Merged heads, with manual fixes to not revert newer changes.
This commit is contained in:
commit
c9724a09c7
@ -5,7 +5,8 @@
|
||||
// "hitgroup index" // Index of the hitgroup (listed below)
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||||
// {
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// "name" "name of hitgroup" // Redundant as of now, used for readability.
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// "knockback" "1.0" (default) // The knockback multiplier for the hitgroup
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// "knockback" "1.0" (default) // The knockback multiplier for the hitgroup.
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// "damage" "yes" (default // Toggle damage on and off for this hitgroup.
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// }
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//
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// Notes:
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@ -18,53 +19,62 @@
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{
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"name" "Generic"
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"knockback" "1.0"
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"damage" "yes"
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}
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"1"
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{
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"name" "Head"
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"knockback" "2.0"
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"damage" "yes"
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}
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"2"
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{
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"name" "Chest"
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"knockback" "1.3"
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"damage" "yes"
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}
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"3"
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{
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"name" "Stomach"
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"knockback" "1.2"
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"damage" "yes"
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}
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"4"
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{
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"name" "Left Arm"
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"knockback" "1.0"
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"damage" "yes"
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}
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"5"
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{
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"name" "Right Arm"
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"knockback" "1.0"
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"damage" "yes"
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}
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"6"
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{
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"name" "Left Leg"
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"knockback" "0.9"
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"damage" "yes"
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}
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"7"
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{
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"name" "Right Leg"
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"knockback" "0.9"
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"damage" "yes"
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}
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"10"
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{
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"name" "Gear"
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"knockback" "1.0"
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"damage" "yes"
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}
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}
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|
@ -10,12 +10,6 @@
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"Offsets"
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{
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"EyePosition"
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{
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"windows" "117"
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"linux" "118"
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}
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"EyeAngles"
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{
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"windows" "206"
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|
@ -23,12 +23,12 @@
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// External api (not done)
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//#include "zr/global"
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// Cvars (core)
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#include "zr/cvars"
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// Log (core)
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#include "zr/log"
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// Cvars (core)
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#include "zr/cvars"
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// Translations (core)
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#include "zr/translation"
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@ -44,6 +44,9 @@
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// Weapons (core)
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#include "zr/weapons/weapons"
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// Hitgroups (core)
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#include "zr/hitgroups"
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// Round End (core)
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#include "zr/roundend"
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@ -53,12 +56,12 @@
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// Damage (core)
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#include "zr/damage"
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// Hitgroups (core)
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#include "zr/hitgroups"
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// Account (module)
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#include "zr/account"
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// Visual Effects (module)
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#include "zr/visualeffects"
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// Sound Effects (module)
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#include "zr/soundeffects/soundeffects"
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@ -87,6 +90,8 @@
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#include "zr/sayhooks"
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#include "zr/zadmin"
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#include "zr/commands"
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// Event
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#include "zr/event"
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public Plugin:myinfo =
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@ -117,12 +122,13 @@ public OnPluginStart()
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// ======================================================================
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// Log
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LogInit();
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// Cvars
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CvarsInit();
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CvarsHook();
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// TODO: Be modulized/recoded.
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HookEvents();
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HookChatCmds();
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CreateCommands();
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HookCommands();
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@ -135,6 +141,9 @@ public OnPluginStart()
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// Damage
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DamageInit();
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// Event
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EventInit();
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// ======================================================================
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g_bMarket = LibraryExists("market");
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@ -172,10 +181,8 @@ public OnMapStart()
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LoadDownloadData();
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// Forward event to modules.
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WeaponsLoad();
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RoundEndOnMapStart();
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InfectOnMapStart();
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HitgroupsLoad();
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SEffectsOnMapStart();
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AntiStickOnMapStart();
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Anticamp_Startup();
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@ -207,9 +214,11 @@ public OnConfigsExecuted()
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}
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||||
}
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FindMapSky();
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// Forward event to modules.
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WeaponsLoad();
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HitgroupsLoad();
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InfectLoad();
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VEffectsLoad();
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SEffectsLoad();
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ClassLoad();
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}
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|
@ -348,7 +348,7 @@ HurtPlayersInVolume(volume_index)
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{
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if (IsClientInGame(x) &&
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IsPlayerAlive(x) &&
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IsPlayerHuman(x))
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InfectIsClientHuman(x))
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{
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if (IsPlayerInVolume(x, volume_index))
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{
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|
@ -84,7 +84,7 @@ AntiStickIsStuck(client)
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if (clientloc[2] <= stuckloc[2])
|
||||
{
|
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new Float:eyeloc[3];
|
||||
GetPlayerEyePosition(client, eyeloc);
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GetClientEyePosition(client, eyeloc);
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||||
|
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// Get the distance between the eyes and feet and subtract the stack "view crush."
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new Float:eyedistance = FloatAbs(eyeloc[2] - clientloc[2]) - PLAYER_HULL_STACK_OFFSET;
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|
@ -71,7 +71,7 @@ public Action:Command_Infect(client, argc)
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||||
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||||
for (new x = 0; x < tcount; x++)
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||||
{
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InfectPlayer(targets[x]);
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||||
InfectClient(targets[x]);
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||||
if (LogCheckFlag(LOG_GAME_EVENTS, LOG_MODULE_COMMANDS))
|
||||
{
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||||
GetClientName(targets[x], target_name, sizeof(target_name));
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||||
@ -292,7 +292,7 @@ public Action:Command_GetClassKnockback(client, argc)
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||||
|
||||
public Action:Command_AdminMenu(client, argc)
|
||||
{
|
||||
if (ZRIsValidClient(client))
|
||||
if (ZRIsClientValid(client))
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||||
{
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||||
ZRAdminMenu(client);
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||||
}
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||||
@ -306,7 +306,7 @@ public Action:Command_AdminMenu(client, argc)
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||||
|
||||
public Action:Command_KnockbackMMenu(client, argc)
|
||||
{
|
||||
if (ZRIsValidClient(client))
|
||||
if (ZRIsClientValid(client))
|
||||
{
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||||
// Disabled, under construction.
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||||
// ZRKnockbackMMenu(client);
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@ -321,7 +321,7 @@ public Action:Command_KnockbackMMenu(client, argc)
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||||
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||||
public Action:Command_TeleMenu(client, argc)
|
||||
{
|
||||
if (ZRIsValidClient(client))
|
||||
if (ZRIsClientValid(client))
|
||||
{
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||||
ZRZTeleMenu(client);
|
||||
}
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||||
|
331
src/zr/cvars.inc
331
src/zr/cvars.inc
@ -9,26 +9,40 @@
|
||||
* ============================================================================
|
||||
*/
|
||||
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||||
/**
|
||||
* @section Locked cvar value defines.
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||||
*/
|
||||
#define CVARS_AUTOTEAMBALANCE_LOCKED 0
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||||
#define CVARS_LIMITTEAMS_LOCKED 0
|
||||
/**
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||||
* @endsection
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||||
*/
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||||
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||||
/**
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||||
* List of cvars used by the plugin.
