Merged heads, with manual fixes to not revert newer changes.

This commit is contained in:
richard 2009-04-27 19:51:29 +02:00
commit c9724a09c7
35 changed files with 1161 additions and 521 deletions

View File

@ -5,7 +5,8 @@
// "hitgroup index" // Index of the hitgroup (listed below) // "hitgroup index" // Index of the hitgroup (listed below)
// { // {
// "name" "name of hitgroup" // Redundant as of now, used for readability. // "name" "name of hitgroup" // Redundant as of now, used for readability.
// "knockback" "1.0" (default) // The knockback multiplier for the hitgroup // "knockback" "1.0" (default) // The knockback multiplier for the hitgroup.
// "damage" "yes" (default // Toggle damage on and off for this hitgroup.
// } // }
// //
// Notes: // Notes:
@ -18,53 +19,62 @@
{ {
"name" "Generic" "name" "Generic"
"knockback" "1.0" "knockback" "1.0"
"damage" "yes"
} }
"1" "1"
{ {
"name" "Head" "name" "Head"
"knockback" "2.0" "knockback" "2.0"
"damage" "yes"
} }
"2" "2"
{ {
"name" "Chest" "name" "Chest"
"knockback" "1.3" "knockback" "1.3"
"damage" "yes"
} }
"3" "3"
{ {
"name" "Stomach" "name" "Stomach"
"knockback" "1.2" "knockback" "1.2"
"damage" "yes"
} }
"4" "4"
{ {
"name" "Left Arm" "name" "Left Arm"
"knockback" "1.0" "knockback" "1.0"
"damage" "yes"
} }
"5" "5"
{ {
"name" "Right Arm" "name" "Right Arm"
"knockback" "1.0" "knockback" "1.0"
"damage" "yes"
} }
"6" "6"
{ {
"name" "Left Leg" "name" "Left Leg"
"knockback" "0.9" "knockback" "0.9"
"damage" "yes"
} }
"7" "7"
{ {
"name" "Right Leg" "name" "Right Leg"
"knockback" "0.9" "knockback" "0.9"
"damage" "yes"
} }
"10" "10"
{ {
"name" "Gear" "name" "Gear"
"knockback" "1.0" "knockback" "1.0"
"damage" "yes"
} }
} }

View File

@ -10,12 +10,6 @@
"Offsets" "Offsets"
{ {
"EyePosition"
{
"windows" "117"
"linux" "118"
}
"EyeAngles" "EyeAngles"
{ {
"windows" "206" "windows" "206"

View File

@ -23,12 +23,12 @@
// External api (not done) // External api (not done)
//#include "zr/global" //#include "zr/global"
// Cvars (core)
#include "zr/cvars"
// Log (core) // Log (core)
#include "zr/log" #include "zr/log"
// Cvars (core)
#include "zr/cvars"
// Translations (core) // Translations (core)
#include "zr/translation" #include "zr/translation"
@ -44,6 +44,9 @@
// Weapons (core) // Weapons (core)
#include "zr/weapons/weapons" #include "zr/weapons/weapons"
// Hitgroups (core)
#include "zr/hitgroups"
// Round End (core) // Round End (core)
#include "zr/roundend" #include "zr/roundend"
@ -53,12 +56,12 @@
// Damage (core) // Damage (core)
#include "zr/damage" #include "zr/damage"
// Hitgroups (core)
#include "zr/hitgroups"
// Account (module) // Account (module)
#include "zr/account" #include "zr/account"
// Visual Effects (module)
#include "zr/visualeffects"
// Sound Effects (module) // Sound Effects (module)
#include "zr/soundeffects/soundeffects" #include "zr/soundeffects/soundeffects"
@ -87,6 +90,8 @@
#include "zr/sayhooks" #include "zr/sayhooks"
#include "zr/zadmin" #include "zr/zadmin"
#include "zr/commands" #include "zr/commands"
// Event
#include "zr/event" #include "zr/event"
public Plugin:myinfo = public Plugin:myinfo =
@ -117,12 +122,13 @@ public OnPluginStart()
// ====================================================================== // ======================================================================
// Log
LogInit();
// Cvars // Cvars
CvarsInit(); CvarsInit();
CvarsHook();
// TODO: Be modulized/recoded. // TODO: Be modulized/recoded.
HookEvents();
HookChatCmds(); HookChatCmds();
CreateCommands(); CreateCommands();
HookCommands(); HookCommands();
@ -135,6 +141,9 @@ public OnPluginStart()
// Damage // Damage
DamageInit(); DamageInit();
// Event
EventInit();
// ====================================================================== // ======================================================================
g_bMarket = LibraryExists("market"); g_bMarket = LibraryExists("market");
@ -172,10 +181,8 @@ public OnMapStart()
LoadDownloadData(); LoadDownloadData();
// Forward event to modules. // Forward event to modules.
WeaponsLoad();
RoundEndOnMapStart(); RoundEndOnMapStart();
InfectOnMapStart(); InfectOnMapStart();
HitgroupsLoad();
SEffectsOnMapStart(); SEffectsOnMapStart();
AntiStickOnMapStart(); AntiStickOnMapStart();
Anticamp_Startup(); Anticamp_Startup();
@ -207,9 +214,11 @@ public OnConfigsExecuted()
} }
} }
FindMapSky();
// Forward event to modules. // Forward event to modules.
WeaponsLoad();
HitgroupsLoad();
InfectLoad();
VEffectsLoad();
SEffectsLoad(); SEffectsLoad();
ClassLoad(); ClassLoad();
} }

View File

@ -348,7 +348,7 @@ HurtPlayersInVolume(volume_index)
{ {
if (IsClientInGame(x) && if (IsClientInGame(x) &&
IsPlayerAlive(x) && IsPlayerAlive(x) &&
IsPlayerHuman(x)) InfectIsClientHuman(x))
{ {
if (IsPlayerInVolume(x, volume_index)) if (IsPlayerInVolume(x, volume_index))
{ {

View File

@ -84,7 +84,7 @@ AntiStickIsStuck(client)
if (clientloc[2] <= stuckloc[2]) if (clientloc[2] <= stuckloc[2])
{ {
new Float:eyeloc[3]; new Float:eyeloc[3];
GetPlayerEyePosition(client, eyeloc); GetClientEyePosition(client, eyeloc);
// Get the distance between the eyes and feet and subtract the stack "view crush." // Get the distance between the eyes and feet and subtract the stack "view crush."
new Float:eyedistance = FloatAbs(eyeloc[2] - clientloc[2]) - PLAYER_HULL_STACK_OFFSET; new Float:eyedistance = FloatAbs(eyeloc[2] - clientloc[2]) - PLAYER_HULL_STACK_OFFSET;

View File

@ -71,7 +71,7 @@ public Action:Command_Infect(client, argc)
for (new x = 0; x < tcount; x++) for (new x = 0; x < tcount; x++)
{ {
InfectPlayer(targets[x]); InfectClient(targets[x]);
if (LogCheckFlag(LOG_GAME_EVENTS, LOG_MODULE_COMMANDS)) if (LogCheckFlag(LOG_GAME_EVENTS, LOG_MODULE_COMMANDS))
{ {
GetClientName(targets[x], target_name, sizeof(target_name)); GetClientName(targets[x], target_name, sizeof(target_name));
@ -292,7 +292,7 @@ public Action:Command_GetClassKnockback(client, argc)
public Action:Command_AdminMenu(client, argc) public Action:Command_AdminMenu(client, argc)
{ {
if (ZRIsValidClient(client)) if (ZRIsClientValid(client))
{ {
ZRAdminMenu(client); ZRAdminMenu(client);
} }
@ -306,7 +306,7 @@ public Action:Command_AdminMenu(client, argc)
public Action:Command_KnockbackMMenu(client, argc) public Action:Command_KnockbackMMenu(client, argc)
{ {
if (ZRIsValidClient(client)) if (ZRIsClientValid(client))
{ {
// Disabled, under construction. // Disabled, under construction.
// ZRKnockbackMMenu(client); // ZRKnockbackMMenu(client);
@ -321,7 +321,7 @@ public Action:Command_KnockbackMMenu(client, argc)
public Action:Command_TeleMenu(client, argc) public Action:Command_TeleMenu(client, argc)
{ {
if (ZRIsValidClient(client)) if (ZRIsClientValid(client))
{ {
ZRZTeleMenu(client); ZRZTeleMenu(client);
} }

