. +// description text The class description used in class menu. +// model_path text Path to model to use. Relative to cstrike folder. +// model_skin_index number Model skin index to use if model support multiple skins. First skin is 0. +// alpha_initial number Initial transparency setting. +// alpha_damaged number Transparency when damaged. +// alpha_damage number How much damage to do before switching alpha. +// overlay_path text Overlay displayed at the player. +// nvgs yes/no Give and turn on night vision. +// fov number Field of view value. 90 is default. +// has_napalm yes/no Allows player to throw napalm grenades. Humans only. +// napalm_time decimal Napalm burn duration. Zombies only. +// immunity_mode text Special immunity modes. Some modes only works on humans or zombies: +// "none" - Instant infection. +// "kill" - Humans are instantly killed instead of turning zombies when attacked by zombies. +// "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun. +// "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death. +// "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back. +// "delay" - Delay infection for a certain number of seconds. +// "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's bercharge). Deploy with "zshield" command. +// immunity_amount number Immunity data value (humans only). Depends on the immunity mode above: +// "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death. +// "delay" - Number of seconds the infection is delayed since first hit by a zombie. +// "shield" - Number of seconds the shield is active. +// immunity_cooldown number Number of seconds of cooldown for temporary immunity actions, depending on mode. +// "delay" - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress. +// "shield" - Number of seconds the player has to wait before the shield can be used again. +// no_fall_damage on/off Disables fall damage. +// health number How many health points to give. +// health_regen_interval decimal Sets the regeneration interval. 0 to disable. +// health_regen_amount number How much HP to give per interval. +// health_infect_gain number How much HP to give when the player infects someone. Zombies only. +// kill_bonus number How many points to give per kill. Zombies only. +// speed decimal The player speed. In LMV mode 300 is normal speed, 600 is double speed. +// knockback decimal Force of the knockback when shot at. Zombies only. +// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal. +// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal. + +"classes" +{ + // ------------------------------------------ + // + // Zombie classes + // + // ------------------------------------------ + "zombie_classic" + { + // General + "enabled" "yes" + "team" "0" + "team_default" "yes" + "flags" "0" + "group" "" + + "name" "Classic" + "description" "Need brains!!! Arrrrggghh!" + + // Model + "model_path" "models/player/zombieskincsgo/zombie.mdl" + "model_skin_index" "0" + "alpha_initial" "255" + "alpha_damaged" "255" + "alpha_damage" "0" + + // Hud + "overlay_path" "overlays/zr/zvision" + "nvgs" "no" + "fov" "90" + + // Effects + "has_napalm" "no" + "napalm_time" "10.0" + + // Player behavior + "immunity_mode" "none" + "immunity_amount" "1" + "immunity_cooldown" "60" + "no_fall_damage" "yes" + + "health" "3200" + "health_regen_interval" "0.0" + "health_regen_amount" "0" + "health_infect_gain" "500" + "kill_bonus" "2" + + "speed" "390" + "knockback" "3.2" + "jump_height" "1.1" + "jump_distance" "1.2" + } + + "zombie_fast" + { + // General + "enabled" "yes" + "team" "0" + "team_default" "no" + "flags" "0" + "group" "" + + "name" "Fast" + "description" "-HP | +Speed | +Jump | +Knockback" + + // Model + "model_path" "models/player/zombieskincsgo/zombie.mdl" + "model_skin_index" "0" + "alpha_initial" "255" + "alpha_damaged" "255" + "alpha_damage" "0" + + // Hud + "overlay_path" "overlays/zr/zvision" + "nvgs" "no" + "fov" "90" + + // Effects + "has_napalm" "no" + "napalm_time" "7.0" + + // Player behavior + "immunity_mode" "none" + "immunity_amount" "1" + "immunity_cooldown" "60" + "no_fall_damage" "yes" + + "health" "2500" + "health_regen_interval" "0.0" + "health_regen_amount" "0" + "health_infect_gain" "400" + "kill_bonus" "2" + + "speed" "420" + "knockback" "4.0" + "jump_height" "1.3" + "jump_distance" "1.2" + } + + "zombie_mutated" + { + // General + "enabled" "yes" + "team" "0" + "team_default" "no" + "flags" "0" + "group" "" + + "name" "Mutated" + "description" "+HP | -Speed | +Jump | +Knockback" + + // Model + "model_path" "models/player/zombieskincsgo/zombie.mdl" + "model_skin_index" "0" + "alpha_initial" "255" + "alpha_damaged" "255" + "alpha_damage" "0" + + // Hud + "overlay_path" "overlays/zr/zvision" + "nvgs" "no" + "fov" "90" + + // Effects + "has_napalm" "no" + "napalm_time" "15.0" + + // Player behavior + "immunity_mode" "none" + "immunity_amount" "1" + "immunity_cooldown" "60" + "no_fall_damage" "yes" + + "health" "3500" + "health_regen_interval" "0.0" + "health_regen_amount" "0" + "health_infect_gain" "850" + "kill_bonus" "2" + + "speed" "270" + "knockback" "3.5" + "jump_height" "1.3" + "jump_distance" "1.3" + } + + "zombie_heavy" + { + // General + "enabled" "yes" + "team" "0" + "team_default" "no" + "flags" "0" + "group" "" + + "name" "Heavy" + "description" "+HP | -Speed | -Knockback" + + // Model + "model_path" "models/player/zombieskincsgo/zombie.mdl" + "model_skin_index" "0" + "alpha_initial" "255" + "alpha_damaged" "255" + "alpha_damage" "0" + + // Hud + "overlay_path" "overlays/zr/zvision" + "nvgs" "no" + "fov" "90" + + // Effects + "has_napalm" "no" + "napalm_time" "10.0" + + // Player behavior + "immunity_mode" "none" + "immunity_amount" "1" + "immunity_cooldown" "60" + "no_fall_damage" "yes" + + "health" "5500" + "health_regen_interval" "0.0" + "health_regen_amount" "0" + "health_infect_gain" "2000" + "kill_bonus" "2" + + "speed" "250" + "knockback" "2.0" + "jump_height" "1.0" + "jump_distance" "1.0" + } + + "mother_zombie" + { + // General + "enabled" "yes" + "team" "0" + "team_default" "no" + "flags" "2" + "group" "" + + "name" "Mother zombie" + "description" "+HP regen | +Speed | +Jump | -Knockback" + + // Model + "model_path" "models/player/zombieskincsgo/zombie.mdl" + "model_skin_index" "0" + "alpha_initial" "255" + "alpha_damaged" "255" + "alpha_damage" "0" + + // Hud + "overlay_path" "overlays/zr/zvision" + "nvgs" "no" + "fov" "90" + + // Effects + "has_napalm" "0" + "napalm_time" "5.0" + + // Player behavior + "immunity_mode" "none" + "immunity_amount" "1" + "immunity_cooldown" "60" + "no_fall_damage" "yes" + + "health" "3000" + "health_regen_interval" "0.25" + "health_regen_amount" "10" + "health_infect_gain" "1000" + "kill_bonus" "4" + + "speed" "432" + "knockback" "2.3" + "jump_height" "1.2" + "jump_distance" "1.3" + } + + "mother_zombie_admin" + { + // General + "enabled" "yes" + "team" "0" + "team_default" "no" + "flags" "3" + "group" "" + + "name" "Admin mother zombie" + "description" "+HP regen | +Speed | +Jump | -Knockback" + + // Model + "model_path" "models/player/zombieskincsgo/zombie.mdl" + "model_skin_index" "0" + "alpha_initial" "255" + "alpha_damaged" "255" + "alpha_damage" "0" + + // Hud + "overlay_path" "overlays/zr/zvision" + "nvgs" "no" + "fov" "90" + + // Effects + "has_napalm" "no" + "napalm_time" "3.0" + + // Player behavior + "immunity_mode" "none" + "immunity_amount" "1" + "immunity_cooldown" "60" + "no_fall_damage" "yes" + + "health" "3500" + "health_regen_interval" "0.25" + "health_regen_amount" "10" + "health_infect_gain" "1000" + "kill_bonus" "1" + + "speed" "486" + "knockback" "2.3" + "jump_height" "1.2" + "jump_distance" "1.3" + } + + // ------------------------------------------ + // + // Human classes + // + // ------------------------------------------ + + "human_normal" + { + // General + "enabled" "yes" + "team" "1" + "team_default" "yes" + "flags" "0" + "group" "" + + "name" "Normal Human" + "description" "Default Counter-Strike settings" + + // Model + "model_path" "default" + "model_skin_index" "0" + "alpha_initial" "255" + "alpha_damaged" "255" + "alpha_damage" "0" + + // Hud + "overlay_path" "" + "nvgs" "no" + "fov" "90" + + // Effects + "has_napalm" "yes" + "napalm_time" "0.0" + + // Player behavior + "immunity_mode" "none" + "immunity_amount" "1" + "immunity_cooldown" "60" + "no_fall_damage" "no" + + "health" "100" + "health_regen_interval" "0.0" + "health_regen_amount" "0" + "health_infect_gain" "0" + "kill_bonus" "2" + + "speed" "300" + "knockback" "0" + "jump_height" "1.0" + "jump_distance" "1.0" + } + + "human_vip" + { + // General + "enabled" "no" + "team" "1" + "team_default" "yes" + "flags" "0" + "group" "" // Write the name of a SourceMod group for vip players ("zr_vip" for instance), then make it in SourceMod. + + "name" "VIP Human" + "description" "Human class for important players" + + // Model + "model_path" "default" + "model_skin_index" "0" + "alpha_initial" "255" + "alpha_damaged" "255" + "alpha_damage" "0" + + // Hud + "overlay_path" "" + "nvgs" "no" + "fov" "90" + + // Effects + "has_napalm" "yes" + "napalm_time" "0.0" + + // Player behavior + "immunity_mode" "none" + "immunity_amount" "1" + "immunity_cooldown" "60" + "no_fall_damage" "yes" + + "health" "200" + "health_regen_interval" "1.0" + "health_regen_amount" "10" + "health_infect_gain" "0" + "kill_bonus" "1" + + "speed" "300" + "knockback" "0" + "jump_height" "1.2" + "jump_distance" "1.2" + } + + "human_admin" + { + // General + "enabled" "yes" + "team" "1" + "team_default" "no" + "flags" "1" + "group" "" + + "name" "Admin Human" + "description" "Human class for admins" + + // Model + "model_path" "default" + "model_skin_index" "0" + "alpha_initial" "255" + "alpha_damaged" "255" + "alpha_damage" "0" + + // Hud + "overlay_path" "" + "nvgs" "no" + "fov" "90" + + // Effects + "has_napalm" "yes" + "napalm_time" "0.0" + + // Player behavior + "immunity_mode" "none" + "immunity_amount" "1" + "immunity_cooldown" "60" + "no_fall_damage" "yes" + + "health" "200" + "health_regen_interval" "1.0" + "health_regen_amount" "10" + "health_infect_gain" "0" + "kill_bonus" "1" + + "speed" "360" + "knockback" "0" + "jump_height" "1.2" + "jump_distance" "1.2" + } + + "human_speedy" + { + // General + "enabled" "yes" + "team" "1" + "team_default" "no" + "flags" "0" + "group" "" + + "name" "Speedy" + "description" "+Speed" + + // Model + "model_path" "default" + "model_skin_index" "0" + "alpha_initial" "255" + "alpha_damaged" "255" + "alpha_damage" "0" + + // Hud + "overlay_path" "" + "nvgs" "no" + "fov" "90" + + // Effects + "has_napalm" "no" + "napalm_time" "0.0" + + // Player behavior + "immunity_mode" "none" + "immunity_amount" "1" + "immunity_cooldown" "60" + "no_fall_damage" "0" + + "health" "100" + "health_regen_interval" "0.0" + "health_regen_amount" "0" + "health_infect_gain" "0" + "kill_bonus" "1" + + "speed" "360" + "knockback" "0" + "jump_height" "1.0" + "jump_distance" "1.0" + } + + "human_light" + { + // General + "enabled" "yes" + "team" "1" + "team_default" "no" + "flags" "0" + "group" "" + + "name" "Light" + "description" "-Speed | +Jump | +Immunity" + + // Model + "model_path" "default" + "model_skin_index" "0" + "alpha_initial" "255" + "alpha_damaged" "255" + "alpha_damage" "0" + + // Hud + "overlay_path" "" + "nvgs" "no" + "fov" "90" + + // Effects + "has_napalm" "yes" + "napalm_time" "0.0" + + // Player behavior + "immunity_mode" "infect" // Invulnerable to infection, + "immunity_amount" "25" // until HP go below 25. + "immunity_cooldown" "60" + "no_fall_damage" "yes" + + "health" "100" + "health_regen_interval" "0.0" + "health_regen_amount" "0" + "health_infect_gain" "0" + "kill_bonus" "1" + + "speed" "260" + "knockback" "0" + "jump_height" "1.4" + "jump_distance" "1.4" + } +} diff --git a/csgo/addons/sourcemod/configs/zr/weapons.txt b/csgo/addons/sourcemod/configs/zr/weapons.txt new file mode 100644 index 0000000..c70efde --- /dev/null +++ b/csgo/addons/sourcemod/configs/zr/weapons.txt @@ -0,0 +1,1254 @@ +// ============================================================================ +// +// ZOMBIE:RELOADED +// Weapon configuration +// +// Check the weapon configuration section in the manual for detailed info. +// +// ============================================================================ +// +// SHORT DESCRIPTIONS +// +// Attribute: Values: Description: +// ---------------------------------------------------------------------------- +// weaponentity text The entity name of the weapon refered to. (Don't change this) +// weapontype text The type of weapon it is. [List types, separate by ", "] +// weaponslot number The slot index the weapon resides in. (Don't change this) +// restrictdefault yes/no The default restricted status of the weapon on map start. +// toggleable yes/no Enable weapon to have restrictions toggled mid-game. +// ammotype text Ammo entity that belongs to weapons. (Don't change this) +// ammoprice number Price of ammo for this weapon. +// knockback decimal The knockback multiplier for the weapon. ['0.5' = half knockback | 2.0 = double] +// zmarketprice number The price of the weapon in ZMarket. [Default: CS:S buymenu price] +// zmarketpurchasemax number The max number of purchases allowed per spawn for the weapon. +// +// Notes: +// * Omitting and option will disable the feature for the weapon. + +"weapons" // Counter-Strike: Source weapons +{ + "Glock18" + { + // General + + "weaponentity" "weapon_glock" + "weapontype" "All, Pistol" + "weaponslot" "1" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "1.1" + + // ZMarket (module) + + "zmarketname" "Glock18" + "zmarketprice" "200" + "zmarketcommand" "sm_glock" + } + + "P2000" + { + // General + + "weaponentity" "weapon_hkp2000" + "weapontype" "All, Pistol" + "weaponslot" "1" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "1.1" + + // ZMarket (module) + + "zmarketname" "P2000" + "zmarketprice" "200" + "zmarketcommand" "sm_p2000" + } + + "USP-S" + { + // General + + "weaponentity" "weapon_usp_silencer" + "weapontype" "All, Pistol" + "weaponslot" "1" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "1.1" + + // ZMarket (module) + + "zmarketname" "USP-S" + "zmarketprice" "200" + "zmarketcommand" "sm_usp" + } + + "Elite" + { + // General + + "weaponentity" "weapon_elite" + "weapontype" "All, Pistol" + "weaponslot" "1" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "1.0" + + // ZMarket (module) + + "zmarketname" "Elite" + "zmarketprice" "400" + "zmarketcommand" "sm_elite,sm_dualies" + } + + "P250" + { + // General + + "weaponentity" "weapon_hkp2000" + "weapontype" "All, Pistol" + "weaponslot" "1" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "1.1" + + // ZMarket (module) + + "zmarketname" "P250" + "zmarketprice" "300" + "zmarketcommand" "sm_p250" + } + + "CZ75-Auto" + { + // General + + "weaponentity" "weapon_cz75a" + "weapontype" "All, Pistol" + "weaponslot" "1" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "1.1" + + // ZMarket (module) + + "zmarketname" "CZ75-Auto" + "zmarketprice" "500" + "zmarketcommand" "sm_usp" + } + + "Tec-9" + { + // General + + "weaponentity" "weapon_tec9" + "weapontype" "All, Pistol" + "weaponslot" "1" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "1.1" + + // ZMarket (module) + + "zmarketname" "Tec-9" + "zmarketprice" "500" + "zmarketcommand" "sm_tec9" + } + + "Five-Seven" + { + // General + + "weaponentity" "weapon_fiveseven" + "weapontype" "All, Pistol" + "weaponslot" "1" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "1.1" + + // ZMarket (module) + + "zmarketname" "Five-Seven" + "zmarketprice" "500" + "zmarketcommand" "sm_fiveseven" + } + + "Deagle" + { + // General + + "weaponentity" "weapon_deagle" + "weapontype" "All, Pistol" + "weaponslot" "1" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "1.1" + + // ZMarket (module) + + "zmarketname" "Deagle" + "zmarketprice" "700" + "zmarketcommand" "sm_deagle" + } + + "R8 Revolver" + { + // General + + "weaponentity" "weapon_revolver" + "weapontype" "All, Pistol" + "weaponslot" "1" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "1.1" + + // ZMarket (module) + + "zmarketname" "R8 Revolver" + "zmarketprice" "600" + "zmarketcommand" "sm_r8,sm_revolver" + } + + "Nova" + { + // General + + "weaponentity" "weapon_nova" + "weapontype" "All, Shotgun" + "weaponslot" "0" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "0.8" // Remember that there are 8 pellets in 1 shot. + + // ZMarket (module) + + "zmarketname" "Nova" + "zmarketprice" "1200" + "zmarketcommand" "sm_nova" + } + + "XM1014" + { + // General + + "weaponentity" "" + "weapontype" "All, Shotgun" + "weaponslot" "0" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "0.8" // Remember that there are 8 pellets in 1 shot. + + // ZMarket (module) + + "zmarketname" "XM1014" + "zmarketprice" "2000" + "zmarketcommand" "sm_xm" + } + + "Sawed Off" + { + // General + + "weaponentity" "weapon_sawedoff" + "weapontype" "All, Shotgun" + "weaponslot" "0" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "0.8" // Remember that there are 8 pellets in 1 shot. + + // ZMarket (module) + + "zmarketname" "Sawed Off" + "zmarketprice" "1200" + "zmarketcommand" "sm_sawedoff" + } + + "MAG-7" + { + // General + + "weaponentity" "weapon_mag7" + "weapontype" "All, Shotgun" + "weaponslot" "0" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "0.8" // Remember that there are 8 pellets in 1 shot. + + // ZMarket (module) + + "zmarketname" "MAG-7" + "zmarketprice" "1800" + "zmarketcommand" "sm_mag7" + } + + "MAC10" + { + // General + + "weaponentity" "weapon_mac10" + "weapontype" "All, SMG" + "weaponslot" "0" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "1.0" + + // ZMarket (module) + + "zmarketname" "MAC10" + "zmarketprice" "1050" + "zmarketcommand" "sm_mac10" + } + + "MP9" + { + // General + + "weaponentity" "weapon_mp9" + "weapontype" "All, SMG" + "weaponslot" "0" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "1.0" + + // ZMarket (module) + + "zmarketname" "MP9" + "zmarketprice" "1250" + "zmarketcommand" "sm_mp9" + } + + "MP5-SD" + { + // General + + "weaponentity" "weapon_mp5sd" + "weapontype" "All, SMG" + "weaponslot" "0" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "1.0" + + // ZMarket (module) + + "zmarketname" "MP5-SD" + "zmarketprice" "1500" + "zmarketcommand" "sm_mp5" + } + + "MP7" + { + // General + + "weaponentity" "weapon_mp7" + "weapontype" "All, SMG" + "weaponslot" "0" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "1.0" + + // ZMarket (module) + + "zmarketname" "MP7" + "zmarketprice" "1500" + "zmarketcommand" "sm_mp7" + } + + "UMP-45" + { + // General + + "weaponentity" "weapon_ump45" + "weapontype" "All, SMG" + "weaponslot" "0" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "1.0" + + // ZMarket (module) + + "zmarketname" "UMP-45" + "zmarketprice" "1200" + "zmarketcommand" "sm_ump" + } + + "P90" + { + // General + + "weaponentity" "weapon_p90" + "weapontype" "All, SMG" + "weaponslot" "0" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "1.0" + + // ZMarket (module) + + "zmarketname" "P90" + "zmarketprice" "2350" + "zmarketcommand" "sm_p90" + } + + "PP-Bizon" + { + // General + + "weaponentity" "weapon_bizon" + "weapontype" "All, SMG" + "weaponslot" "0" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "1.0" + + // ZMarket (module) + + "zmarketname" "PP-Bizon" + "zmarketprice" "1400" + "zmarketcommand" "sm_bizon" + } + + "Galil AR" + { + // General + + "weaponentity" "weapon_galilar" + "weapontype" "All, Rifle" + "weaponslot" "0" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "1.0" + + // ZMarket (module) + + "zmarketname" "Galil AR" + "zmarketprice" "2000" + "zmarketcommand" "sm_galilar" + } + + "FAMAS" + { + // General + + "weaponentity" "weapon_famas" + "weapontype" "All, Rifle" + "weaponslot" "0" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "1.0" + + // ZMarket (module) + + "zmarketname" "FAMAS" + "zmarketprice" "2250" + "zmarketcommand" "sm_famas" + } + + "AK-47" + { + // General + + "weaponentity" "weapon_ak47" + "weapontype" "All, Rifle" + "weaponslot" "0" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "1.0" + + // ZMarket (module) + + "zmarketname" "AK-47" + "zmarketprice" "2700" + "zmarketcommand" "sm_ak47" + } + + "M4A1-S" + { + // General + + "weaponentity" "weapon_m4a1_silencer" + "weapontype" "All, Rifle" + "weaponslot" "0" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "1.0" + + // ZMarket (module) + + "zmarketname" "M4A1-S" + "zmarketprice" "3100" + "zmarketcommand" "sm_m4a1" + } + + "M4A4" + { + // General + + "weaponentity" "weapon_m4a1" + "weapontype" "All, Rifle" + "weaponslot" "0" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "1.0" + + // ZMarket (module) + + "zmarketname" "M4A4" + "zmarketprice" "3100" + "zmarketcommand" "sm_m4a4" + } + + "AUG" + { + // General + + "weaponentity" "weapon_aug" + "weapontype" "All, Rifle" + "weaponslot" "0" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "1.0" + + // ZMarket (module) + + "zmarketname" "AUG" + "zmarketprice" "3150" + "zmarketcommand" "sm_aug" + } + + "SSG 08" + { + // General + + "weaponentity" "weapon_ssg08" + "weapontype" "All, Sniper" + "weaponslot" "0" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "1.8" + + // ZMarket (module) + + "zmarketname" "SSG 08" + "zmarketprice" "1700" + "zmarketcommand" "sm_ssg08" + } + + "SG 553" + { + // General + + "weaponentity" "weapon_sg556" + "weapontype" "All, Sniper" + "weaponslot" "0" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "0.9" + + // ZMarket (module) + + "zmarketname" "SG 553" + "zmarketprice" "2750" + "zmarketcommand" "sm_sg553" + } + + "AWP" + { + // General + + "weaponentity" "weapon_awp" + "weapontype" "All, Sniper" + "weaponslot" "0" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "1.8" + + // ZMarket (module) + + "zmarketname" "AWP" + "zmarketprice" "4750" + "zmarketcommand" "sm_awp" + } + + "G3SG1" + { + // General + + "weaponentity" "weapon_g3sg1" + "weapontype" "All, Sniper" + "weaponslot" "0" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "0.9" + + // ZMarket (module) + + "zmarketname" "G3SG1" + "zmarketprice" "5000" + "zmarketcommand" "sm_g3sg1" + } + + "SCAR-20" + { + // General + + "weaponentity" "weapon_scar20" + "weapontype" "All, Sniper" + "weaponslot" "0" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "0.9" + + // ZMarket (module) + + "zmarketname" "SCAR-20" + "zmarketprice" "5000" + "zmarketcommand" "sm_scar20" + } + + "M249" + { + // General + + "weaponentity" "weapon_m249" + "weapontype" "All, Machine Gun" + "weaponslot" "0" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "1.0" + + // ZMarket (module) + + "zmarketname" "M249" + "zmarketprice" "5200" + "zmarketcommand" "sm_m249" + } + + "Negev" + { + // General + + "weaponentity" "weapon_negev" + "weapontype" "All, Machine Gun" + "weaponslot" "0" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Weapon Ammo (core) + + "ammotype" "ammo_9mm" + "ammoprice" "100" + + // Knockback (module) + + "knockback" "1.0" + + // ZMarket (module) + + "zmarketname" "Negev" + "zmarketprice" "1700" + "zmarketcommand" "sm_negev" + } + + "Knife" + { + // General + + "weaponentity" "weapon_knife" + "weapontype" "All, Melee" + "weaponslot" "2" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Knockback (module) + + "knockback" "10.0" + + // ZMarket (module) + + "zmarketname" "Knife" + "zmarketprice" "0" + "zmarketcommand" "sm_knife" + } + + "HEGrenade" + { + // General + + "weaponentity" "weapon_hegrenade" + "weapontype" "All, Projectile" + "weaponslot" "3" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Knockback (module) + + "knockback" "1.5" + + // ZMarket (module) + + "zmarketname" "HEGrenade" + "zmarketprice" "300" + "zmarketcommand" "sm_he" + "zmarketpurchasemax" "1" + } + + "TAGrenade" + { + // General + + "weaponentity" "weapon_tagrenade" + "weapontype" "All, Projectile" + "weaponslot" "3" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // Knockback (module) + + "knockback" "1.5" + + // ZMarket (module) + + "zmarketname" "TAGrenade" + "zmarketprice" "300" + "zmarketcommand" "sm_ta" + "zmarketpurchasemax" "1" + } + + "Flashbang" + { + // General + + "weaponentity" "weapon_flashbang" + "weapontype" "All, Projectile" + "weaponslot" "3" + + // Restrict (core) + + "restrictdefault" "yes" + "toggleable" "yes" + + // ZMarket (module) + + "zmarketname" "Flashbang" + "zmarketprice" "200" + "zmarketcommand" "sm_flash" + "zmarketpurchasemax" "1" + } + + "Smokegrenade" + { + // General + + "weaponentity" "weapon_smokegrenade" + "weapontype" "All, Projectile" + "weaponslot" "3" + + // Restrict (core) + + "restrictdefault" "yes" + "toggleable" "yes" + + // ZMarket (module) + + "zmarketname" "Smokegrenade" + "zmarketprice" "300" + "zmarketcommand" "sm_smoke" + "zmarketpurchasemax" "1" + } + + "Decoy" + { + // General + + "weaponentity" "weapon_decoy" + "weapontype" "All, Projectile" + "weaponslot" "3" + + // Restrict (core) + + "restrictdefault" "yes" + "toggleable" "yes" + + // ZMarket (module) + + "zmarketname" "Decoy" + "zmarketprice" "50" + "zmarketcommand" "sm_decoy" + "zmarketpurchasemax" "1" + } + + "Incendiary" + { + // General + + "weaponentity" "weapon_incgrenade" + "weapontype" "All, Projectile" + "weaponslot" "3" + + // Restrict (core) + + "restrictdefault" "yes" + "toggleable" "yes" + + // ZMarket (module) + + "zmarketname" "Incendiary" + "zmarketprice" "600" + "zmarketcommand" "sm_inc" + "zmarketpurchasemax" "1" + } + + "Molotov" + { + // General + + "weaponentity" "weapon_molotov" + "weapontype" "All, Projectile" + "weaponslot" "3" + + // Restrict (core) + + "restrictdefault" "yes" + "toggleable" "yes" + + // ZMarket (module) + + "zmarketname" "Molotov" + "zmarketprice" "400" + "zmarketcommand" "sm_molotov" + "zmarketpurchasemax" "1" + } + + "NVGs" + { + // General + + "weaponentity" "item_nvgs" + "weapontype" "All, Equipment" + "weaponslot" "5" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // ZMarket (module) + + "zmarketname" "NVGs" + "zmarketprice" "1000" + "zmarketcommand" "sm_nvg" + } + + "Kevlar Vest" + { + // General + + "weaponentity" "item_kevlar" + "weapontype" "All, Equipment" + "weaponslot" "5" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // ZMarket (module) + + "zmarketname" "Kevlar Vest" + "zmarketprice" "1000" + "zmarketcommand" "sm_kevlar" + } + + "Healthshot" + { + // General + + "weaponentity" "weapon_healthshot" + "weapontype" "All, Equipment" + "weaponslot" "5" + + // Restrict (core) + + "restrictdefault" "no" + "toggleable" "yes" + + // ZMarket (module) + + "zmarketname" "Healthshot" + "zmarketprice" "1000" + "zmarketcommand" "sm_health" + } +} \ No newline at end of file diff --git a/csgo/addons/sourcemod/gamedata/zombiereloaded.txt b/csgo/addons/sourcemod/gamedata/zombiereloaded.txt new file mode 100644 index 0000000..f52a68b --- /dev/null +++ b/csgo/addons/sourcemod/gamedata/zombiereloaded.txt @@ -0,0 +1,3 @@ +"Games" +{ +} diff --git a/csgo/addons/sourcemod/translations/es/zombiereloaded.phrases.txt b/csgo/addons/sourcemod/translations/es/zombiereloaded.phrases.txt new file mode 100644 index 0000000..db696c9 --- /dev/null +++ b/csgo/addons/sourcemod/translations/es/zombiereloaded.phrases.txt @@ -0,0 +1,1094 @@ +"Phrases" +{ + // =========================== + // General (base) + // =========================== + + "General round objective" + { + "es" "El juego es @greenHumanos vs. Zombis@default, El objetivo de los zombis es infectar a todos los humanos. Traducido por @greenFranc1sco @defaultSteam: @greenfranug" + } + + "General zmenu reminder" + { + "es" "Para ayuda en comandos Zombie:Reloaded, escribe \"{1}{2}\" en chat." + } + + // =========================== + // Generic (base) + // =========================== + + // General + + "Literal text" + { + "es" "{1}" + } + // Set string to "{1}" for all languages. + + "Feature is disabled" + { + "es" "Esta caracteristica esta desactivada por el host del servidor." + } + + "Not enough money" + { + "es" "Tu no tienes suficiente dinero para comprar este articulo." + } + + "Must be player" + { + "es" "Esta funcion esta reservada solo para jugadores." + } + + "Must be admin" + { + "es" "Esta funcion esta reservada solo para admins." + } + + "No access to command" + { + "es" "No estas autorizado a ejecutar este comando." + } + + "Must be alive" + { + "es" "Esta funcion requiere que tu estes vivo." + } + + "Must be dead" + { + "es" "Esta funcion requiere que tu estes muerto." + } + + "Must be on team" + { + "es" "Esta funcion requiere que tu estes en un equipo." + } + + "Must be zombie" + { + "es" "Esta funcion requiere que tu seas zombi." + } + + "Must be human" + { + "es" "Esta funcion requiere que tu seas humano." + } + + "Must be in buyzone" + { + "es" "This feature requires that you are in a buyzone." // TODO: Translate + } + + "Increase by" + { + "es" "Aumentado en {1}" + } + + "Decrease by" + { + "es" "Disminuido en {1}" + } + + "Current Value" + { + "es" "El valor actual:" + } + + "Zombie" + { + "es" "Zombi" + } + + "Human" + { + "es" "Humano" + } + + // Menu + + "Menu empty" + { + "es" "(Indefinido)" + } + + // =========================== + // Config (core) + // =========================== + + // Commands + + "Config command reload syntax" + { + "es" "Sintasis: zr_reloadconfig [archivo alias2] ... - Vuelve a cargar un archivo de configuracion." + } + + "Config command reload related commands" + { + "es" "Comando(s) relacionado(s): zr_config_reloadall" + } + + "Config command reload syntax aliases" + { + "es" "Archivo alias:\n* \"{1}\"\n* \"{2}\"\n* \"{3}\"\n* \"{4}\"\n* \"{5}\"" + } + + "Config command reload invalid" + { + "es" "Invalido archivo de alias: \"{1}\"" + } + + "Config command reload not loaded" + { + "es" "Archivo de configuracion \"{1}\" no se pudo cargar. (Cualquier desajuste o invalido el contenido del archivo.)" + } + + "Config command reload all stats begin" + { + "es" "Recargando todos los archivos de configuracion de Zombie:Reloaded...\n------------------------------------------------" + } + + "Config command reload all stats successful" + { + "es" "\"{1}\" - Exito." + } + + "Config command reload all stats failed" + { + "es" "\"{1}\" - Fallo. (Cualquier desajuste o invalido el contenido del archivo.)" + } + + // =========================== + // Log (core) + // =========================== + + "Log Generic Flag" + { + // Max length: 19 characters. + "es" "Bandera generica:" + } + + "Log Value" + { + // Max length: 7 characters: + "es" "Valor:" + } + + "Log Module" + { + // Max length: 23 characters: + "es" "Modulo:" + } + + "Log Status" + { + "es" "Estado del Filtro:" + } + + "Log Module Filtering" + { + "es" "Modulo de filtrado:" + } + + "Log Module Short Name" + { + "es" "Nombre corto:" + } + + // =========================== + // Classes + // =========================== + + // General + + "Classes admin mode enabled" + { + "es" "El modo de admin esta habilitado!" + } + + "Classes random assignment" + { + "es" "Has sido aleatoriamente asignado a la clase @green\"{1}\"." + } + + // Center Text/HUD + + "Classes overlay toggle" + { + "es" "Cambiar clase de comandos del Overlay: {1}" + } + + // Menu + + "Classes menu title" + { + "es" "Seleccion de clases:" + } + + "Classes menu active" + { + "es" "Activo: {1}" + } + + "Classes menu next" + { + "es" "Siguiente aparicion: {1}" + } + + "Classes menu select zombie" + { + "es" "Seleccione la clase de Zombi" + } + + "Classes menu select human" + { + "es" "Seleccione la clase de Humano" + } + + "Classes menu select admin" + { + "es" "Seleccione la clase de Admin" + } + + "Classes menu admin mode toggle" + { + "es" "Activar el modo de admin" + } + + "Classes Menu Team Select Title" + { + "es" "Seleccionar Equipo:" + } + + "Classes Menu Zombies" + { + "es" "Zombis" + } + + "Classes Menu Humans" + { + "es" "Humanos" + } + + "Classes Menu Multiplier Select Title" + { + "es" "Seleccione Multiplicador:" + } + + "Classes Menu Adjust Value" + { + "es" "Ajustar Valor:" + } + + // Attributes + + "Classes Attrib Napalm Time" + { + "es" "Tiempo de Napalm" + } + + "Classes Attrib Health" + { + "es" "Salud" + } + + "Classes Attrib Regen Interval" + { + "es" "Intervalo de regeneracion de salud" + } + + "Classes Attrib Regen Amount" + { + "es" "Cantidad de regeneracion de salud" + } + + "Classes Attrib Infect Gain" + { + "es" "Ganancia de la salud al infectar" + } + + "Classes Attrib Speed" + { + "es" "Velocidad de carrera" + } + + "Classes Attrib Knockback" + { + "es" "Retroceso al ser disparado" + } + + "Classes Attrib Jump Height" + { + "es" "Altura del salto" + } + + "Classes Attrib Jump Distance" + { + "es" "Distancia del salto" + } + + "Classes Selection Not Allowed" + { + "es" "No esta permitido el cambio de clases." + } + + // =========================== + // Immunity + // =========================== + + "Immunity Shield Not Available" + { + "en" "You don't have a shield." + } + + "Immunity Shield Cooldown" + { + "en" "{1} seconds until shield is available." + } + + "Immunity Shield Time Left" + { + "en" "Shield time left: {1}" + } + + // =========================== + // Overlays (core) + // =========================== + + "Overlays not supported" + { + "es" "Bloqueando Overlay - DX{1} Detectado (DX{2} Requerido)" + } + + // =========================== + // Infect (core) + // =========================== + + // General + + "Infect infected" + { + "es" "Has sido infectado! Ahora debes ir a infectar a otros jugadores." + } + + "Infect human" + { + "es" "Los dioses misericordiosos (conocidos como admins) han resucitado tu alma, aprovecha esta nueva oportunidad!" + } + + "Infect disconnect" + { + "es" "El ultimo zombi a dejado el juego, y te ha pasado la infeccion a ti. (luego se lo agradeces xD)" + } + + "Mother zombie infect cycle reset" + { + "es" "The mother zombie infection cycle has been reset." // TODO: Translate + } + + // Center Text + + "Infect countdown" + { + "es" "First infection in {1} seconds." + } + + // Menu + + "Infect menu clients title" + { + "es" "Gestion de Zombis\nActivar infeccion:\n[] = Infecctado" + } + + // Commands + + "Infect command infect syntax" + { + "es" "Infectar a un cliente. Uso: zr_infect [resucitar - 1/0]" + } + + "Infect command human syntax" + { + "es" "Cambiar un cliente a humano. Uso: zr_human [resucitar - 1/0] [proteccion - 1/0]" + } + + "Infect command infect successful" + { + "es" "El jugador @green{1} @defaultha sido infectado con exito." + } + + "Infect command infect successful public" + { + "es" "@lgreen{1}@default has infected @green{2}@default." // TODO: Translate + } + + "Infect command infect mother successful" + { + "es" "El jugador @green{1} @defaultha sido infectado con exito como el zombi madre." + } + + "Infect command infect mother successful public" + { + "es" "@lgreen{1}@default has infected @green{2}@default as the mother zombie." // TODO: Translate + } + + "Infect command infect unsuccessful" + { + "es" "El jugador @green{1} @defaultya es un zombi." + } + + "Infect command human successful" + { + "es" "El jugador @green{1} @defaultha vuelto a ser humano con exito." + } + + "Infect command human successful public" + { + "es" "@lgreen{1}@default has brought back @green{2}@default as a human." // TODO: Translate + } + + "Infect command human unsuccessful" + { + "es" "El jugador @green{1} @defaultya es un humano." + } + + // =========================== + // Damage (core) + // =========================== + + "Damage suicide intercept" + { + "es" "Intento de suicidio bloqueado (se valiente y no te suicides)." + } + + // =========================== + // Menu (core) + // =========================== + + // General + + "Menu main title" + { + "es" "Comandos ZR (Traducidos por Franc1sco Steam: franug):\nPrefijo de comando con \"{1}\" o \"{2}\" (calma) al escribir en el chat." + } + + "Menu main zadmin" + { + "es" "ZAdmin - Abrir el menu de admin" + } + + "Menu main zclass" + { + "es" "ZClass - Configurar los parametros de la clase" + } + + "Menu main zcookies" + { + "es" "ZCookies - Cambia tu configuracion personal de ZR aqui" + } + + "Menu main zspawn" + { + "es" "ZSpawn - Has entrado tarde? Reaparece con esto" + } + + "Menu main ztele" + { + "es" "ZTele - Estas atascado? Teleportate al punto de inicio" + } + + "Menu main zhp" + { + "es" "ZHP - Muestra tu Salud real como zombi" + } + + "Menu main zmarket" + { + "es" "ZMarket - Comprate cosas