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||||
*/
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enum CvarsList
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{
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||||
Handle:CVAR_ENABLE,
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Handle:CVAR_LOG,
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Handle:CVAR_LOGFLAGS,
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Handle:CVAR_ROUNDEND_OVERLAY,
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Handle:CVAR_ROUNDEND_OVERLAY_ZOMBIE,
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Handle:CVAR_ROUNDEND_OVERLAY_HUMAN,
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Handle:CVAR_CLASSES_SPAWN,
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Handle:CVAR_CLASSES_RANDOM,
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Handle:CVAR_CLASSES_DEFAULT_ZOMBIE,
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Handle:CVAR_CLASSES_DEFAULT_HUMAN,
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Handle:CVAR_CLASSES_DEFAULT_ADMIN,
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Handle:CVAR_CLASSES_FILE,
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Handle:CVAR_WEAPONS,
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Handle:CVAR_WEAPONS_RESTRICT,
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Handle:CVAR_WEAPONS_ZMARKET_BUYZONE,
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Handle:CVAR_HITGROUPS,
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Handle:CVAR_DAMAGE_HITGROUPS,
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Handle:CVAR_DAMAGE_BLOCK_FF,
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Handle:CVAR_DAMAGE_BLOCK_BLAST,
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Handle:CVAR_DAMAGE_SUICIDE_ZOMBIE,
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||||
Handle:CVAR_DAMAGE_SUICIDE_HUMAN,
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Handle:CVAR_DAMAGE_SUICIDE_CMDS,
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Handle:CVAR_ROUNDEND_OVERLAY,
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Handle:CVAR_ROUNDEND_OVERLAY_ZOMBIE,
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||||
Handle:CVAR_ROUNDEND_OVERLAY_HUMAN,
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Handle:CVAR_INFECT_SPAWNTIME_MIN,
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Handle:CVAR_INFECT_SPAWNTIME_MAX,
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||||
Handle:CVAR_INFECT_CONSECUTIVE_BLOCK,
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@ -43,15 +57,23 @@ enum CvarsList
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||||
Handle:CVAR_INFECT_SHAKE_AMP,
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Handle:CVAR_INFECT_SHAKE_FREQUENCY,
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Handle:CVAR_INFECT_SHAKE_DURATION,
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Handle:CVAR_WEAPONS,
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Handle:CVAR_WEAPONS_RESTRICT,
|
||||
Handle:CVAR_WEAPONS_ZMARKET_BUYZONE,
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||||
Handle:CVAR_HITGROUPS,
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||||
Handle:CVAR_ACCOUNT_CASHFILL,
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Handle:CVAR_ACCOUNT_CASHFILL_VALUE,
|
||||
Handle:CVAR_SOUNDEFFECTS_MOAN,
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||||
Handle:CVAR_SOUNDEFFECTS_GROAN,
|
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Handle:CVAR_SOUNDEFFECTS_DEATH,
|
||||
Handle:CVAR_VEFFECTS_LIGHTSTYLE,
|
||||
Handle:CVAR_VEFFECTS_LIGHTSTYLE_VALUE,
|
||||
Handle:CVAR_VEFFECTS_SKY,
|
||||
Handle:CVAR_VEFFECTS_SKY_PATH,
|
||||
Handle:CVAR_VEFFECTS_FOG,
|
||||
Handle:CVAR_VEFFECTS_FOG_OVERRIDE,
|
||||
Handle:CVAR_VEFFECTS_FOG_PCOLOR,
|
||||
Handle:CVAR_VEFFECTS_FOG_SCOLOR,
|
||||
Handle:CVAR_VEFFECTS_FOG_DENSITY,
|
||||
Handle:CVAR_VEFFECTS_FOG_STARTDIST,
|
||||
Handle:CVAR_VEFFECTS_FOG_ENDDIST,
|
||||
Handle:CVAR_VEFFECTS_FOG_FARZ,
|
||||
Handle:CVAR_SEFFECTS_MOAN,
|
||||
Handle:CVAR_SEFFECTS_GROAN,
|
||||
Handle:CVAR_SEFFECTS_DEATH,
|
||||
Handle:CVAR_AMBIENTSOUNDS,
|
||||
Handle:CVAR_AMBIENTSOUNDS_FILE,
|
||||
Handle:CVAR_AMBIENTSOUNDS_LENGTH,
|
||||
@ -71,9 +93,6 @@ enum CvarsList
|
||||
Handle:CVAR_OVERLAY_REDISPLAY,
|
||||
Handle:CVAR_ZVISION_ALLOW_DISABLE,
|
||||
Handle:CVAR_MENU_AUTOCLOSE,
|
||||
Handle:CVAR_DARK,
|
||||
Handle:CVAR_DARK_LEVEL,
|
||||
Handle:CVAR_DARK_SKY,
|
||||
Handle:CVAR_ZSPAWN,
|
||||
Handle:CVAR_ZTELE,
|
||||
Handle:CVAR_ZTELE_STARTUP_DELAY,
|
||||
@ -92,10 +111,37 @@ enum CvarsList
|
||||
*/
|
||||
new g_hCvarsList[CvarsList];
|
||||
|
||||
/**
|
||||
* @section Global cvar handles.
|
||||
*/
|
||||
new Handle:g_hAutoTeamBalance = INVALID_HANDLE;
|
||||
new Handle:g_hLimitTeams = INVALID_HANDLE;
|
||||
new Handle:g_hRestartGame = INVALID_HANDLE;
|
||||
/**
|
||||
* @endsection
|
||||
*/
|
||||
|
||||
/**
|
||||
* Cvars module init function.
|
||||
*/
|
||||
CvarsInit()
|
||||
{
|
||||
// Retrieve handles of CS:S cvars.
|
||||
g_hAutoTeamBalance = FindConVar("mp_autoteambalance");
|
||||
g_hLimitTeams = FindConVar("mp_limitteams");
|
||||
g_hRestartGame = FindConVar("mp_restartgame");
|
||||
|
||||
// Create zombiereloaded cvars.
|
||||
CvarsCreate();
|
||||
|
||||
// Hook cvars.
|
||||
CvarsHook();
|
||||
}
|
||||
|
||||
/**
|
||||
* Create all cvars for plugin.
|
||||
*/
|
||||
CvarsCreate()
|
||||
{
|
||||
// Cvar naming guidelines:
|
||||
// 1. Prefix: "zr_"
|
||||
@ -122,9 +168,7 @@ CvarsInit()
|
||||
// Log (core)
|
||||
// ===========================
|
||||
|
||||
g_hCvarsList[CVAR_LOG] = CreateConVar("zr_log", "1", "");
|
||||
g_hCvarsList[CVAR_LOGFLAGS] = CreateConVar("zr_logflags", "331", "");
|
||||
// Old Desc: Logging flags. Log messages to sourcemod logs, server console or client console. Use zr_log_flags to see a list of flags. (0: Disable)
|
||||
// Cvars created in log.inc, because of compilation problems when creating them here.
|
||||
|
||||
// ===========================
|
||||
// Translations (core)
|
||||
@ -132,17 +176,6 @@ CvarsInit()
|
||||
|
||||
// (None)
|
||||
|
||||
// ===========================
|
||||
// Round End (core)
|
||||
// ===========================
|
||||
|
||||
g_hCvarsList[CVAR_ROUNDEND_OVERLAY] = CreateConVar("zr_roundend_overlay", "1", "");
|
||||
// Old Desc: Shows an overlay to all clients when a team wins. (0: Disable)
|
||||
g_hCvarsList[CVAR_ROUNDEND_OVERLAY_HUMAN] = CreateConVar("zr_roundend_overlays_human", "");
|
||||
// Old Desc: overlays/zr/humans_win", "Path to \"humans win\" overlay
|
||||
g_hCvarsList[CVAR_ROUNDEND_OVERLAY_ZOMBIE] = CreateConVar("zr_roundend_overlays_zombie", "overlays/zr/zombies_win", "");
|
||||
// Old Desc: Path to \"zombies win\" overlay
|
||||
|
||||
// ===========================
|
||||
// Offsets (core)
|
||||
// ===========================
|
||||
@ -172,39 +205,6 @@ CvarsInit()
|
||||
g_hCvarsList[CVAR_CLASSES_FILE] = CreateConVar("zr_classes_file", "configs/zr/playerclasses.txt", "");
|
||||
// Old Desc: Class data file to read from, in Valves key/values format. The path is relative to the \"sourcemod\" folder.
|
||||
|
||||
// ===========================
|
||||
// Damage (core)
|
||||
// ===========================
|
||||
|
||||
g_hCvarsList[CVAR_DAMAGE_SUICIDE_ZOMBIE] = CreateConVar("zr_damage_suicide_zombie", "1", "");
|
||||
// Old Desc: Intercept human suicide attempts.
|
||||
g_hCvarsList[CVAR_DAMAGE_SUICIDE_HUMAN] = CreateConVar("zr_damage_suicide_human", "1", "");
|
||||
// Old Desc: Intercept zombie suicide attempts.
|
||||
g_hCvarsList[CVAR_DAMAGE_SUICIDE_CMDS] = CreateConVar("zr_damage_suicide_cmds", "kill, spectate, jointeam", "");
|
||||
// Old Desc: List of suicide commands to intercept. (Delimited by \", \"
|
||||
|
||||
// ===========================
|
||||
// Infect (core)
|
||||
// ===========================
|
||||
|
||||
g_hCvarsList[CVAR_INFECT_MZOMBIE_RATIO] = CreateConVar("zr_infect_motherzombie_ratio", "5", "");
|
||||
g_hCvarsList[CVAR_INFECT_MZOMBIE_RESPAWN] = CreateConVar("zr_infect_motherzombie_respawn", "0", "");
|
||||
g_hCvarsList[CVAR_INFECT_SPAWNTIME_MIN] = CreateConVar("zr_infect_spawntime_min", "30.0", "");
|
||||
g_hCvarsList[CVAR_INFECT_SPAWNTIME_MAX] = CreateConVar("zr_infect_spawntime_max", "50.0", "");
|
||||
g_hCvarsList[CVAR_INFECT_CONSECUTIVE_BLOCK] = CreateConVar("zr_infect_consecutive_block", "1", "");
|
||||
|
||||
// Effects
|
||||
|
||||
g_hCvarsList[CVAR_INFECT_FIREBALL] = CreateConVar("zr_infect_fireball", "1", "");
|
||||
g_hCvarsList[CVAR_INFECT_SMOKE] = CreateConVar("zr_infect_smoke", "1", "");
|
||||
g_hCvarsList[CVAR_INFECT_SPARKS] = CreateConVar("zr_infect_sparks", "1", "");
|
||||
g_hCvarsList[CVAR_INFECT_SOUND] = CreateConVar("zr_infect_sound", "npc/fast_zombie/fz_scream1.wav", "");
|
||||
g_hCvarsList[CVAR_INFECT_ESPLASH] = CreateConVar("zr_infect_esplash", "1", "");
|
||||
g_hCvarsList[CVAR_INFECT_SHAKE] = CreateConVar("zr_infect_shake", "1", "");
|
||||
g_hCvarsList[CVAR_INFECT_SHAKE_AMP] = CreateConVar("zr_infect_shake_amp", "15.0", "");
|
||||
g_hCvarsList[CVAR_INFECT_SHAKE_FREQUENCY] = CreateConVar("zr_infect_shake_frequency", "1.0", "");
|
||||
g_hCvarsList[CVAR_INFECT_SHAKE_DURATION] = CreateConVar("zr_infect_shake_duration", "5.0", "");
|
||||
|
||||
// ===========================
|
||||
// Weapons (core)
|
||||
// ===========================
|
||||
@ -232,6 +232,62 @@ CvarsInit()
|
||||
g_hCvarsList[CVAR_HITGROUPS] = CreateConVar("zr_hitgroups", "1", "");
|
||||
// Note make config file cvar.