View File

@ -9,26 +9,40 @@
* ============================================================================ * ============================================================================
*/ */
/**
* @section Locked cvar value defines.
*/
#define CVARS_AUTOTEAMBALANCE_LOCKED 0
#define CVARS_LIMITTEAMS_LOCKED 0
/**
* @endsection
*/
/** /**
* List of cvars used by the plugin. * List of cvars used by the plugin.
*/ */
enum CvarsList enum CvarsList
{ {
Handle:CVAR_ENABLE, Handle:CVAR_ENABLE,
Handle:CVAR_LOG,
Handle:CVAR_LOGFLAGS,
Handle:CVAR_ROUNDEND_OVERLAY,
Handle:CVAR_ROUNDEND_OVERLAY_ZOMBIE,
Handle:CVAR_ROUNDEND_OVERLAY_HUMAN,
Handle:CVAR_CLASSES_SPAWN, Handle:CVAR_CLASSES_SPAWN,
Handle:CVAR_CLASSES_RANDOM, Handle:CVAR_CLASSES_RANDOM,
Handle:CVAR_CLASSES_DEFAULT_ZOMBIE, Handle:CVAR_CLASSES_DEFAULT_ZOMBIE,
Handle:CVAR_CLASSES_DEFAULT_HUMAN, Handle:CVAR_CLASSES_DEFAULT_HUMAN,
Handle:CVAR_CLASSES_DEFAULT_ADMIN, Handle:CVAR_CLASSES_DEFAULT_ADMIN,
Handle:CVAR_CLASSES_FILE, Handle:CVAR_CLASSES_FILE,
Handle:CVAR_WEAPONS,
Handle:CVAR_WEAPONS_RESTRICT,
Handle:CVAR_WEAPONS_ZMARKET_BUYZONE,
Handle:CVAR_HITGROUPS,
Handle:CVAR_DAMAGE_HITGROUPS,
Handle:CVAR_DAMAGE_BLOCK_FF,
Handle:CVAR_DAMAGE_BLOCK_BLAST,
Handle:CVAR_DAMAGE_SUICIDE_ZOMBIE, Handle:CVAR_DAMAGE_SUICIDE_ZOMBIE,
Handle:CVAR_DAMAGE_SUICIDE_HUMAN, Handle:CVAR_DAMAGE_SUICIDE_HUMAN,
Handle:CVAR_DAMAGE_SUICIDE_CMDS, Handle:CVAR_DAMAGE_SUICIDE_CMDS,
Handle:CVAR_ROUNDEND_OVERLAY,
Handle:CVAR_ROUNDEND_OVERLAY_ZOMBIE,
Handle:CVAR_ROUNDEND_OVERLAY_HUMAN,
Handle:CVAR_INFECT_SPAWNTIME_MIN, Handle:CVAR_INFECT_SPAWNTIME_MIN,
Handle:CVAR_INFECT_SPAWNTIME_MAX, Handle:CVAR_INFECT_SPAWNTIME_MAX,
Handle:CVAR_INFECT_CONSECUTIVE_BLOCK, Handle:CVAR_INFECT_CONSECUTIVE_BLOCK,
@ -43,15 +57,23 @@ enum CvarsList
Handle:CVAR_INFECT_SHAKE_AMP, Handle:CVAR_INFECT_SHAKE_AMP,
Handle:CVAR_INFECT_SHAKE_FREQUENCY, Handle:CVAR_INFECT_SHAKE_FREQUENCY,
Handle:CVAR_INFECT_SHAKE_DURATION, Handle:CVAR_INFECT_SHAKE_DURATION,
Handle:CVAR_WEAPONS,
Handle:CVAR_WEAPONS_RESTRICT,
Handle:CVAR_WEAPONS_ZMARKET_BUYZONE,
Handle:CVAR_HITGROUPS,
Handle:CVAR_ACCOUNT_CASHFILL, Handle:CVAR_ACCOUNT_CASHFILL,
Handle:CVAR_ACCOUNT_CASHFILL_VALUE, Handle:CVAR_ACCOUNT_CASHFILL_VALUE,
Handle:CVAR_SOUNDEFFECTS_MOAN, Handle:CVAR_VEFFECTS_LIGHTSTYLE,
Handle:CVAR_SOUNDEFFECTS_GROAN, Handle:CVAR_VEFFECTS_LIGHTSTYLE_VALUE,
Handle:CVAR_SOUNDEFFECTS_DEATH, Handle:CVAR_VEFFECTS_SKY,
Handle:CVAR_VEFFECTS_SKY_PATH,
Handle:CVAR_VEFFECTS_FOG,
Handle:CVAR_VEFFECTS_FOG_OVERRIDE,
Handle:CVAR_VEFFECTS_FOG_PCOLOR,
Handle:CVAR_VEFFECTS_FOG_SCOLOR,
Handle:CVAR_VEFFECTS_FOG_DENSITY,
Handle:CVAR_VEFFECTS_FOG_STARTDIST,
Handle:CVAR_VEFFECTS_FOG_ENDDIST,
Handle:CVAR_VEFFECTS_FOG_FARZ,
Handle:CVAR_SEFFECTS_MOAN,
Handle:CVAR_SEFFECTS_GROAN,
Handle:CVAR_SEFFECTS_DEATH,
Handle:CVAR_AMBIENTSOUNDS, Handle:CVAR_AMBIENTSOUNDS,
Handle:CVAR_AMBIENTSOUNDS_FILE, Handle:CVAR_AMBIENTSOUNDS_FILE,
Handle:CVAR_AMBIENTSOUNDS_LENGTH, Handle:CVAR_AMBIENTSOUNDS_LENGTH,
@ -71,9 +93,6 @@ enum CvarsList
Handle:CVAR_OVERLAY_REDISPLAY, Handle:CVAR_OVERLAY_REDISPLAY,
Handle:CVAR_ZVISION_ALLOW_DISABLE, Handle:CVAR_ZVISION_ALLOW_DISABLE,
Handle:CVAR_MENU_AUTOCLOSE, Handle:CVAR_MENU_AUTOCLOSE,
Handle:CVAR_DARK,
Handle:CVAR_DARK_LEVEL,
Handle:CVAR_DARK_SKY,
Handle:CVAR_ZSPAWN, Handle:CVAR_ZSPAWN,
Handle:CVAR_ZTELE, Handle:CVAR_ZTELE,
Handle:CVAR_ZTELE_STARTUP_DELAY, Handle:CVAR_ZTELE_STARTUP_DELAY,
@ -92,10 +111,37 @@ enum CvarsList
*/ */
new g_hCvarsList[CvarsList]; new g_hCvarsList[CvarsList];
/**
* @section Global cvar handles.
*/
new Handle:g_hAutoTeamBalance = INVALID_HANDLE;
new Handle:g_hLimitTeams = INVALID_HANDLE;
new Handle:g_hRestartGame = INVALID_HANDLE;
/**
* @endsection
*/
/** /**
* Cvars module init function. * Cvars module init function.
*/ */
CvarsInit() CvarsInit()
{
// Retrieve handles of CS:S cvars.
g_hAutoTeamBalance = FindConVar("mp_autoteambalance");
g_hLimitTeams = FindConVar("mp_limitteams");
g_hRestartGame = FindConVar("mp_restartgame");
// Create zombiereloaded cvars.
CvarsCreate();
// Hook cvars.
CvarsHook();
}
/**
* Create all cvars for plugin.
*/
CvarsCreate()
{ {
// Cvar naming guidelines: // Cvar naming guidelines:
// 1. Prefix: "zr_" // 1. Prefix: "zr_"
@ -122,9 +168,7 @@ CvarsInit()
// Log (core) // Log (core)
// =========================== // ===========================
g_hCvarsList[CVAR_LOG] = CreateConVar("zr_log", "1", ""); // Cvars created in log.inc, because of compilation problems when creating them here.
g_hCvarsList[CVAR_LOGFLAGS] = CreateConVar("zr_logflags", "331", "");
// Old Desc: Logging flags. Log messages to sourcemod logs, server console or client console. Use zr_log_flags to see a list of flags. (0: Disable)
// =========================== // ===========================
// Translations (core) // Translations (core)
@ -132,17 +176,6 @@ CvarsInit()
// (None) // (None)
// ===========================
// Round End (core)
// ===========================
g_hCvarsList[CVAR_ROUNDEND_OVERLAY] = CreateConVar("zr_roundend_overlay", "1", "");
// Old Desc: Shows an overlay to all clients when a team wins. (0: Disable)
g_hCvarsList[CVAR_ROUNDEND_OVERLAY_HUMAN] = CreateConVar("zr_roundend_overlays_human", "");
// Old Desc: overlays/zr/humans_win", "Path to \"humans win\" overlay
g_hCvarsList[CVAR_ROUNDEND_OVERLAY_ZOMBIE] = CreateConVar("zr_roundend_overlays_zombie", "overlays/zr/zombies_win", "");
// Old Desc: Path to \"zombies win\" overlay
// =========================== // ===========================
// Offsets (core) // Offsets (core)
// =========================== // ===========================
@ -172,39 +205,6 @@ CvarsInit()
g_hCvarsList[CVAR_CLASSES_FILE] = CreateConVar("zr_classes_file", "configs/zr/playerclasses.txt", ""); g_hCvarsList[CVAR_CLASSES_FILE] = CreateConVar("zr_classes_file", "configs/zr/playerclasses.txt", "");
// Old Desc: Class data file to read from, in Valves key/values format. The path is relative to the \"sourcemod\" folder. // Old Desc: Class data file to read from, in Valves key/values format. The path is relative to the \"sourcemod\" folder.
// ===========================
// Damage (core)
// ===========================
g_hCvarsList[CVAR_DAMAGE_SUICIDE_ZOMBIE] = CreateConVar("zr_damage_suicide_zombie", "1", "");
// Old Desc: Intercept human suicide attempts.
g_hCvarsList[CVAR_DAMAGE_SUICIDE_HUMAN] = CreateConVar("zr_damage_suicide_human", "1", "");
// Old Desc: Intercept zombie suicide attempts.
g_hCvarsList[CVAR_DAMAGE_SUICIDE_CMDS] = CreateConVar("zr_damage_suicide_cmds", "kill, spectate, jointeam", "");
// Old Desc: List of suicide commands to intercept. (Delimited by \", \"
// ===========================
// Infect (core)
// ===========================
g_hCvarsList[CVAR_INFECT_MZOMBIE_RATIO] = CreateConVar("zr_infect_motherzombie_ratio", "5", "");
g_hCvarsList[CVAR_INFECT_MZOMBIE_RESPAWN] = CreateConVar("zr_infect_motherzombie_respawn", "0", "");
g_hCvarsList[CVAR_INFECT_SPAWNTIME_MIN] = CreateConVar("zr_infect_spawntime_min", "30.0", "");
g_hCvarsList[CVAR_INFECT_SPAWNTIME_MAX] = CreateConVar("zr_infect_spawntime_max", "50.0", "");
g_hCvarsList[CVAR_INFECT_CONSECUTIVE_BLOCK] = CreateConVar("zr_infect_consecutive_block", "1", "");
// Effects
g_hCvarsList[CVAR_INFECT_FIREBALL] = CreateConVar("zr_infect_fireball", "1", "");
g_hCvarsList[CVAR_INFECT_SMOKE] = CreateConVar("zr_infect_smoke", "1", "");
g_hCvarsList[CVAR_INFECT_SPARKS] = CreateConVar("zr_infect_sparks", "1", "");
g_hCvarsList[CVAR_INFECT_SOUND] = CreateConVar("zr_infect_sound", "npc/fast_zombie/fz_scream1.wav", "");
g_hCvarsList[CVAR_INFECT_ESPLASH] = CreateConVar("zr_infect_esplash", "1", "");
g_hCvarsList[CVAR_INFECT_SHAKE] = CreateConVar("zr_infect_shake", "1", "");
g_hCvarsList[CVAR_INFECT_SHAKE_AMP] = CreateConVar("zr_infect_shake_amp", "15.0", "");
g_hCvarsList[CVAR_INFECT_SHAKE_FREQUENCY] = CreateConVar("zr_infect_shake_frequency", "1.0", "");
g_hCvarsList[CVAR_INFECT_SHAKE_DURATION] = CreateConVar("zr_infect_shake_duration", "5.0", "");
// =========================== // ===========================
// Weapons (core) // Weapons (core)
// =========================== // ===========================
@ -232,6 +232,62 @@ CvarsInit()
g_hCvarsList[CVAR_HITGROUPS] = CreateConVar("zr_hitgroups", "1", ""); g_hCvarsList[CVAR_HITGROUPS] = CreateConVar("zr_hitgroups", "1", "");
// Note make config file cvar. // Note make config file cvar.
// ===========================
// Round End (core)
// ===========================
g_hCvarsList[CVAR_ROUNDEND_OVERLAY] = CreateConVar("zr_roundend_overlay", "1", "");
// Old Desc: Shows an overlay to all clients when a team wins. (0: Disable)
g_hCvarsList[CVAR_ROUNDEND_OVERLAY_HUMAN] = CreateConVar("zr_roundend_overlays_human", "overlays/zr/humans_win");
// Old Desc: overlays/zr/humans_win", "Path to \"humans win\" overlay
g_hCvarsList[CVAR_ROUNDEND_OVERLAY_ZOMBIE] = CreateConVar("zr_roundend_overlays_zombie", "overlays/zr/zombies_win", "");
// Old Desc: Path to \"zombies win\" overlay
// ===========================
// Infect (core)
// ===========================
g_hCvarsList[CVAR_INFECT_MZOMBIE_RATIO] = CreateConVar("zr_infect_mzombie_ratio", "5", "");
g_hCvarsList[CVAR_INFECT_MZOMBIE_RESPAWN] = CreateConVar("zr_infect_mzombie_respawn", "0", "");
g_hCvarsList[CVAR_INFECT_SPAWNTIME_MIN] = CreateConVar("zr_infect_spawntime_min", "30.0", "");
g_hCvarsList[CVAR_INFECT_SPAWNTIME_MAX] = CreateConVar("zr_infect_spawntime_max", "50.0", "");
g_hCvarsList[CVAR_INFECT_CONSECUTIVE_BLOCK] = CreateConVar("zr_infect_consecutive_block", "1", "");
// Effects
g_hCvarsList[CVAR_INFECT_FIREBALL] = CreateConVar("zr_infect_fireball", "1", "");
g_hCvarsList[CVAR_INFECT_SMOKE] = CreateConVar("zr_infect_smoke", "1", "");
g_hCvarsList[CVAR_INFECT_SPARKS] = CreateConVar("zr_infect_sparks", "1", "");
g_hCvarsList[CVAR_INFECT_SOUND] = CreateConVar("zr_infect_sound", "npc/fast_zombie/fz_scream1.wav", "");
g_hCvarsList[CVAR_INFECT_ESPLASH] = CreateConVar("zr_infect_esplash", "1", "");
g_hCvarsList[CVAR_INFECT_SHAKE] = CreateConVar("zr_infect_shake", "1", "");
g_hCvarsList[CVAR_INFECT_SHAKE_AMP] = CreateConVar("zr_infect_shake_amp", "15.0", "");
g_hCvarsList[CVAR_INFECT_SHAKE_FREQUENCY] = CreateConVar("zr_infect_shake_frequency", "1.0", "");
g_hCvarsList[CVAR_INFECT_SHAKE_DURATION] = CreateConVar("zr_infect_shake_duration", "5.0", "");
// ===========================
// Damage (core)
// ===========================
// Hitgroup Damage
g_hCvarsList[CVAR_DAMAGE_HITGROUPS] = CreateConVar("zr_damage_hitgroups", "1", "");
// Block Damage Types
g_hCvarsList[CVAR_DAMAGE_BLOCK_FF] = CreateConVar("zr_damage_block_ff", "1", "");
// note overrides mp_friendlyfire
g_hCvarsList[CVAR_DAMAGE_BLOCK_BLAST] = CreateConVar("zr_damage_block_blast", "1", "");
// Suicide Intercept
g_hCvarsList[CVAR_DAMAGE_SUICIDE_ZOMBIE] = CreateConVar("zr_damage_suicide_zombie", "1", "");
// Old Desc: Intercept human suicide attempts.
g_hCvarsList[CVAR_DAMAGE_SUICIDE_HUMAN] = CreateConVar("zr_damage_suicide_human", "1", "");
// Old Desc: Intercept zombie suicide attempts.
g_hCvarsList[CVAR_DAMAGE_SUICIDE_CMDS] = CreateConVar("zr_damage_suicide_cmds", "kill, spectate, jointeam", "");
// Old Desc: List of suicide commands to intercept. (Delimited by \", \"
// =========================== // ===========================
// Account (module) // Account (module)
// =========================== // ===========================
@ -241,17 +297,44 @@ CvarsInit()
g_hCvarsList[CVAR_ACCOUNT_CASHFILL_VALUE] = CreateConVar("zr_account_cashfill_value", "12000", ""); g_hCvarsList[CVAR_ACCOUNT_CASHFILL_VALUE] = CreateConVar("zr_account_cashfill_value", "12000", "");
// Old Desc: How much money players will have when they spawn when zr_cashfill is 1 // Old Desc: How much money players will have when they spawn when zr_cashfill is 1
// ===========================
// Visual Effects (module)
// ===========================
// Lightstyle
g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE] = CreateConVar("zr_veffects_lightstyle", "0", "");
g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE] = CreateConVar("zr_veffects_lightstyle_value", "a", "");
// Sky
g_hCvarsList[CVAR_VEFFECTS_SKY] = CreateConVar("zr_veffects_sky", "1", "");
g_hCvarsList[CVAR_VEFFECTS_SKY_PATH] = CreateConVar("zr_veffects_sky_path", "sky_fake_white.vmt", "");
// Fog
g_hCvarsList[CVAR_VEFFECTS_FOG] = CreateConVar("zr_veffects_fog", "0", "");
// NOTE DISABLE. SOURCEMOD DOESNT SUPPORT THIS YET.
g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE] = CreateConVar("zr_veffects_fog_override", "0", "");
// NOTE DISABLE. SOURCEMOD DOESNT SUPPORT THIS YET.
g_hCvarsList[CVAR_VEFFECTS_FOG_PCOLOR] = CreateConVar("zr_veffects_fog_pcolor", "255 255 255", "");
g_hCvarsList[CVAR_VEFFECTS_FOG_SCOLOR] = CreateConVar("zr_veffects_fog_scolor", "255 255 255", "");
g_hCvarsList[CVAR_VEFFECTS_FOG_DENSITY] = CreateConVar("zr_veffects_fog_density", "0.8", "");
g_hCvarsList[CVAR_VEFFECTS_FOG_STARTDIST] = CreateConVar("zr_veffects_fog_startdist", "0", "");
g_hCvarsList[CVAR_VEFFECTS_FOG_ENDDIST] = CreateConVar("zr_veffects_fog_enddist", "400", "");
g_hCvarsList[CVAR_VEFFECTS_FOG_FARZ] = CreateConVar("zr_veffects_fog_farz", "2000", "");
// =========================== // ===========================
// Sound Effects (module) // Sound Effects (module)
// =========================== // ===========================
// Zombie Sounds // Zombie Sounds
g_hCvarsList[CVAR_SOUNDEFFECTS_MOAN] = CreateConVar("zr_soundeffects_moan", "30", ""); g_hCvarsList[CVAR_SEFFECTS_MOAN] = CreateConVar("zr_seffects_moan", "30", "");
// Old Desc: How often, in seconds, a zombie moans (0: Disable) // Old Desc: How often, in seconds, a zombie moans (0: Disable)
g_hCvarsList[CVAR_SOUNDEFFECTS_GROAN] = CreateConVar("zr_soundeffects_groan", "5", ""); g_hCvarsList[CVAR_SEFFECTS_GROAN] = CreateConVar("zr_seffects_groan", "5", "");
// Old Desc: Chance factor a zombie will groan when shot (Lower: More often, 0: Disable) // Old Desc: Chance factor a zombie will groan when shot (Lower: More often, 0: Disable)
g_hCvarsList[CVAR_SOUNDEFFECTS_DEATH] = CreateConVar("zr_soundeffects_death", "1", ""); g_hCvarsList[CVAR_SEFFECTS_DEATH] = CreateConVar("zr_seffects_death", "1", "");
// Old Desc: Zombie will emit a death sound when killed (0: Disable) // Old Desc: Zombie will emit a death sound when killed (0: Disable)
// Ambient Sounds // Ambient Sounds
@ -323,12 +406,6 @@ CvarsInit()
// Old Desc: Allow users to disable ZVision with their nightvision key (0: Disable) // Old Desc: Allow users to disable ZVision with their nightvision key (0: Disable)
g_hCvarsList[CVAR_MENU_AUTOCLOSE] = CreateConVar("zr_menu_autoclose", "0", ""); g_hCvarsList[CVAR_MENU_AUTOCLOSE] = CreateConVar("zr_menu_autoclose", "0", "");
// Old Desc: Automatically close menus on selection. If disabled the menu will remain open. // Old Desc: Automatically close menus on selection. If disabled the menu will remain open.
g_hCvarsList[CVAR_DARK] = CreateConVar("zr_dark", "0", "");
// Old Desc: Default value for darkening maps, most dislike this feature (0: Disable)
g_hCvarsList[CVAR_DARK_LEVEL] = CreateConVar("zr_dark_level", "a", "");
// Old Desc: The darkness of the map, a being the darkest, z being extremely bright when zr_dark is 1 (n: Default)
g_hCvarsList[CVAR_DARK_SKY] = CreateConVar("zr_dark_sky", "sky_borealis01", "");
// Old Desc: The sky the map will have when zr_dark is 1
g_hCvarsList[CVAR_ZSPAWN] = CreateConVar("zr_zspawn", "1", ""); g_hCvarsList[CVAR_ZSPAWN] = CreateConVar("zr_zspawn", "1", "");
// Old Desc: Allow players to spawn if they just joined the game (0: Disable) // Old Desc: Allow players to spawn if they just joined the game (0: Disable)
g_hCvarsList[CVAR_ZTELE] = CreateConVar("zr_tele", "1", ""); g_hCvarsList[CVAR_ZTELE] = CreateConVar("zr_tele", "1", "");
@ -352,53 +429,105 @@ CvarsInit()
g_hCvarsList[CVAR_ANTICAMP_UPDATE_INTERVAL] = CreateConVar("zr_anticamp_update_interval", "1", ""); g_hCvarsList[CVAR_ANTICAMP_UPDATE_INTERVAL] = CreateConVar("zr_anticamp_update_interval", "1", "");
// Old Desc: How often to update player locations (in seconds). // Old Desc: How often to update player locations (in seconds).
// TODO: Recode. // Auto-generate config file if it doesn't exist, then execute.
//HookConVarChange(g_hCvarsList[CVAR_ENABLE], EnableHook);
AutoExecConfig(true, "zombiereloaded", "sourcemod/zombiereloaded"); AutoExecConfig(true, "zombiereloaded", "sourcemod/zombiereloaded");
} }
CvarsHook() /**
* Hook cvar changes.
*
* @param unhook If true, cvars will be unhooked, false to hook cvars.
*/
CvarsHook(bool:unhook = false)
{ {
SetConVarBool(FindConVar("mp_autoteambalance"), false); // If unhook is true, then continue.
SetConVarInt(FindConVar("mp_limitteams"), 0); if (unhook)
{
// Unhook all cvars.
UnhookConVarChange(g_hAutoTeamBalance, CvarsHookLocked);
UnhookConVarChange(g_hLimitTeams, CvarsHookLocked);
UnhookConVarChange(g_hRestartGame, CvarsHookRestartGame);
HookConVarChange(FindConVar("mp_autoteambalance"), AutoTeamBalanceHook); // Stop after unhooking cvars.
HookConVarChange(FindConVar("mp_limitteams"), LimitTeamsHook); return;
}
// Set locked cvars to their locked value.
SetConVarInt(g_hAutoTeamBalance, CVARS_AUTOTEAMBALANCE_LOCKED);
SetConVarInt(g_hLimitTeams, CVARS_LIMITTEAMS_LOCKED);
// Hook cvar to prevent it from changing.
HookConVarChange(g_hAutoTeamBalance, CvarsHookLocked);
//HookConVarChange(hLimitTeams, CvarsHookLocked);
HookConVarChange(g_hRestartGame, CvarsHookRestartGame);
// Anticamp shtuff. (needs to be moved to anticamp if these hooks are necessary)
HookConVarChange(g_hCvarsList[CVAR_ANTICAMP], AnticampHook); HookConVarChange(g_hCvarsList[CVAR_ANTICAMP], AnticampHook);
HookConVarChange(g_hCvarsList[CVAR_ANTICAMP_UPDATE_INTERVAL], UpdateIntervalHook); HookConVarChange(g_hCvarsList[CVAR_ANTICAMP_UPDATE_INTERVAL], UpdateIntervalHook);
} }
CvarsUnhook() /**
* Cvar hook callback (mp_autoteambalance, mp_limitteams)
* Prevents changes to cvar.
*
* @param convar The cvar handle.
* @param oldvalue The value before the attempted change.
* @param newvalue The new value.
*/
public CvarsHookLocked(Handle:cvar, const String:oldvalue[], const String:newvalue[])
{ {
UnhookConVarChange(FindConVar("mp_autoteambalance"), AutoTeamBalanceHook); // If cvar is mp_autoteambalance, then continue.
UnhookConVarChange(FindConVar("mp_limitteams"), LimitTeamsHook); if (cvar == g_hAutoTeamBalance)
}
/*public EnableHook(Handle:convar, const String:oldValue[], const String:newValue[])
{
new bool:enable = bool:StringToInt(newValue);
if (enable)
{ {
HookEvents(); // Revert to locked value.
HookCvars(); SetConVarInt(g_hAutoTeamBalance, CVARS_AUTOTEAMBALANCE_LOCKED);
TerminateRound(3.0, Game_Commencing); // If log flag check fails, then don't log.
} if (LogCheckFlag(LOG_CORE_EVENTS, LOG_MODULE_CORE))
else
{ {
ZREnd(); LogMessageFormatted(-1, "Cvars", "Cvar Locked", "Cvar \"mp_autoteambalance\" was reverted back to \"CVARS_AUTOTEAMBALANCE_LOCKED\".", LOG_FORMAT_TYPE_FULL);
} }
}*/ }
// If cvar is mp_limitteams, then continue.
else if (cvar == g_hLimitTeams)
{
// Revert to locked value.
SetConVarInt(g_hLimitTeams, CVARS_LIMITTEAMS_LOCKED);
public AutoTeamBalanceHook(Handle:convar, const String:oldValue[], const String:newValue[]) // If log flag check fails, then don't log.
{ if (LogCheckFlag(LOG_CORE_EVENTS, LOG_MODULE_CORE))
SetConVarBool(FindConVar("mp_autoteambalance"), false); {
LogMessageFormatted(-1, "Cvars", "Cvar Locked", "Cvar \"mp_limitteams\" was reverted back to \"CVARS_LIMITTEAMS_LOCKED\".", LOG_FORMAT_TYPE_FULL);
}
}
} }
public LimitTeamsHook(Handle:convar, const String:oldValue[], const String:newValue[]) /**
* Cvar hook callback (mp_restartgame)
* Stops restart and just ends the round.
*
* @param convar The cvar handle.
* @param oldvalue The value before the attempted change.
* @param newvalue The new value.
*/
public CvarsHookRestartGame(Handle:cvar, const String:oldvalue[], const String:newvalue[])
{ {
SetConVarInt(FindConVar("mp_limitteams"), 0); // Prevent round restart.
SetConVarInt(cvar, 0);
// If value was invalid or 0, then stop.
new Float:delay = StringToFloat(newvalue);
if (delay <= 0)
{
return;
}
// Terminate the round with restart time as delay.
RoundEndRestart(delay);
// If log flag check fails, then don't log.
if (LogCheckFlag(LOG_CORE_EVENTS, LOG_MODULE_CORE))
{
LogMessageFormatted(-1, "Cvars", "Restart Game", "\"mp_restartgame\" was caught and blocked, commencing round.", LOG_FORMAT_TYPE_FULL);
}
} }