aqui" + } + + // =========================== + // Weapons (core) + // =========================== + + // General + + "Zombie cant use weapon" + { + "es" "Los zombis no pueden usar armas!" + } + + // Restrict + + "Restrict weapon" + { + "es" "El arma @green\"{1}\" @defaultha sido restringida." + } + + "Unrestrict weapon" + { + "es" "El arma @green\"{1}\" @defaultha sido autorizada." + } + + "Restrict weapon stopped" + { + "es" "El arma @green\"{1}\" @defaultya esta restringida." + } + + "Unrestrict weapon stopped" + { + "es" "El arma @green\"{1}\" @default no tiene restricciones." + } + + "Restrict weapon type" + { + "es" "Las armas del tipo @green\"{1}\" @defaultse han restringido." + } + + "Unrestrict weapon type" + { + "es" "Las armas del tipo @green\"{1}\" @defaultse han autorizado." + } + + "Restrict weapon type stopped" + { + "es" "Las armas del tipo @green\"{1}\" @defaultestan ya todas restringidas." + } + + "Unrestrict weapon type stopped" + { + "es" "Las armas del tipo @green\"{1}\" @defaultno tienen restricciones." + } + + "Restrict weapon untoggleable" + { + "es" "El arma @green\"{1}\" @defaultno puede tener sus restricciones de alternancia." + } + + "Weapon invalid" + { + "es" "El arma @green\"{1}\" @defaultes un nombre de (tipo) arma invalido." + } + + "Weapon is restricted" + { + "es" "El arma @green{1} @defaultesta restringida." + } + + // ZMarket + + "Weapons zmarket buyzone" + { + "es" "Debes estar en una zona de compra para utilizar el Zmarket." + } + + "Weapons zmarket purchase" + { + "es" "Has comprado el arma @green{1}. @defaultSelecciona de nuevo el elemento si la municion es baja." + } + + "Weapons zmarket purchase max" + { + "es" "El arma @green{1} @defaulttiene un limite de compra de @green{2}@default. Deberas esperar a tu proxima aparicion para poder volver a comprarlo." + } + + "Weapons zmarket grenade max" + { + "es" "solo se puede llevar {1} granada(s) de este tipo." + } + + "Weapons zmarket not enough money" + { + "es" "You have insufficient funds." // TODO: Translate + } + + "Weapons zmarket updated loadout" + { + "es" "No eres capaz de comprar un arma en este momento, pero su preseleccion se ha actualizado con esta arma." + } + + "Weapons zmarket get current loadout" + { + "es" "Actualizacion de preseleccion actual, utilice la opcion de recompra para comprar estas armas de nuevo." + } + + // Commands + + "Weapons command restrict syntax" + { + "es" "Restringe un arma o un tipo de arma. Uso: zr_restrict [arma2|tipodearma2] ..." + } + + "Weapons command unrestrict syntax" + { + "es" "Autoriza un arma o un tipo de arma. Uso: zr_unrestrict [arma2|tipodearma2] ..." + } + + // Menu (Restrict) + + "Weapons menu restrict main title" + { + "es" "Gestion de Armas" + } + + "Weapons menu restrict main restrict" + { + "es" "Restricciones de Armas" + } + + "Weapons menu restrict main market" + { + "es" "ZMarket" + } + + "Weapons menu restrict types title" + { + "es" "Restricciones de Arma\nSelecciona tipo de arma:" + } + + "Weapons menu restrict types weapon type title" + { + "es" "Restricciones de Arma\nTipo de Arma: {1}\n[] = Restringida" + } + + "Weapons menu restrict types restrict all" + { + "es" "Restringir el tipo de arma {1}" + } + + "Weapons menu restrict types unrestrict all" + { + "es" "Autorizar el tipo de arma {1}" + } + + "Weapons menu restrict zmarket title" + { + "es" "ZMarket\nSeleccionar opciones:" + } + + "Weapons menu restrict zmarket buyzone" + { + "es" "Solo zona de compra - {1}" + } + + // Menu (ZMarket) + + "Weapons menu zmarket main title" + { + "es" "ZMarket\nSeleccionar una opcion:" + } + + "Weapons menu zmarket main get loadout" + { + "es" "Guardar configuracion actual" + } + + "Weapons menu zmarket main edit loadout" + { + "es" "Edit Saved Setup" // TODO: Translate + } + + "Weapons menu zmarket main rebuy" + { + "es" "Comprar configuracion actual" + } + + "Weapons menu zmarket main weapons list" + { + "es" "Comprar Armas" + } + + "Weapons menu zmarket loadout title" + { + "es" "ZMarket\nMi configuracion actual:\nSeleccione la ranura de armas para borrar.\nNota: Recompra se refiere a estas armas." + //"es" "ZMarket\nMy Current Setup:\nSelect weapon slot to modify.\nNote: Rebuy refers to these weapons.\nYou will spawn with these weapons." // TODO: Translate + } + + "Weapons menu zmarket loadout primary" + { + "es" "Primaria: {1}" + } + + "Weapons menu zmarket loadout secondary" + { + "es" "Secundaria: {1}" + } + + "Weapons menu zmarket loadout default" + { + "#format" "{1:s}" + "es" "Default ({1})" // TODO: Translate + } + + "Weapons menu zmarket loadout weapons title" + { + "es" "ZMarket\nSelect Weapon Loadout:" // TODO: Translate + } + + "Weapons menu zmarket types title" + { + "es" "ZMarket\nSeleccionar tipo de arma:" + } + + "Weapons menu zmarket types weapon type title" + { + "es" "ZMarket\nTipo de arma: {1}\n[] = Restringida" + } + + "Weapons menu zmarket types weapon info" + { + "es" "{1} (${2})\nDejar compra: {3}" + } + + "Weapons menu zmarket types weapon ammo" + { + "es" "Municion" + } + + // =========================== + // Hitgroups (core) + // =========================== + + // Menu + + "Hitgroups menu hitgroups title" + { + "es" "Gestion de Grupo de Impacto\nComandos: zr_hitgroup(_enable_all/_headshots_only)\nSeleccione un Grupo de Impacto a Activar:" + } + + "Hitgroups menu hitgroups enable all" + { + "es" "Activar todos los Grupos de Impacto" + } + + "Hitgroups menu hitgroups headshots only" + { + "es" "Solo Disparos a la Cabeza" + } + + // Commands + + "Hitgroups command syntax" + { + "es" "Cambia o establece si un Grupo de Impacto de un zombie puede ser dañado. Uso: zr_hitgroup [1/0]" + } + + "Hitgroups command related commands" + { + "es" "Comando(s) similar(es): zr_hitgroup_enable_all, zr_hitgroup_headshots_only" + } + + "Hitgroups command syntax names" + { + "es" "Nombres del Grupo de Impacto:" + } + + "Hitgroups command successful on" + { + "es" "Daños por Grupo de Impacto \"{1}\" se ha activado." + } + + "Hitgroups command successful off" + { + "es" "Daños por Grupo de Impacto \"{1}\" se ha desactivado." + } + + "Hitgroups command invalid hitgroup" + { + "es" "\"{1}\" No es un Grupo de Impacto valido. Escribe zr_hitgroup para ver todos los alias." + } + + "Hitgroups command enable all successful" + { + "es" "Todos los Grupos de Impacto de los zombies han sido habilitados para el daño." + } + + "Hitgroups command headshots only successful" + { + "es" "Los zombis ahora solo pueden ser dañados por disparos a la cabeza." + } + + // =========================== + // ZAdmin (core) + // =========================== + + "ZAdmin main title" + { + "es" "ZAdmin\nSelecciona categoria:" + } + + "ZAdmin main class multipliers" + { + "es" "Multiplicador de Clases" + } + + "ZAdmin main weapons" + { + "es" "Gestion de Armas" + } + + "ZAdmin main hitgroups" + { + "es" "Gestion de Grupo de Impacto" + } + + "ZAdmin main zombie" + { + "es" "Gestion de Zombi" + } + + "ZAdmin main force zspawn" + { + "es" "Forzar ZSpawn" + } + + "ZAdmin main force ztele" + { + "es" "Forzar ZTele" + } + + // =========================== + // AntiStick (module) + // =========================== + + // Commands + + "AntiStick command set width syntax" + { + "es" "Establece el ancho del casco de un modelo. (Ver zr_antistick_list_models) Uso: zr_antistick_set_width " + } + + "AntiStick command list models list" + { + "es" "Nombre de jugador: Modelo: Anchura del casco:\n-------------------------------------------------------------------------------------------------------------" + } + + "AntiStick command list models name" + { + "es" "{1} {2} {3}" + } + + "AntiStick command set width successful" + { + "es" "La anchura del casco para el modelo \"{1}\" ha sido cambiada a \"{2}.\"" + } + + "AntiStick command set width invalid model" + { + "es" "Invalido modelo/jugador especificado: \"{1}\"" + } + + "AntiStick command set width invalid width" + { + "es" "Invalida anchura del modelo de casco especificada: \"{1}\"" + } + + // =========================== + // Spawn Protect (module) + // =========================== + + // General + + "Spawn protection begin" + { + "es" "Los zombis estan presentes, usted tiene {1} segundos para encontrar un lugar seguro antes de perder la inmunidad." + } + + "Spawn protection end" + { + "es" "Ahora eres vulnerable a la infeccion de un zombie." + } + + // HUD + + "Spawn Protect" + { + "es" "La proteccion contra zombis termina en: {1} segundos." + } + + // =========================== + // ZCookies (module) + // =========================== + + "ZCookies Menu main title" + { + "es" "ZCookies\nSeleccione un cookie:" + } + + "ZCookies menu main auto-rebuy" + { + "es" "ZMarket Auto-Recompra: {1}" + } + + "ZCookies menu main zhp" + { + "es" "Pantalla ZHP: {1}" + } + + "ZCookies menu main overlay" + { + "es" "Humano/Zombi Clase de Overlay: {1}" + } + + "ZCookies zmarket loadout" + { + "es" "ZMarket Preseleccion" + } + + // =========================== + // ZSpawn (module) + // =========================== + + // General + + "ZSpawn double spawn" + { + "es" "ZSpawn solo se puede utilizar si entraste tarde durante una ronda en progreso." + } + + "ZSpawn timelimit" + { + "es" "El tiempo limite ({1} segundos), para usar ZSpawn, ya ha expirado." + } + + // Menu + + "ZSpawn clients title" + { + "es" "Forzar ZSpawn (zr_zspawn_force)\nSeleccionar un jugador:" + } + + // Commands + + "ZSpawn command force syntax" + { + "es" "Forzar ZSpawn en un Cliente. Uso: zr_zspawn_force ['0' = aparecer como humano | '1' = aparecer como zombi]" + + } + + "ZSpawn command force successful" + { + "es" "El jugador {1} ha sido resucitado correctamente." + } + + "ZSpawn command force successful public" + { + "es" "@lgreen{1}@default has spawned @green{2}@default as a @lgreen{3}@default." // TODO: Translate + } + + "ZSpawn command force unsuccessful" + { + "es" "El jugador {1} no pudo ser resucitado." + } + + // =========================== + // ZTele (module) + // =========================== + + // General + + "ZTele restricted human" + { + "es" "ZTele esta restringido para los seres humanos en este momento." + } + + "ZTele max" + { + "es" "Has llegado a tu maximo de teleportaciones ({1} por ronda)." + } + + "ZTele in progress" + { + "es" "En este momento esta en espera de teletransporte." + } + + "ZTele autocancel text" + { + "es" "Teletransporte ha sido cancelado. (La restriccion limite es de {1} pies.)" + } + + // Center Text + + "ZTele countdown" + { + "es" "Teletransportandose al punto de inicio en: {1} segundos." + } + + "ZTele autocancel centertext" + { + "es" "El teletransporte ha sido cancelado." + } + + "ZTele countdown end" + { + "es" "Teletransportado al punto de inicio. (Veces: {1}/{2})" + } + + // Menu + + "ZTele clients title" + { + "es" "Forzar ZTele (zr_ztele_force)\nSeleccionar un jugador:" + } + + // Commands + + "ZTele command force syntax" + { + "es" "Forzar ZTele en un Cliente. Uso: zr_ztele_force " + + } + + "ZTele command force successful" + { + "es" "El jugador {1} ha sido teletransportado correctamente." + } + + "ZTele command force unsuccessful" + { + "es" "El jugador {1} no pudo ser teletransportado." + } + + // =========================== + // ZHP (module) + // =========================== + + // General + + "ZHP enable" + { + "es" "Pantalla de Salud activada, Tu Salud real sera mostrada despues de la infeccion." + } + + "ZHP disable" + { + "es" "Pantalla de Salud desactivada." + } + + // HUD + + "Display HP" + { + "es" "Salud: {1}" + } + + // =========================== + // Volumetric features (module) + // =========================== + + "Vol Anticamp Message" + { + "es" "Esta area esta restringida, por favor muevete." + } + + "Vol Slay" + { + "es" "Matado jugador \"{1}\" por campear en una zona restringida (ID: {2})." + } + + "Vol Ignite" + { + "es" "Quemado jugador \"{1}\" por campear en una zona restringida (ID: {2})." + } +} diff --git a/csgo/addons/sourcemod/translations/no/zombiereloaded.phrases.txt b/csgo/addons/sourcemod/translations/no/zombiereloaded.phrases.txt new file mode 100644 index 0000000..1bc52a8 --- /dev/null +++ b/csgo/addons/sourcemod/translations/no/zombiereloaded.phrases.txt @@ -0,0 +1,1093 @@ +"Phrases" +{ + // =========================== + // General (base) + // =========================== + + "General round objective" + { + "no" "Spillet går ut på at @greenmennesker og zombier@default kjemper mot hverandre. Målet for zombiene er å infisere alle med kniven." + } + + "General zmenu reminder" + { + "no" "For å få hjelp om kommandoer til Zombie:Reloaded, skriv \"{1}{2}\" i samtaleområdet." + } + + // =========================== + // Generic (base) + // =========================== + + // General + + "Literal text" + { + "no" "{1}" + } + + "Feature is disabled" + { + "no" "Denne funksjonen er deaktivert av tjeneren." + } + + "Not enough money" + { + "no" "Du har ikke nok penger til å kjøpe denne gjenstanden." + } + + "Must be player" + { + "no" "Denne funksjonen gjelder kun for spillere." + } + + "Must be admin" + { + "no" "Denne funksjonen gjelder kun for administratorer." + } + + "No access to command" + { + "no" "Du har ikke tilgang til denne kommandoen." + } + + "Must be alive" + { + "no" "Denne funksjonen gjelder kun for levende spillere." + } + + "Must be dead" + { + "no" "Denne funksjonen gjelder kun før døde spillere." + } + + "Must be on team" + { + "no" "Du må være på et lag for å kunne bruke denne funksjonen." + } + + "Must be zombie" + { + "no" "Du må være zombie for å kunne bruke denne funksjonen." + } + + "Must be human" + { + "no" "Du må være menneske for å kunne bruke denne funksjonen." + } + + "Must be in buyzone" + { + "no" "This feature requires that you are in a buyzone." // TODO: Translate + } + + "Increase by" + { + "no" "Økning med {1}" + } + + "Decrease by" + { + "no" "Reduser med {1}" + } + + "Current Value" + { + "no" "Gjeldende verdi:" + } + + "Zombie" + { + "no" "Zombie" + } + + "Human" + { + "no" "Menneske" + } + + // Menu + + "Menu empty" + { + "no" "(Tom)" + } + + // =========================== + // Config (core) + // =========================== + + // Commands + + "Config command reload syntax" + { + "no" "Syntaks: zr_reloadconfig [fil 2] ... - Laster om en konfigurasjonsfil." + } + + "Config command reload related commands" + { + "no" "Relaterte kommandoer: zr_config_reloadall" + } + + "Config command reload syntax aliases" + { + "no" "Filalias:\n* \"{1}\"\n* \"{2}\"\n* \"{3}\"\n* \"{4}\"\n* \"{5}\"" + } + + "Config command reload invalid" + { + "no" "Ugyldig filalias: \"{1}\"" + } + + "Config command reload not loaded" + { + "no" "Kunne ikke laste konfigurasjonsfilen \"{1}\". Filen har ugyldig innhold eller funksjonen er deaktivert." + } + + "Config command reload all stats begin" + { + "no" "Laster om alle konfigurasjonsfilene til Zombie:Reloaded...\n------------------------------------------------" + } + + "Config command reload all stats successful" + { + "no" "\"{1}\" - Vellykket." + } + + "Config command reload all stats failed" + { + "no" "\"{1}\" - Feilet. Filen har ugyldig innhold eller funksjonen er deaktivert." + } + + // =========================== + // Log (core) + // =========================== + + "Log Generic Flag" + { + // Max length: 19 characters. + "no" "Generisk flagg:" + } + + "Log Value" + { + // Max length: 7 characters: + "no" "Verdi:" + } + + "Log Module" + { + // Max length: 23 characters: + "no" "Modul:" + } + + "Log Status" + { + "no" "Filterstatus:" + } + + "Log Module Filtering" + { + "no" "Modulfiltrering:" + } + + "Log Module Short Name" + { + "no" "Kort navn:" + } + + // =========================== + // Classes + // =========================== + + // General + + "Classes admin mode enabled" + { + "no" "Administratormodus er aktivert!" + } + + "Classes random assignment" + { + "no" "Du er blitt tilfeldig tildelt klassen @green\"{1}\"@default." + } + + // Center Text/HUD + + "Classes overlay toggle" + { + "no" "Kommandoer for å veksle mellom overlegg: {1}" + } + + // Menu + + "Classes menu title" + { + "no" "Klassevalg:" + } + + "Classes menu active" + { + "no" "Aktiv: {1}" + } + + "Classes menu next" + { + "no" "Påfølgende: {1}" + } + + "Classes menu select zombie" + { + "no" "Velg zombieklasse" + } + + "Classes menu select human" + { + "no" "Velg menneskeklasse" + } + + "Classes menu select admin" + { + "no" "Velg administratormodusklasse" + } + + "Classes menu admin mode toggle" + { + "no" "Veksle mellom administratormodus" + } + + "Classes Menu Team Select Title" + { + "no" "Velg lag:" + } + + "Classes Menu Zombies" + { + "no" "Zombier" + } + + "Classes Menu Humans" + { + "no" "Mennesker" + } + + "Classes Menu Multiplier Select Title" + { + "no" "Velg multiplikator:" + } + + "Classes Menu Adjust Value" + { + "no" "Juster verdi:" + } + + // Attributes + + "Classes Attrib Napalm Time" + { + "no" "Varighet for brannbombegranater" + } + + "Classes Attrib Health" + { + "no" "Helse" + } + + "Classes Attrib Regen Interval" + { + "no" "Interval for helseregenerasjon" + } + + "Classes Attrib Regen Amount" + { + "no" "Mengde for helseregenerasjon" + } + + "Classes Attrib Infect Gain" + { + "no" "Helsegevinst ved infeksjon" + } + + "Classes Attrib Speed" + { + "no" "Løpehastighet" + } + + "Classes Attrib Knockback" + { + "no" "Tilbakeslag" + } + + "Classes Attrib Jump Height" + { + "no" "Hoppehøyde" + } + + "Classes Attrib Jump Distance" + { + "no" "Hoppelengde" + } + + "Classes Selection Not Allowed" + { + "no" "Endring av klasse er ikke tillatt." + } + + // =========================== + // Immunity + // =========================== + + "Immunity Shield Not Available" + { + "en" "Du har ikke skjold." + } + + "Immunity Shield Cooldown" + { + "en" "{1} sekunder igjen til skjoldet er tilgjengelig." + } + + "Immunity Shield Time Left" + { + "en" "Tid igjen med skjold: {1}" + } + + // =========================== + // Overlays (core) + // =========================== + + "Overlays not supported" + { + "no" "Blokkerer overlegg - DirectX {1} oppdaget, men DirectX {2} er påkrevd." + } + + // =========================== + // Infect (core) + // =========================== + + // General + + "Infect infected" + { + "no" "Du er blitt infisert! Smitt så mange mennesker du klarer ved å bruke