|
||||
|
||||
// ===========================
|
||||
// Round End (core)
|
||||
// ===========================
|
||||
|
||||
g_hCvarsList[CVAR_ROUNDEND_OVERLAY] = CreateConVar("zr_roundend_overlay", "1", "");
|
||||
// Old Desc: Shows an overlay to all clients when a team wins. (0: Disable)
|
||||
g_hCvarsList[CVAR_ROUNDEND_OVERLAY_HUMAN] = CreateConVar("zr_roundend_overlays_human", "overlays/zr/humans_win");
|
||||
// Old Desc: overlays/zr/humans_win", "Path to \"humans win\" overlay
|
||||
g_hCvarsList[CVAR_ROUNDEND_OVERLAY_ZOMBIE] = CreateConVar("zr_roundend_overlays_zombie", "overlays/zr/zombies_win", "");
|
||||
// Old Desc: Path to \"zombies win\" overlay
|
||||
|
||||
// ===========================
|
||||
// Infect (core)
|
||||
// ===========================
|
||||
|
||||
g_hCvarsList[CVAR_INFECT_MZOMBIE_RATIO] = CreateConVar("zr_infect_mzombie_ratio", "5", "");
|
||||
g_hCvarsList[CVAR_INFECT_MZOMBIE_RESPAWN] = CreateConVar("zr_infect_mzombie_respawn", "0", "");
|
||||
g_hCvarsList[CVAR_INFECT_SPAWNTIME_MIN] = CreateConVar("zr_infect_spawntime_min", "30.0", "");
|
||||
g_hCvarsList[CVAR_INFECT_SPAWNTIME_MAX] = CreateConVar("zr_infect_spawntime_max", "50.0", "");
|
||||
g_hCvarsList[CVAR_INFECT_CONSECUTIVE_BLOCK] = CreateConVar("zr_infect_consecutive_block", "1", "");
|
||||
|
||||
// Effects
|
||||
|
||||
g_hCvarsList[CVAR_INFECT_FIREBALL] = CreateConVar("zr_infect_fireball", "1", "");
|
||||
g_hCvarsList[CVAR_INFECT_SMOKE] = CreateConVar("zr_infect_smoke", "1", "");
|
||||
g_hCvarsList[CVAR_INFECT_SPARKS] = CreateConVar("zr_infect_sparks", "1", "");
|
||||
g_hCvarsList[CVAR_INFECT_SOUND] = CreateConVar("zr_infect_sound", "npc/fast_zombie/fz_scream1.wav", "");
|
||||
g_hCvarsList[CVAR_INFECT_ESPLASH] = CreateConVar("zr_infect_esplash", "1", "");
|
||||
g_hCvarsList[CVAR_INFECT_SHAKE] = CreateConVar("zr_infect_shake", "1", "");
|
||||
g_hCvarsList[CVAR_INFECT_SHAKE_AMP] = CreateConVar("zr_infect_shake_amp", "15.0", "");
|
||||
g_hCvarsList[CVAR_INFECT_SHAKE_FREQUENCY] = CreateConVar("zr_infect_shake_frequency", "1.0", "");
|
||||
g_hCvarsList[CVAR_INFECT_SHAKE_DURATION] = CreateConVar("zr_infect_shake_duration", "5.0", "");
|
||||
|
||||
// ===========================
|
||||
// Damage (core)
|
||||
// ===========================
|
||||
|
||||
// Hitgroup Damage
|
||||
|
||||
g_hCvarsList[CVAR_DAMAGE_HITGROUPS] = CreateConVar("zr_damage_hitgroups", "1", "");
|
||||
|
||||
// Block Damage Types
|
||||
|
||||
g_hCvarsList[CVAR_DAMAGE_BLOCK_FF] = CreateConVar("zr_damage_block_ff", "1", "");
|
||||
// note overrides mp_friendlyfire
|
||||
g_hCvarsList[CVAR_DAMAGE_BLOCK_BLAST] = CreateConVar("zr_damage_block_blast", "1", "");
|
||||
|
||||
// Suicide Intercept
|
||||
|
||||
g_hCvarsList[CVAR_DAMAGE_SUICIDE_ZOMBIE] = CreateConVar("zr_damage_suicide_zombie", "1", "");
|
||||
// Old Desc: Intercept human suicide attempts.
|
||||
g_hCvarsList[CVAR_DAMAGE_SUICIDE_HUMAN] = CreateConVar("zr_damage_suicide_human", "1", "");
|
||||
// Old Desc: Intercept zombie suicide attempts.
|
||||
g_hCvarsList[CVAR_DAMAGE_SUICIDE_CMDS] = CreateConVar("zr_damage_suicide_cmds", "kill, spectate, jointeam", "");
|
||||
// Old Desc: List of suicide commands to intercept. (Delimited by \", \"
|
||||
|
||||
// ===========================
|
||||
// Account (module)
|
||||
// ===========================
|
||||
@ -241,17 +297,44 @@ CvarsInit()
|
||||
g_hCvarsList[CVAR_ACCOUNT_CASHFILL_VALUE] = CreateConVar("zr_account_cashfill_value", "12000", "");
|
||||
// Old Desc: How much money players will have when they spawn when zr_cashfill is 1
|
||||
|
||||
// ===========================
|
||||
// Visual Effects (module)
|
||||
// ===========================
|
||||
|
||||
// Lightstyle
|
||||
|
||||
g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE] = CreateConVar("zr_veffects_lightstyle", "0", "");
|
||||
g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE] = CreateConVar("zr_veffects_lightstyle_value", "a", "");
|
||||
|
||||
// Sky
|
||||
|
||||
g_hCvarsList[CVAR_VEFFECTS_SKY] = CreateConVar("zr_veffects_sky", "1", "");
|
||||
g_hCvarsList[CVAR_VEFFECTS_SKY_PATH] = CreateConVar("zr_veffects_sky_path", "sky_fake_white.vmt", "");
|
||||
|
||||
// Fog
|
||||
|
||||
g_hCvarsList[CVAR_VEFFECTS_FOG] = CreateConVar("zr_veffects_fog", "0", "");
|
||||
// NOTE DISABLE. SOURCEMOD DOESNT SUPPORT THIS YET.
|
||||
g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE] = CreateConVar("zr_veffects_fog_override", "0", "");
|
||||
// NOTE DISABLE. SOURCEMOD DOESNT SUPPORT THIS YET.
|
||||
g_hCvarsList[CVAR_VEFFECTS_FOG_PCOLOR] = CreateConVar("zr_veffects_fog_pcolor", "255 255 255", "");
|
||||
g_hCvarsList[CVAR_VEFFECTS_FOG_SCOLOR] = CreateConVar("zr_veffects_fog_scolor", "255 255 255", "");
|
||||
g_hCvarsList[CVAR_VEFFECTS_FOG_DENSITY] = CreateConVar("zr_veffects_fog_density", "0.8", "");
|
||||
g_hCvarsList[CVAR_VEFFECTS_FOG_STARTDIST] = CreateConVar("zr_veffects_fog_startdist", "0", "");
|
||||
g_hCvarsList[CVAR_VEFFECTS_FOG_ENDDIST] = CreateConVar("zr_veffects_fog_enddist", "400", "");
|
||||
g_hCvarsList[CVAR_VEFFECTS_FOG_FARZ] = CreateConVar("zr_veffects_fog_farz", "2000", "");
|
||||
|
||||
// ===========================
|
||||
// Sound Effects (module)
|
||||
// ===========================
|
||||
|
||||
// Zombie Sounds
|
||||
|
||||
g_hCvarsList[CVAR_SOUNDEFFECTS_MOAN] = CreateConVar("zr_soundeffects_moan", "30", "");
|
||||
g_hCvarsList[CVAR_SEFFECTS_MOAN] = CreateConVar("zr_seffects_moan", "30", "");
|
||||
// Old Desc: How often, in seconds, a zombie moans (0: Disable)
|
||||
g_hCvarsList[CVAR_SOUNDEFFECTS_GROAN] = CreateConVar("zr_soundeffects_groan", "5", "");
|
||||
g_hCvarsList[CVAR_SEFFECTS_GROAN] = CreateConVar("zr_seffects_groan", "5", "");
|
||||
// Old Desc: Chance factor a zombie will groan when shot (Lower: More often, 0: Disable)
|
||||
g_hCvarsList[CVAR_SOUNDEFFECTS_DEATH] = CreateConVar("zr_soundeffects_death", "1", "");
|
||||
g_hCvarsList[CVAR_SEFFECTS_DEATH] = CreateConVar("zr_seffects_death", "1", "");
|
||||
// Old Desc: Zombie will emit a death sound when killed (0: Disable)
|
||||
|
||||
// Ambient Sounds
|
||||
@ -323,12 +406,6 @@ CvarsInit()
|
||||
// Old Desc: Allow users to disable ZVision with their nightvision key (0: Disable)
|
||||
g_hCvarsList[CVAR_MENU_AUTOCLOSE] = CreateConVar("zr_menu_autoclose", "0", "");
|
||||
// Old Desc: Automatically close menus on selection. If disabled the menu will remain open.