View File

@ -108,22 +108,54 @@ public DamageTraceAttack(client, inflictor, attacker, damage, hitbox, hitgroup)
// new bool:enabled = GetConVarBool(g_hCvarsList[CVAR_ENABLE]); // new bool:enabled = GetConVarBool(g_hCvarsList[CVAR_ENABLE]);
// If attacker isn't valid, then stop. // If attacker isn't valid, then stop.
if (!ZRIsValidClient(attacker)) if (!ZRIsClientValid(attacker))
{
return Hacks_Continue;
}
// If client is attacking himself, then stop.
if(attacker == client)
{ {
return Hacks_Continue; return Hacks_Continue;
} }
// Get zombie flag for each client. // Get zombie flag for each client.
new bool:clientzombie = IsPlayerZombie(client); new bool:clientzombie = InfectIsClientInfected(client);
new bool:attackerzombie = IsPlayerZombie(attacker); new bool:attackerzombie = InfectIsClientInfected(attacker);
// If the flags are the same on both clients, then stop. // If the flags are the same on both clients, then stop.
if (clientzombie == attackerzombie) if (clientzombie == attackerzombie)
{ {
// If friendly fire is blocked, then allow damage.
new bool:damageblockff = GetConVarBool(g_hCvarsList[CVAR_DAMAGE_BLOCK_FF]);
if (!damageblockff)
{
return Hacks_Continue;
}
// Stop bullet from hurting client.
return 0; return 0;
} }
// Players are on differen't teams. // Here we know that attacker and client are different teams.
// If damage hitgroups cvar is disabled, then allow damage.
new bool:damagehitgroups = GetConVarBool(g_hCvarsList[CVAR_DAMAGE_HITGROUPS]);
if (!damagehitgroups)
{
// Allow damage.
return Hacks_Continue;
}
// If damage is disabled for this hitgroup, then stop.
new bool:candamage = HitgroupsCanDamageHitgroup(hitgroup);
if (!candamage)
{
// Stop bullet from hurting client.
return 0;
}
// Allow damage.
return Hacks_Continue; return Hacks_Continue;
} }
@ -160,55 +192,18 @@ public DamageOnTakeDamage(client, inflictor, attacker, damage, damagetype, ammot
return Hacks_Continue; return Hacks_Continue;
} }
// Client was damaged by falling.
if (damagetype & DMG_FALL)
{
// If client isn't a zombie, then allow damage.
if (!IsPlayerZombie(client))
{
return Hacks_Continue;
}
// If class has "nofalldamage" disabled, then allow damage.
new bool:blockfalldamage = ClassGetNoFallDamage(client);
if (!blockfalldamage)
{
return Hacks_Continue;
}
// Stop damage.
return 0;
}
// Client was damaged by explosion.
else if (damagetype & DMG_BLAST)
{
// If attacker isn't valid, then allow damage.
if (!ZRIsValidClient(attacker))
{
return Hacks_Continue;
}
// If client is a zombie, then allow damage.
if (IsPlayerZombie(client))
{
return Hacks_Continue;
}
// Stop damage.
return 0;
}
// Client was shot or knifed. // Client was shot or knifed.
else if (damagetype & DMG_BULLET) if (damagetype & DMG_BULLET)
{ {
// If attacker isn't valid, then allow damage. // If attacker isn't valid, then allow damage.
if (!ZRIsValidClient(attacker)) if (!ZRIsClientValid(attacker))
{ {
return Hacks_Continue; return Hacks_Continue;
} }
// Get zombie flag for each client. // Get zombie flag for each client.
new bool:clientzombie = IsPlayerZombie(client); new bool:clientzombie = InfectIsClientInfected(client);
new bool:attackerzombie = IsPlayerZombie(attacker); new bool:attackerzombie = InfectIsClientInfected(attacker);
// If client and attacker are on the same team, then let CS:S handle the rest. // If client and attacker are on the same team, then let CS:S handle the rest.
if (clientzombie == attackerzombie) if (clientzombie == attackerzombie)
@ -231,6 +226,50 @@ public DamageOnTakeDamage(client, inflictor, attacker, damage, damagetype, ammot
// Allow damage. // Allow damage.
return Hacks_Continue; return Hacks_Continue;
} }
// Client was damaged by explosion.
else if (damagetype & DMG_BLAST)
{
// If blast damage is blocked, then stop.
new bool:damageblockblast = GetConVarBool(g_hCvarsList[CVAR_DAMAGE_BLOCK_BLAST]);
if (!damageblockblast)
{
return Hacks_Continue;
}
// If attacker isn't valid, then allow damage.
if (!ZRIsClientValid(attacker))
{
return Hacks_Continue;
}
// If client is a zombie, then allow damage.
if (InfectIsClientInfected(client))
{
return Hacks_Continue;
}
// Stop damage.
return 0;
}
// Client was damaged by falling.
else if (damagetype & DMG_FALL)
{
// If client isn't a zombie, then allow damage.
if (!InfectIsClientInfected(client))
{
return Hacks_Continue;
}
// If class has "nofalldamage" disabled, then allow damage.
new bool:blockfalldamage = ClassGetNoFallDamage(client);
if (!blockfalldamage)
{
return Hacks_Continue;
}
// Stop damage.
return 0;
}
// Allow damage. // Allow damage.
return Hacks_Continue; return Hacks_Continue;
@ -260,7 +299,7 @@ public Action:DamageSuicideIntercept(client, argc)
} }
// If client is invalid, then stop. (Stop console.) // If client is invalid, then stop. (Stop console.)
if (!ZRIsValidClient(client)) if (!ZRIsClientValid(client))
{ {
return Plugin_Continue; return Plugin_Continue;
} }
@ -272,7 +311,7 @@ public Action:DamageSuicideIntercept(client, argc)
} }
// Get zombie flag on client. // Get zombie flag on client.
new bool:clientzombie = IsPlayerZombie(client); new bool:clientzombie = InfectIsClientInfected(client);
// Get cvar values for suicide interception. // Get cvar values for suicide interception.
new bool:suicidezombie = GetConVarBool(g_hCvarsList[CVAR_DAMAGE_SUICIDE_ZOMBIE]); new bool:suicidezombie = GetConVarBool(g_hCvarsList[CVAR_DAMAGE_SUICIDE_ZOMBIE]);