kniven." + } + + "Infect human" + { + "no" "De barmhjertige gudene (kjent som administratorer) har berget sjelen din. Finn et gjemmested!" + } + + "Infect disconnect" + { + "no" "Den siste zombien har forlatt spillet. Du er blitt valgt som erstatning." + } + + "Mother zombie infect cycle reset" + { + "no" "The mother zombie infection cycle has been reset." // TODO: Translate + } + + // Center Text + + "Infect countdown" + { + "no" "Første infeksjon om {1} sekunder." + } + + // Menu + + "Infect menu clients title" + { + "no" "Spillerbehandling\nVeksle mellom zombie og menneske:\n[] = Infisert" + } + + // Commands + + "Infect command infect syntax" + { + "no" "Infiserer en spiller. Syntaks: zr_infect [teleporter - 1/0]" + } + + "Infect command human syntax" + { + "no" "Gjør en spiller om til et menneske. Syntaks: zr_human [teleporter - 1/0] [beskyttelse - 1/0]" + } + + "Infect command infect successful" + { + "no" "@green{1}@default ble vellykket infisert." + } + + "Infect command infect successful public" + { + "no" "@lgreen{1}@default has infected @green{2}@default." // TODO: Translate + } + + "Infect command infect mother successful" + { + "no" "@green{1}@default ble vellykket infisert som moderzombie." + } + + "Infect command infect mother successful public" + { + "no" "@lgreen{1}@default has infected @green{2}@default as the mother zombie." // TODO: Translate + } + + "Infect command infect unsuccessful" + { + "no" "@green{1}@default er allerede en zombie." + } + + "Infect command human successful" + { + "no" "@green{1}@default ble vellykket gjort om til et menneske." + } + + "Infect command human successful public" + { + "no" "@lgreen{1}@default has brought back @green{2}@default as a human." // TODO: Translate + } + + "Infect command human unsuccessful" + { + "no" "@green{1}@default er allerede et menneske." + } + + // =========================== + // Damage (core) + // =========================== + + "Damage suicide intercept" + { + "no" "Selvmordsforsøk hindret." + } + + // =========================== + // Menu (core) + // =========================== + + // General + + "Menu main title" + { + "no" "ZR-kommandoer:\nStart kommandoen med \"{1}\" or \"{2}\" (skjules) i samtaleområdet." + } + + "Menu main zadmin" + { + "no" "ZAdmin - Åpne administrasjonsmeny" + } + + "Menu main zclass" + { + "no" "ZClass - Endre klasseinstillinger" + } + + "Menu main zcookies" + { + "no" "ZCookies - Endre lagrede instillinger" + } + + "Menu main zspawn" + { + "no" "ZSpawn - Bli med i spillet øyeblikkelig" + } + + "Menu main ztele" + { + "no" "ZTele - Teleporter til startområde" + } + + "Menu main zhp" + { + "no" "ZHP - Vis nåværende helsenivå" + } + + "Menu main zmarket" + { + "no" "ZMarket - Endre våpeninstillinger" + } + + // =========================== + // Weapons (core) + // =========================== + + // General + + "Zombie cant use weapon" + { + "no" "Zombier kan ikke bruke våpen." + } + + // Restrict + + "Restrict weapon" + { + "no" "Våpenet @green\"{1}\"@default ble sperret." + } + + "Unrestrict weapon" + { + "no" "Våpenet @green\"{1}\"@default er ikke lenger sperret." + } + + "Restrict weapon stopped" + { + "no" "Våpenet @green\"{1}\"@default er allerede sperret." + } + + "Unrestrict weapon stopped" + { + "no" "Våpenet @green\"{1}\"@default er ikke sperret." + } + + "Restrict weapon type" + { + "no" "Våpentypen @green\"{1}\"@default er sperret." + } + + "Unrestrict weapon type" + { + "no" "Våpentypen @green\"{1}\"@default er ikke lenger sperret." + } + + "Restrict weapon type stopped" + { + "no" "Våpentypen @green\"{1}\"@default er allerede sperret." + } + + "Unrestrict weapon type stopped" + { + "no" "Våpentypen @green\"{1}\"@default er ikke sperret." + } + + "Restrict weapon untoggleable" + { + "no" "Våpenet @green\"{1}\"@default kan ikke sperres." + } + + "Weapon invalid" + { + "no" "Våpenet eller våpentypen @green\"{1}\"@default er ugyldig." + } + + "Weapon is restricted" + { + "no" "Våpenet @green{1}@default er sperret." + } + + // ZMarket + + "Weapons zmarket buyzone" + { + "no" "Du må være i en kjøpesone for å kunne bruke ZMarket." + } + + "Weapons zmarket purchase" + { + "no" "Du har kjøpt våpenet @green{1}@default. Velg gjenstanden igjen for å kjøpe mer ammunisjon." + } + + "Weapons zmarket purchase max" + { + "no" "Våpenet @green{1}@default har en kjøpegrense på @green{2}@default enheter. Vent til neste runde eller gjenoppliving." + } + + "Weapons zmarket grenade max" + { + "no" "Du kan bare holde {1} granat(er) av denne typen." + } + + "Weapons zmarket not enough money" + { + "no" "You have insufficient funds." // TODO: Translate + } + + "Weapons zmarket updated loadout" + { + "no" "Du kan ikke kjøpe våpen for øyeblikket, men våpenvalget er blitt lagret." + } + + "Weapons zmarket get current loadout" + { + "no" "Våpenvalg oppdatert. Bruk gjenkjøpvalget for å kjøpe disse våpnene igjen." + } + + // Commands + + "Weapons command restrict syntax" + { + "no" "Sperrer et våpen eller en våpentype. Syntaks: zr_restrict [våpen|våpentype] ..." + } + + "Weapons command unrestrict syntax" + { + "no" "Fjerner sperre av et våpen eller en våpentype. Syntaks: zr_unrestrict [våpen|våpentype] ..." + } + + // Menu (Restrict) + + "Weapons menu restrict main title" + { + "no" "Våpenbehandling" + } + + "Weapons menu restrict main restrict" + { + "no" "Våpensperringer" + } + + "Weapons menu restrict main market" + { + "no" "ZMarket" + } + + "Weapons menu restrict types title" + { + "no" "Våpensperringer\nVelg våpentype:" + } + + "Weapons menu restrict types weapon type title" + { + "no" "Våpensperringer\nVåpentype: {1}\n[] = Sperret" + } + + "Weapons menu restrict types restrict all" + { + "no" "Sperr våpentypen \"{1}\"" + } + + "Weapons menu restrict types unrestrict all" + { + "no" "Fjern sperre for våpentypen \"{1}\"" + } + + "Weapons menu restrict zmarket title" + { + "no" "ZMarket\nVelg instilling:" + } + + "Weapons menu restrict zmarket buyzone" + { + "no" "Kun i kjøpesoner - {1}" + } + + // Menu (ZMarket) + + "Weapons menu zmarket main title" + { + "no" "ZMarket" + } + + "Weapons menu zmarket main get loadout" + { + "no" "Lagre gjeldende våpenvalg" + } + + "Weapons menu zmarket main edit loadout" + { + "no" "Edit Saved Setup" // TODO: Translate + } + + "Weapons menu zmarket main rebuy" + { + "no" "Kjøp lagret våpenvalg" + } + + "Weapons menu zmarket main weapons list" + { + "no" "Vis våpenliste" + } + + "Weapons menu zmarket loadout title" + { + "no" "ZMarket\nGjeldende våpenvalg:\nFjern våpen ved å velge det." + //"no" "ZMarket\nMy Current Setup:\nSelect weapon slot to modify.\nNote: Rebuy refers to these weapons.\nYou will spawn with these weapons." // TODO: Translate + } + + "Weapons menu zmarket loadout primary" + { + "no" "Primærvåpen: {1}" + } + + "Weapons menu zmarket loadout secondary" + { + "no" "sekundærvåpen: {1}" + } + + "Weapons menu zmarket loadout default" + { + "#format" "{1:s}" + "no" "Default ({1})" // TODO: Translate + } + + "Weapons menu zmarket loadout weapons title" + { + "no" "ZMarket\nSelect Weapon Loadout:" // TODO: Translate + } + + "Weapons menu zmarket types title" + { + "no" "ZMarket\nVelg våpentype:" + } + + "Weapons menu zmarket types weapon type title" + { + "no" "ZMarket\nVåpentype: {1}\n[] = Sperret" + } + + "Weapons menu zmarket types weapon info" + { + "no" "{1} (${2})\nAntall kjøp igjen: {3}" + } + + "Weapons menu zmarket types weapon ammo" + { + "no" "Ammunisjon" + } + + // =========================== + // Hitgroups (core) + // =========================== + + // Menu + + "Hitgroups menu hitgroups title" + { + "no" "Treffgruppebehandling\nKommandoer: zr_hitgroup(_enable_all/_headshots_only)\nVelg en treffgruppe for å aktivere/deaktivere:" + } + + "Hitgroups menu hitgroups enable all" + { + "no" "Aktiver alle treffgrupper" + } + + "Hitgroups menu hitgroups headshots only" + { + "no" "Kun hodeskudd" + } + + // Commands + + "Hitgroups command syntax" + { + "no" "Veksle, aktiver eller deaktiver en treffgruppe til zombiene. Usage: zr_hitgroup [aktiv - 1/0]" + } + + "Hitgroups command related commands" + { + "no" "Relaterte kommandoer: zr_hitgroup_enable_all, zr_hitgroup_headshots_only" + } + + "Hitgroups command syntax names" + { + "no" "Treffgruppenavn:" + } + + "Hitgroups command successful on" + { + "no" "Skade for treffgruppen \"{1}\" er aktivert." + } + + "Hitgroups command successful off" + { + "no" "Skade for treffgruppen \"{1}\" er deaktivert." + } + + "Hitgroups command invalid hitgroup" + { + "no" "\"{1}\" er ikke en gyldig treffgruppe. Bruk zr_hitgroup for å se alle treffgruppenavnene." + } + + "Hitgroups command enable all successful" + { + "no" "Alle treffgruppene er aktivert." + } + + "Hitgroups command headshots only successful" + { + "no" "Zombiene kan nå kun bli skadet av hodeskudd." + } + + // =========================== + // ZAdmin (core) + // =========================== + + "ZAdmin main title" + { + "no" "ZAdmin\nVelg kategori:" + } + + "ZAdmin main class multipliers" + { + "no" "Klassemultiplikatorer" + } + + "ZAdmin main weapons" + { + "no" "Våpenbehandling" + } + + "ZAdmin main hitgroups" + { + "no" "Treffgruppebehandling" + } + + "ZAdmin main zombie" + { + "no" "Spillerbehandling" + } + + "ZAdmin main force zspawn" + { + "no" "Tving gjenoppliving" + } + + "ZAdmin main force ztele" + { + "no" "Tving teleport" + } + + // =========================== + // AntiStick (module) + // =========================== + + // Commands + + // Not translating antistick phrases because hull width settings had no effect. To be removed. + + "AntiStick command set width syntax" + { + "no" "Sets the width of a model's hull. (See zr_antistick_list_models) Usage: zr_antistick_set_width " + } + + "AntiStick command list models list" + { + "no" "Player name: Model: Hull width:\n-------------------------------------------------------------------------------------------------------------" + } + + "AntiStick command list models name" + { + "no" "{1} {2} {3}" + } + + "AntiStick command set width successful" + { + "no" "Model hull width for model \"{1}\" has been changed to \"{2}.\"" + } + + "AntiStick command set width invalid model" + { + "no" "Invalid model/player specified: \"{1}\"" + } + + "AntiStick command set width invalid width" + { + "no" "Invalid model hull width specified: \"{1}\"" + } + + // =========================== + // Spawn Protect (module) + // =========================== + + // General + + "Spawn protection begin" + { + "no" "Zombier tilstede, du er beskyttet og har {1} sekunder på å finne et trygt sted." + } + + "Spawn protection end" + { + "no" "Du er nå utsatt for å bli smittet av en zombie." + } + + // HUD + + "Spawn Protect" + { + "no" "Zombiebeskyttelsen stopper om {1} sekunder." + } + + // =========================== + // ZCookies (module) + // =========================== + + "ZCookies Menu main title" + { + "no" "ZCookies\nVelg informasjonskapsel:" + } + + "ZCookies menu main auto-rebuy" + { + "no" "Autokjøp (ZMarket): {1}" + } + + "ZCookies menu main zhp" + { + "no" "ZHP-skjerm: {1}" + } + + "ZCookies menu main overlay" + { + "no" "Vis klasseoverlegg: {1}" + } + + "ZCookies zmarket loadout" + { + "no" "Våpenvalg (ZMarket)" + } + + // =========================== + // ZSpawn (module) + // =========================== + + // General + + "ZSpawn double spawn" + { + "no" "ZSpawn kan kun bli brukt hvis du koblet til servern midt i en runde." + } + + "ZSpawn timelimit" + { + "no" "Tidsfristen ({1} sekunder) for å bruke ZSpawn har gått ut." + } + + // Menu + + "ZSpawn clients title" + { + "no" "Tving gjenoppliving (zr_zspawn_force)\nVelg en spiller:" + } + + // Commands + + "ZSpawn command force syntax" + { + "no" "Tving gjenoppliving på en spiller. Syntaks: zr_zspawn_force ['0' = Menneske | '1' = Zombie]" + } + + "ZSpawn command force successful" + { + "no" "{1} ble vellykket gjenopplivet." + } + + "ZSpawn command force successful public" + { + "no" "@lgreen{1}@default has spawned @green{2}@default as a @lgreen{3}@default." // TODO: Translate + } + + "ZSpawn command force unsuccessful" + { + "no" "{1} kunne ikke bli gjenopplivet." + } + + // =========================== + // ZTele (module) + // =========================== + + // General + + "ZTele restricted human" + { + "no" "Mennesker kan ikke teleporteres for øyeblikket." + } + + "ZTele max" + { + "no" "Du har brukt opp alle teleportene ({1}) for denne runden." + } + + "ZTele in progress" + { + "no" "Du venter på allerede på en teleport." + } + + "ZTele autocancel text" + { + "no" "Teleport avbrutt. Du har forflyttet deg lengre enn tillatt da du ventet på en teleport. Maks lengde er {1} fot." + } + + // Center Text + + "ZTele countdown" + { + "no" "Teleporterer til startområdet om {1} sekunder." + } + + "ZTele autocancel centertext" + { + "no" "Teleport avbrutt." + } + + "ZTele countdown end" + { + "no" "Teleportert til startområdet. (Antall: {1}/{2})" + } + + // Menu + + "ZTele clients title" + { + "no" "Tving teleport (zr_ztele_force)\nVelg en spiller:" + } + + // Commands + + "ZTele command force syntax" + { + "no" "Tving teleport på en spiller. Syntaks: zr_ztele_force " + } + + "ZTele command force successful" + { + "no" "{1} ble vellykket teleportert." + } + + "ZTele command force unsuccessful" + { + "no" "{1} kunne ikke bli teleportert." + } + + // =========================== + // ZHP (module) + // =========================== + + // General + + "ZHP enable" + { + "no" "HP-skjerm aktivert. Du vil se din ekte helseverdi som zombie." + } + + "ZHP disable" + { + "no" "HP-skjerm deaktivert." + } + + // HUD + + "Display HP" + { + "no" "HP: {1}" + } + + // =========================== + // Volumetric features (module) + // =========================== + + "Vol Anticamp Message" + { + "no" "Dette området er sperret, vennligst gå videre." + } + + "Vol Slay" + { + "no" "Drepte \"{1}\" for opphold i sperret område (ID: {2})." + } + + "Vol Ignite" + { + "no" "Satt fyr på \"{1}\" for opphold i sperret område (ID: {2})." + } +} diff --git a/csgo/addons/sourcemod/translations/ru/zombiereloaded.phrases.txt b/csgo/addons/sourcemod/translations/ru/zombiereloaded.phrases.txt new file mode 100644 index 0000000..9260dce --- /dev/null +++ b/csgo/addons/sourcemod/translations/ru/zombiereloaded.phrases.txt @@ -0,0 +1,1092 @@ +"Phrases" +{ + // =========================== + // General (base) + // =========================== + + "General round objective" + { + "ru" "Битва @greenлюдей против зомби@default, цель для зомби — инфицировать всех людей, используя нож." + } + + "General zmenu reminder" + { + "ru" "Для помощи по командам Zombie:Reloaded, введите \"{1}{2}\" в чат." + } + + // =========================== + // Generic (base) + // =========================== + + // General + + "Literal text" + { + "ru" "{1}" + } + // Set string to "{1}" for all languages. + + "Feature is disabled" + { + "ru" "Данная функция отключена." + } + + "Not enough money" + { + "ru" "У вас недостаточно денег для покупки данной вещи." + } + + "Must be player" + { + "ru" "Данная функция только для игроков." + } + + "Must be admin" + { + "ru" "Данная функция только для админов." + } + + "No access to command" + { + "ru" "У вас нет доступа к этой команде." + } + + "Must be alive" + { + "ru" "Данная функция доступна только, когда вы живы." + } + + "Must be dead" + { + "ru" "Данная функция доступна только, когда вы мертвы." + } + + "Must be on team" + { + "ru" "Данная функция доступна только после присоединения к какой-либо команде." + } + + "Must be zombie" + { + "ru" "Данная функция доступна только, когда вы зомби." + } + + "Must be human" + { + "ru" "Данная функция доступна только, когда вы человек." + } + + "Must be in buyzone" + { + "ru" "Данная функция доступна только, когда вы находитесь в зоне закупки." + } + + "Increase by" + { + "ru" "Увеличить на {1}" + } + + "Decrease by" + { + "ru" "Уменьшить на {1}" + } + + "Current Value" + { + "ru" "Текущее значение:" + } + + "Zombie" + { + "ru" "Зомби" + } + + "Human" + { + "ru" "Человек" + } + + // Menu + + "Menu empty" + { + "ru" "(Пусто)" + } + + // =========================== + // Config (core) + // =========================== + + // Commands + + "Config command reload syntax" + { + "ru" "Синтаксис: zr_reloadconfig <алиас файла1> [алиас файла2] ... - Перезагрузить файл конфигурации." + } + + "Config command reload related commands" + { + "ru" "Связанные команды: zr_config_reloadall" + } + + "Config command reload syntax aliases" + { + "ru" "Алиасы файла:\n* \"{1}\"\n* \"{2}\"\n* \"{3}\"\n* \"{4}\"\n* \"{5}\"" + } + + "Config command reload invalid" + { + "ru" "Неправильный алиас файла: \"{1}\"" + } + + "Config command reload not loaded" + { + "ru" "Не удалось загрузить файл конфигурации \"{1}\". (Отключен или неверное содержимое файла.)" + } + + "Config command reload all stats begin" + { + "ru" "Перезагрузка всех файлов конфигурации Zombie:Reloaded...\n------------------------------------------------" + } + + "Config command reload all stats successful" + { + "ru" "\"{1}\" - Готово." + } + + "Config command reload all stats failed" + { + "ru" "\"{1}\" - Ошибка. (Отключен или неверное содержимое файла.)" + } + + // =========================== + // Log (core) + // =========================== + + "Log Generic Flag" + { + // Max length: 19 characters. + "ru" "Осн.