|
||||
g_hCvarsList[CVAR_DARK] = CreateConVar("zr_dark", "0", "");
|
||||
// Old Desc: Default value for darkening maps, most dislike this feature (0: Disable)
|
||||
g_hCvarsList[CVAR_DARK_LEVEL] = CreateConVar("zr_dark_level", "a", "");
|
||||
// Old Desc: The darkness of the map, a being the darkest, z being extremely bright when zr_dark is 1 (n: Default)
|
||||
g_hCvarsList[CVAR_DARK_SKY] = CreateConVar("zr_dark_sky", "sky_borealis01", "");
|
||||
// Old Desc: The sky the map will have when zr_dark is 1
|
||||
g_hCvarsList[CVAR_ZSPAWN] = CreateConVar("zr_zspawn", "1", "");
|
||||
// Old Desc: Allow players to spawn if they just joined the game (0: Disable)
|
||||
g_hCvarsList[CVAR_ZTELE] = CreateConVar("zr_tele", "1", "");
|
||||
@ -352,53 +429,105 @@ CvarsInit()
|
||||
g_hCvarsList[CVAR_ANTICAMP_UPDATE_INTERVAL] = CreateConVar("zr_anticamp_update_interval", "1", "");
|
||||
// Old Desc: How often to update player locations (in seconds).
|
||||
|
||||
// TODO: Recode.
|
||||
//HookConVarChange(g_hCvarsList[CVAR_ENABLE], EnableHook);
|
||||
|
||||
// Auto-generate config file if it doesn't exist, then execute.
|
||||
AutoExecConfig(true, "zombiereloaded", "sourcemod/zombiereloaded");
|
||||
}
|
||||
|
||||
CvarsHook()
|
||||
/**
|
||||
* Hook cvar changes.
|
||||
*
|
||||
* @param unhook If true, cvars will be unhooked, false to hook cvars.
|
||||
*/
|
||||
CvarsHook(bool:unhook = false)
|
||||
{
|
||||
SetConVarBool(FindConVar("mp_autoteambalance"), false);
|
||||
SetConVarInt(FindConVar("mp_limitteams"), 0);
|
||||
// If unhook is true, then continue.
|
||||
if (unhook)
|
||||
{
|
||||
// Unhook all cvars.
|
||||
UnhookConVarChange(g_hAutoTeamBalance, CvarsHookLocked);
|
||||
UnhookConVarChange(g_hLimitTeams, CvarsHookLocked);
|
||||
UnhookConVarChange(g_hRestartGame, CvarsHookRestartGame);
|
||||
|
||||
HookConVarChange(FindConVar("mp_autoteambalance"), AutoTeamBalanceHook);
|
||||
HookConVarChange(FindConVar("mp_limitteams"), LimitTeamsHook);
|
||||
// Stop after unhooking cvars.
|
||||
return;
|
||||
}
|
||||
|
||||
// Set locked cvars to their locked value.
|
||||
SetConVarInt(g_hAutoTeamBalance, CVARS_AUTOTEAMBALANCE_LOCKED);
|
||||
SetConVarInt(g_hLimitTeams, CVARS_LIMITTEAMS_LOCKED);
|
||||
|
||||
// Hook cvar to prevent it from changing.
|
||||
HookConVarChange(g_hAutoTeamBalance, CvarsHookLocked);
|
||||
//HookConVarChange(hLimitTeams, CvarsHookLocked);
|
||||
HookConVarChange(g_hRestartGame, CvarsHookRestartGame);
|
||||
|
||||
// Anticamp shtuff. (needs to be moved to anticamp if these hooks are necessary)
|
||||
HookConVarChange(g_hCvarsList[CVAR_ANTICAMP], AnticampHook);
|
||||
HookConVarChange(g_hCvarsList[CVAR_ANTICAMP_UPDATE_INTERVAL], UpdateIntervalHook);
|
||||
}
|
||||
|
||||
CvarsUnhook()
|
||||
/**
|
||||
* Cvar hook callback (mp_autoteambalance, mp_limitteams)
|
||||
* Prevents changes to cvar.
|
||||
*
|
||||
* @param convar The cvar handle.
|
||||
* @param oldvalue The value before the attempted change.
|
||||
* @param newvalue The new value.
|
||||
*/
|
||||
public CvarsHookLocked(Handle:cvar, const String:oldvalue[], const String:newvalue[])
|
||||
{
|
||||
UnhookConVarChange(FindConVar("mp_autoteambalance"), AutoTeamBalanceHook);
|
||||
UnhookConVarChange(FindConVar("mp_limitteams"), LimitTeamsHook);
|
||||
}
|
||||
|
||||
/*public EnableHook(Handle:convar, const String:oldValue[], const String:newValue[])
|
||||
{
|
||||
new bool:enable = bool:StringToInt(newValue);
|
||||
|
||||
if (enable)
|
||||
// If cvar is mp_autoteambalance, then continue.
|
||||
if (cvar == g_hAutoTeamBalance)
|
||||
{
|
||||
HookEvents();
|
||||
HookCvars();
|
||||
// Revert to locked value.
|
||||
SetConVarInt(g_hAutoTeamBalance, CVARS_AUTOTEAMBALANCE_LOCKED);
|
||||
|
||||
TerminateRound(3.0, Game_Commencing);
|
||||
}
|
||||
else
|
||||
// If log flag check fails, then don't log.
|
||||
if (LogCheckFlag(LOG_CORE_EVENTS, LOG_MODULE_CORE))
|
||||
{
|
||||
ZREnd();
|
||||
LogMessageFormatted(-1, "Cvars", "Cvar Locked", "Cvar \"mp_autoteambalance\" was reverted back to \"CVARS_AUTOTEAMBALANCE_LOCKED\".", LOG_FORMAT_TYPE_FULL);
|
||||
}
|
||||
}*/
|
||||
}
|
||||
// If cvar is mp_limitteams, then continue.
|
||||
else if (cvar == g_hLimitTeams)
|
||||
{
|
||||
// Revert to locked value.
|
||||
SetConVarInt(g_hLimitTeams, CVARS_LIMITTEAMS_LOCKED);
|
||||
|
||||
public AutoTeamBalanceHook(Handle:convar, const String:oldValue[], const String:newValue[])
|
||||
{
|
||||
SetConVarBool(FindConVar("mp_autoteambalance"), false);
|
||||
// If log flag check fails, then don't log.
|
||||
if (LogCheckFlag(LOG_CORE_EVENTS, LOG_MODULE_CORE))
|
||||
{
|
||||
LogMessageFormatted(-1, "Cvars", "Cvar Locked", "Cvar \"mp_limitteams\" was reverted back to \"CVARS_LIMITTEAMS_LOCKED\".", LOG_FORMAT_TYPE_FULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public LimitTeamsHook(Handle:convar, const String:oldValue[], const String:newValue[])
|
||||
/**
|
||||
* Cvar hook callback (mp_restartgame)
|
||||
* Stops restart and just ends the round.
|
||||
*
|
||||
* @param convar The cvar handle.
|
||||
* @param oldvalue The value before the attempted change.
|
||||
* @param newvalue The new value.
|
||||
*/
|
||||
public CvarsHookRestartGame(Handle:cvar, const String:oldvalue[], const String:newvalue[])
|
||||
{
|
||||
SetConVarInt(FindConVar("mp_limitteams"), 0);
|
||||
// Prevent round restart.
|
||||
SetConVarInt(cvar, 0);
|
||||
|
||||
// If value was invalid or 0, then stop.