View File

@ -1,51 +1,89 @@
/** /*
* ==================== * ============================================================================
*
* Zombie:Reloaded * Zombie:Reloaded
* File: events.inc *
* Author: Greyscale * File: (Core) event.inc
* ==================== * Description: Event hooking and forwarding.
*
* ============================================================================
*/ */
HookEvents() /**
* Init function for event module.
*/
EventInit()
{ {
HookEvent("round_start", RoundStart); // Hook all events used by plugin.
HookEvent("round_freeze_end", RoundFreezeEnd); EventHook();
HookEvent("round_end", RoundEnd);
HookEvent("player_team", PlayerTeam, EventHookMode_Pre);
HookEvent("player_spawn", PlayerSpawn);
HookEvent("player_hurt", PlayerHurt);
HookEvent("player_death", PlayerDeath);
HookEvent("player_jump", PlayerJump);
HookEvent("weapon_fire", WeaponFire);
} }
UnhookEvents() /**
* Hook events used by plugin.
*
* @param unhook If true, then unhook all events, if false, then hook.
*/
EventHook(bool:unhook = false)
{ {
UnhookEvent("round_start", RoundStart); // If unhook is true, then continue.
UnhookEvent("round_freeze_end", RoundFreezeEnd); if (unhook)
UnhookEvent("round_end", RoundEnd); {
UnhookEvent("player_team", PlayerTeam, EventHookMode_Pre); // Unhook all events.
UnhookEvent("player_spawn", PlayerSpawn); UnhookEvent("round_start", EventRoundStart);
UnhookEvent("player_hurt", PlayerHurt); UnhookEvent("round_freeze_end", EventRoundFreezeEnd);
UnhookEvent("player_death", PlayerDeath); UnhookEvent("round_end", EventRoundEnd);
UnhookEvent("player_jump", PlayerJump); UnhookEvent("player_team", EventPlayerTeam, EventHookMode_Pre);
UnhookEvent("weapon_fire", WeaponFire); UnhookEvent("player_spawn", EventPlayerSpawn);
UnhookEvent("player_hurt", EventPlayerHurt);
UnhookEvent("player_death", EventPlayerDeath);
UnhookEvent("player_jump", EventPlayerJump);
UnhookEvent("weapon_fire", EventWeaponFire);
// Stop after unhooking events.
return;
}
// Hook all events used by plugin.
HookEvent("round_start", EventRoundStart);
HookEvent("round_freeze_end", EventRoundFreezeEnd);
HookEvent("round_end", EventRoundEnd);
HookEvent("player_team", EventPlayerTeam, EventHookMode_Pre);
HookEvent("player_spawn", EventPlayerSpawn);
HookEvent("player_hurt", EventPlayerHurt);
HookEvent("player_death", EventPlayerDeath);
HookEvent("player_jump", EventPlayerJump);
HookEvent("weapon_fire", EventWeaponFire);
} }
public Action:RoundStart(Handle:event, const String:name[], bool:dontBroadcast) /**
* Event callback (round_start)
* The round is starting.
*
* @param event The event handle.
* @param name Name of the event.
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
*/
public Action:EventRoundStart(Handle:event, const String:name[], bool:dontBroadcast)
{ {
ChangeLightStyle();
ZR_PrintToChat(0, "Round objective"); ZR_PrintToChat(0, "Round objective");
// Forward event to sub-modules. // Forward event to sub-modules.
RoundEndOnRoundStart(); RoundEndOnRoundStart();
InfectOnRoundStart(); InfectOnRoundStart();
VEffectsOnRoundStart();
SEffectsOnRoundStart(); SEffectsOnRoundStart();
AntiStickOnRoundStart(); AntiStickOnRoundStart();
} }
public Action:RoundFreezeEnd(Handle:event, const String:name[], bool:dontBroadcast) /**
* Event callback (round_freeze_end)
* The freeze time is ending.
*
* @param event The event handle.
* @param name Name of the event.
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
*/
public Action:EventRoundFreezeEnd(Handle:event, const String:name[], bool:dontBroadcast)
{ {
RemoveObjectives(); RemoveObjectives();
@ -56,7 +94,15 @@ public Action:RoundFreezeEnd(Handle:event, const String:name[], bool:dontBroadca
} }
public Action:RoundEnd(Handle:event, const String:name[], bool:dontBroadcast) /**
* Event callback (round_end)
* The round is ending.
*
* @param event The event handle.
* @param name Name of the event.
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
*/
public Action:EventRoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
{ {
// Get all required event info. // Get all required event info.
new reason = GetEventInt(event, "reason"); new reason = GetEventInt(event, "reason");
@ -64,10 +110,19 @@ public Action:RoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
// Forward event to modules. // Forward event to modules.
RoundEndOnRoundEnd(reason); RoundEndOnRoundEnd(reason);
InfectOnRoundEnd(); InfectOnRoundEnd();
RespawnOnRoundEnd();
ZTeleReset(); ZTeleReset();
} }
public Action:PlayerTeam(Handle:event, const String:name[], bool:dontBroadcast) /**
* Event callback (player_team)
* Client is joining a team.
*
* @param event The event handle.
* @param name Name of the event.
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
*/
public Action:EventPlayerTeam(Handle:event, const String:name[], bool:dontBroadcast)
{ {
// Get all required event info. // Get all required event info.
new index = GetClientOfUserId(GetEventInt(event, "userid")); new index = GetClientOfUserId(GetEventInt(event, "userid"));
@ -79,7 +134,15 @@ public Action:PlayerTeam(Handle:event, const String:name[], bool:dontBroadcast)
return Plugin_Handled; return Plugin_Handled;
} }
public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast) /**
* Event callback (player_spawn)
* Client is spawning into the game.
*
* @param event The event handle.
* @param name Name of the event.
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
*/
public Action:EventPlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{ {
// Get all required event info. // Get all required event info.
new index = GetClientOfUserId(GetEventInt(event, "userid")); new index = GetClientOfUserId(GetEventInt(event, "userid"));
@ -122,7 +185,15 @@ public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
ZR_PrintToChat(index, "!zmenu reminder"); ZR_PrintToChat(index, "!zmenu reminder");
} }
public Action:PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast) /**
* Event callback (player_hurt)
* Client is being hurt.
*
* @param event The event handle.
* @param name Name of the event.
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
*/
public Action:EventPlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
{ {
// Get all required event info. // Get all required event info.
new index = GetClientOfUserId(GetEventInt(event, "userid")); new index = GetClientOfUserId(GetEventInt(event, "userid"));
@ -130,7 +201,7 @@ public Action:PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
new hitgroup = GetEventInt(event, "hitgroup"); new hitgroup = GetEventInt(event, "hitgroup");
new dmg_health = GetEventInt(event, "dmg_health"); new dmg_health = GetEventInt(event, "dmg_health");
decl String:weapon[32]; decl String:weapon[WEAPONS_MAX_LENGTH];
GetEventString(event, "weapon", weapon, sizeof(weapon)); GetEventString(event, "weapon", weapon, sizeof(weapon));
// Forward event to modules. // Forward event to modules.
@ -142,10 +213,18 @@ public Action:PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
ZHPOnClientHurt(index); ZHPOnClientHurt(index);
} }
public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast) /**
* Event callback (player_death)
* Client has been killed.
*
* @param event The event handle.
* @param name Name of the event.
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
*/
public Action:EventPlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{ {
// Get the weapon name. // Get the weapon name.
decl String:weapon[32]; decl String:weapon[WEAPONS_MAX_LENGTH];
GetEventString(event, "weapon", weapon, sizeof(weapon)); GetEventString(event, "weapon", weapon, sizeof(weapon));
// If client is being infected, then stop. // If client is being infected, then stop.
@ -162,10 +241,10 @@ public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
ExtinguishEntity(index); ExtinguishEntity(index);
// If the attacker is valid, then continue. // If the attacker is valid, then continue.
if (ZRIsValidClient(attacker)) if (ZRIsClientValid(attacker))
{ {
// If the client is a zombie, then continue. // If the client is a zombie, then continue.
if (IsPlayerZombie(index)) if (InfectIsClientInfected(index))
{ {
// Add kill bonus to attacker's score. // Add kill bonus to attacker's score.
new bonus = ClassGetKillBonus(attacker); new bonus = ClassGetKillBonus(attacker);
@ -182,7 +261,15 @@ public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
ZHPOnClientDeath(index); ZHPOnClientDeath(index);
} }
public Action:PlayerJump(Handle:event, const String:name[], bool:dontBroadcast) /**
* Event callback (player_jump)
* Client is jumping.
*
* @param event The event handle.
* @param name Name of the event.
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
*/
public Action:EventPlayerJump(Handle:event, const String:name[], bool:dontBroadcast)
{ {
// Get all required event info. // Get all required event info.
new client = GetClientOfUserId(GetEventInt(event, "userid")); new client = GetClientOfUserId(GetEventInt(event, "userid"));
@ -193,7 +280,15 @@ public Action:PlayerJump(Handle:event, const String:name[], bool:dontBroadcast)
JumpBoost(client, distance, height); JumpBoost(client, distance, height);
} }
public Action:WeaponFire(Handle:event, const String:name[], bool:dontBroadcast) /**
* Event callback (weapon_fire)
* Weapon has been fired.
*
* @param event The event handle.
* @param name Name of the event.
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
*/
public Action:EventWeaponFire(Handle:event, const String:name[], bool:dontBroadcast)
{ {
// Get all required event info. // Get all required event info.
decl String:weapon[32]; decl String:weapon[32];

View File

@ -82,7 +82,7 @@ HitgroupsLoad()
*/ */
HitgroupsValidateConfig() HitgroupsValidateConfig()
{ {
// If log flag check fails, don't log. // If log flag check fails, then don't log.
if (!LogCheckFlag(LOG_CORE_EVENTS, LOG_MODULE_HITGROUPS)) if (!LogCheckFlag(LOG_CORE_EVENTS, LOG_MODULE_HITGROUPS))
{ {
return; return;
@ -99,6 +99,7 @@ HitgroupsValidateConfig()
* Retrieve hitgroup knockback value. * Retrieve hitgroup knockback value.
* *
* @param hitgroup The hitgroup index. * @param hitgroup The hitgroup index.
* @return The knockback multiplier of the hitgroup.
*/ */
Float:HitgroupsGetHitgroupKnockback(hitgroup) Float:HitgroupsGetHitgroupKnockback(hitgroup)
{ {
@ -122,3 +123,38 @@ Float:HitgroupsGetHitgroupKnockback(hitgroup)
return 1.0; return 1.0;
} }
/**
* Retrieve hitgroup damage value.
*
* @param hitgroup The hitgroup index.
* @return True if hitgroup can be damaged, false if not.
*/
bool:HitgroupsCanDamageHitgroup(hitgroup)
{
// Reset keyvalue's traversal stack.
KvRewind(kvHitgroups);
if (KvGotoFirstSubKey(kvHitgroups))
{
decl String:sHitgroup[4];
decl String:damage[8];
do
{
KvGetSectionName(kvHitgroups, sHitgroup, sizeof(sHitgroup));
// If this is the right hitgroup, then return knockback for it.
if (hitgroup == StringToInt(sHitgroup))
{
// Get config setting string.
KvGetString(kvHitgroups, "damage", damage, sizeof(damage), "yes");
// Return hitgroup's damage setting.
return ZRConfigSettingToBool(damage);
}
} while (KvGotoNextKey(kvHitgroups));
}
// If hitgroup is missing, then default to "yes."
return true;
}