флаг:" + } + + "Log Value" + { + // Max length: 7 characters: + "ru" "3нaч:" + } + + "Log Module" + { + // Max length: 23 characters: + "ru" "Модуль:" + } + + "Log Status" + { + "ru" "Статус фильтра:" + } + + "Log Module Filtering" + { + "ru" "Фильтрация модуля:" + } + + "Log Module Short Name" + { + "ru" "Краткое имя:" + } + + // =========================== + // Classes + // =========================== + + // General + + "Classes admin mode enabled" + { + "ru" "Админ режим включен!" + } + + "Classes random assignment" + { + "ru" "Вам был случайным образом присвоен класс @green\"{1}\"@default." + } + + // Center Text/HUD + + "Classes overlay toggle" + { + "ru" "Команды классового оверлея: {1}" + } + + // Menu + + "Classes menu title" + { + "ru" "Выбор класса:" + } + + "Classes menu active" + { + "ru" "Текущий: {1}" + } + + "Classes menu next" + { + "ru" "Новый: {1}" + } + + "Classes menu select zombie" + { + "ru" "Выбор класса зомби" + } + + "Classes menu select human" + { + "ru" "Выбор класса человека" + } + + "Classes menu select admin" + { + "ru" "Выбор админского класса" + } + + "Classes menu admin mode toggle" + { + "ru" "Включить админский режим" + } + + "Classes Menu Team Select Title" + { + "ru" "Выбор команды:" + } + + "Classes Menu Zombies" + { + "ru" "Зомби" + } + + "Classes Menu Humans" + { + "ru" "Люди" + } + + "Classes Menu Multiplier Select Title" + { + "ru" "Выбор множителя:" + } + + "Classes Menu Adjust Value" + { + "ru" "Изменение:" + } + + // Attributes + + "Classes Attrib Napalm Time" + { + "ru" "Время горения" + } + + "Classes Attrib Health" + { + "ru" "Здоровье" + } + + "Classes Attrib Regen Interval" + { + "ru" "Интервал восполнения HP" + } + + "Classes Attrib Regen Amount" + { + "ru" "Кол-во восполняемого HP" + } + + "Classes Attrib Infect Gain" + { + "ru" "Бонус HP при инфекции" + } + + "Classes Attrib Speed" + { + "ru" "Скорость бега" + } + + "Classes Attrib Knockback" + { + "ru" "Отбрасывание" + } + + "Classes Attrib Jump Height" + { + "ru" "Высота прыжков" + } + + "Classes Attrib Jump Distance" + { + "ru" "Дальность прыжков" + } + + "Classes Selection Not Allowed" + { + "ru" "Изменение класса запрещено." + } + + // =========================== + // Immunity + // =========================== + + "Immunity Shield Not Available" + { + "en" "You don't have a shield." + } + + "Immunity Shield Cooldown" + { + "en" "{1} seconds until shield is available." + } + + "Immunity Shield Time Left" + { + "en" "Shield time left: {1}" + } + + // =========================== + // Overlays (core) + // =========================== + + "Overlays not supported" + { + "ru" "Оверлей отключен - обнаржуен DX{1} (необходим DX{2})" + } + + // =========================== + // Infect (core) + // =========================== + + // General + + "Infect infected" + { + "ru" "Вы были инфицированны! Теперь заразите как можно больше других людей." + } + + "Infect human" + { + "ru" "Вы были воскрешены администратором, ищите укрытие!" + } + + "Infect disconnect" + { + "ru" "Последний зомби покинул игру, поэтому вам досталась его инфекция." + } + + "Mother zombie infect cycle reset" + { + "ru" "The mother zombie infection cycle has been reset." // TODO: Translate + } + + // Center Text + + "Infect countdown" + { + "ru" "First infection in {1} seconds." + } + + // Menu + + "Infect menu clients title" + { + "ru" "Управление зомби\nПереключение инфекции:\n[] = Инфицирован" + } + + // Commands + + "Infect command infect syntax" + { + "ru" "Инфицировать игрока. Использование: zr_infect <фильтр> [воскресить - 1/0]" + } + + "Infect command human syntax" + { + "ru" "Превратить игрока в человека. Использование: zr_human <фильтр> [воскресить - 1/0] [защита - 1/0]" + } + + "Infect command infect successful" + { + "ru" "Игрок @green{1}@default был успешно инфицирован." + } + + "Infect command infect successful public" + { + "ru" "@lgreen{1}@default сделал @green{2}@default зомби." + } + + "Infect command infect mother successful" + { + "ru" "Игрок @green{1}@default был успешно инфицирован и стал первым зомби." + } + + "Infect command infect mother successful public" + { + "ru" "@lgreen{1}@default сделал @green{2}@default первым зомби." + } + + "Infect command infect unsuccessful" + { + "ru" "Игрок @green{1}@default уже является зомби." + } + + "Infect command human successful" + { + "ru" "Игрок @green{1}@default был успешно превращен обратно в человека." + } + + "Infect command human successful public" + { + "ru" "@lgreen{1}@default сделал @green{2}@default человеком." + } + + "Infect command human unsuccessful" + { + "ru" "Игрок@green{1}@default уже является человеком." + } + + // =========================== + // Damage (core) + // =========================== + + "Damage suicide intercept" + { + "ru" "Пресечена попытка суицида." + } + + // =========================== + // Menu (core) + // =========================== + + // General + + "Menu main title" + { + "ru" "Команды:\nПрефикс команд чата \"{1}\" или \"{2}\" (тихо)." + } + + "Menu main zadmin" + { + "ru" "ZAdmin - Админ меню" + } + + "Menu main zclass" + { + "ru" "ZClass - Настройка классов" + } + + "Menu main zcookies" + { + "ru" "ZCookies - Персональные настройки" + } + + "Menu main zspawn" + { + "ru" "ZSpawn - Воскрешение" + } + + "Menu main ztele" + { + "ru" "ZTele - Телепорт к респавну" + } + + "Menu main zhp" + { + "ru" "ZHP - Показ здоровья" + } + + "Menu main zmarket" + { + "ru" "ZMarket - Выбор амуниции" + } + + // =========================== + // Weapons (core) + // =========================== + + // General + + "Zombie cant use weapon" + { + "ru" "Зомби не могут использовать оружие!" + } + + // Restrict + + "Restrict weapon" + { + "ru" "Оружие @green\"{1}\"@default было запрещено." + } + + "Unrestrict weapon" + { + "ru" "Оружие @green\"{1}\"@default было разрешено." + } + + "Restrict weapon stopped" + { + "ru" "Оружие @green\"{1}\"@default уже является запрещенным." + } + + "Unrestrict weapon stopped" + { + "ru" "Оружие @green\"{1}\"@default не является запрещенным." + } + + "Restrict weapon type" + { + "ru" "Оружие типа @green\"{1}\"@default было запрещено." + } + + "Unrestrict weapon type" + { + "ru" "Оружие типа @green\"{1}\"@default было разрешено." + } + + "Restrict weapon type stopped" + { + "ru" "Оружие типа @green\"{1}\"@default уже является запрещенным." + } + + "Unrestrict weapon type stopped" + { + "ru" "Оружие типа @green\"{1}\"@default не является запрещенным." + } + + "Restrict weapon untoggleable" + { + "ru" "Оружие @green\"{1}\"@default не может быть запрещено." + } + + "Weapon invalid" + { + "ru" "Оружие @green\"{1}\"@default не является правильным именем или типом оружия." + } + + "Weapon is restricted" + { + "ru" "Оружие @green{1}@default запрещено." + } + + // ZMarket + + "Weapons zmarket buyzone" + { + "ru" "Вы должны находиться в зоне закупки для использования ZMarket." + } + + "Weapons zmarket purchase" + { + "ru" "Вы приобрели оружие @green{1}@default. Выберите его еще раз для покупки патрон." + } + + "Weapons zmarket purchase max" + { + "ru" "Оружие @green{1}@default имеет лимит покупок @green{2}@default. Попробуйте приобрести его в следующий раз." + } + + "Weapons zmarket grenade max" + { + "ru" "Вы можете нести только {1} гранаты данного типа." + } + + "Weapons zmarket not enough money" + { + "ru" "У вас недостаточно денег для покупки данного оружия." + } + + "Weapons zmarket updated loadout" + { + "ru" "В данный момент вы не можете получить данное оружие, но ваш заказ был сохранен." + } + + "Weapons zmarket get current loadout" + { + "ru" "Амуниция обновлена, используйте опцию повторной покупки для приобретения этого же оружия." + } + + // Commands + + "Weapons command restrict syntax" + { + "ru" "Запрет оружия или типа оружия. Использование: zr_restrict <оружие|тип оружия> [оружие2|тип оружия2] ..." + } + + "Weapons command unrestrict syntax" + { + "ru" "Разрешение оружия или типа оружия. Использование: zr_unrestrict <оружие|тип оружия> [оружие2|тип оружия2] ..." + } + + // Menu (Restrict) + + "Weapons menu restrict main title" + { + "ru" "Управление оружием" + } + + "Weapons menu restrict main restrict" + { + "ru" "Запрет оружия" + } + + "Weapons menu restrict main market" + { + "ru" "ZMarket" + } + + "Weapons menu restrict types title" + { + "ru" "Запрет оружия\nВыберите тип оружия:" + } + + "Weapons menu restrict types weapon type title" + { + "ru" "Запрет оружия\nТип оружия: {1}\n[] = Запрещено" + } + + "Weapons menu restrict types restrict all" + { + "ru" "Запретить оружие типа {1}" + } + + "Weapons menu restrict types unrestrict all" + { + "ru" "Разрешить оружие типа {1}" + } + + "Weapons menu restrict zmarket title" + { + "ru" "ZMarket\nВыберите настройку:" + } + + "Weapons menu restrict zmarket buyzone" + { + "ru" "Только в зоне закупки - {1}" + } + + // Menu (ZMarket) + + "Weapons menu zmarket main title" + { + "ru" "ZMarket\nВыберите опцию:" + } + + "Weapons menu zmarket main get loadout" + { + "ru" "Сохранить текущее оружие" + } + + "Weapons menu zmarket main edit loadout" + { + "ru" "Текущая амуниция" + } + + "Weapons menu zmarket main rebuy" + { + "ru" "Снова купить мою амуницию" + } + + "Weapons menu zmarket main weapons list" + { + "ru" "Просмотр списка оружия" + } + + "Weapons menu zmarket loadout title" + { + "ru" "ZMarket\nМоя текущая амуниция:\nВыберите слот для изменения.\nПримечание: Авто-покупка использует данный список." + } + + "Weapons menu zmarket loadout primary" + { + "ru" "Основное: {1}" + } + + "Weapons menu zmarket loadout secondary" + { + "ru" "Пистолет: {1}" + } + + "Weapons menu zmarket loadout default" + { + "ru" "{1} (по умолчанию)" + } + + "Weapons menu zmarket loadout weapons title" + { + "ru" "ZMarket\nВыберите оружие:" + } + + "Weapons menu zmarket types title" + { + "ru" "ZMarket\nВыберите тип оружия:" + } + + "Weapons menu zmarket types weapon type title" + { + "ru" "ZMarket\nТип оружия: {1}\n[] = Запрещено" + } + + "Weapons menu zmarket types weapon info" + { + "ru" "{1} (${2})\nОсталось покупок: {3}" + } + + "Weapons menu zmarket types weapon ammo" + { + "ru" "Патроны" + } + + // =========================== + // Hitgroups (core) + // =========================== + + // Menu + + "Hitgroups menu hitgroups title" + { + "ru" "Управление зонами поражений\nКоманды: zr_hitgroup(_enable_all/_headshots_only)\nВыберите зону для переключения:" + } + + "Hitgroups menu hitgroups enable all" + { + "ru" "Включить все зоны поражений" + } + + "Hitgroups menu hitgroups headshots only" + { + "ru" "Только в голову" + } + + // Commands + + "Hitgroups command syntax" + { + "ru" "Переключение или задание зоны поражений зомби, которые могут получить урон. Использование: zr_hitgroup <алиас зоны> [1/0]" + } + + "Hitgroups command related commands" + { + "ru" "Связанные команды: zr_hitgroup_enable_all, zr_hitgroup_headshots_only" + } + + "Hitgroups command syntax names" + { + "ru" "Имена зон поражений:" + } + + "Hitgroups command successful on" + { + "ru" "Урон для зоны поражений \"{1}\" был включен." + } + + "Hitgroups command successful off" + { + "ru" "Урон для зоны поражений \"{1}\" был выключен." + } + + "Hitgroups command invalid hitgroup" + { + "ru" "\"{1}\" не является правильным алиасом зоны поражений. Напишите zr_hitgroup для просмотра всех алиасов." + } + + "Hitgroups command enable all successful" + { + "ru" "Все зоны поражений зомби были открыты для получения урона." + } + + "Hitgroups command headshots only successful" + { + "ru" "Теперь зомби могут получать урон только при попаданиях в голову." + } + + // =========================== + // ZAdmin (core) + // =========================== + + "ZAdmin main title" + { + "ru" "ZAdmin\nВыберите категорию:" + } + + "ZAdmin main class multipliers" + { + "ru" "Параметры классов" + } + + "ZAdmin main weapons" + { + "ru" "Управление оружием" + } + + "ZAdmin main hitgroups" + { + "ru" "Управление зонами поражений" + } + + "ZAdmin main zombie" + { + "ru" "Управление зомби" + } + + "ZAdmin main force zspawn" + { + "ru" "Воскресить игрока" + } + + "ZAdmin main force ztele" + { + "ru" "Телепортировать игрока" + } + + // =========================== + // AntiStick (module) + // =========================== + + // Commands + + "AntiStick command set width syntax" + { + "ru" "Устанавливает границы модели. (Смотрите zr_antistick_list_models) Использование: zr_antistick_set_width <модель/игрок> <ширина>" + } + + "AntiStick command list models list" + { + "ru" "Имя игрока: Модель: Ширина:\n-------------------------------------------------------------------------------------------------------------" + } + + "AntiStick command list models name" + { + "ru" "{1} {2} {3}" + } + + "AntiStick command set width successful" + { + "ru" "Граниы модели \"{1}\" были изменены на \"{2}.\"" + } + + "AntiStick command set width invalid model" + { + "ru" "Задана неверная модель/игрок: \"{1}\"" + } + + "AntiStick command set width invalid width" + { + "ru" "Задана неправильная ширина модели: \"{1}\"" + } + + // =========================== + // Spawn Protect (module) + // =========================== + + // General + + "Spawn protection begin" + { + "ru" "Зомби на свободе, у вас есть {1} секунд, чтобы найти безопасное место, пока вы не потеряли иммунитет." + } + + "Spawn protection end" + { + "ru" "Ваш иммунитет закончился." + } + + // HUD + + "Spawn Protect" + { + "ru" "Иммунитет закончится через: {1} секунд." + } + + // =========================== + // ZCookies (module) + // =========================== + + "ZCookies Menu main title" + { + "ru" "ZCookies\nВыберите настройку:" + } + + "ZCookies menu main auto-rebuy" + { + "ru" "Авто-покупка: {1}" + } + + "ZCookies menu main zhp" + { + "ru" "Показ здоровья: {1}" + } + + "ZCookies menu main overlay" + { + "ru" "Классовый оверлей: {1}" + } + + "ZCookies zmarket loadout" + { + "ru" "Амуниция" + } + + // =========================== + // ZSpawn (module) + // =========================== + + // General + + "ZSpawn double spawn" + { + "ru" "ZSpawn может быть использован только, когда вы поздно зашли в игру и раунд уже начался." + } + + "ZSpawn timelimit" + { + "ru" "Лимит времени ({1} секунд) на использование ZSpawn уже истек." + } + + // Menu + + "ZSpawn clients title" + { + "ru" "Воскресить игрока (zr_zspawn_force)\nВыберите игрока:" + } + + // Commands + + "ZSpawn command force syntax" + { + "ru" "Воскрешение игрока. Использование: zr_zspawn_force <игрок> ['0' = Сделать человеком | '1' = Сделать зомби]" + + } + + "ZSpawn command force successful" + { + "ru" "Игрок {1} был успешно воскрешен." + } + + "ZSpawn command force successful public" + { + "ru" "@lgreen{1}@default возродил @green{2}@default как @lgreen{3}@default." + } + + "ZSpawn command force unsuccessful" + { + "ru" "Игрок {1} не может быть воскрешен." + } + + // =========================== + // ZTele (module) + // =========================== + + // General + + "ZTele restricted human" + { + "ru" "В данный момент ZTele разрешен только людям." + } + + "ZTele max" + { + "ru" "Вы достигли лимита использование в {1} телепортов за раунд." + } + + "ZTele in progress" + { + "ru" "Вы ожидаете телепортации." + } + + "ZTele autocancel text" + { + "ru" "Телепортация отменена. (Вы отошли на {1} футов)" + } + + // Center Text + + "ZTele countdown" + { + "ru" "Телепорт к респавну через: {1} секунд." + } + + "ZTele autocancel centertext" + { + "ru" "Телепортация была отменена." + } + + "ZTele countdown end" + { + "ru" "Телепортация завершена. (Использовано: {1}/{2})" + } + + // Menu + + "ZTele clients title" + { + "ru" "Телепортировать игрока (zr_ztele_force)\nВыбрать игрока:" + } + + // Commands + + "ZTele command force syntax" + { + "ru" "Телепортировать игрока. Использование: zr_ztele_force <игрок>" + + } + + "ZTele command force successful" + { + "ru" "Игрок {1} был успешно телепортирован." + } + + "ZTele command force unsuccessful" + { + "ru" "Игрок {1} не может быть телепортирован." + } + + // =========================== + // ZHP (module) + // =========================== + + // General + + "ZHP enable" + { + "ru" "Показ здоровья включен, ваше реальное здоровье будет показано после инфицирования." + } + + "ZHP disable" + { + "ru" "Показ здоровья отключен." + } + + // HUD + + "Display HP" + { + "ru" "HP: {1}" + } + + // =========================== + // Volumetric features (module) + // =========================== + + "Vol Anticamp Message" + { + "ru" "Данная зона является запрещенной. Пожалуйста, покиньте ее." + } + + "Vol Slay" + { + "ru" "Игрок убит \"{1}\" за отсидку в запрещенной зоне (ID: {2})." + } + + "Vol Ignite" + { + "ru" "Игрок подожжен \"{1}\" за отсидку в запрещенной зоне (ID: {2})." + } +} diff --git a/csgo/addons/sourcemod/translations/zombiereloaded.phrases.txt b/csgo/addons/sourcemod/translations/zombiereloaded.phrases.txt new file mode 100644 index 0000000..1d3682b --- /dev/null +++ b/csgo/addons/sourcemod/translations/zombiereloaded.phrases.txt @@ -0,0 +1,1166 @@ +"Phrases" +{ + // =========================== + // General (base) + // =========================== + + "General round objective" + { + "en" "The game is @greenHumans vs. Zombies@default, the goal for zombies is to infect all humans by knifing them." + } + + "General zmenu reminder" + { + "#format" "{1:s},{2:s}" + "en" "For help on Zombie:Reloaded commands, type \"{1}{2}\" in chat." + } + + // =========================== + // Generic (base) + // =========================== + + // General + + "Literal text" + { + "#format" "{1:s}" + "en" "{1}" + } + // Set string to "{1}" for all languages. + + "Feature is disabled" + { + "en" "This feature is currently disabled by the server host." + } + + "Not enough money" + { + "en" "You do not have enough money to buy this item." + } + + "Must be player" + { + "en" "This feature is reserved for players only." + } + + "Must be admin" + { + "en" "This feature is reserved for admins only." + } + + "No access to command" + { + "en" "You do not have access to this command." + } + + "Must be alive" + { + "en" "This feature requires that you are alive." + } + + "Must be dead" + { + "en" "This feature requires that you are dead." + } + + "Must be on team" + { + "en" "This feature requires that you are on a team." + } + + "Must be zombie" + { + "en" "This feature requires that you are a zombie." + } + + "Must be human" + { + "en" "This feature requires that you are a human." + } + + "Must be in buyzone" + { + "en" "This feature requires that you are in a buyzone." + } + + "Increase by" + { + "#format" "{1:s}" + "en" "Increase by {1}" + } + + "Decrease by" + { + "#format" "{1:s}" + "en" "Decrease by {1}" + } + + "Current Value" + { + "en" "Current value:" + } + + "Zombie" + { + "en" "Zombie" + } + + "Human" + { + "en" "Human" + } + + // Menu + + "Menu empty" + { + "en" "(Empty)" + } + + // =========================== + // Config (core) + // =========================== + + // Commands + + "Config command reload syntax" + { + "en" "Syntax: zr_reloadconfig [file alias2] ... - Reloads a config file." + } + + "Config command reload related commands" + { + "en" "Related command(s): zr_config_reloadall" + } + + "Config command reload syntax aliases" + { + "#format" "{1:s},{2:s},{3:s},{4:s},{5:s}" + "en" "File Aliases:\n* \"{1}\"\n* \"{2}\"\n* \"{3}\"\n* \"{4}\"\n* \"{5}\"" + } + + "Config command reload invalid" + { + "#format" "{1:s}" + "en" "Invalid file alias: \"{1}\"" + } + + "Config command reload not loaded" + { + "#format" "{1:s}" + "en" "Config file \"{1}\" failed to load. (Either disabled or invalid file content.)" + } + + "Config command reload all stats begin" + { + "en" "Reloading all Zombie:Reloaded config files...