|
||||
new Float:delay = StringToFloat(newvalue);
|
||||
if (delay <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Terminate the round with restart time as delay.
|
||||
RoundEndRestart(delay);
|
||||
|
||||
// If log flag check fails, then don't log.
|
||||
if (LogCheckFlag(LOG_CORE_EVENTS, LOG_MODULE_CORE))
|
||||
{
|
||||
LogMessageFormatted(-1, "Cvars", "Restart Game", "\"mp_restartgame\" was caught and blocked, commencing round.", LOG_FORMAT_TYPE_FULL);
|
||||
}
|
||||
}
|
@ -108,22 +108,54 @@ public DamageTraceAttack(client, inflictor, attacker, damage, hitbox, hitgroup)
|
||||
// new bool:enabled = GetConVarBool(g_hCvarsList[CVAR_ENABLE]);
|
||||
|
||||
// If attacker isn't valid, then stop.
|
||||
if (!ZRIsValidClient(attacker))
|
||||
if (!ZRIsClientValid(attacker))
|
||||
{
|
||||
return Hacks_Continue;
|
||||
}
|
||||
|
||||
// If client is attacking himself, then stop.
|
||||
if(attacker == client)
|
||||
{
|
||||
return Hacks_Continue;
|
||||
}
|
||||
|
||||
// Get zombie flag for each client.
|
||||
new bool:clientzombie = IsPlayerZombie(client);
|
||||
new bool:attackerzombie = IsPlayerZombie(attacker);
|
||||
new bool:clientzombie = InfectIsClientInfected(client);
|
||||
new bool:attackerzombie = InfectIsClientInfected(attacker);
|
||||
|
||||
// If the flags are the same on both clients, then stop.
|
||||
if (clientzombie == attackerzombie)
|
||||
{
|
||||
// If friendly fire is blocked, then allow damage.
|
||||
new bool:damageblockff = GetConVarBool(g_hCvarsList[CVAR_DAMAGE_BLOCK_FF]);
|
||||
if (!damageblockff)
|
||||
{
|
||||
return Hacks_Continue;
|
||||
}
|
||||
|
||||
// Stop bullet from hurting client.
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Players are on differen't teams.
|
||||
// Here we know that attacker and client are different teams.
|
||||
|
||||
// If damage hitgroups cvar is disabled, then allow damage.
|
||||
new bool:damagehitgroups = GetConVarBool(g_hCvarsList[CVAR_DAMAGE_HITGROUPS]);
|
||||
if (!damagehitgroups)
|
||||
{
|
||||
// Allow damage.
|
||||
return Hacks_Continue;
|
||||
}
|
||||
|
||||
// If damage is disabled for this hitgroup, then stop.
|
||||
new bool:candamage = HitgroupsCanDamageHitgroup(hitgroup);
|
||||
if (!candamage)
|
||||
{
|
||||
// Stop bullet from hurting client.
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Allow damage.
|
||||
return Hacks_Continue;
|
||||
}
|
||||
|
||||
@ -160,55 +192,18 @@ public DamageOnTakeDamage(client, inflictor, attacker, damage, damagetype, ammot
|
||||
return Hacks_Continue;
|
||||
}
|
||||
|
||||
// Client was damaged by falling.
|
||||
if (damagetype & DMG_FALL)
|
||||
{
|
||||
// If client isn't a zombie, then allow damage.
|
||||
if (!IsPlayerZombie(client))
|
||||
{
|
||||
return Hacks_Continue;
|
||||
}
|
||||
|
||||
// If class has "nofalldamage" disabled, then allow damage.
|
||||
new bool:blockfalldamage = ClassGetNoFallDamage(client);
|
||||
if (!blockfalldamage)
|
||||
{
|
||||
return Hacks_Continue;
|
||||
}
|
||||
|
||||
// Stop damage.
|
||||
return 0;
|
||||
}
|
||||
// Client was damaged by explosion.
|
||||
else if (damagetype & DMG_BLAST)
|
||||
{
|
||||
// If attacker isn't valid, then allow damage.
|
||||
if (!ZRIsValidClient(attacker))
|
||||
{
|
||||
return Hacks_Continue;
|
||||
}
|
||||
|
||||
// If client is a zombie, then allow damage.
|
||||
if (IsPlayerZombie(client))
|
||||
{
|
||||
return Hacks_Continue;
|
||||
}
|
||||
|
||||
// Stop damage.
|
||||
return 0;
|
||||
}
|
||||
// Client was shot or knifed.
|
||||
else if (damagetype & DMG_BULLET)
|
||||
if (damagetype & DMG_BULLET)
|
||||
{
|
||||
// If attacker isn't valid, then allow damage.
|
||||
if (!ZRIsValidClient(attacker))
|
||||
if (!ZRIsClientValid(attacker))
|
||||
{
|
||||
return Hacks_Continue;
|
||||
}
|
||||
|
||||
// Get zombie flag for each client.
|
||||
new bool:clientzombie = IsPlayerZombie(client);
|
||||
new bool:attackerzombie = IsPlayerZombie(attacker);
|
||||
new bool:clientzombie = InfectIsClientInfected(client);
|
||||
new bool:attackerzombie = InfectIsClientInfected(attacker);
|
||||
|
||||
// If client and attacker are on the same team, then let CS:S handle the rest.
|
||||
if (clientzombie == attackerzombie)
|
||||
@ -231,6 +226,50 @@ public DamageOnTakeDamage(client, inflictor, attacker, damage, damagetype, ammot
|
||||
// Allow damage.
|
||||
return Hacks_Continue;
|
||||
}
|
||||
// Client was damaged by explosion.
|
||||
else if (damagetype & DMG_BLAST)
|
||||
{
|
||||
// If blast damage is blocked, then stop.
|
||||
new bool:damageblockblast = GetConVarBool(g_hCvarsList[CVAR_DAMAGE_BLOCK_BLAST]);
|
||||
if (!damageblockblast)
|
||||
{
|
||||
return Hacks_Continue;
|
||||
}
|
||||
|
||||
// If attacker isn't valid, then allow damage.
|
||||
if (!ZRIsClientValid(attacker))
|
||||
{
|
||||
return Hacks_Continue;
|
||||
}
|
||||
|
||||
// If client is a zombie, then allow damage.
|
||||
if (InfectIsClientInfected(client))
|
||||
{
|
||||
return Hacks_Continue;
|
||||
}
|
||||
|
||||
// Stop damage.
|
||||
return 0;
|
||||
}
|
||||
// Client was damaged by falling.
|
||||
else if (damagetype & DMG_FALL)
|
||||
{
|
||||
// If client isn't a zombie, then allow damage.
|
||||
if (!InfectIsClientInfected(client))
|
||||
{
|
||||
return Hacks_Continue;
|
||||
}
|
||||
|
||||
// If class has "nofalldamage" disabled, then allow damage.
|
||||
new bool:blockfalldamage = ClassGetNoFallDamage(client);
|
||||
if (!blockfalldamage)
|
||||
{
|
||||
return Hacks_Continue;
|
||||
}
|
||||
|
||||
// Stop damage.
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Allow damage.
|
||||
return Hacks_Continue;
|
||||
@ -260,7 +299,7 @@ public Action:DamageSuicideIntercept(client, argc)
|
||||
}
|
||||
|
||||
// If client is invalid, then stop. (Stop console.)
|
||||
if (!ZRIsValidClient(client))
|
||||
if (!ZRIsClientValid(client))
|
||||
{
|
||||
return Plugin_Continue;
|
||||
}
|
||||
@ -272,7 +311,7 @@ public Action:DamageSuicideIntercept(client, argc)
|
||||
}
|
||||
|
||||
// Get zombie flag on client.
|
||||
new bool:clientzombie = IsPlayerZombie(client);
|
||||
new bool:clientzombie = InfectIsClientInfected(client);
|
||||
|
||||
// Get cvar values for suicide interception.
|
||||
new bool:suicidezombie = GetConVarBool(g_hCvarsList[CVAR_DAMAGE_SUICIDE_ZOMBIE]);
|
||||
|
175
src/zr/event.inc
175
src/zr/event.inc
@ -1,51 +1,89 @@
|
||||
/**
|
||||
* ====================
|
||||
/*
|
||||
* ============================================================================
|
||||
*
|
||||
* Zombie:Reloaded
|
||||
* File: events.inc
|
||||
* Author: Greyscale
|
||||
* ====================
|
||||
*
|
||||
* File: (Core) event.inc
|
||||
* Description: Event hooking and forwarding.
|
||||
*
|
||||
* ============================================================================
|
||||
*/
|
||||
|
||||
HookEvents()
|
||||
/**
|
||||
* Init function for event module.