View File

@ -60,7 +60,13 @@ InfectOnMapStart()
{ {
// Reset timer handle. // Reset timer handle.
tInfect = INVALID_HANDLE; tInfect = INVALID_HANDLE;
}
/**
* Loads downloadable content data for infect module.
*/
InfectLoad()
{
// Get infection sound. // Get infection sound.
decl String:sound[PLATFORM_MAX_PATH]; decl String:sound[PLATFORM_MAX_PATH];
GetConVarString(g_hCvarsList[CVAR_INFECT_SOUND], sound, sizeof(sound)); GetConVarString(g_hCvarsList[CVAR_INFECT_SOUND], sound, sizeof(sound));
@ -117,7 +123,7 @@ InfectOnClientDisconnect(client)
ZRCountValidClients(zombiecount, humancount); ZRCountValidClients(zombiecount, humancount);
// If client is a human. // If client is a human.
if (IsPlayerHuman(client)) if (InfectIsClientHuman(client))
{ {
// If there are other humans (ignoring this human), then stop. // If there are other humans (ignoring this human), then stop.
if (humancount > 1) if (humancount > 1)
@ -170,7 +176,7 @@ InfectOnClientDisconnect(client)
new randclient = GetArrayCell(arrayEligibleClients, randindex); new randclient = GetArrayCell(arrayEligibleClients, randindex);
// Infect player. // Infect player.
InfectPlayer(randclient); InfectClient(randclient);
// Tell client they have been randomly been chosen to replace disconnecting zombie. // Tell client they have been randomly been chosen to replace disconnecting zombie.
ZR_PrintToChat(randclient, "Zombie replacement"); ZR_PrintToChat(randclient, "Zombie replacement");
@ -217,19 +223,19 @@ InfectOnClientSpawn(client)
InfectOnClientHurt(client, attacker, const String:weapon[]) InfectOnClientHurt(client, attacker, const String:weapon[])
{ {
// If attacker isn't valid, then stop. // If attacker isn't valid, then stop.
if (!ZRIsValidClient(attacker)) if (!ZRIsClientValid(attacker))
{ {
return; return;
} }
// If client isn't a human, then stop. // If client isn't a human, then stop.
if (!IsPlayerHuman(client)) if (!InfectIsClientHuman(client))
{ {
return; return;
} }
// Attacker isn't a zombie, then stop. // Attacker isn't a zombie, then stop.
if (!IsPlayerZombie(attacker)) if (!InfectIsClientInfected(attacker))
{ {
return; return;
} }
@ -247,7 +253,7 @@ InfectOnClientHurt(client, attacker, const String:weapon[])
} }
// Infect client. // Infect client.
InfectPlayer(client, attacker); InfectClient(client, attacker);
} }
/** /**
@ -264,19 +270,6 @@ InfectOnRoundStart()
// Reset timer handle. // Reset timer handle.
tInfect = INVALID_HANDLE; tInfect = INVALID_HANDLE;
} }
// x = client index.
for (new x = 1; x <= MaxClients; x++)
{
// If client isn't in-game, then stop.
if (!IsClientInGame(x))
{
continue;
}
// Disable zombie flag on client.
bZombie[x] = false;
}
} }
/** /**
@ -419,7 +412,7 @@ public Action:InfectMotherZombie(Handle:timer)
client = GetArrayCell(arrayEligibleClients, randindex); client = GetArrayCell(arrayEligibleClients, randindex);
// Infect player. // Infect player.
InfectPlayer(client, _, true); InfectClient(client, _, true);
} }
else else
{ {
@ -431,7 +424,7 @@ public Action:InfectMotherZombie(Handle:timer)
ZRCountValidClients(zombiecount, humancount, _, true); ZRCountValidClients(zombiecount, humancount, _, true);
// Calculate mother zombie count. // Calculate mother zombie count.
new mothercount = RoundToCeil(float(humancount) / ratio); new mothercount = RoundToNearest(float(humancount) / ratio);
// x = current mother zombie count. // x = current mother zombie count.
for (new x = 0; x < mothercount; x++) for (new x = 0; x < mothercount; x++)
@ -451,7 +444,7 @@ public Action:InfectMotherZombie(Handle:timer)
client = GetArrayCell(arrayEligibleClients, randindex); client = GetArrayCell(arrayEligibleClients, randindex);
// Infect player. // Infect player.
InfectPlayer(client, _, true); InfectClient(client, _, true);
// Remove player from eligible zombie list. // Remove player from eligible zombie list.
RemoveFromArray(arrayEligibleClients, randindex); RemoveFromArray(arrayEligibleClients, randindex);
@ -473,7 +466,7 @@ public Action:InfectMotherZombie(Handle:timer)
* @param attacker (Optional) The attacker who did the infect. * @param attacker (Optional) The attacker who did the infect.
* @param motherinfect (Optional) Indicates a mother zombie infect. * @param motherinfect (Optional) Indicates a mother zombie infect.
*/ */
InfectPlayer(client, attacker = -1, bool:motherinfect = false) InfectClient(client, attacker = -1, bool:motherinfect = false)
{ {
// Mark player as zombie. // Mark player as zombie.
bZombie[client] = true; bZombie[client] = true;
@ -515,13 +508,10 @@ InfectPlayer(client, attacker = -1, bool:motherinfect = false)
bInfectImmune[client][INFECT_TYPE_MOTHER] = infectconsecutiveblock ? motherinfect : false; bInfectImmune[client][INFECT_TYPE_MOTHER] = infectconsecutiveblock ? motherinfect : false;
// Apply effects. // Apply effects.
InfectEffects(client); InfectFireEffects(client);
// Add a death to the zombie's score. // If attacker is valid, then continue.
AddPlayerDeath(client, 1); if (ZRIsClientValid(attacker))
// Fire death event and set weapon info if the attacker is specified.
if (ZRIsValidClient(attacker))
{ {
// Create and send custom player_death event. // Create and send custom player_death event.
new Handle:event = CreateEvent("player_death"); new Handle:event = CreateEvent("player_death");
@ -536,6 +526,9 @@ InfectPlayer(client, attacker = -1, bool:motherinfect = false)
// Give client's infector a point. // Give client's infector a point.
AddPlayerScore(attacker, 1); AddPlayerScore(attacker, 1);
// Add a death to the zombie's score.
AddPlayerDeath(client, 1);
// Apply infect HP gain. // Apply infect HP gain.
new healthgain = ClassGetHealthInfectGain(attacker); new healthgain = ClassGetHealthInfectGain(attacker);
new health = GetClientHealth(attacker); new health = GetClientHealth(attacker);
@ -553,16 +546,10 @@ InfectPlayer(client, attacker = -1, bool:motherinfect = false)
// Forward event to modules. // Forward event to modules.
ClassOnClientInfected(client, motherinfect); ClassOnClientInfected(client, motherinfect);
RoundEndOnClientInfected();
SEffectsOnClientInfected(client); SEffectsOnClientInfected(client);
ZHPOnClientInfected(client); ZHPOnClientInfected(client);
TeleportOnClientInfected(client); TeleportOnClientInfected(client);
// Terminate the round if the last player was infected.
new RoundEndOutcome:outcome;
if (RoundEndGetRoundStatus(outcome))
{
RoundEndTerminateRound(outcome);
}
} }
/** /**
@ -570,9 +557,9 @@ InfectPlayer(client, attacker = -1, bool:motherinfect = false)
* *
* @param client The client index. * @param client The client index.
*/ */
InfectEffects(client) InfectFireEffects(client)
{ {
// Create location and direction arrays. // Initialize vector variables.
new Float:clientloc[3]; new Float:clientloc[3];
new Float:direction[3] = {0.0, 0.0, 0.0}; new Float:direction[3] = {0.0, 0.0, 0.0};
@ -580,31 +567,25 @@ InfectEffects(client)
GetClientAbsOrigin(client, clientloc); GetClientAbsOrigin(client, clientloc);
clientloc[2] += 30; clientloc[2] += 30;
// Get infection sound. // If cvar contains path, then continue.
decl String:sound[PLATFORM_MAX_PATH]; decl String:sound[PLATFORM_MAX_PATH];
GetConVarString(g_hCvarsList[CVAR_INFECT_SOUND], sound, sizeof(sound)); GetConVarString(g_hCvarsList[CVAR_INFECT_SOUND], sound, sizeof(sound));
if (sound[0]) if (sound[0])
{ {
// Emit infect sound from infected client.
SEffectsEmitSoundFromClient(client, sound, SNDLEVEL_SCREAMING); SEffectsEmitSoundFromClient(client, sound, SNDLEVEL_SCREAMING);
} }
// Create an energy splash effect. // If energy splash effect is enabled, then continue.
new bool:esplash = GetConVarBool(g_hCvarsList[CVAR_INFECT_ESPLASH]); new bool:esplash = GetConVarBool(g_hCvarsList[CVAR_INFECT_ESPLASH]);
if (esplash) if (esplash)
{ {
TE_SetupEnergySplash(clientloc, direction, true); // Create energy splash effect.
TE_SendToAll(); VEffectsCreateEnergySplash(clientloc, direction, true);
} }
// Create an explosion entity. // Initialize explosion flags variable.
new explosion = CreateEntityByName("env_explosion"); new flags;
// If explosion entity is valid, then continue.
if (explosion != -1)
{
// Get and set flags on explosion.
new flags = GetEntProp(explosion, Prop_Data, "m_spawnflags");
flags = flags | EXP_NODAMAGE | EXP_NODECAL;
// Set "nofireball" flag if fireball is disabled. // Set "nofireball" flag if fireball is disabled.
new bool:fireball = GetConVarBool(g_hCvarsList[CVAR_INFECT_FIREBALL]); new bool:fireball = GetConVarBool(g_hCvarsList[CVAR_INFECT_FIREBALL]);
@ -627,39 +608,55 @@ InfectEffects(client)
flags = flags | EXP_NOSPARKS; flags = flags | EXP_NOSPARKS;
} }
// Set new flags on entity. // Create explosion at client's origin.
SetEntProp(explosion, Prop_Data, "m_spawnflags", flags); VEffectsCreateExplosion(clientloc, flags);
// Spawn the entity into the world.
DispatchSpawn(explosion);
// Precache fireball model.
PrecacheModel("materials/sprites/xfireball3.vmt");
// Set origin and explosion key values on entity.
DispatchKeyValueVector(explosion, "origin", clientloc);
DispatchKeyValue(explosion, "fireballsprite", "materials/sprites/xfireball3.vmt");
// Tell the entity to explode.
AcceptEntityInput(explosion, "Explode");
}
// If shake effect is enabled, then continue. // If shake effect is enabled, then continue.
new bool:shake = GetConVarBool(g_hCvarsList[CVAR_INFECT_SHAKE]); new bool:shake = GetConVarBool(g_hCvarsList[CVAR_INFECT_SHAKE]);
if (shake) if (shake)
{ {
// If shake usermsg isn't invalid, then continue. // Get shake info.
new Handle:hShake = StartMessageOne("Shake", client); new Float:shakeamp = GetConVarFloat(g_hCvarsList[CVAR_INFECT_SHAKE_AMP]);
if (hShake != INVALID_HANDLE) new Float:shakefrequency = GetConVarFloat(g_hCvarsList[CVAR_INFECT_SHAKE_FREQUENCY]);
{ new Float:shakeduration = GetConVarFloat(g_hCvarsList[CVAR_INFECT_SHAKE_DURATION]);
// Write shake information to usermsg handle.
BfWriteByte(hShake, 0);
BfWriteFloat(hShake, GetConVarFloat(g_hCvarsList[CVAR_INFECT_SHAKE_AMP]));
BfWriteFloat(hShake, GetConVarFloat(g_hCvarsList[CVAR_INFECT_SHAKE_FREQUENCY]));
BfWriteFloat(hShake, GetConVarFloat(g_hCvarsList[CVAR_INFECT_SHAKE_DURATION]));
// End usermsg and sent to client. // Shake client's screen.
EndMessage(); VEffectsShakeClientScreen(client, shakeamp, shakefrequency, shakeduration);
}
} }
} }
/**
* Returns if a client is infected.
*
* @param client The client index.
* @return True if the client has been infected, false otherwise.
*/
bool:InfectIsClientInfected(client)
{
// If client is invalid, then stop.
if (!ZRIsClientValid(client))
{
return false;
}
// Return client's zombie flag.
return bZombie[client];
}
/**
* Returns if a client is a human.
*
* @param client The client index.
* @return True if the client is a human, false otherwise.
*/
bool:InfectIsClientHuman(client)
{
// If client is invalid, then stop.
if (!ZRIsClientValid(client))
{
return true;
}
// Return opposite of client's zombie flag.
return !bZombie[client];
}

View File

@ -17,19 +17,19 @@
KnockbackOnClientHurt(client, attacker, const String:weapon[], hitgroup, dmg_health) KnockbackOnClientHurt(client, attacker, const String:weapon[], hitgroup, dmg_health)
{ {
// If attacker is invalid, then stop. // If attacker is invalid, then stop.
if (!ZRIsValidClient(attacker)) if (!ZRIsClientValid(attacker))
{ {
return; return;
} }
// Client is a human, then stop. // Client is a human, then stop.
if (IsPlayerHuman(client)) if (InfectIsClientHuman(client))
{ {
return; return;
} }
// If attacker is a zombie, then stop. // If attacker is a zombie, then stop.
if (IsPlayerZombie(attacker)) if (InfectIsClientInfected(attacker))
{ {
return; return;
} }
@ -55,7 +55,7 @@ KnockbackOnClientHurt(client, attacker, const String:weapon[], hitgroup, dmg_hea
else else
{ {
// Get attackers eye position. // Get attackers eye position.
GetPlayerEyePosition(attacker, attackerloc); GetClientEyePosition(attacker, attackerloc);
// Get attackers eye angles. // Get attackers eye angles.
new Float:attackerang[3]; new Float:attackerang[3];

View File

@ -58,6 +58,23 @@
* @endsection * @endsection
*/ */
/**
* @section Global handles for modules cvars.
*/
new Handle:g_hLog = INVALID_HANDLE;
new Handle:g_hLogFlags = INVALID_HANDLE;
/**
* @endsection
*/
LogInit()
{
// Create modules cvars.
g_hLog = CreateConVar("zr_log", "1", "");
g_hLogFlags = CreateConVar("zr_logflags", "331", "");
// Old Desc: Logging flags. Log messages to sourcemod logs, server console or client console. Use zr_log_flags to see a list of flags. (0: Disable)
}
/** /**
* Logs a formatted message with module and block info depending, on the type. * Logs a formatted message with module and block info depending, on the type.
* *
@ -75,39 +92,45 @@
LogMessageFormatted(client, const String:module[], const String:block[], const String:message[], type = LOG_FORMAT_TYPE_FULL, any:...) LogMessageFormatted(client, const String:module[], const String:block[], const String:message[], type = LOG_FORMAT_TYPE_FULL, any:...)
{ {
// If logging is disabled, then stop. // If logging is disabled, then stop.
new bool:log = GetConVarBool(g_hCvarsList[CVAR_LOG]); new bool:log = GetConVarBool(g_hLog);
if (!log) if (!log)
{ {
return; return;
} }
decl String:buffer[LOG_MAX_LENGTH_FILE]; decl String:logtext[LOG_MAX_LENGTH_FILE];
decl String:text[LOG_MAX_LENGTH_FILE];
if (client == 0 && LogCheckFlag(LOG_IGNORE_CONSOLE)) // Set to true if log to console, false if client.
new bool:console = !ZRIsClientValid(client);
// If client is invalid (console), and console is ignored, then stop.
if (console && LogCheckFlag(LOG_IGNORE_CONSOLE))
{ {
return; return;
} }
// Format log text.
VFormat(logtext, sizeof(logtext), message, 6);
// Format other parameters onto the log text.
switch (type) switch (type)
{ {
// Log type is simple.
case LOG_FORMAT_TYPE_SIMPLE: case LOG_FORMAT_TYPE_SIMPLE:
{ {
VFormat(buffer, sizeof(buffer), message, 6); LogMessage(logtext);
Format(text, sizeof(text), "%s", message);
LogMessage(text);
} }
// Log type is full.
case LOG_FORMAT_TYPE_FULL: case LOG_FORMAT_TYPE_FULL:
{ {
VFormat(buffer, sizeof(buffer), message, 6); Format(logtext, sizeof(logtext), "\"%s\" : \"%s\" -- %s", module, block, logtext);
Format(text, sizeof(text), "\"%s\" : \"%s\" -- %s", module, block, buffer); LogMessage(logtext);
LogMessage(text);
} }
// Log type is error.
case LOG_FORMAT_TYPE_ERROR: case LOG_FORMAT_TYPE_ERROR:
{ {
VFormat(buffer, sizeof(buffer), message, 6); Format(logtext, sizeof(logtext), "\"%s\" : \"%s\" -- %s", module, block, logtext);
Format(text, sizeof(text), "\"%s\" : \"%s\" -- %s", module, block, buffer); LogError(logtext);
LogError(text);
} }
} }
@ -115,16 +138,17 @@ LogMessageFormatted(client, const String:module[], const String:block[], const S
if (LogCheckFlag(LOG_TO_ADMINS)) if (LogCheckFlag(LOG_TO_ADMINS))
{ {
// Print text to admins. // Print text to admins.
LogToAdmins(text); LogToAdmins(logtext);
} }
if (ZRIsValidClient(client) && LogCheckFlag(LOG_TO_CLIENT)) // If client isn't console, and we log to client's then continue.
if (!console && LogCheckFlag(LOG_TO_CLIENT))
{ {
// Set client as translation target. // Set client as translation target.
SetGlobalTransTarget(client); SetGlobalTransTarget(client);
// Print to client. // Print to client.
PrintToConsole(client, "%t %s", "ZR", text); PrintToConsole(client, "%t %s", "ZR", logtext);
} }
} }
@ -164,7 +188,7 @@ LogToAdmins(String:message[])
bool:LogHasFlag(flag) bool:LogHasFlag(flag)
{ {
// Get log flags. // Get log flags.
new logflags = GetConVarInt(g_hCvarsList[CVAR_LOGFLAGS]); new logflags = GetConVarInt(g_hLogFlags);
// Return true if flag is found, false if not. // Return true if flag is found, false if not.
return bool:(logflags & flag); return bool:(logflags & flag);
@ -175,7 +199,7 @@ bool:LogHasFlag(flag)
* overrides are enabled only logs with it's module flag set will be logged. * overrides are enabled only logs with it's module flag set will be logged.
* *
* @param logtype Log type flag. * @param logtype Log type flag.
* @param module Specifies what module the log event belongs to. * @param modulefilter Specifies what module the log event belongs to.
* @return True if the event should be logged, false otherwise. * @return True if the event should be logged, false otherwise.
*/ */
bool:LogCheckFlag(logtype, modulefilter = 0) bool:LogCheckFlag(logtype, modulefilter = 0)
@ -187,3 +211,28 @@ bool:LogCheckFlag(logtype, modulefilter = 0)
return LogHasFlag(logtype); return LogHasFlag(logtype);
} }
/**
* Toggles a log flag.
*
* @param flag The flag to toggle.
*/
LogToggleFlag(flag)
{
// Get current flags
new logflags = GetConVarInt(g_hLogFlags);
// If cvar contains flag, then remove it.
if (logflags & flag)
{
logflags = logflags - flag;
}
// If cvar doesn't have the flag, then add it.
else
{
logflags = logflags + flag;
}
// Set new value to logflags cvar.
SetConVarInt(g_hLogFlags, logflags);
}

