General: Hande another case, and change some stuff.
Forgot to change these when i copied it, and didnt think about the case what would happen w/e zspawn is blocked.
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@ -26,13 +26,13 @@
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*/
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/**
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* Conditions for respawning players.
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* Conditions for zspawning players.
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*/
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enum ZSpawnCondition
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{
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ZSpawn_Block = -1, /** Let ZR decide according to its settings. */
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ZSpawn_Human = 0, /** Respawn as a human. */
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ZSpawn_Zombie /** Respawn as a zombie. */
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ZSpawn_Block = -1, /** Block ZSpawn. */
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ZSpawn_Human = 0, /** ZSpawn as a human. */
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ZSpawn_Zombie /** ZSpawn as a zombie. */
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}
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/**
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@ -130,7 +130,7 @@ ZSpawnOnClientSpawn(client)
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switch(condition)
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{
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case ZSpawn_Human:
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case ZSpawn_Human, ZSpawn_Block:
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{
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// Disable zombie flag on client.
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g_bZombie[client] = false;
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