|
||||
*/
|
||||
EventInit()
|
||||
{
|
||||
HookEvent("round_start", RoundStart);
|
||||
HookEvent("round_freeze_end", RoundFreezeEnd);
|
||||
HookEvent("round_end", RoundEnd);
|
||||
HookEvent("player_team", PlayerTeam, EventHookMode_Pre);
|
||||
HookEvent("player_spawn", PlayerSpawn);
|
||||
HookEvent("player_hurt", PlayerHurt);
|
||||
HookEvent("player_death", PlayerDeath);
|
||||
HookEvent("player_jump", PlayerJump);
|
||||
HookEvent("weapon_fire", WeaponFire);
|
||||
// Hook all events used by plugin.
|
||||
EventHook();
|
||||
}
|
||||
|
||||
UnhookEvents()
|
||||
/**
|
||||
* Hook events used by plugin.
|
||||
*
|
||||
* @param unhook If true, then unhook all events, if false, then hook.
|
||||
*/
|
||||
EventHook(bool:unhook = false)
|
||||
{
|
||||
UnhookEvent("round_start", RoundStart);
|
||||
UnhookEvent("round_freeze_end", RoundFreezeEnd);
|
||||
UnhookEvent("round_end", RoundEnd);
|
||||
UnhookEvent("player_team", PlayerTeam, EventHookMode_Pre);
|
||||
UnhookEvent("player_spawn", PlayerSpawn);
|
||||
UnhookEvent("player_hurt", PlayerHurt);
|
||||
UnhookEvent("player_death", PlayerDeath);
|
||||
UnhookEvent("player_jump", PlayerJump);
|
||||
UnhookEvent("weapon_fire", WeaponFire);
|
||||
// If unhook is true, then continue.
|
||||
if (unhook)
|
||||
{
|
||||
// Unhook all events.
|
||||
UnhookEvent("round_start", EventRoundStart);
|
||||
UnhookEvent("round_freeze_end", EventRoundFreezeEnd);
|
||||
UnhookEvent("round_end", EventRoundEnd);
|
||||
UnhookEvent("player_team", EventPlayerTeam, EventHookMode_Pre);
|
||||
UnhookEvent("player_spawn", EventPlayerSpawn);
|
||||
UnhookEvent("player_hurt", EventPlayerHurt);
|
||||
UnhookEvent("player_death", EventPlayerDeath);
|
||||
UnhookEvent("player_jump", EventPlayerJump);
|
||||
UnhookEvent("weapon_fire", EventWeaponFire);
|
||||
|
||||
// Stop after unhooking events.
|
||||
return;
|
||||
}
|
||||
|
||||
// Hook all events used by plugin.
|
||||
HookEvent("round_start", EventRoundStart);
|
||||
HookEvent("round_freeze_end", EventRoundFreezeEnd);
|
||||
HookEvent("round_end", EventRoundEnd);
|
||||
HookEvent("player_team", EventPlayerTeam, EventHookMode_Pre);
|
||||
HookEvent("player_spawn", EventPlayerSpawn);
|
||||
HookEvent("player_hurt", EventPlayerHurt);
|
||||
HookEvent("player_death", EventPlayerDeath);
|
||||
HookEvent("player_jump", EventPlayerJump);
|
||||
HookEvent("weapon_fire", EventWeaponFire);
|
||||
}
|
||||
|
||||
public Action:RoundStart(Handle:event, const String:name[], bool:dontBroadcast)
|
||||
/**
|
||||
* Event callback (round_start)
|
||||
* The round is starting.
|
||||
*
|
||||
* @param event The event handle.
|
||||
* @param name Name of the event.
|
||||
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
|
||||
*/
|
||||
public Action:EventRoundStart(Handle:event, const String:name[], bool:dontBroadcast)
|
||||
{
|
||||
ChangeLightStyle();
|
||||
|
||||
ZR_PrintToChat(0, "Round objective");
|
||||
|
||||
// Forward event to sub-modules.
|
||||
RoundEndOnRoundStart();
|
||||
InfectOnRoundStart();
|
||||
VEffectsOnRoundStart();
|
||||
SEffectsOnRoundStart();
|
||||
AntiStickOnRoundStart();
|
||||
}
|
||||
|
||||
public Action:RoundFreezeEnd(Handle:event, const String:name[], bool:dontBroadcast)
|
||||
/**
|
||||
* Event callback (round_freeze_end)
|
||||
* The freeze time is ending.
|
||||
*
|
||||
* @param event The event handle.
|
||||
* @param name Name of the event.
|
||||
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
|
||||
*/
|
||||
public Action:EventRoundFreezeEnd(Handle:event, const String:name[], bool:dontBroadcast)
|
||||
{
|
||||
RemoveObjectives();
|
||||
|
||||
@ -56,7 +94,15 @@ public Action:RoundFreezeEnd(Handle:event, const String:name[], bool:dontBroadca
|
||||
|
||||
}
|
||||
|
||||
public Action:RoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
|
||||
/**
|
||||
* Event callback (round_end)
|
||||
* The round is ending.
|
||||
*
|
||||
* @param event The event handle.
|
||||
* @param name Name of the event.
|
||||
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
|
||||
*/
|
||||
public Action:EventRoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
|
||||
{
|
||||
// Get all required event info.
|
||||
new reason = GetEventInt(event, "reason");
|
||||
@ -64,10 +110,19 @@ public Action:RoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
|
||||
// Forward event to modules.
|
||||
RoundEndOnRoundEnd(reason);
|
||||
InfectOnRoundEnd();
|
||||
RespawnOnRoundEnd();
|
||||
ZTeleReset();
|
||||
}
|
||||
|
||||
public Action:PlayerTeam(Handle:event, const String:name[], bool:dontBroadcast)
|
||||
/**
|
||||
* Event callback (player_team)
|
||||
* Client is joining a team.
|
||||
*
|
||||
* @param event The event handle.
|
||||
* @param name Name of the event.
|
||||
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
|
||||
*/
|
||||
public Action:EventPlayerTeam(Handle:event, const String:name[], bool:dontBroadcast)
|
||||
{
|
||||
// Get all required event info.
|
||||
new index = GetClientOfUserId(GetEventInt(event, "userid"));
|
||||
@ -79,7 +134,15 @@ public Action:PlayerTeam(Handle:event, const String:name[], bool:dontBroadcast)
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
|
||||
/**
|
||||
* Event callback (player_spawn)
|
||||
* Client is spawning into the game.
|
||||
*
|
||||
* @param event The event handle.
|
||||
* @param name Name of the event.
|
||||
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
|
||||
*/
|
||||
public Action:EventPlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
|
||||
{
|
||||
// Get all required event info.
|
||||
new index = GetClientOfUserId(GetEventInt(event, "userid"));
|
||||
@ -122,7 +185,15 @@ public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
|
||||
ZR_PrintToChat(index, "!zmenu reminder");
|
||||
}
|
||||
|
||||
public Action:PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
|
||||
/**
|
||||
* Event callback (player_hurt)
|
||||
* Client is being hurt.
|
||||
*
|
||||
* @param event The event handle.
|
||||
* @param name Name of the event.
|
||||
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
|
||||
*/
|
||||
public Action:EventPlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
|
||||
{
|
||||
// Get all required event info.
|
||||
new index = GetClientOfUserId(GetEventInt(event, "userid"));
|
||||
@ -130,7 +201,7 @@ public Action:PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
|
||||
new hitgroup = GetEventInt(event, "hitgroup");
|
||||
new dmg_health = GetEventInt(event, "dmg_health");
|
||||
|
||||
decl String:weapon[32];
|
||||
decl String:weapon[WEAPONS_MAX_LENGTH];
|
||||
GetEventString(event, "weapon", weapon, sizeof(weapon));
|
||||
|
||||
// Forward event to modules.
|
||||
@ -142,10 +213,18 @@ public Action:PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
|
||||
ZHPOnClientHurt(index);
|
||||
}
|
||||
|
||||
public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
|
||||
/**
|
||||
* Event callback (player_death)
|
||||
* Client has been killed.
|
||||
*
|
||||
* @param event The event handle.
|
||||
* @param name Name of the event.
|
||||
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
|
||||
*/
|
||||
public Action:EventPlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
|
||||
{
|
||||
// Get the weapon name.
|
||||
decl String:weapon[32];
|
||||
decl String:weapon[WEAPONS_MAX_LENGTH];
|
||||
GetEventString(event, "weapon", weapon, sizeof(weapon));
|
||||
|
||||
// If client is being infected, then stop.
|
||||
@ -162,10 +241,10 @@ public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
|
||||
ExtinguishEntity(index);
|
||||
|
||||
// If the attacker is valid, then continue.
|
||||
if (ZRIsValidClient(attacker))
|
||||
if (ZRIsClientValid(attacker))
|
||||
{
|
||||
// If the client is a zombie, then continue.
|
||||
if (IsPlayerZombie(index))
|
||||
if (InfectIsClientInfected(index))
|
||||
{
|
||||
// Add kill bonus to attacker's score.