View File

@ -23,7 +23,7 @@
NapalmOnClientHurt(client, const String:weapon[]) NapalmOnClientHurt(client, const String:weapon[])
{ {
// If player isn't a zombie, then stop. // If player isn't a zombie, then stop.
if (!IsPlayerZombie(client)) if (!InfectIsClientInfected(client))
{ {
return; return;
} }

View File

@ -21,7 +21,6 @@ new offsRender;
new offsActiveWeapon; new offsActiveWeapon;
new Handle:g_hGameConf = INVALID_HANDLE; new Handle:g_hGameConf = INVALID_HANDLE;
new Handle:g_hEyePosition = INVALID_HANDLE;
new Handle:g_hEyeAngles = INVALID_HANDLE; new Handle:g_hEyeAngles = INVALID_HANDLE;
new Handle:g_hTerminateRound = INVALID_HANDLE; new Handle:g_hTerminateRound = INVALID_HANDLE;
new Handle:g_hCSWeaponDrop = INVALID_HANDLE; new Handle:g_hCSWeaponDrop = INVALID_HANDLE;
@ -112,16 +111,6 @@ SetupGameData()
// Load game config file. // Load game config file.
g_hGameConf = LoadGameConfigFile("plugin.zombiereloaded"); g_hGameConf = LoadGameConfigFile("plugin.zombiereloaded");
StartPrepSDKCall(SDKCall_Player);
PrepSDKCall_SetFromConf(g_hGameConf, SDKConf_Virtual, "EyePosition");
PrepSDKCall_SetReturnInfo(SDKType_QAngle, SDKPass_ByValue);
g_hEyePosition = EndPrepSDKCall();
if(g_hEyePosition == INVALID_HANDLE)
{
SetFailState("Couldn't find offset \"EyePosition\"!");
}
StartPrepSDKCall(SDKCall_Player); StartPrepSDKCall(SDKCall_Player);
PrepSDKCall_SetFromConf(g_hGameConf, SDKConf_Virtual, "EyeAngles"); PrepSDKCall_SetFromConf(g_hGameConf, SDKConf_Virtual, "EyeAngles");
PrepSDKCall_SetReturnInfo(SDKType_QAngle, SDKPass_ByValue); PrepSDKCall_SetReturnInfo(SDKType_QAngle, SDKPass_ByValue);
@ -242,11 +231,6 @@ AddPlayerDeath(client, amount)
SetEntProp(client, Prop_Data, "m_iDeaths", deaths + amount); SetEntProp(client, Prop_Data, "m_iDeaths", deaths + amount);
} }
GetPlayerEyePosition(client, Float:vec[3])
{
SDKCall(g_hEyePosition, client, vec);
}
GetPlayerEyeAngles(client, Float:ang[3]) GetPlayerEyeAngles(client, Float:ang[3])
{ {
SDKCall(g_hEyeAngles, client, ang); SDKCall(g_hEyeAngles, client, ang);

View File

@ -22,7 +22,7 @@
*/ */
ClassClientInit(client) ClassClientInit(client)
{ {
if (ZRIsValidClient(client)) if (ZRIsClientValid(client))
{ {
// Set default class indexes on the player. // Set default class indexes on the player.
ClassClientSetDefaultIndexes(client); ClassClientSetDefaultIndexes(client);

View File

@ -20,7 +20,7 @@ new Handle:tOverlay[MAXPLAYERS + 1];
new bool:bClientHasOverlay[MAXPLAYERS + 1]; new bool:bClientHasOverlay[MAXPLAYERS + 1];
/** /**
* Tells wether the overlay is on or not. * Tells whether the overlay is on or not.
*/ */
new bool:bClientOverlayOn[MAXPLAYERS + 1]; new bool:bClientOverlayOn[MAXPLAYERS + 1];
@ -104,7 +104,7 @@ ClassOverlayStop(client)
public Action:ClassOverlayTimer(Handle:timer, any:client) public Action:ClassOverlayTimer(Handle:timer, any:client)
{ {
if (!IsClientInGame(client) || !IsPlayerZombie(client)) if (!IsClientInGame(client) || !InfectIsClientInfected(client))
{ {
tOverlay[client] = INVALID_HANDLE; tOverlay[client] = INVALID_HANDLE;
return Plugin_Stop; return Plugin_Stop;

View File

@ -359,7 +359,7 @@ ClassGetActiveIndex(client)
else else
{ {
// Not in admin mode, check if player is human or zombie. // Not in admin mode, check if player is human or zombie.
if (IsPlayerHuman(client)) if (InfectIsClientHuman(client))
{ {
teamid = ZR_CLASS_TEAM_HUMANS; teamid = ZR_CLASS_TEAM_HUMANS;
} }

View File

@ -495,7 +495,7 @@ bool:ClassReloadDataCache()
bool:ClassReloadPlayerCache(client, classindex, cachetype = ZR_CLASS_CACHE_MODIFIED) bool:ClassReloadPlayerCache(client, classindex, cachetype = ZR_CLASS_CACHE_MODIFIED)
{ {
// Validate indexes. // Validate indexes.
if (!ClassValidateIndex(classindex) || !ZRIsValidClient(client)) if (!ClassValidateIndex(classindex) || !ZRIsClientValid(client))
{ {
return false; return false;
} }

View File

@ -17,7 +17,7 @@ new Handle:tRespawn[MAXPLAYERS + 1];
/** /**
* Array for flagging zombies who were killed by world. * Array for flagging zombies who were killed by world.
*/ */
new bool:pKilledByWorld[MAXPLAYERS + 1]; new bool:bKilledByWorld[MAXPLAYERS + 1];
/** /**
* Client is joining the server. * Client is joining the server.
@ -27,8 +27,8 @@ RespawnClientInit(client)
// Reset timer handle. // Reset timer handle.
tRespawn[client] = INVALID_HANDLE; tRespawn[client] = INVALID_HANDLE;
// Init pKilledByWorld for client. // Init bKilledByWorld for client.
pKilledByWorld[client] = false; bKilledByWorld[client] = false;
} }
/** /**
@ -56,10 +56,10 @@ RespawnOnClientSpawn(client)
RespawnOnClientDeath(client, attacker, const String:weapon[]) RespawnOnClientDeath(client, attacker, const String:weapon[])
{ {
// If client is a zombie, check if they were killed by world. // If client is a zombie, check if they were killed by world.
if (IsPlayerZombie(client)) if (InfectIsClientInfected(client))
{ {
// Set pKilledByWorld to true if attacker is not a valid client. // Set bKilledByWorld to true if attacker is not a valid client.
pKilledByWorld[client] = !ZRIsValidClient(attacker); bKilledByWorld[client] = !ZRIsClientValid(attacker);
} }
// If timer is running, kill it. // If timer is running, kill it.
@ -86,6 +86,34 @@ RespawnOnClientDeath(client, attacker, const String:weapon[])
tRespawn[client] = CreateTimer(delay, RespawnTimer, client, TIMER_FLAG_NO_MAPCHANGE); tRespawn[client] = CreateTimer(delay, RespawnTimer, client, TIMER_FLAG_NO_MAPCHANGE);
} }
/**
* The round is ending.
*/
RespawnOnRoundEnd()
{
// x = client index.
for (new x = 1; x <= MaxClients; x++)
{
// If client isn't in-game, then stop.
if (!IsClientInGame(x))
{
continue;
}
// If timer isn't currently running, then stop.
if (tRespawn[x] == INVALID_HANDLE)
{
continue;
}
// Stop timer.
KillTimer(tRespawn[x]);
// Reset timer handle.
tRespawn[x] = INVALID_HANDLE;
}
}
/** /**
* Returns if a player is to be respawned as a zombie, because they were killed by world. * Returns if a player is to be respawned as a zombie, because they were killed by world.
* *
@ -95,7 +123,7 @@ RespawnOnClientDeath(client, attacker, const String:weapon[])
RespawnKilledByWorld(client) RespawnKilledByWorld(client)
{ {
// Return true if both the cvar is enabled and the player was killed by world. // Return true if both the cvar is enabled and the player was killed by world.
return (GetConVarBool(g_hCvarsList[CVAR_RESPAWN_ZOMBIE_WORLD]) && pKilledByWorld[client]); return (GetConVarBool(g_hCvarsList[CVAR_RESPAWN_ZOMBIE_WORLD]) && bKilledByWorld[client]);
} }
/** /**
@ -126,14 +154,14 @@ RespawnSpawnClient(client)
// Get suicide respawn cvar // Get suicide respawn cvar
if (respawn_zombie) if (respawn_zombie)
{ {
InfectPlayer(client); InfectClient(client);
return; return;
} }
if (GetConVarBool(g_hCvarsList[CVAR_RESPAWN_ZOMBIE_WORLD]) && pKilledByWorld[client]) if (GetConVarBool(g_hCvarsList[CVAR_RESPAWN_ZOMBIE_WORLD]) && bKilledByWorld[client])
{ {
InfectPlayer(client); InfectClient(client);
pKilledByWorld[client] = false; bKilledByWorld[client] = false;
} }
} }

View File

@ -84,10 +84,21 @@ RoundEndClientInit(client)
/** /**
* Client has been killed. * Client has been killed.
*
* @param client The client index.
*/ */
RoundEndOnClientDeath() RoundEndOnClientDeath()
{
// Terminate the round if the last player was killed.
new RoundEndOutcome:outcome;
if (RoundEndGetRoundStatus(outcome))
{
RoundEndTerminateRound(outcome);
}
}
/**
* Client has been infected.
*/
RoundEndOnClientInfected()
{ {
// Terminate the round if the last player was infected. // Terminate the round if the last player was infected.
new RoundEndOutcome:outcome; new RoundEndOutcome:outcome;
@ -111,12 +122,6 @@ RoundEndOnRoundStart()
// Reset timer handle. // Reset timer handle.
tRoundEnd = INVALID_HANDLE; tRoundEnd = INVALID_HANDLE;
} }
// Tell plugin no zombies have been spawned.
g_bZombieSpawned = false;
// Balance teams, and respawn all players.
RoundEndBalanceTeams(true);
} }
/** /**
@ -331,12 +336,23 @@ RoundEndTerminateRound(RoundEndOutcome:outcome)
} }
} }
/**
* Restarts the game.
*
* @param delay How long to wait between round end and new round.
*/
RoundEndRestart(Float:delay)
{
// Terminate the round.
TerminateRound(delay, ROUNDEND_GAME_COMMENCING);
}
/** /**
* Balances teams * Balances teams
* *
* @param spawn If true, it will respawn player after switching their team. * @param spawn If true, it will respawn player after switching their team.
*/ */
RoundEndBalanceTeams(bool:spawn = false) RoundEndBalanceTeams()
{ {
// Create eligible player list. // Create eligible player list.
new Handle:arrayEligibleClients = INVALID_HANDLE; new Handle:arrayEligibleClients = INVALID_HANDLE;
@ -376,29 +392,6 @@ RoundEndBalanceTeams(bool:spawn = false)
CS_SwitchTeam(client, CS_TEAM_CT); CS_SwitchTeam(client, CS_TEAM_CT);
} }
// If spawn is false, then stop.
if (!spawn)
{
return;
}
// x = array index.
// client = client index.
for (new x = 0; x < eligibleclients; x++)
{
// Get client stored in array index.
client = GetArrayCell(arrayEligibleClients, x);
// If client is dead, then stop.
if (!IsPlayerAlive(client))
{
continue;
}
// Respawn client.
CS_RespawnPlayer(client);
}
// Destroy handle. // Destroy handle.
CloseHandle(arrayEligibleClients); CloseHandle(arrayEligibleClients);
} }

