Fixed respawn module ignoring zr_respawn_team_zombie_world cvar. Improved description of zr_respawn_team_zombie_world.
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@ -635,7 +635,7 @@ zr_respawn_delay "1"
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// Default: "1"
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// Default: "1"
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zr_respawn_team_zombie "1"
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zr_respawn_team_zombie "1"
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// Respawn player as a zombie if player was killed by the world. [Override: zr_respawn_team_zombie]
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// Respawn player as a zombie if player was a zombie and killed by world damage. [Override: zr_respawn_team_zombie]
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// Default: "1"
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// Default: "1"
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zr_respawn_team_zombie_world "1"
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zr_respawn_team_zombie_world "1"
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@ -463,7 +463,7 @@ CvarsCreate()
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g_hCvarsList[CVAR_RESPAWN] = CreateConVar("zr_respawn", "0", "Respawn players after death. [Recommended: (Enable) zr_zspawn*]");
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g_hCvarsList[CVAR_RESPAWN] = CreateConVar("zr_respawn", "0", "Respawn players after death. [Recommended: (Enable) zr_zspawn*]");
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g_hCvarsList[CVAR_RESPAWN_DELAY] = CreateConVar("zr_respawn_delay", "1", "Time after death to delay player respawn. [Dependency: zr_respawn]");
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g_hCvarsList[CVAR_RESPAWN_DELAY] = CreateConVar("zr_respawn_delay", "1", "Time after death to delay player respawn. [Dependency: zr_respawn]");
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g_hCvarsList[CVAR_RESPAWN_TEAM_ZOMBIE] = CreateConVar("zr_respawn_team_zombie", "1", "Respawn player as a zombie. [Dependency: zr_respawn]");
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g_hCvarsList[CVAR_RESPAWN_TEAM_ZOMBIE] = CreateConVar("zr_respawn_team_zombie", "1", "Respawn player as a zombie. [Dependency: zr_respawn]");
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g_hCvarsList[CVAR_RESPAWN_TEAM_ZOMBIE_WORLD] = CreateConVar("zr_respawn_team_zombie_world", "1", "Respawn player as a zombie if player was killed by the world. [Override: zr_respawn_team_zombie]");
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g_hCvarsList[CVAR_RESPAWN_TEAM_ZOMBIE_WORLD] = CreateConVar("zr_respawn_team_zombie_world", "1", "Respawn player as a zombie if player was a zombie and killed by world damage. [Override: zr_respawn_team_zombie]");
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// ===========================
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// ===========================
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@ -159,7 +159,6 @@ bool:RespawnSpawnClient(client, bool:zombie = false, bool:zombieIfSuicide = fals
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}
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}
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// Get respawn condition.
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// Get respawn condition.
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//new bool:zombieIfSuicide = GetConVarBool(g_hCvarsList[CVAR_RESPAWN_TEAM_ZOMBIE_WORLD]);
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new RespawnCondition:condition = RespawnToContition(zombie, zombieIfSuicide);
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new RespawnCondition:condition = RespawnToContition(zombie, zombieIfSuicide);
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// Trigger API forward.
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// Trigger API forward.
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@ -238,11 +237,14 @@ public Action:RespawnTimer(Handle:timer, any:client)
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return;
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return;
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}
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}
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// Get respawn team.
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// Get whether player should respawn as zombie.
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new bool:respawn_zombie = GetConVarBool(g_hCvarsList[CVAR_RESPAWN_TEAM_ZOMBIE]);
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new bool:zombie = GetConVarBool(g_hCvarsList[CVAR_RESPAWN_TEAM_ZOMBIE]);
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// Get whether zombies died by suicide should respawn as zombies.
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new bool:zombieIfSuicide = GetConVarBool(g_hCvarsList[CVAR_RESPAWN_TEAM_ZOMBIE_WORLD]);
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// Spawn player.
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// Spawn player.
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RespawnSpawnClient(client, respawn_zombie, true);
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RespawnSpawnClient(client, zombie, zombieIfSuicide);
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}
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}
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/**
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/**
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