|
||||
new bonus = ClassGetKillBonus(attacker);
|
||||
@ -182,7 +261,15 @@ public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
|
||||
ZHPOnClientDeath(index);
|
||||
}
|
||||
|
||||
public Action:PlayerJump(Handle:event, const String:name[], bool:dontBroadcast)
|
||||
/**
|
||||
* Event callback (player_jump)
|
||||
* Client is jumping.
|
||||
*
|
||||
* @param event The event handle.
|
||||
* @param name Name of the event.
|
||||
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
|
||||
*/
|
||||
public Action:EventPlayerJump(Handle:event, const String:name[], bool:dontBroadcast)
|
||||
{
|
||||
// Get all required event info.
|
||||
new client = GetClientOfUserId(GetEventInt(event, "userid"));
|
||||
@ -193,7 +280,15 @@ public Action:PlayerJump(Handle:event, const String:name[], bool:dontBroadcast)
|
||||
JumpBoost(client, distance, height);
|
||||
}
|
||||
|
||||
public Action:WeaponFire(Handle:event, const String:name[], bool:dontBroadcast)
|
||||
/**
|
||||
* Event callback (weapon_fire)
|
||||
* Weapon has been fired.
|
||||
*
|
||||
* @param event The event handle.
|
||||
* @param name Name of the event.
|
||||
* @dontBroadcast If true, event is broadcasted to all clients, false if not.
|
||||
*/
|
||||
public Action:EventWeaponFire(Handle:event, const String:name[], bool:dontBroadcast)
|
||||
{
|
||||
// Get all required event info.
|
||||
decl String:weapon[32];
|
||||
|
@ -82,7 +82,7 @@ HitgroupsLoad()
|
||||
*/
|
||||
HitgroupsValidateConfig()
|
||||
{
|
||||
// If log flag check fails, don't log.
|
||||
// If log flag check fails, then don't log.
|
||||
if (!LogCheckFlag(LOG_CORE_EVENTS, LOG_MODULE_HITGROUPS))
|
||||
{
|
||||
return;
|
||||
@ -99,6 +99,7 @@ HitgroupsValidateConfig()
|
||||
* Retrieve hitgroup knockback value.
|
||||
*
|
||||
* @param hitgroup The hitgroup index.
|
||||
* @return The knockback multiplier of the hitgroup.
|
||||
*/
|
||||
Float:HitgroupsGetHitgroupKnockback(hitgroup)
|
||||
{
|
||||
@ -122,3 +123,38 @@ Float:HitgroupsGetHitgroupKnockback(hitgroup)
|
||||
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieve hitgroup damage value.
|
||||
*
|
||||
* @param hitgroup The hitgroup index.
|
||||
* @return True if hitgroup can be damaged, false if not.
|
||||
*/
|
||||
bool:HitgroupsCanDamageHitgroup(hitgroup)
|
||||
{
|
||||
// Reset keyvalue's traversal stack.
|
||||
KvRewind(kvHitgroups);
|
||||
if (KvGotoFirstSubKey(kvHitgroups))
|
||||
{
|
||||
decl String:sHitgroup[4];
|
||||
decl String:damage[8];
|
||||
|
||||
do
|
||||
{
|
||||
KvGetSectionName(kvHitgroups, sHitgroup, sizeof(sHitgroup));
|
||||
|
||||
// If this is the right hitgroup, then return knockback for it.
|
||||
if (hitgroup == StringToInt(sHitgroup))
|
||||
{
|
||||
// Get config setting string.
|
||||
KvGetString(kvHitgroups, "damage", damage, sizeof(damage), "yes");
|
||||
|
||||
// Return hitgroup's damage setting.
|
||||
return ZRConfigSettingToBool(damage);
|
||||
}
|
||||
} while (KvGotoNextKey(kvHitgroups));
|
||||
}
|
||||
|
||||
// If hitgroup is missing, then default to "yes."
|
||||
return true;
|
||||
}
|
@ -60,7 +60,13 @@ InfectOnMapStart()
|
||||
{
|
||||
// Reset timer handle.
|
||||
tInfect = INVALID_HANDLE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads downloadable content data for infect module.
|
||||
*/
|
||||
InfectLoad()
|
||||
{
|
||||
// Get infection sound.
|
||||
decl String:sound[PLATFORM_MAX_PATH];
|
||||
GetConVarString(g_hCvarsList[CVAR_INFECT_SOUND], sound, sizeof(sound));
|
||||
@ -117,7 +123,7 @@ InfectOnClientDisconnect(client)
|
||||
ZRCountValidClients(zombiecount, humancount);
|
||||
|
||||
// If client is a human.
|
||||
if (IsPlayerHuman(client))
|
||||
if (InfectIsClientHuman(client))
|
||||
{
|
||||
// If there are other humans (ignoring this human), then stop.
|
||||
if (humancount > 1)
|
||||
@ -170,7 +176,7 @@ InfectOnClientDisconnect(client)
|
||||
new randclient = GetArrayCell(arrayEligibleClients, randindex);
|
||||
|
||||
// Infect player.
|
||||
InfectPlayer(randclient);
|
||||
InfectClient(randclient);
|
||||
|
||||
// Tell client they have been randomly been chosen to replace disconnecting zombie.
|
||||
ZR_PrintToChat(randclient, "Zombie replacement");
|
||||
@ -217,19 +223,19 @@ InfectOnClientSpawn(client)
|
||||
InfectOnClientHurt(client, attacker, const String:weapon[])
|
||||
{
|
||||
// If attacker isn't valid, then stop.
|
||||
if (!ZRIsValidClient(attacker))
|
||||
if (!ZRIsClientValid(attacker))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// If client isn't a human, then stop.
|
||||
if (!IsPlayerHuman(client))
|
||||
if (!InfectIsClientHuman(client))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Attacker isn't a zombie, then stop.
|
||||
if (!IsPlayerZombie(attacker))
|
||||
if (!InfectIsClientInfected(attacker))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -247,7 +253,7 @@ InfectOnClientHurt(client, attacker, const String:weapon[])
|
||||
}
|
||||
|
||||
// Infect client.
|
||||
InfectPlayer(client, attacker);
|
||||
InfectClient(client, attacker);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -264,19 +270,6 @@ InfectOnRoundStart()
|
||||
// Reset timer handle.
|
||||
tInfect = INVALID_HANDLE;
|
||||
}
|
||||
|
||||
// x = client index.
|
||||
for (new x = 1; x <= MaxClients; x++)
|
||||
{
|
||||
// If client isn't in-game, then stop.
|
||||
if (!IsClientInGame(x))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Disable zombie flag on client.
|
||||
bZombie[x] = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -419,7 +412,7 @@ public Action:InfectMotherZombie(Handle:timer)
|
||||
client = GetArrayCell(arrayEligibleClients, randindex);
|
||||
|
||||
// Infect player.
|
||||
InfectPlayer(client, _, true);
|
||||
InfectClient(client, _, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -431,7 +424,7 @@ public Action:InfectMotherZombie(Handle:timer)
|
||||
ZRCountValidClients(zombiecount, humancount, _, true);
|
||||
|
||||
// Calculate mother zombie count.
|
||||
new mothercount = RoundToCeil(float(humancount) / ratio);
|
||||
new mothercount = RoundToNearest(float(humancount) / ratio);
|
||||
|
||||
// x = current mother zombie count.
|
||||
for (new x = 0; x < mothercount; x++)
|
||||
@ -451,7 +444,7 @@ public Action:InfectMotherZombie(Handle:timer)
|
||||
client = GetArrayCell(arrayEligibleClients, randindex);
|
||||
|
||||
// Infect player.
|
||||
InfectPlayer(client, _, true);
|
||||
InfectClient(client, _, true);
|
||||
|
||||
// Remove player from eligible zombie list.
|
||||
RemoveFromArray(arrayEligibleClients, randindex);
|
||||
@ -473,7 +466,7 @@ public Action:InfectMotherZombie(Handle:timer)
|
||||
* @param attacker (Optional) The attacker who did the infect.
|
||||
* @param motherinfect (Optional) Indicates a mother zombie infect.
|
||||
*/
|
||||
InfectPlayer(client, attacker = -1, bool:motherinfect = false)
|
||||
InfectClient(client, attacker = -1, bool:motherinfect = false)
|
||||
{
|
||||
// Mark player as zombie.
|
||||
bZombie[client] = true;
|
||||
@ -515,13 +508,10 @@ InfectPlayer(client, attacker = -1, bool:motherinfect = false)
|
||||
bInfectImmune[client][INFECT_TYPE_MOTHER] = infectconsecutiveblock ? motherinfect : false;
|
||||
|
||||
// Apply effects.
|
||||
InfectEffects(client);
|
||||
InfectFireEffects(client);
|
||||
|
||||
// Add a death to the zombie's score.
|
||||
AddPlayerDeath(client, 1);
|
||||
|
||||
// Fire death event and set weapon info if the attacker is specified.
|
||||
if (ZRIsValidClient(attacker))
|
||||
// If attacker is valid, then continue.