View File

@ -121,7 +121,7 @@ SEffectsEmitAmbientSound(const String:sound[], Float:ambientvolume = 1.0, client
// Stop sound before playing again. // Stop sound before playing again.
SEffectsStopAmbientSound(sound); SEffectsStopAmbientSound(sound);
if (ZRIsValidClient(client)) if (ZRIsClientValid(client))
{ {
// Emit ambient sound. // Emit ambient sound.
EmitSoundToClient(client, sound, SOUND_FROM_PLAYER, SOUND_AMBIENT_CHANNEL, _, _, ambientvolume); EmitSoundToClient(client, sound, SOUND_FROM_PLAYER, SOUND_AMBIENT_CHANNEL, _, _, ambientvolume);

View File

@ -99,13 +99,13 @@ ZombieSoundsOnClientDeath(client)
tSEffectsMoan[client] = INVALID_HANDLE; tSEffectsMoan[client] = INVALID_HANDLE;
// If player isn't a zombie, then stop. // If player isn't a zombie, then stop.
if (!IsPlayerZombie(client)) if (!InfectIsClientInfected(client))
{ {
return; return;
} }
// If death sound cvar is disabled, then stop. // If death sound cvar is disabled, then stop.
new bool:death = GetConVarBool(g_hCvarsList[CVAR_SOUNDEFFECTS_DEATH]); new bool:death = GetConVarBool(g_hCvarsList[CVAR_SEFFECTS_DEATH]);
if (!death) if (!death)
{ {
return; return;
@ -126,13 +126,13 @@ ZombieSoundsOnClientDeath(client)
ZombieSoundsOnClientHurt(client) ZombieSoundsOnClientHurt(client)
{ {
// If player isn't a zombie, then stop. // If player isn't a zombie, then stop.
if (!IsPlayerZombie(client)) if (!InfectIsClientInfected(client))
{ {
return; return;
} }
// Get groan factor, if 0, then stop. // Get groan factor, if 0, then stop.
new groan = GetConVarInt(g_hCvarsList[CVAR_SOUNDEFFECTS_GROAN]); new groan = GetConVarInt(g_hCvarsList[CVAR_SEFFECTS_GROAN]);
if (!groan) if (!groan)
{ {
return; return;
@ -157,7 +157,7 @@ ZombieSoundsOnClientHurt(client)
ZombieSoundsOnClientInfected(client) ZombieSoundsOnClientInfected(client)
{ {
// If interval is set to 0, then stop. // If interval is set to 0, then stop.
new Float:interval = GetConVarFloat(g_hCvarsList[CVAR_SOUNDEFFECTS_MOAN]); new Float:interval = GetConVarFloat(g_hCvarsList[CVAR_SEFFECTS_MOAN]);
if (!interval) if (!interval)
{ {
return; return;
@ -245,7 +245,7 @@ bool:ZombieSoundsGetRandomSound(String:sound[], ZombieSounds:soundtype)
public Action:ZombieSoundsMoanTimer(Handle:timer, any:client) public Action:ZombieSoundsMoanTimer(Handle:timer, any:client)
{ {
// If client isn't in-game or client is no longer a zombie, then stop. // If client isn't in-game or client is no longer a zombie, then stop.
if (!IsClientInGame(client) || !IsPlayerZombie(client)) if (!IsClientInGame(client) || !InfectIsClientInfected(client))
{ {
// Reset timer handle. // Reset timer handle.
tSEffectsMoan[client] = INVALID_HANDLE; tSEffectsMoan[client] = INVALID_HANDLE;

View File

@ -129,7 +129,7 @@ public Action:SpawnProtectTimer(Handle:timer, any:client)
} }
// If client has become a zombie, then stop timer. // If client has become a zombie, then stop timer.
if (!IsPlayerHuman(client)) if (!InfectIsClientHuman(client))
{ {
return Plugin_Stop; return Plugin_Stop;
} }

View File

@ -390,7 +390,7 @@ bool:ZTele(client)
} }
// Check limits. // Check limits.
if (IsPlayerHuman(client)) if (InfectIsClientHuman(client))
{ {
new human_limit = GetConVarInt(g_hCvarsList[CVAR_ZTELE_HUMAN_LIMIT]); new human_limit = GetConVarInt(g_hCvarsList[CVAR_ZTELE_HUMAN_LIMIT]);
new bool:tele_humans; new bool:tele_humans;
@ -454,7 +454,7 @@ TeleportClient(client, bool:no_delay = false, bool:free_tele = false, bool:no_co
new bool:teleports_unlimited = false; new bool:teleports_unlimited = false;
new Float:empty_vector[3] = {0.0, 0.0, 0.0}; new Float:empty_vector[3] = {0.0, 0.0, 0.0};
if (IsPlayerHuman(client)) if (InfectIsClientHuman(client))
{ {
new human_delay = GetConVarInt(g_hCvarsList[CVAR_ZTELE_HUMAN_DELAY]); new human_delay = GetConVarInt(g_hCvarsList[CVAR_ZTELE_HUMAN_DELAY]);
new human_limit = GetConVarInt(g_hCvarsList[CVAR_ZTELE_HUMAN_LIMIT]); new human_limit = GetConVarInt(g_hCvarsList[CVAR_ZTELE_HUMAN_LIMIT]);

View File

@ -19,7 +19,7 @@ stock ZR_PrintToChat(client, any:...)
{ {
decl String:phrase[192]; decl String:phrase[192];
if (ZRIsValidClient(client)) if (ZRIsClientValid(client))
{ {
SetGlobalTransTarget(client); SetGlobalTransTarget(client);

329
src/zr/visualeffects.inc Normal file
View File

@ -0,0 +1,329 @@
/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: visualeffects.inc
* Description: Visual effects such as map darkening, fog, etc..
*
* ============================================================================
*/
/**
* Handle of cvar "sv_skyname."
*/
new Handle:g_hSkyname = INVALID_HANDLE;
/**
* Default sky of current map.
*/
new String:g_VEffectsDefaultSky[PLATFORM_MAX_PATH];
/**
* Get cvar data and downloadable content to add to download table.
*/
VEffectsLoad()
{
// Get sv_skyname's convar handle, if invalid, log error, then stop.
g_hSkyname = FindConVar("sv_skyname");
if (g_hSkyname == INVALID_HANDLE)
{
// TODO LOG.
return;
}
// Store map's default sky before applying new one.
GetConVarString(g_hSkyname, g_VEffectsDefaultSky, sizeof(g_VEffectsDefaultSky));
// If sky path is empty, then stop.
if (!g_VEffectsDefaultSky[0])
{
return;
}
decl String:downloadpath[PLATFORM_MAX_PATH];
// Prepend materials/skybox to the path.
Format(downloadpath, sizeof(downloadpath), "materials/skybox/%s", g_VEffectsDefaultSky);
// Add skybox file to downloads table.
AddFileToDownloadsTable(downloadpath);
}
/**
* The round is starting.
*/
VEffectsOnRoundStart()
{
// If lightstyle is disabled, then disable.
new bool:lightstyle = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE]);
// Apply light style.
VEffectsApplyLightStyle(!lightstyle);
// If sky is disabled, then disable.
new bool:sky = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_SKY]);
// Apply new sky.
VEffectsApplySky(!sky);
// If fog is disabled, then disable.
new bool:fogoverride = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE]);
// Apply fog.
VEffectsApplyFog(fogoverride);
}
VEffectsApplyLightStyle(bool:disable = false)
{
// If default, then set to normal light style.
if (disable)
{
// Set light style.
SetLightStyle(0, "n");
return;
}
// Get light value.
decl String:lightstylevalue[4];
GetConVarString(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE], lightstylevalue, sizeof(lightstylevalue));
// Set light style.
SetLightStyle(0, lightstylevalue);
}
VEffectsApplySky(bool:disable = false)
{
// If default, then set to default sky.
if (disable)
{
// Set new sky on all clients.
SetConVarString(g_hSkyname, g_VEffectsDefaultSky, true);
return;
}
// Get sky path.
decl String:skypath[PLATFORM_MAX_PATH];
GetConVarString(g_hCvarsList[CVAR_VEFFECTS_SKY_PATH], skypath, sizeof(skypath));
// Set new sky on all clients.
SetConVarString(g_hSkyname, skypath, true);
}
VEffectsApplyFog(bool:override = false)
{
// Find current fog index
new fogindex = FindEntityByClassname(-1, "env_fog_controller");
// If override is enabled, then continue.
if (override)
{
// If there is fog, then continue.
if (fogindex != -1)
{
// Delete fog.
RemoveEdict(fogindex);
}
}
// If fog is disabled, then stop.
new bool:fog = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_FOG]);
if (!fog)
{
return;
}
// If there is no fog on the map, create new fog.
if (fogindex == -1)
{
// Create and spawn fog.
fogindex = CreateEntityByName("env_fog_controller");
DispatchSpawn(fogindex);
}
decl String:fogcolor[16];
// Set primary fog color.
GetConVarString(g_hCvarsList[CVAR_VEFFECTS_FOG_PCOLOR], fogcolor, sizeof(fogcolor));
VEffectsSetFogColor(fogindex, fogcolor, true);
// Set secondary fog color.
GetConVarString(g_hCvarsList[CVAR_VEFFECTS_FOG_SCOLOR], fogcolor, sizeof(fogcolor));
VEffectsSetFogColor(fogindex, fogcolor, false);
// Set fog's density.
new Float:fogdensity = GetConVarFloat(g_hCvarsList[CVAR_VEFFECTS_FOG_DENSITY]);
VEffectsSetFogDensity(fogindex, fogdensity);
// Set fog's start distance.
new fogstart = GetConVarInt(g_hCvarsList[CVAR_VEFFECTS_FOG_STARTDIST]);
VEffectsSetFogStartDist(fogindex, fogstart);
// Set fog's end distance.
new fogend = GetConVarInt(g_hCvarsList[CVAR_VEFFECTS_FOG_ENDDIST]);
VEffectsSetFogEndDist(fogindex, fogend);
// Set fog's far z distance.
new fogfarz = GetConVarInt(g_hCvarsList[CVAR_VEFFECTS_FOG_FARZ]);
VEffectsSetFogFarZ(fogindex, fogfarz);
}
/**
* Set fog's primary or secondary color.
*
* @param fogindex Edict index of the fog to modify.
* @param color The rgb color of the fog.
* @param primary (Optional) True to set primary, false otherwise.
*/
VEffectsSetFogColor(fogindex, const String:color[], bool:primary = true)
{
// Set primary color.
if (primary)
{
// Set new color.
SetVariantString(color);
AcceptEntityInput(fogindex, "SetColor");
}
// Set secondary color.
else
{
// Set new color.
SetVariantString(color);
AcceptEntityInput(fogindex, "SetColorSecondary");
}
}
/**
* Set fog's density.
*
* @param fogindex Edict index of the fog to modify.
* @param density The density of the fog.
*/
VEffectsSetFogDensity(fogindex, Float:density)
{
// Set density.
DispatchKeyValueFloat(fogindex, "fogmaxdensity", density);
}
/**
* Set fog's start distance.
*
* @param fogindex Edict index of the fog to modify.
* @param startdist The start distance of the fog.
*/
VEffectsSetFogStartDist(fogindex, startdist)
{
// Set start distance.
SetVariantInt(startdist);
AcceptEntityInput(fogindex, "SetStartDist");
}
/**
* Set fog's end distance.
*
* @param fogindex Edict index of the fog to modify.
* @param enddist The end distance of the fog.
*/
VEffectsSetFogEndDist(fogindex, enddist)
{
// Set end distance.
SetVariantInt(enddist);
AcceptEntityInput(fogindex, "SetEndDist");
}
/**
* Set fog's far z distance.
*
* @param fogindex Edict index of the fog to modify.
* @param farz The far z distance of the fog.
*/
VEffectsSetFogFarZ(fogindex, farz)
{
// Set far z distance.
SetVariantInt(farz);
AcceptEntityInput(fogindex, "SetFarZ");
}
/**
* Create an energy splash effect.
*
* @param client The client index.
* @param origin The origin of the effect.
* @param direction The direction of the effect.
*/
VEffectsCreateEnergySplash(const Float:origin[3], const Float:direction[3], bool:explosive)
{
TE_SetupEnergySplash(origin, direction, explosive);
TE_SendToAll();
}
/**
* Create an explosion effect with strict flags.
*
* @param origin The (x, y, z) coordinate of the explosion.
* @param flags The flags to set on the explosion.
*/
VEffectsCreateExplosion(const Float:origin[3], flags)
{
// Create an explosion entity.
new explosion = CreateEntityByName("env_explosion");
// If explosion entity isn't valid, then stop.
if (explosion == -1)
{
return;
}
// Get and modify flags on explosion.
new spawnflags = GetEntProp(explosion, Prop_Data, "m_spawnflags");
spawnflags = spawnflags | EXP_NODAMAGE | EXP_NODECAL | flags;
// Set modified flags on entity.
SetEntProp(explosion, Prop_Data, "m_spawnflags", spawnflags);
// Spawn the entity into the world.
DispatchSpawn(explosion);
// Set the origin of the explosion.
DispatchKeyValueVector(explosion, "origin", origin);
// Set fireball material.
PrecacheModel("materials/sprites/xfireball3.vmt");
DispatchKeyValue(explosion, "fireballsprite", "materials/sprites/xfireball3.vmt");
// Tell the entity to explode.
AcceptEntityInput(explosion, "Explode");
// Remove entity from world.
RemoveEdict(explosion);
}
/**
* Shake a client's screen with specific parameters.
*
* @param client The client index.
* @param amplitude The amplitude (intensity) of the shaking.
* @param frequency The frequency (speed) of the shaking.
* @param duration The duration (time) of the shaking.
*/
VEffectsShakeClientScreen(client, Float:amplitude, Float:frequency, Float:duration)
{
// If shake usermsg isn't invalid, then stop.
new Handle:hShake = StartMessageOne("Shake", client);
if (hShake == INVALID_HANDLE)
{
return;
}
// Write shake information to usermsg handle.
BfWriteByte(hShake, 0);
BfWriteFloat(hShake, amplitude);
BfWriteFloat(hShake, frequency);
BfWriteFloat(hShake, duration);
// End usermsg and send to client.
EndMessage();
}