\n------------------------------------------------" + } + + "Config command reload all stats successful" + { + "#format" "{1:s}" + "en" "\"{1}\" - Successful." + } + + "Config command reload all stats failed" + { + "#format" "{1:s}" + "en" "\"{1}\" - Failed. (Either disabled or invalid file content.)" + } + + // =========================== + // Log (core) + // =========================== + + "Log Generic Flag" + { + // Max length: 19 characters. + "en" "Generic Flag:" + } + + "Log Value" + { + // Max length: 7 characters: + "en" "Value:" + } + + "Log Module" + { + // Max length: 23 characters: + "en" "Module:" + } + + "Log Status" + { + "en" "Filter Status:" + } + + "Log Module Filtering" + { + "en" "Module Filtering:" + } + + "Log Module Short Name" + { + "en" "Short Name:" + } + + // =========================== + // Classes + // =========================== + + // General + + "Classes admin mode enabled" + { + "en" "Admin mode is enabled!" + } + + "Classes random assignment" + { + "#format" "{1:s}" + "en" "You have randomly been assigned to the @green\"{1}\"@default class." + } + + // Center Text/HUD + + "Classes overlay toggle" + { + "#format" "{1:s}" + "en" "Class overlay toggle commands: {1}" + } + + // Menu + + "Classes menu title" + { + "en" "Class Selection:" + } + + "Classes menu active" + { + "#format" "{1:s}" + "en" "Active: {1}" + } + + "Classes menu next" + { + "#format" "{1:s}" + "en" "Next spawn: {1}" + } + + "Classes menu select zombie" + { + "en" "Select Zombie Class" + } + + "Classes menu select human" + { + "en" "Select Human Class" + } + + "Classes menu select admin" + { + "en" "Select Admin Mode Class" + } + + "Classes menu admin mode toggle" + { + "en" "Toggle Admin Mode" + } + + "Classes Menu Team Select Title" + { + "en" "Select Team:" + } + + "Classes Menu Zombies" + { + "en" "Zombies" + } + + "Classes Menu Humans" + { + "en" "Humans" + } + + "Classes Menu Multiplier Select Title" + { + "en" "Select Multiplier:" + } + + "Classes Menu Adjust Value" + { + "en" "Adjust Value:" + } + + // Attributes + + "Classes Attrib Napalm Time" + { + "en" "Napalm Time" + } + + "Classes Attrib Health" + { + "en" "Health" + } + + "Classes Attrib Regen Interval" + { + "en" "Health Regeneration Interval" + } + + "Classes Attrib Regen Amount" + { + "en" "Health Regeneration Amount" + } + + "Classes Attrib Infect Gain" + { + "en" "Infection Health Gain" + } + + "Classes Attrib Speed" + { + "en" "Running Speed" + } + + "Classes Attrib Knockback" + { + "en" "Knock Back" + } + + "Classes Attrib Jump Height" + { + "en" "Jump Height" + } + + "Classes Attrib Jump Distance" + { + "en" "Jump Distance" + } + + "Classes Selection Not Allowed" + { + "en" "Changing classes is not allowed." + } + + // =========================== + // Immunity + // =========================== + + "Immunity Shield Not Available" + { + "en" "You don't have a shield." + } + + "Immunity Shield Cooldown" + { + "#format" "{1:d}" + "en" "{1} seconds until shield is available." + } + + "Immunity Shield Time Left" + { + "#format" "{1:d}" + "en" "Shield time left: {1}" + } + + // =========================== + // Overlays (core) + // =========================== + + "Overlays not supported" + { + "#format" "{1:d},{2:d}" + "en" "Blocking Overlay - DX{1} Detected (DX{2} Required)" + } + + // =========================== + // Infect (core) + // =========================== + + // General + + "Infect infected" + { + "en" "You have been infected! Go pass it on to as many other players as you can." + } + + "Infect human" + { + "en" "The merciful gods (known as admins) have resurrected your soul, find some cover!" + } + + "Infect disconnect" + { + "en" "The last zombie has left the game, and has passed the infection on to you." + } + + "Mother zombie infect cycle reset" + { + "en" "The mother zombie infection cycle has been reset." + } + + // Center Text + + "Infect countdown" + { + "#format" "{1:d}" + "en" "First infection in {1} seconds." + } + + // Menu + + "Infect menu clients title" + { + "en" "Zombie Management\nToggle Infection:\n[] = Infected" + } + + // Commands + + "Infect command infect syntax" + { + "en" "Infect a client. Usage: zr_infect [respawn - 1/0]" + } + + "Infect command human syntax" + { + "en" "Turn a client into a human. Usage: zr_human [respawn - 1/0] [protect - 1/0]" + } + + "Infect command infect successful" + { + "#format" "{1:s}" + "en" "Successfully infected @green{1}@default." + } + + "Infect command infect successful public" + { + "#format" "{1:s},{2:s}" + "en" "@lgreen{1}@default has infected @green{2}@default." + } + + "Infect command infect mother successful" + { + "#format" "{1:s}" + "en" "Successfully infected @green{1}@default as the mother zombie." + } + + "Infect command infect mother successful public" + { + "#format" "{1:s},{2:s}" + "en" "@lgreen{1}@default has infected @green{2}@default as the mother zombie." + } + + "Infect command infect unsuccessful" + { + "#format" "{1:s}" + "en" "Could not infect @green{1}@default." + } + + "Infect command human successful" + { + "#format" "{1:s}" + "en" "Successfully brought back @green{1}@default to life." + } + + "Infect command human successful public" + { + "#format" "{1:s},{2:s}" + "en" "@lgreen{1}@default has brought back @green{2}@default to life." + } + + "Infect command human unsuccessful" + { + "#format" "{1:s}" + "en" "Could not bring back @green{1}@default to life." + } + + // =========================== + // Damage (core) + // =========================== + + "Damage suicide intercept" + { + "en" "Suicide attempt intercepted." + } + + // =========================== + // Menu (core) + // =========================== + + // General + + "Menu main title" + { + "#format" "{1:s},{2:s}" + "en" "ZR Commands:\nPrefix command with \"{1}\" or \"{2}\" (quiet) when typing in chat." + } + + "Menu main zadmin" + { + "en" "ZAdmin - Open admin menu" + } + + "Menu main zclass" + { + "en" "ZClass - Configure class settings" + } + + "Menu main zcookies" + { + "en" "ZCookies - Toggle personal ZR settings here" + } + + "Menu main zspawn" + { + "en" "ZSpawn - Join late? Spawn with this" + } + + "Menu main ztele" + { + "en" "ZTele - Stuck? Teleport back to spawn" + } + + "Menu main zhp" + { + "en" "ZHP - Shows real HP as zombie" + } + + "Menu main zmarket" + { + "en" "ZMarket - Customize loadouts here" + } + + // =========================== + // Weapons (core) + // =========================== + + // General + + "Zombie cant use weapon" + { + "en" "Zombies can't use weapons!" + } + + // Restrict + + "Restrict weapon" + { + "#format" "{1:s}" + "en" "Weapon @green\"{1}\"@default has been restricted." + } + + "Unrestrict weapon" + { + "#format" "{1:s}" + "en" "Weapon @green\"{1}\"@default has been unrestricted." + } + + "Restrict weapon stopped" + { + "#format" "{1:s}" + "en" "Weapon @green\"{1}\"@default is already restricted." + } + + "Unrestrict weapon stopped" + { + "#format" "{1:s}" + "en" "Weapon @green\"{1}\"@default has no restrictions set." + } + + "Restrict weapon type" + { + "#format" "{1:s}" + "en" "Weapons of type @green\"{1}\"@default have been restricted." + } + + "Unrestrict weapon type" + { + "#format" "{1:s}" + "en" "Weapons of type @green\"{1}\"@default have been unrestricted." + } + + "Restrict weapon type stopped" + { + "#format" "{1:s}" + "en" "Weapons of type @green\"{1}\"@default are all already restricted." + } + + "Unrestrict weapon type stopped" + { + "#format" "{1:s}" + "en" "Weapons of type @green\"{1}\"@default have no restrictions set." + } + + "Restrict weapon untoggleable" + { + "#format" "{1:s}" + "en" "Weapon @green\"{1}\"@default may not have its restrictions toggled." + } + + "Weapon invalid" + { + "#format" "{1:s}" + "en" "Weapon @green\"{1}\"@default is an invalid weapon (type) name." + } + + "Weapon is restricted" + { + "#format" "{1:s}" + "en" "Weapon @green{1}@default is restricted." + } + + // ZMarket + + "Weapons zmarket buyzone" + { + "en" "You must be in a buyzone to use ZMarket." + } + + "Weapons zmarket purchase" + { + "#format" "{1:s}" + "en" "You have purchased weapon @green{1}.@default Select item again to buy ammo if you are low." + } + + "Weapons zmarket purchase max" + { + "#format" "{1:s},{2:d}" + "en" "Weapon @green{1}@default has a purchase limit of @green{2}@default. Wait until you respawn to try again." + } + + "Weapons zmarket grenade max" + { + "#format" "{1:d}" + "en" "You may only carry {1} grenade(s) of this type." + } + + "Weapons zmarket not enough money" + { + "en" "You have insufficient funds." + } + + "Weapons zmarket updated loadout" + { + "en" "You are not able to purchase a weapon at this time, but your loadout has been updated with this weapon." + } + + "Weapons zmarket get current loadout" + { + "en" "Updated current loadout, use rebuy option to purchase these weapons again." + } + + // Commands + + "Weapons command restrict syntax" + { + "en" "Restricts a weapon or a weapon type. Usage: zr_restrict [weapon2|weapontype2] ..." + } + + "Weapons command unrestrict syntax" + { + "en" "Unrestricts a weapon or a weapon type. Usage: zr_unrestrict [weapon2|weapontype2] ..." + } + + // Menu (Restrict) + + "Weapons menu restrict main title" + { + "en" "Weapons Management" + } + + "Weapons menu restrict main restrict" + { + "en" "Weapon Restrictions" + } + + "Weapons menu restrict main market" + { + "en" "ZMarket" + } + + "Weapons menu restrict types title" + { + "en" "Weapon Restrictions\nSelect Weapon Type:" + } + + "Weapons menu restrict types weapon type title" + { + "#format" "{1:s}" + "en" "Weapon Restrictions\nWeapon Type: {1}\n[] = Restricted" + } + + "Weapons menu restrict types restrict all" + { + "#format" "{1:s}" + "en" "Restrict weapon type {1}" + } + + "Weapons menu restrict types unrestrict all" + { + "#format" "{1:s}" + "en" "Unrestrict weapon type {1}" + } + + "Weapons menu restrict zmarket title" + { + "en" "ZMarket\nSelect Setting:" + } + + "Weapons menu restrict zmarket buyzone" + { + "#format" "{1:s}" + "en" "Buyzone Only - {1}" + } + + // Menu (ZMarket) + + "Weapons menu zmarket main title" + { + "en" "ZMarket\nSelect an Option:" + } + + "Weapons menu zmarket main get loadout" + { + "en" "Save Current Setup" + } + + "Weapons menu zmarket main edit loadout" + { + "en" "Edit Saved Setup" + } + + "Weapons menu zmarket main rebuy" + { + "en" "Buy Saved Setup" + } + + "Weapons menu zmarket main weapons list" + { + "en" "Buy Weapons" + } + + "Weapons menu zmarket loadout title" + { + "en" "ZMarket\nMy Current Setup:\nSelect weapon slot to modify.\nNote: Rebuy refers to these weapons.\nYou will spawn with these weapons." + } + + "Weapons menu zmarket loadout primary" + { + "#format" "{1:s}" + "en" "Primary: {1}" + } + + "Weapons menu zmarket loadout secondary" + { + "#format" "{1:s}" + "en" "Secondary: {1}" + } + + "Weapons menu zmarket loadout default" + { + "#format" "{1:s}" + "en" "Default ({1})" + } + + "Weapons menu zmarket loadout weapons title" + { + "en" "ZMarket\nSelect Weapon Loadout:" + } + + "Weapons menu zmarket types title" + { + "en" "ZMarket\nSelect Weapon Type:" + } + + "Weapons menu zmarket types weapon type title" + { + "#format" "{1:s}" + "en" "ZMarket\nWeapon Type: {1}\n[] = Restricted" + } + + "Weapons menu zmarket types weapon info" + { + "#format" "{1:s},{2:d},{3:d}" + "en" "{1} (${2})\nPurchases Left: {3}" + } + + "Weapons menu zmarket types weapon ammo" + { + "en" "Ammo" + } + + // =========================== + // Hitgroups (core) + // =========================== + + // Menu + + "Hitgroups menu hitgroups title" + { + "en" "Hitgroup Management\nCommands: zr_hitgroup(_enable_all/_headshots_only)\nSelect a Hitgroup to Toggle:" + } + + "Hitgroups menu hitgroups enable all" + { + "en" "Enable All Hitgroups" + } + + "Hitgroups menu hitgroups headshots only" + { + "en" "Headshots Only" + } + + // Commands + + "Hitgroups command syntax" + { + "en" "Toggles or sets if a zombie's hitgroup can be damaged. Usage: zr_hitgroup [1/0]" + } + + "Hitgroups command related commands" + { + "en" "Related command(s): zr_hitgroup_enable_all, zr_hitgroup_headshots_only" + } + + "Hitgroups command syntax names" + { + "en" "Hitgroup Names:" + } + + "Hitgroups command successful on" + { + "#format" "{1:s}" + "en" "Damage for hitgroup \"{1}\" has been toggled on." + } + + "Hitgroups command successful off" + { + "#format" "{1:s}" + "en" "Damage for hitgroup \"{1}\" has been toggled off." + } + + "Hitgroups command invalid hitgroup" + { + "#format" "{1:s}" + "en" "\"{1}\" is not a valid hitgroup alias. Type zr_hitgroup to view all aliases." + } + + "Hitgroups command enable all successful" + { + "en" "All zombie hitgroups have been enabled for damage." + } + + "Hitgroups command headshots only successful" + { + "en" "Zombies may now only be damaged by headshots." + } + + // =========================== + // ZAdmin (core) + // =========================== + + "ZAdmin main title" + { + "en" "ZAdmin\nSelect Category:" + } + + "ZAdmin main class multipliers" + { + "en" "Class Multipliers" + } + + "ZAdmin main weapons" + { + "en" "Weapon Management" + } + + "ZAdmin main hitgroups" + { + "en" "Hitgroup Management" + } + + "ZAdmin main zombie" + { + "en" "Zombie Management" + } + + "ZAdmin main force zspawn" + { + "en" "Force ZSpawn" + } + + "ZAdmin main force ztele" + { + "en" "Force ZTele" + } + + // =========================== + // AntiStick (module) + // =========================== + + // Commands + + "AntiStick command set width syntax" + { + "en" "Sets the width of a model's hull. (See zr_antistick_list_models) Usage: zr_antistick_set_width " + } + + "AntiStick command list models list" + { + "en" "Player name: Model: Hull width:\n-------------------------------------------------------------------------------------------------------------" + } + + "AntiStick command list models name" + { + "#format" "{1:-35s},{2:-51s},{3:-.2f}" + "en" "{1} {2} {3}" + } + + "AntiStick command set width successful" + { + "#format" "{1:s},{2:f}" + "en" "Model hull width for model \"{1}\" has been changed to \"{2}.\"" + } + + "AntiStick command set width invalid model" + { + "#format" "{1:s}" + "en" "Invalid model/player specified: \"{1}\"" + } + + "AntiStick command set width invalid width" + { + "#format" "{1:f}" + "en" "Invalid model hull width specified: \"{1}\"" + } + + // =========================== + // Spawn Protect (module) + // =========================== + + // General + + "Spawn protection begin" + { + "#format" "{1:d}" + "en" "Zombies are present, you have {1} seconds to find a safe place before you lose immunity." + } + + "Spawn protection end" + { + "en" "You are now susceptible to zombie infection." + } + + // HUD + + "Spawn Protect" + { + "#format" "{1:d}" + "en" "Zombie protection ends in: {1} seconds." + } + + // =========================== + // ZCookies (module) + // =========================== + + "ZCookies Menu main title" + { + "en" "ZCookies\nSelect a Cookie:" + } + + "ZCookies menu main auto-rebuy" + { + "#format" "{1:s}" + "en" "ZMarket Auto-Rebuy: {1}" + } + + "ZCookies menu main zhp" + { + "#format" "{1:s}" + "en" "ZHP Display: {1}" + } + + "ZCookies menu main overlay" + { + "#format" "{1:s}" + "en" "Human/Zombie Class Overlay: {1}" + } + + "ZCookies zmarket loadout" + { + "en" "ZMarket Loadout" + } + + // =========================== + // ZSpawn (module) + // =========================== + + // General + + "ZSpawn double spawn" + { + "en" "ZSpawn can only be used if you joined late during a round in progress." + } + + "ZSpawn timelimit" + { + "#format" "{1:d}" + "en" "The timelimit ({1} seconds), to use ZSpawn, has already expired." + } + + // Menu + + "ZSpawn clients title" + { + "en" "Force ZSpawn (zr_zspawn_force)\nSelect a Player:" + } + + // Commands + + "ZSpawn command force syntax" + { + "en" "Force ZSpawn on a client. Usage: zr_zspawn_force ['0' = Spawn as human | '1' = Spawn as zombie]" + + } + + "ZSpawn command force successful" + { + "#format" "{1:s}" + "en" "Successfully spawned @lgreen{1}@default." + } + + "ZSpawn command force successful public" + { + "#format" "{1:s},{2:s},{3:s}" + "en" "@lgreen{1}@default has spawned @green{2}@default as @lgreen{3}@default." + } + + "ZSpawn command force unsuccessful" + { + "#format" "{1:s}" + "en" "Could not zspawn @lgreen{1}@default." + } + + // =========================== + // ZTele (module) + // =========================== + + // General + + "ZTele restricted human" + { + "en" "ZTele is restricted for humans at this time." + } + + "ZTele max" + { + "#format" "{1:d}" + "en" "You have reached your max of {1} teleport(s) per round." + } + + "ZTele in progress" + { + "en" "You are currently pending teleportation." + } + + "ZTele autocancel text" + { + "#format" "{1:d}" + "en" "Teleport has been cancelled. (Restrictive boundary is {1} ft.)" + } + + // Center Text + + "ZTele countdown" + { + "#format" "{1:d}" + "en" "Teleporting back to spawn in: {1} seconds." + } + + "ZTele autocancel centertext" + { + "en" "Teleport has been cancelled." + } + + "ZTele countdown end" + { + "#format" "{1:d},{2:d}" + "en" "Teleported back to spawn. (Count: {1}/{2})" + } + + // Menu + + "ZTele clients title" + { + "en" "Force ZTele (zr_ztele_force)\nSelect a Player:" + } + + // Commands + + "ZTele command force syntax" + { + "en" "Force ZTele on a client. Usage: zr_ztele_force " + + } + + "ZTele command force successful" + { + "#format" "{1:s}" + "en" "Successfully teleported @lgreen{1}@default." + } + + "ZTele command force unsuccessful" + { + "#format" "{1:s}" + "en" "Could not teleport @lgreen{1}@default." + } + + // =========================== + // ZHP (module) + // =========================== + + // General + + "ZHP enable" + { + "en" "HP display enabled, your real HP will be displayed after infection." + } + + "ZHP