View File

@ -79,7 +79,7 @@ public bool:Market_OnWeaponSelected(client, String:weaponid[])
} }
// If player is a zombie, then stop. // If player is a zombie, then stop.
if (IsPlayerZombie(client)) if (InfectIsClientInfected(client))
{ {
ZR_PrintToChat(client, "Zombie cant use weapon"); ZR_PrintToChat(client, "Zombie cant use weapon");

View File

@ -42,7 +42,9 @@ RestrictInit()
gRestrictedWeapons = CreateArray(32, 0); gRestrictedWeapons = CreateArray(32, 0);
// Hook buy command. // Hook buy command.
RegConsoleCmd("buy", RestrictBuyHook); RegConsoleCmd("buy", RestrictBuyCommand);
RegConsoleCmd("autobuy", RestrictBuyCommand);
RegConsoleCmd("rebuy", RestrictBuyCommand);
} }
/** /**
@ -136,7 +138,7 @@ RestrictDefaultRestrictions()
*/ */
RestrictValidateWeaponGroups() RestrictValidateWeaponGroups()
{ {
// If log flag check fails, don't log. // If log flag check fails, then don't log.
if (!LogCheckFlag(LOG_CORE_EVENTS, LOG_MODULE_WEAPONS)) if (!LogCheckFlag(LOG_CORE_EVENTS, LOG_MODULE_WEAPONS))
{ {
return; return;
@ -215,18 +217,19 @@ RestrictOnClientDisconnect(client)
* @param client The client index. * @param client The client index.
* @param argc Argument count. * @param argc Argument count.
*/ */
public Action:RestrictBuyHook(client, argc) public Action:RestrictBuyCommand(client, argc)
{ {
// If plugin is disabled then stop. // If plugin is disabled then stop.
new bool:enabled = GetConVarBool(g_hCvarsList[CVAR_ENABLE]); /*new bool:enabled = GetConVarBool(g_hCvarsList[CVAR_ENABLE]);
if (!enabled) if (!enabled)
{ {
// Allow command. // Allow command.
return Plugin_Continue; return Plugin_Continue;
} }*/
// Disabled
// If player is a zombie then block command. // If player is a zombie, then block command.
if (IsPlayerZombie(client)) if (InfectIsClientInfected(client))
{ {
ZR_PrintToChat(client, "Zombie cant use weapon"); ZR_PrintToChat(client, "Zombie cant use weapon");
@ -864,7 +867,7 @@ public RestrictCanUse(client, weapon, dummy1, dummy2, dummy3, dummy4)
} }
// If the player is a zombie and the weapon isn't a knife then prevent pickup. // If the player is a zombie and the weapon isn't a knife then prevent pickup.
if (IsPlayerZombie(client) && !StrEqual(weaponname, "knife")) if (InfectIsClientInfected(client) && !StrEqual(weaponname, "knife"))
{ {
return 0; return 0;
} }

View File

@ -108,7 +108,7 @@ WeaponsLoad()
*/ */
WeaponsValidateConfig() WeaponsValidateConfig()
{ {
// If log flag check fails, don't log. // If log flag check fails, then don't log.
if (!LogCheckFlag(LOG_CORE_EVENTS, LOG_MODULE_WEAPONS)) if (!LogCheckFlag(LOG_CORE_EVENTS, LOG_MODULE_WEAPONS))
{ {
return; return;

View File

@ -397,7 +397,7 @@ public ZRInfectHandle(Handle:menu_infect, MenuAction:action, client, slot)
{ {
decl String:name[64]; decl String:name[64];
GetClientName(target, name, sizeof(name)); GetClientName(target, name, sizeof(name));
InfectPlayer(target); InfectClient(target);
ShowActivity2(client, "[ZR] ", "Infected %s", name); ShowActivity2(client, "[ZR] ", "Infected %s", name);
ZRInfectMenu(client); ZRInfectMenu(client);
} }
@ -583,112 +583,112 @@ public ZRLogFlagsMenuHandle(Handle:menu_log_flags, MenuAction:action, client, sl
{ {
case 0: case 0:
{ {
ToggleLogFlag(LOG_CORE_EVENTS); LogToggleFlag(LOG_CORE_EVENTS);
ZRLogFlagsMenu(client); ZRLogFlagsMenu(client);
} }
case 1: case 1:
{ {
ToggleLogFlag(LOG_GAME_EVENTS); LogToggleFlag(LOG_GAME_EVENTS);
ZRLogFlagsMenu(client); ZRLogFlagsMenu(client);
} }
case 2: case 2:
{ {
ToggleLogFlag(LOG_PLAYER_COMMANDS); LogToggleFlag(LOG_PLAYER_COMMANDS);
ZRLogFlagsMenu(client); ZRLogFlagsMenu(client);
} }
case 3: case 3:
{ {
ToggleLogFlag(LOG_DEBUG); LogToggleFlag(LOG_DEBUG);
ZRLogFlagsMenu(client); ZRLogFlagsMenu(client);
} }
case 4: case 4:
{ {
ToggleLogFlag(LOG_DEBUG_DETAIL); LogToggleFlag(LOG_DEBUG_DETAIL);
ZRLogFlagsMenu(client); ZRLogFlagsMenu(client);
} }
case 5: case 5:
{ {
ToggleLogFlag(LOG_DEBUG_MAX_DETAIL); LogToggleFlag(LOG_DEBUG_MAX_DETAIL);
ZRLogFlagsMenu(client); ZRLogFlagsMenu(client);
} }
case 6: case 6:
{ {
ToggleLogFlag(LOG_TO_ADMINS); LogToggleFlag(LOG_TO_ADMINS);
ZRLogFlagsMenu(client); ZRLogFlagsMenu(client);
} }
case 7: case 7:
{ {
ToggleLogFlag(LOG_TO_CLIENT); LogToggleFlag(LOG_TO_CLIENT);
ZRLogFlagsMenu(client); ZRLogFlagsMenu(client);
} }
case 8: case 8:
{ {
ToggleLogFlag(LOG_IGNORE_CONSOLE); LogToggleFlag(LOG_IGNORE_CONSOLE);
ZRLogFlagsMenu(client); ZRLogFlagsMenu(client);
} }
case 9: case 9:
{ {
ToggleLogFlag(LOG_MODULES_ENABLED); LogToggleFlag(LOG_MODULES_ENABLED);
ZRLogFlagsMenu(client); ZRLogFlagsMenu(client);
} }
case 10: case 10:
{ {
ToggleLogFlag(LOG_MODULE_ZOMBIE); LogToggleFlag(LOG_MODULE_ZOMBIE);
ZRLogFlagsMenu(client); ZRLogFlagsMenu(client);
} }
case 11: case 11:
{ {
ToggleLogFlag(LOG_MODULE_AMBIENTSOUNDS); LogToggleFlag(LOG_MODULE_AMBIENTSOUNDS);
ZRLogFlagsMenu(client); ZRLogFlagsMenu(client);
} }
case 12: case 12:
{ {
ToggleLogFlag(LOG_MODULE_OVERLAYS); LogToggleFlag(LOG_MODULE_OVERLAYS);
ZRLogFlagsMenu(client); ZRLogFlagsMenu(client);
} }
case 13: case 13:
{ {
ToggleLogFlag(LOG_MODULE_SAYTRIGGERS); LogToggleFlag(LOG_MODULE_SAYTRIGGERS);
ZRLogFlagsMenu(client); ZRLogFlagsMenu(client);
} }
case 14: case 14:
{ {
ToggleLogFlag(LOG_MODULE_TELEPORT); LogToggleFlag(LOG_MODULE_TELEPORT);
ZRLogFlagsMenu(client); ZRLogFlagsMenu(client);
} }
case 15: case 15:
{ {
ToggleLogFlag(LOG_MODULE_CLASSES); LogToggleFlag(LOG_MODULE_CLASSES);
ZRLogFlagsMenu(client); ZRLogFlagsMenu(client);
} }
case 16: case 16:
{ {
ToggleLogFlag(LOG_MODULE_WEAPONS); LogToggleFlag(LOG_MODULE_WEAPONS);
ZRLogFlagsMenu(client); ZRLogFlagsMenu(client);
} }
case 17: case 17:
{ {
ToggleLogFlag(LOG_MODULE_HITGROUPS); LogToggleFlag(LOG_MODULE_HITGROUPS);
ZRLogFlagsMenu(client); ZRLogFlagsMenu(client);
} }
case 18: case 18:
{ {
ToggleLogFlag(LOG_MODULE_COMMANDS); LogToggleFlag(LOG_MODULE_COMMANDS);
ZRLogFlagsMenu(client); ZRLogFlagsMenu(client);
} }
case 19: case 19:
{ {
ToggleLogFlag(LOG_MODULE_ANTICAMP); LogToggleFlag(LOG_MODULE_ANTICAMP);
ZRLogFlagsMenu(client); ZRLogFlagsMenu(client);
} }
case 20: case 20:
{ {
ToggleLogFlag(LOG_MODULE_DAMAGE); LogToggleFlag(LOG_MODULE_DAMAGE);
ZRLogFlagsMenu(client); ZRLogFlagsMenu(client);
} }
case 21: case 21:
{ {
ToggleLogFlag(LOG_MODULE_OFFSETS); LogToggleFlag(LOG_MODULE_OFFSETS);
ZRLogFlagsMenu(client); ZRLogFlagsMenu(client);
} }
} }
@ -716,20 +716,3 @@ AddToClassKnockback(classindex, Float:value)
{ {
arrayClasses[classindex][data_knockback] = arrayClasses[classindex][data_knockback] + value; arrayClasses[classindex][data_knockback] = arrayClasses[classindex][data_knockback] + value;
} }
ToggleLogFlag(flag)
{
new log_flags;
log_flags = GetConVarInt(g_hCvarsList[CVAR_LOG]);
if (log_flags & flag)
{
log_flags = log_flags - flag;
}
else
{
log_flags = log_flags + flag;
}
SetConVarInt(g_hCvarsList[CVAR_LOG], log_flags);
}

View File

@ -171,7 +171,7 @@ ZHPUpdateHUD(client)
} }
// If player is a zombie, or has ZHP disabled, then stop. // If player is a zombie, or has ZHP disabled, then stop.
if (!IsPlayerZombie(client) || !pZHP[client]) if (!InfectIsClientInfected(client) || !pZHP[client])
{ {
return; return;
} }

View File

@ -6,8 +6,6 @@
* ==================== * ====================
*/ */
new String:skyname[32];
HookCommands() HookCommands()
{ {
RegConsoleCmd("nightvision", Command_NightVision); RegConsoleCmd("nightvision", Command_NightVision);
@ -45,32 +43,6 @@ public Action:Command_NightVision(client, argc)
} }
} }
FindMapSky()
{
GetConVarString(FindConVar("sv_skyname"), skyname, sizeof(skyname));
}
ChangeLightStyle()
{
new bool:dark = GetConVarBool(g_hCvarsList[CVAR_DARK]);
if (dark)
{
decl String:darkness[2];
decl String:sky[32];
GetConVarString(g_hCvarsList[CVAR_DARK_LEVEL], darkness, sizeof(darkness));
GetConVarString(g_hCvarsList[CVAR_DARK_SKY], sky, sizeof(sky));
SetLightStyle(0, darkness);
SetConVarString(FindConVar("sv_skyname"), sky, true, false);
}
else
{
SetLightStyle(0, "n");
SetConVarString(FindConVar("sv_skyname"), skyname, true, false);
}
}
JumpBoost(client, Float:distance, Float:height) JumpBoost(client, Float:distance, Float:height)
{ {
new Float:vel[3]; new Float:vel[3];
@ -106,13 +78,3 @@ RemoveObjectives()
} }
} }
} }
bool:IsPlayerZombie(client)
{
return bZombie[client];
}
bool:IsPlayerHuman(client)
{
return !bZombie[client];
}

View File

@ -98,7 +98,7 @@ ZRCreateEligibleClientList(&Handle:arrayEligibleClients, bool:team = false, bool
} }
// If client is already zombie (via admin), then stop. // If client is already zombie (via admin), then stop.
if (human && !IsPlayerHuman(x)) if (human && !InfectIsClientHuman(x))
{ {
continue; continue;
} }
@ -117,7 +117,7 @@ ZRCreateEligibleClientList(&Handle:arrayEligibleClients, bool:team = false, bool
* @param console True to include console (index 0), false if not. * @param console True to include console (index 0), false if not.
* @return True if client is valid, false otherwise. * @return True if client is valid, false otherwise.
*/ */
bool:ZRIsValidClient(client, bool:console = false) bool:ZRIsClientValid(client, bool:console = false)
{ {
// If index is greater than max number of clients, then return false. // If index is greater than max number of clients, then return false.
if (client > MaxClients) if (client > MaxClients)
@ -167,12 +167,12 @@ bool:ZRCountValidClients(&zombiecount = 0, &humancount = 0, bool:alive = true, b
} }
// If player is a zombie, then increment zombie variable. // If player is a zombie, then increment zombie variable.
if (IsPlayerZombie(x)) if (InfectIsClientInfected(x))
{ {
zombiecount++; zombiecount++;
} }
// If player is a human, then increment human variable. // If player is a human, then increment human variable.
else if (IsPlayerHuman(x)) else if (InfectIsClientHuman(x))
{ {
humancount++; humancount++;
} }
@ -191,7 +191,7 @@ bool:ZRCountValidClients(&zombiecount = 0, &humancount = 0, bool:alive = true, b
bool:ZRIsClientOnTeam(client, team = -1) bool:ZRIsClientOnTeam(client, team = -1)
{ {
// If index is invalid, then stop. // If index is invalid, then stop.
if (!ZRIsValidClient(client)) if (!ZRIsClientValid(client))
{ {
return false; return false;
} }
@ -234,7 +234,7 @@ bool:ZRTeamHasClients(team = -1)
bool:ZRIsClientAdmin(client) bool:ZRIsClientAdmin(client)
{ {
// If index is invalid, then stop. // If index is invalid, then stop.
if (!ZRIsValidClient(client)) if (!ZRIsClientValid(client))
{ {
return false; return false;
} }