disable" + { + "en" "HP display disabled." + } + + // HUD + + "Display HP" + { + "#format" "{1:d}" + "en" "HP: {1}" + } + + // =========================== + // Volumetric features (module) + // =========================== + + "Vol Anticamp Message" + { + "en" "This area is restricted, please move." + } + + "Vol Slay" + { + "#format" "{1:s},{2:d}" + "en" "Slayed player \"{1}\" for camping in a restricted area (ID: {2})." + } + + "Vol Ignite" + { + "#format" "{1:s},{2:d}" + "en" "Ignited player \"{1}\" for camping in a restricted area (ID: {2})." + } +} diff --git a/csgo/cfg/sourcemod/zombiereloaded/classic.cfg b/csgo/cfg/sourcemod/zombiereloaded/classic.cfg new file mode 100644 index 0000000..4344b5e --- /dev/null +++ b/csgo/cfg/sourcemod/zombiereloaded/classic.cfg @@ -0,0 +1,5 @@ +// Dummy config that's not doing anything so classic settings will be kept. It's +// still possible to add stuff here for configuring classic mode if something +// differ from the default configuration. + +// Used by randommode.cfg. diff --git a/csgo/cfg/sourcemod/zombiereloaded/gamemode-examples/cs_italy.cfg b/csgo/cfg/sourcemod/zombiereloaded/gamemode-examples/cs_italy.cfg new file mode 100644 index 0000000..4883e95 --- /dev/null +++ b/csgo/cfg/sourcemod/zombiereloaded/gamemode-examples/cs_italy.cfg @@ -0,0 +1,4 @@ +// Place this in cfg/sourcemod/zombiereloaded to use it. + +// Enable a random mode in cs_italy. +exec sourcemod/zombiereloaded/randommode.cfg diff --git a/csgo/cfg/sourcemod/zombiereloaded/gamemode-examples/de_dust.cfg b/csgo/cfg/sourcemod/zombiereloaded/gamemode-examples/de_dust.cfg new file mode 100644 index 0000000..e19db31 --- /dev/null +++ b/csgo/cfg/sourcemod/zombiereloaded/gamemode-examples/de_dust.cfg @@ -0,0 +1,4 @@ +// Place this in cfg/sourcemod/zombiereloaded to use it. + +// Use swarm mode in de_dust. +exec sourcemod/zombiereloaded/swarm.cfg diff --git a/csgo/cfg/sourcemod/zombiereloaded/gamemode-examples/de_dust.post.cfg b/csgo/cfg/sourcemod/zombiereloaded/gamemode-examples/de_dust.post.cfg new file mode 100644 index 0000000..ac5ec26 --- /dev/null +++ b/csgo/cfg/sourcemod/zombiereloaded/gamemode-examples/de_dust.post.cfg @@ -0,0 +1,5 @@ +// Place this in cfg/sourcemod/zombiereloaded to use it. + +// Use swarm mode in de_dust. Swarm mode also has a post map config that must +// be executed. +exec sourcemod/zombiereloaded/swarm.post.cfg diff --git a/csgo/cfg/sourcemod/zombiereloaded/gamemode-examples/de_dust2.cfg b/csgo/cfg/sourcemod/zombiereloaded/gamemode-examples/de_dust2.cfg new file mode 100644 index 0000000..6f44b3e --- /dev/null +++ b/csgo/cfg/sourcemod/zombiereloaded/gamemode-examples/de_dust2.cfg @@ -0,0 +1,4 @@ +// Place this in cfg/sourcemod/zombiereloaded to use it. + +// Use nemesis mode in de_dust2. +exec sourcemod/zombiereloaded/nemesis.cfg diff --git a/csgo/cfg/sourcemod/zombiereloaded/nemesis.cfg b/csgo/cfg/sourcemod/zombiereloaded/nemesis.cfg new file mode 100644 index 0000000..a23b998 --- /dev/null +++ b/csgo/cfg/sourcemod/zombiereloaded/nemesis.cfg @@ -0,0 +1,25 @@ +// Configures ZR in nemesis mode. Everyone but a small group of humans are +// infected. Execute this config from a pre map config file. + +// Using a custom class set with the nemesis class. All human classes are +// instantly killed when attacked by the zombie. +zr_config_path_playerclasses "configs/zr/playerclasses-nemesis.txt" + +// Set default zombie to the nemesis class. +zr_classes_default_zombie "Nemesis" + +// Use absolute infection mode. +zr_infect_mzombie_mode absolute + +// One mother zombie. +zr_infect_mzombie_ratio 1 + +// Zombies must be teleported to spawn on mother zombie infect, or the humans +// will be doomed. +zr_infect_mzombie_respawn 1 + +// Disable respawning of dead players. +zr_respawn 0 + +// Disable zspawn command. +zr_zspawn 0 diff --git a/csgo/cfg/sourcemod/zombiereloaded/randommode.cfg b/csgo/cfg/sourcemod/zombiereloaded/randommode.cfg new file mode 100644 index 0000000..adf5154 --- /dev/null +++ b/csgo/cfg/sourcemod/zombiereloaded/randommode.cfg @@ -0,0 +1,7 @@ +cfglist_create zr_modes +cfglist_add zr_modes sourcemod/zombiereloaded/classic.cfg +cfglist_add zr_modes sourcemod/zombiereloaded/nemesis.cfg +cfglist_add zr_modes sourcemod/zombiereloaded/survivor.cfg +cfglist_add zr_modes sourcemod/zombiereloaded/swarm.cfg +cfglist_exec_random zr_modes +cfglist_delete zr_modes diff --git a/csgo/cfg/sourcemod/zombiereloaded/survivor.cfg b/csgo/cfg/sourcemod/zombiereloaded/survivor.cfg new file mode 100644 index 0000000..0b7827e --- /dev/null +++ b/csgo/cfg/sourcemod/zombiereloaded/survivor.cfg @@ -0,0 +1,25 @@ +// Configures ZR in survivor mode. Everyone but a small group of humans are +// infected. Execute this config from a pre map config file. + +// Optional. Change to a different set of classes and models here if you want to +// use different classes. For instance: +// zr_config_path_playerclasses "configs/zr/playerclasses-survivor.txt" +// zr_config_path_models "configs/zr/models-survivor.txt" + +// Use absolute infection mode. +zr_infect_mzombie_mode absolute + +// Number of humans. Must be negative in this mode. For instance, -5 will give +// four remaining humans after mother zombie infection, the rest will be zombies. +zr_infect_mzombie_ratio -5 + +// Zombies must be teleported to spawn on mother zombie infect, or the humans +// will be doomed. +zr_infect_mzombie_respawn 1 + +// Respawn in zombie team. +zr_respawn 1 +zr_respawn_team_zombie 1 + +// Prevent zombies suiciding to get on human team. +zr_respawn_team_zombie_world 1 diff --git a/csgo/cfg/sourcemod/zombiereloaded/swarm.cfg b/csgo/cfg/sourcemod/zombiereloaded/swarm.cfg new file mode 100644 index 0000000..4f77624 --- /dev/null +++ b/csgo/cfg/sourcemod/zombiereloaded/swarm.cfg @@ -0,0 +1,31 @@ +// Configures ZR in swarm mode. A large group of humans are infected, while the +// rest fight to the death (immune from infection). + +// Execute this config from a pre map config file. Remember to also execute +// swarm.post.cfg from a post map config file. + +// Optional. Change to a different set of classes and models here if you want to +// use different classes. Remember to use immunity mode "infect" and amount "0" +// on all human classes. +// zr_config_path_playerclasses "configs/zr/playerclasses-swarm.txt" +// zr_config_path_models "configs/zr/models-swarm.txt" + +// Use dynamic infection mode. +zr_infect_mzombie_mode dynamic + +// Infection ratio. Infect every second player (50%). Use a higher number to get +// fewer zombies. +zr_infect_mzombie_ratio 2 + +// Teleport zombies to spawn on mother zombie infection. +zr_infect_mzombie_respawn 1 + +// Disable respawning. +zr_respawn 0 +zr_zspawn 0 + +// Use the ConfigList plugin to post execute swarm.post.cfg. ZR will detect this +// plugin and execute the "zr_post_exec" list if it exists. +cfglist_delete zr_post_exec +cfglist_create zr_post_exec +cfglist_add zr_post_exec sourcemod/zombiereloaded/swarm.post.cfg diff --git a/csgo/cfg/sourcemod/zombiereloaded/swarm.post.cfg b/csgo/cfg/sourcemod/zombiereloaded/swarm.post.cfg new file mode 100644 index 0000000..2628cd5 --- /dev/null +++ b/csgo/cfg/sourcemod/zombiereloaded/swarm.post.cfg @@ -0,0 +1,6 @@ +// Configures ZR in swarm mode. Execute this file from a _post_ map config file. + +// Make all human classes immune to infection (stab to death). These changes +// will be reset when reloading or changing the map. +zr_class_modify humans immunity_mode infect +zr_class_modify humans immunity_amount 0 diff --git a/csgo/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg b/csgo/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg new file mode 100644 index 0000000..49fcc80 --- /dev/null +++ b/csgo/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg @@ -0,0 +1,803 @@ +// ============================================================================ +// +// ZOMBIE:RELOADED +// Plugin configuration +// +// Check the plugin configuration section in the manual for detailed info. +// +// ============================================================================ + +// ---------------------------------------------------------------------------- +// Zombie-Related Server Variables +// ---------------------------------------------------------------------------- + +// The max speed of any player in the server (250 is normal speed). This is just a speed limit, and not the real players' speed. +// Default: "500" +sv_maxspeed 500 + +// Amount of time, in minutes, zombies have to infect all humans. +// Default: "5" +mp_roundtime 5 + +// Allows players to move items with their 'use' key. +// Default: "1" +sv_turbophysics 1 + +// Multiplier for how easy props are moved ['1' = No push] +// Default: "3" +phys_pushscale 3 + + +// ---------------------------------------------------------------------------- +// Ammo Reserve Settings +// ---------------------------------------------------------------------------- + +ammo_50AE_max 800 // deagle +ammo_762mm_max 800 // scout, ak47, g3sg1, aug +ammo_556mm_box_max 800 // m249 +ammo_556mm_max 800 // galil, sg552, famas, m4a1, sg550 +ammo_338mag_max 200 // awp +ammo_9mm_max 800 // mp5navy, tmp, glock, elite +ammo_buckshot_max 800 // m3, xm1014 +ammo_45acp_max 800 // ump45, mac10, usp +ammo_357sig_max 800 // P228 +ammo_57mm_max 800 // p90, fiveseven + + +// ---------------------------------------------------------------------------- +// Notes +// ---------------------------------------------------------------------------- +// All notes are generalities, exceptions will be noted in appropriate place. +// -------------------------------------------------------------------------- +// * All units of time are assumed to be in seconds. +// * ... +// ---------------------------------------------------------------------------- +// Format: +// +// Default: "" +// "" +// ---------------------------------------------------------------------------- +// Description: +// " [ = '' | ...]" +// OR +// " [: | ...]" +// +// Specifications: +// These are specific values that the cvar can be set to. Used to illustrate +// the scale of a cvar, min/max values, etc. +// +// Meaning: +// The description of what the specification does. +// +// Flag: +// Includes any of the following: +// * "Dependency" - Means this cvar relies on another cvar to be enabled. +// E.G. Has no effect until its dependencies are enabled. +// * "Delimiter" - Separate each item by this given character. +// * "Override" - Means this cvar overrides another if enabled. +// * "Recommended" - Means another cvar is recommended to be enabled if this +// one is. +// ... +// +// Value: +// The value of the flag. Usually a referenced cvar. + + +// ---------------------------------------------------------------------------- +// Log (core) +// ---------------------------------------------------------------------------- + +// Enable logging of events in the plugin. Fatal errors are always logged. +// Default: "1" +zr_log "1" + +// A bit field that specify what event types to log. See logging section (3.3) in manual for details. +// Default: "2" +zr_log_flags "2" + +// Enable module filtering. Only events from listed modules will be logged. +// Default: "0" +zr_log_module_filter "0" + +// Don't log events triggered by console commands that are executed by the console itself, like commands in configs. Enable this command to avoid spamming logs with events like weapon restrictions. +// Default: "1" +zr_log_ignore_console "1" + +// Always log error messages no matter what logging flags or modules filters that are enabled. +// Default: "1" +zr_log_error_override "1" + +// Print log events to admin chat in addition to the log file. +// Default: "0" +zr_log_print_admins "0" + +// Print log events to public chat in addition to the log file. +// Default: "0" +zr_log_print_chat "0" + + +// ---------------------------------------------------------------------------- +// Config (core) +// ---------------------------------------------------------------------------- + +// Path, relative to root sourcemod directory, to models config file. +// Default: "configs/zr/models.txt" +zr_config_path_models "configs/zr/models.txt" + +// Path, relative to root sourcemod directory, to downloads file. +// Default: "configs/zr/downloads.txt" +zr_config_path_downloads "configs/zr/downloads.txt" + +// Path, relative to root sourcemod directory, to playerclasses config file. +// Default: "configs/zr/playerclasses.txt" +zr_config_path_playerclasses "configs/zr/playerclasses.txt" + +// Path, relative to root sourcemod directory, to weapons config file. +// Default: "configs/zr/weapons.txt" +zr_config_path_weapons "configs/zr/weapons.txt" + +// Path, relative to root sourcemod directory, to hitgroups config file. +// Default: "configs/zr/hitgroups.txt" +zr_config_path_hitgroups "configs/zr/hitgroups.txt" + + +// ---------------------------------------------------------------------------- +// Permission settings +// ---------------------------------------------------------------------------- + +// Use group authentication instead of flags to access admin features. Generic admin flag is still required on some features. +// - +// Default: "0" +zr_permissions_use_groups "0" + +// ---------------------------------------------------------------------------- +// Classes (core) +// ---------------------------------------------------------------------------- + +// General + +// Re-display class selection menu every spawn. +// Default: "0" +zr_classes_menu_spawn "0" + +// Display class selection menu when a player spawn for the first time. +// Default: "0" +zr_classes_menu_join "0" + +// Automatically close class selection menu after selecting a class. +// Default: "1" +zr_classes_menu_autoclose "1" + +// Player is assigned a random class every spawn. [Override: zr_classes_default_*] +// Default: "0" +zr_classes_random "0" + +// Time limit to change human class with instant change after spawning. Time is in seconds. Use 0 or negative to disable. +// Default: "20" +zr_classes_change_timelimit "20" + +// Save players' class selections in server cookies and restore when connecting. [Override: zr_classes_default_*] +// Default: "1" +zr_classes_save "1" + +// (Not implemented!) Admin-only class assigned to admins on connect, if any. ["default" = Default human class | "random" = Random admin-only class] +// Default: "random" +zr_classes_default_admin "default" + +// (Incomplete) Admin-mode class assigned to admins on connect. Do not confuse this with admin-only classes. ["random" = Random admin class | "" = Class config default] +// Default: "random" +zr_classes_default_admin_mode "random" + +// Human class assigned to players on connect. ["random" = Random human class | "" = Class config default] +// Default: "random" +zr_classes_default_human "random" + +// Zombie class assigned to players on connect. ["random" = Random zombie class | "" = Class config default] +// Default: "random" +zr_classes_default_zombie "random" + +// Zombie class assigned to mother zombies. ["motherzombies" = Random mother zombie class | "random" = Random regular zombie class | "disabled" = Don't change class on mother zombies] +// Default: "motherzombies" +zr_classes_default_mother_zombie "motherzombies" + +// Allow players to select zombie classes. +// Default: "1" +zr_classes_zombie_select "1" + +// Allow players to select human classes. +// Default: "1" +zr_classes_human_select "1" + +// Allow admins to select admin mode classes. (Not to be confused by admin-only classes!) +// Default: "1" +zr_classes_admin_select "1" + +// Speed method to use when applying player speed. Do not touch this if you don't know what you're doing! ["lmv" = Lagged movement value | "prop" = Player speed property] +// Default: "lmv" +zr_classes_speed_method "lmv" + +// CS: GO only: Applies an upwards boost if necessary as a workaround for low knock back when standing on the ground. Side effects: Weaker and flying zombies (compensate with lower knock back). +// Default: "1" +zr_classes_csgo_knockback_boost "1" + +// Overlay + +// Allow players to toggle class overlay. +// Default: "1" +zr_classes_overlay_toggle "1" + +// List of commands to hook that players can use to toggle class overlay. [Dependency: zr_classes_overlay_toggle | Delimiter: ", "] +// Default: "nightvision" +zr_classes_overlay_togglecmds "nightvision" + +// Default class overlay toggle state set on connecting player. +// Default: "1" +zr_classes_overlay_default "1" + + +// ---------------------------------------------------------------------------- +// Weapons (core) +// ---------------------------------------------------------------------------- + +// General + +// Enable weapons module, disabling this will disable any weapons-related features. (weapon restrictions, weapon knockback multipliers, etc) +// Default: "1" +zr_weapons "1" + +// Restrict + +// Enable weapon restriction module, disabling this will disable weapon restriction commands. +// Default: "1" +zr_weapons_restrict "1" + +// Restricts zombies from picking up weapons after the round has ended but before the next round has begun. +// Default: "1" +zr_weapons_restrict_endequip "1" + +// ZMarket + +// Allow player to buy from a list of weapons in the weapons config. +// Default: "1" +zr_weapons_zmarket "1" + +// Requires player to be inside a buyzone to use ZMarket. [Dependency: zr_weapons_zmarket] +// Default: "1" +zr_weapons_zmarket_buyzone "1" + +// Dont allow users to rebuy weapons to refill their clip. [Dependency: zr_weapons_zmarket] +// Default: "1" +zr_weapons_zmarket_norefill "1" + +// Allow players to rebuy their previous weapons. [Dependency: zr_weapons_zmarket] +// Default: "1" +zr_weapons_zmarket_rebuy "1" + +// Automatically equip default or loadout weapons. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy] +// Default: "1" +zr_weapons_zmarket_rebuy_auto "1" + +// Default primary weapon. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy] +// Default: "P90" +zr_weapons_zmarket_rebuy_primary "P90" + +// Default secondary weapon. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy] +// Default: "Elite" +zr_weapons_zmarket_rebuy_secondary "Elite" + + +// ---------------------------------------------------------------------------- +// Hitgroups (core) +// ---------------------------------------------------------------------------- + +// Enable hitgroups module, disabling this will disable hitgroup-related features. (hitgroup knockback multipliers, hitgroup damage control) +// Default: "1" +zr_hitgroups "1" + + +// ---------------------------------------------------------------------------- +// Infect (core) +// ---------------------------------------------------------------------------- + +// General + +// Mother zombie infection mode. ['dynamic' = every n-th zombie (ratio) | 'absolute' = n zombies (ratio) | 'range' = min/max] +// Default: "dynamic" +zr_infect_mzombie_mode "dynamic" + +// Dynamic mode: Infection ratio. Every n-th player is infected. | Absolute mode: Number of zombies to infect (positive ratio), or number of humans to keep (negative ratio). +// Default: "7" +zr_infect_mzombie_ratio "7" + +// Minimum number of mother zombies. Range mode only, cannot be zero. +// Default: "1" +zr_infect_mzombie_min "1" + +// Maximum number of mother zombies. Range mode only, cannot be zero. +// Default: "3" +zr_infect_mzombie_max "3" + +// Counts down to the first infection of the round. The counter is displayed in the middle of the screen. +// Default: "0" +zr_infect_mzombie_countdown "0" + +// Teleport mother zombies back to spawn on infect. +// Default: "0" +zr_infect_mzombie_respawn "0" + +// Maximum time from the start of the round until picking the mother zombie(s). +// Default: "50.0" +zr_infect_spawntime_max "50.0" + +// Minimum time from the start of the round until picking the mother zombie(s). +// Default: "30.0" +zr_infect_spawntime_min "30.0" + +// Prevent a player from being chosen as mother zombie two rounds in a row. +// Default: "1" +zr_infect_consecutive_block "1" + +// Force player to drop all weapons on infect, disabling this will strip weapons instead. +// Default: "1" +zr_infect_weapons_drop "1" + +// Time in seconds during which knife can not be used after becoming a zombie. +// Default: "1.0" +zr_infect_knife_cooldown "1.0" + +// The maximum allowed distance between a client and an attacker for a successful infection. [0.0 = Disabled] +// Default: "80.0" +zr_infect_max_distance "80.0" + +// Effects + +// Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way. +// Default: "1" +zr_infect_explosion "1" + +// Spawn a fireball effect around player on infection. [Dependency: zr_infect_explosion] +// Default: "1" +zr_infect_fireball "1" + +// Spawn a smoke cloud effect around player on infection. [Dependency: zr_infect_explosion] +// Default: "1" +zr_infect_smoke "1" + +// Emit sparks from player on infection. [Dependency: zr_infect_explosion] +// Default: "1" +zr_infect_sparks "1" + +// Sound, relative to "sound" folder, to play from player on infection. ['""' = No sound] +// Default: "npc/fast_zombie/fz_scream1.wav" +zr_infect_sound "npc/fast_zombie/fz_scream1.wav" + +// Emit an energy splash from player on infection. +// Default: "1" +zr_infect_esplash "1" + +// Shake player's view on infect. +// Default: "1" +zr_infect_shake "1" + +// Amplitude of shaking effect. [Dependency: zr_infect_shake] +// Default: "15.0" +zr_infect_shake_amp "15.0" + +// Frequency of shaking effect. [Dependency: zr_infect_shake] +// Default: "1.0" +zr_infect_shake_frequency "1.0" + +// Duration of shaking effect. [Dependency: zr_infect_shake] +// Default: "5.0" +zr_infect_shake_duration "5.0" + + +// ---------------------------------------------------------------------------- +// Damage (core) +// ---------------------------------------------------------------------------- + +// Hitgroup damage + +// Read hitgroup damage control from hitgroup config file, disabling this allows all zombie hitgroups to be shot. +// Default: "1" +zr_damage_hitgroups "1" + +// Block Damage Types + +// Block friendly fire. +// Default: "1" +zr_damage_block_ff "1" + +// Block blast damage inflicted on self or teammates. +// Default: "1" +zr_damage_block_blast "1" + +// Suicide Intercept + +// Intercept suicide commands attempted by zombies. +// Default: "0" +zr_damage_suicide_zombie "0" + +// Intercept suicide commands attempted by mother zombies. +// Default: "1" +zr_damage_suicide_mzombie "1" + +// Intercept suicide commands attempted by humans. +// Default: "0" +zr_damage_suicide_human "0" + +// List of client commands to intercept as suicide attempts. [Delimiter: ", "] +// Default: "kill, spectate, jointeam, joinclass, explode" +zr_damage_suicide_cmds "kill, spectate, jointeam, joinclass, explode" + +// Intercept suicide commands only after the first zombie has spawned. +// Default: "1" +zr_damage_suicide_after_infect "1" + + +// ---------------------------------------------------------------------------- +// Overlays (core) +// ---------------------------------------------------------------------------- + +// How often to update overlays on players. [0.0 = Disabled] +// Default: "1.0" +zr_overlays_update_time "1.0" + +// Minimum DirectX level allowed for overlays (mat_dxlevel). +// Default: "80" +zr_overlays_min_dxlevel "80" + + +// ---------------------------------------------------------------------------- +// Round End (core) +// ---------------------------------------------------------------------------- + +// Show specified overlay to players depending on winner when the round ends. +// Default: "1" +zr_roundend_overlay "1" + +// Overlay, relative to "materials" folder, to display when zombies win the round. [Dependency: zr_roundend_overlay] +// Default: "overlays/zr/zombies_win" +zr_roundend_overlays_zombie "overlays/zr/zombies_win" + +// Overlay, relative to "materials" folder, to display when humans win the round. [Dependency: zr_roundend_overlay] +// Default: "overlays/zr/humans_win" +zr_roundend_overlays_human "overlays/zr/humans_win" + +// Balances the team every time the round ends. Disable this if you use something else to balance teams. +// Default: "1" +zr_roundend_balance_teams "1" + +// ---------------------------------------------------------------------------- +// Account (module) +// ---------------------------------------------------------------------------- + +// Reset player's cash each spawn. +// Default: "1" +zr_account_cashfill "1" + +// Amount of cash to set player's account to. [Dependency: zr_account_cashfill] +// Default: "12000" +zr_account_cashfill_value "12000" + +// Attacker receives amount of cash equivalent to the damage that was inflicted. +// Default: "0" +zr_account_cashdmg "0" + + +// ---------------------------------------------------------------------------- +// Visual Effects (module) +// ---------------------------------------------------------------------------- + +// Lightstyle + +// Change lightstyle (brightness) of the map. +// Default: "0" +zr_veffects_lightstyle "0" + +// Lightstyle value. ['a' = Darkest | 'z' = Brightest | Dependency: zr_veffects_lightstyle] +// Default: "b" +zr_veffects_lightstyle_value "b" + +// Sky + +// Change map skybox. +// Default: "0" +zr_veffects_sky "0" + +// Skybox file, relative to "materials/skybox" folder, to change map skybox to. This file is automatically downloaded to clients. [Dependency: zr_veffects_sky] +// Default: "sky_borealis01up.vmt" +zr_veffects_sky_path "sky_borealis01up.vmt" + +// Sun + +// Disable sun rendering on map. +// Default: "0" +zr_veffects_sun_disable "0" + +// Fog (UNSUPPORTED) SourceMod currently doesn't support this feature. + +// (UNSUPPORTED) Enable fog rendering on the map. +// Default: "0" +zr_veffects_fog "0" + +// (UNSUPPORTED) If fog exists already on the map, then replace with new modified fog. [Dependency: zr_veffects_fog] +// Default: "0" +zr_veffects_fog_override "0" + +// (UNSUPPORTED) Primary color of the fog. [Dependency: zr_veffects_fog] +// Default: "255 255 255" +zr_veffects_fog_pcolor "255 255 255" + +// (UNSUPPORTED) Secondary color of the fog. [Dependency: zr_veffects_fog] +// Default: "255 255 255" +zr_veffects_fog_scolor "255 255 255" + +// (UNSUPPORTED) Density (thickness) of the fog. [Dependency: zr_veffects_fog] +// Default: "0.8" +zr_veffects_fog_density "0.8" + +// (UNSUPPORTED) Distance from player to start rendering foremost fog. [Dependency: zr_veffects_fog] +// Default: "0" +zr_veffects_fog_startdist "0" + +// (UNSUPPORTED) Distance from player to stop rendering fog. [Dependency: zr_veffects_fog] +// Default: "400" +zr_veffects_fog_enddist "400" + +// (UNSUPPORTED) Vertical clipping plane. +// Default: "2000" +zr_veffects_fog_farz "2000" + +// Ragdoll + +// Remove players' ragdolls from the game after a delay. +// Default: "1" +zr_veffects_ragdoll_remove "1" + +// The ragdoll removal effect. ['-2' = Effectless removal | '-1' = Random effect | '0' = Energy dissolve | '1' = Heavy electrical dissolve | '2' = Light electrical dissolve | '3' = Core dissolve | Dependency: zr_veffects_ragdoll_remove] +// Default: "-1" +zr_veffects_ragdoll_dissolve "-1" + +// Time to wait before removing the ragdoll. [Dependency: zr_veffects_ragdoll_remove] +// Default: "0.5" +zr_veffects_ragdoll_delay "0.5" + + +// ---------------------------------------------------------------------------- +// Sound Effects (module) +// ---------------------------------------------------------------------------- + +// Zombie Sounds + +// Time between emission of a moan sound from a zombie. +// Default: "30.0" +zr_seffects_moan "30.0" + +// The probability that a groan sound will be emitted from a zombie when shot. ['100' = 1% chance | '50' = 2% chance | '1' = 100% chance] +// Default: "5" +zr_seffects_groan "5" + +// Emit a death sound when a zombie dies. +// Default: "1" +zr_seffects_death "1" + +// Number of sound commands allowed within the time span, or total limit if time span is disabled. ['0' = Disable sound command limit] +// Default: "4" +zr_seffects_command_limit "4" + +// Time span for sound command limiter (in seconds). ['0' = Disable time span check | positive number = Time span] +// Default: "10" +zr_seffects_command_timespan "10" + +// Ambient Sounds + +// Play an ambient sound to all players during gameplay. +// Default: "1" +zr_ambientsounds "1" + +// Sound file, relative to "sound" folder, to play as ambience. This file is automatically downloaded to clients. [Dependency: zr_ambientsounds] +// Default: "ambient/zr/zr_ambience.mp3" +zr_ambientsounds_file "ambient/zr/zr_ambience.mp3" + +// Length of the ambient sound. [Dependency: zr_ambientsounds] +// Default: "60.0" +zr_ambientsounds_length "60.0" + +// Volume of the ambient sound. [1.0 = Max volume | 0.0001 = Not audible | Dependency: zr_ambientsounds] +// Default: "0.8" +zr_ambientsounds_volume "0.8" + + +// ---------------------------------------------------------------------------- +// Anti-Stick (module) +// ---------------------------------------------------------------------------- + +// Automatically unstick players when stuck within each others' collision hull. +// Default: "1" +zr_antistick "1" + + +// ---------------------------------------------------------------------------- +// Spawn Protect (module) +// ---------------------------------------------------------------------------- + +// Player will be protected from infection when spawning into the game late. +// Default: "1" +zr_spawnprotect "1" + +// Amount of time to protect player. [Dependency: zr_spawnprotect] +// Default: "10" +zr_spawnprotect_time "10" + +// Speed of the player during protection. See the manual for more information. [Dependency: zr_spawnprotect] +// Default: "600.0" +zr_spawnprotect_speed "600.0" + +// Alpha of the player during protection. ['255' = Fully visible | '0' = Completely invisible | Dependency: zr_spawnprotect] +// Default: "0" +zr_spawnprotect_alpha "0" + + +// ---------------------------------------------------------------------------- +// Respawn (module) +// ---------------------------------------------------------------------------- + +// Respawn players after death. [Recommended: (Enable) zr_zspawn*] +// Default: "0" +zr_respawn "0" + +// Time after death to delay player respawn. [Dependency: zr_respawn] +// Default: "1" +zr_respawn_delay "1" + +// Respawn player as a zombie. [Dependency: zr_respawn] +// Default: "1" +zr_respawn_team_zombie "1" + +// Respawn player as a zombie if player was a zombie and killed by world damage. [Override: zr_respawn_team_zombie] +// Default: "1" +zr_respawn_team_zombie_world "1" + + +// ---------------------------------------------------------------------------- +// Napalm (module) +// ---------------------------------------------------------------------------- + +// Ignite grenade in mid-air after player throws it. [Dependency: Human Attribute 'has_napalm'] +// Default: "1" +zr_napalm_ignite "1" + +// The burn-time is reset when being naded multiple times. [0: Original burn-time is used.] +// Default: "1" +zr_napalm_time_reset "1" + +// The amount of damage that's needed to apply full burn duration. +// Default: "75" +zr_napalm_time_scale "75" + +// Minimum water-saturation before flame is extinguished. ['0' = Disabled | '1' = Feet | '2' = Waist | '3' = Full submersion] +// Default: "0" +zr_napalm_douse "0" + + +// ---------------------------------------------------------------------------- +// Jump Boost (module) +// ---------------------------------------------------------------------------- + +// Prevent players from using forward jump boost multipliers to bunny hop. +// Default: "1" +zr_jumpboost_bhop_protect "1" + +// The maximum horizontal velocity a player can achieve before bunnyhop protection kicks in. [Dependency: zr_jumpboost_bhop_protect] +// Default: "300" +zr_jumpboost_bhop_max "300" + + +// ---------------------------------------------------------------------------- +// Volumetric Features (module) +// ---------------------------------------------------------------------------- + +// Enables volumetric features. +// Default: "1" +zr_vol "1" + +// How often to update player positions and trigger events, in seconds. +// Default: "1.0" +zr_vol_update_interval "1.0" + +// How often to check for delayed events, in seconds. Use lower values for more precise delays. +// Default: "1.0" +zr_vol_trigger_interval "1.0" + + +// ---------------------------------------------------------------------------- +// ZSpawn (module) +// ---------------------------------------------------------------------------- + +// Allow players to spawn into the game late. +// Default: "1" +zr_zspawn "1" + +// Override spawn team when spawning by means of ZSpawn. +// Default: "1" +zr_zspawn_team_override "1" + +// Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_team_zombie] +// Default: "0" +zr_zspawn_team_zombie "0" + +// Block players disconnecting and rejoing the game using zspawn. +// Default: "1" +zr_zspawn_block_rejoin "1" + +// Put a time limit on the use of ZSpawn. +// Default: "1" +zr_zspawn_timelimit "1" + +// Time from the start of the round to allow ZSpawn. [Dependency: zr_zspawn_timelimit] +// Default: "120.0" +zr_zspawn_timelimit_time "120.0" + +// Spawn player on the zombie team AFTER the timelimit is up. ['-1' = Block ZSpawn | '0' = Spawn as human | '1' = Spawn as zombie | Dependency: zr_zspawn_timelimit] +// Default: "1" +zr_zspawn_timelimit_zombie "1" + + + +// ---------------------------------------------------------------------------- +// ZTele (module) +// ---------------------------------------------------------------------------- + +// Allow zombies to use ZTele. +// Default: "1" +zr_ztele_zombie "1" + +// Allow humans to use ZTele before the mother zombie has spawned. +// Default: "1" +zr_ztele_human_before "1" + +// Allow humans to use ZTele after the mother zombie has spawned. +// Default: "1" +zr_ztele_human_after "1" + +// Time between using ZTele command and teleportation for zombies. [Dependency: zr_ztele_zombie] +// Default: "3.0" +zr_ztele_delay_zombie "3.0" + +// Time between using ZTele command and teleportation for humans. [Dependency: zr_ztele_human_(before)/(after)] +// Default: "3.0" +zr_ztele_delay_human "3.0" + +// Max number of times a zombie is allowed to use ZTele per round. [Dependency: zr_ztele_zombie] +// Default: "3" +zr_ztele_max_zombie "3" + +// Max number of times a human is allowed to use ZTele per round. [Dependency: zr_ztele_human_(before)/(after)] +// Default: "1" +zr_ztele_max_human "1" + +// Automatically cancel ZTele if player moves out of a set boundary. [Dependency: zr_ztele_(zombie)/(human)[_(before)/(after)]] +// Default: "1" +zr_ztele_autocancel "1" + +// Maximum distance, in feet, player is allowed to travel before teleport is cancelled. [Dependency: zr_ztele_autocancel] +// Default: "20" +zr_ztele_autocancel_distance "20" + +// Teleport player to a random spawn point instead of the players initial one, when using ztele. +// Default: "0" +zr_ztele_random_spawn "0" + + +// ---------------------------------------------------------------------------- +// ZHP (module) +// ---------------------------------------------------------------------------- + +// Allow player to toggle real HP display as a zombie. +// Default: "1" +zr_zhp "1" + +// Default ZHP toggle state set on connecting player. [Dependency: zr_zhp] +// Default: "1" +zr_zhp_default "1" diff --git a/csgo/sound/music/zr/fz_scream1.mp3 b/csgo/sound/music/zr/fz_scream1.mp3 new file mode 100644 index 0000000..0f0395b Binary files /dev/null and b/csgo/sound/music/zr/fz_scream1.mp3 differ diff --git a/csgo/sound/music/zr/zombie_die1.mp3 b/csgo/sound/music/zr/zombie_die1.mp3 new file mode 100644 index 0000000..85f1f4b Binary files /dev/null and b/csgo/sound/music/zr/zombie_die1.mp3 differ diff --git a/csgo/sound/music/zr/zombie_die2.mp3 b/csgo/sound/music/zr/zombie_die2.mp3 new file mode 100644 index 0000000..b118f29 Binary files /dev/null and b/csgo/sound/music/zr/zombie_die2.mp3 differ diff --git a/csgo/sound/music/zr/zombie_die3.mp3 b/csgo/sound/music/zr/zombie_die3.mp3 new file mode 100644 index 0000000..dacdd0d Binary files /dev/null and b/csgo/sound/music/zr/zombie_die3.mp3 differ diff --git a/csgo/sound/music/zr/zombie_pain1.mp3 b/csgo/sound/music/zr/zombie_pain1.mp3 new file mode 100644 index 0000000..a0821a8 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