|
||||
if (ZRIsClientValid(attacker))
|
||||
{
|
||||
// Create and send custom player_death event.
|
||||
new Handle:event = CreateEvent("player_death");
|
||||
@ -536,6 +526,9 @@ InfectPlayer(client, attacker = -1, bool:motherinfect = false)
|
||||
// Give client's infector a point.
|
||||
AddPlayerScore(attacker, 1);
|
||||
|
||||
// Add a death to the zombie's score.
|
||||
AddPlayerDeath(client, 1);
|
||||
|
||||
// Apply infect HP gain.
|
||||
new healthgain = ClassGetHealthInfectGain(attacker);
|
||||
new health = GetClientHealth(attacker);
|
||||
@ -553,16 +546,10 @@ InfectPlayer(client, attacker = -1, bool:motherinfect = false)
|
||||
|
||||
// Forward event to modules.
|
||||
ClassOnClientInfected(client, motherinfect);
|
||||
RoundEndOnClientInfected();
|
||||
SEffectsOnClientInfected(client);
|
||||
ZHPOnClientInfected(client);
|
||||
TeleportOnClientInfected(client);
|
||||
|
||||
// Terminate the round if the last player was infected.
|
||||
new RoundEndOutcome:outcome;
|
||||
if (RoundEndGetRoundStatus(outcome))
|
||||
{
|
||||
RoundEndTerminateRound(outcome);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -570,9 +557,9 @@ InfectPlayer(client, attacker = -1, bool:motherinfect = false)
|
||||
*
|
||||
* @param client The client index.
|
||||
*/
|
||||
InfectEffects(client)
|
||||
InfectFireEffects(client)
|
||||
{
|
||||
// Create location and direction arrays.
|
||||
// Initialize vector variables.
|
||||
new Float:clientloc[3];
|
||||
new Float:direction[3] = {0.0, 0.0, 0.0};
|
||||
|
||||
@ -580,31 +567,25 @@ InfectEffects(client)
|
||||
GetClientAbsOrigin(client, clientloc);
|
||||
clientloc[2] += 30;
|
||||
|
||||
// Get infection sound.
|
||||
// If cvar contains path, then continue.
|
||||
decl String:sound[PLATFORM_MAX_PATH];
|
||||
GetConVarString(g_hCvarsList[CVAR_INFECT_SOUND], sound, sizeof(sound));
|
||||
if (sound[0])
|
||||
{
|
||||
// Emit infect sound from infected client.
|
||||
SEffectsEmitSoundFromClient(client, sound, SNDLEVEL_SCREAMING);
|
||||
}
|
||||
|
||||
// Create an energy splash effect.
|
||||
// If energy splash effect is enabled, then continue.
|
||||
new bool:esplash = GetConVarBool(g_hCvarsList[CVAR_INFECT_ESPLASH]);
|
||||
if (esplash)
|
||||
{
|
||||
TE_SetupEnergySplash(clientloc, direction, true);
|
||||
TE_SendToAll();
|
||||
// Create energy splash effect.
|
||||
VEffectsCreateEnergySplash(clientloc, direction, true);
|
||||
}
|
||||
|
||||
// Create an explosion entity.
|
||||
new explosion = CreateEntityByName("env_explosion");
|
||||
|
||||
// If explosion entity is valid, then continue.
|
||||
if (explosion != -1)
|
||||
{
|
||||
// Get and set flags on explosion.
|
||||
new flags = GetEntProp(explosion, Prop_Data, "m_spawnflags");
|
||||
flags = flags | EXP_NODAMAGE | EXP_NODECAL;
|
||||
// Initialize explosion flags variable.
|
||||
new flags;
|
||||
|
||||
// Set "nofireball" flag if fireball is disabled.
|
||||
new bool:fireball = GetConVarBool(g_hCvarsList[CVAR_INFECT_FIREBALL]);
|
||||
@ -627,39 +608,55 @@ InfectEffects(client)
|
||||
flags = flags | EXP_NOSPARKS;
|
||||
}
|
||||
|
||||
// Set new flags on entity.
|
||||
SetEntProp(explosion, Prop_Data, "m_spawnflags", flags);
|
||||
|
||||
// Spawn the entity into the world.
|
||||
DispatchSpawn(explosion);
|
||||
|
||||
// Precache fireball model.
|
||||
PrecacheModel("materials/sprites/xfireball3.vmt");
|
||||
|
||||
// Set origin and explosion key values on entity.
|
||||
DispatchKeyValueVector(explosion, "origin", clientloc);
|
||||
DispatchKeyValue(explosion, "fireballsprite", "materials/sprites/xfireball3.vmt");
|
||||
|
||||
// Tell the entity to explode.
|
||||
AcceptEntityInput(explosion, "Explode");
|
||||
}
|
||||
// Create explosion at client's origin.
|
||||
VEffectsCreateExplosion(clientloc, flags);
|
||||
|
||||
// If shake effect is enabled, then continue.
|
||||
new bool:shake = GetConVarBool(g_hCvarsList[CVAR_INFECT_SHAKE]);
|
||||
if (shake)
|
||||
{
|
||||
// If shake usermsg isn't invalid, then continue.
|
||||
new Handle:hShake = StartMessageOne("Shake", client);
|
||||
if (hShake != INVALID_HANDLE)
|
||||
{
|
||||
// Write shake information to usermsg handle.
|
||||
BfWriteByte(hShake, 0);
|
||||
BfWriteFloat(hShake, GetConVarFloat(g_hCvarsList[CVAR_INFECT_SHAKE_AMP]));
|
||||
BfWriteFloat(hShake, GetConVarFloat(g_hCvarsList[CVAR_INFECT_SHAKE_FREQUENCY]));
|
||||
BfWriteFloat(hShake, GetConVarFloat(g_hCvarsList[CVAR_INFECT_SHAKE_DURATION]));
|
||||
// Get shake info.
|
||||
new Float:shakeamp = GetConVarFloat(g_hCvarsList[CVAR_INFECT_SHAKE_AMP]);
|
||||
new Float:shakefrequency = GetConVarFloat(g_hCvarsList[CVAR_INFECT_SHAKE_FREQUENCY]);
|
||||
new Float:shakeduration = GetConVarFloat(g_hCvarsList[CVAR_INFECT_SHAKE_DURATION]);
|
||||
|
||||
// End usermsg and sent to client.
|
||||
EndMessage();
|
||||
}
|
||||
// Shake client's screen.
|
||||
VEffectsShakeClientScreen(client, shakeamp, shakefrequency, shakeduration);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if a client is infected.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @return True if the client has been infected, false otherwise.
|
||||
*/
|
||||
bool:InfectIsClientInfected(client)
|
||||
{
|
||||
// If client is invalid, then stop.
|
||||
if (!ZRIsClientValid(client))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Return client's zombie flag.
|
||||
return bZombie[client];
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if a client is a human.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @return True if the client is a human, false otherwise.
|
||||
*/
|
||||
bool:InfectIsClientHuman(client)
|
||||
{
|
||||
// If client is invalid, then stop.
|
||||
if (!ZRIsClientValid(client))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Return opposite of client's zombie flag.
|
||||
return !bZombie[client];
|
||||
}
|
@ -17,19 +17,19 @@
|
||||
KnockbackOnClientHurt(client, attacker, const String:weapon[], hitgroup, dmg_health)
|
||||
{
|
||||
// If attacker is invalid, then stop.
|
||||
if (!ZRIsValidClient(attacker))
|
||||
if (!ZRIsClientValid(attacker))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Client is a human, then stop.
|
||||
if (IsPlayerHuman(client))
|
||||
if (InfectIsClientHuman(client))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// If attacker is a zombie, then stop.
|
||||
if (IsPlayerZombie(attacker))
|
||||
if (InfectIsClientInfected(attacker))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -55,7 +55,7 @@ KnockbackOnClientHurt(client, attacker, const String:weapon[], hitgroup, dmg_hea
|
||||
else
|
||||
{
|
||||
// Get attackers eye position.
|
||||
GetPlayerEyePosition(attacker, attackerloc);
|
||||
GetClientEyePosition(attacker, attackerloc);
|
||||
|
||||
// Get attackers eye angles.
|
||||
new Float:attackerang[3];
|
||||
|
@ -58,6 +58,23 @@
|
||||
* @endsection
|
||||
*/
|
||||
|
||||
/**
|
||||
* @section Global handles for modules cvars.
|
||||
*/
|
||||
new Handle:g_hLog = INVALID_HANDLE;
|
||||
new Handle:g_hLogFlags = INVALID_HANDLE;
|
||||
/**
|
||||
* @endsection
|
||||
*/
|
||||
|
||||
LogInit()
|
||||
{
|
||||
// Create modules cvars.
|
||||
g_hLog = CreateConVar("zr_log", "1", "");
|
||||
g_hLogFlags = CreateConVar("zr_logflags", "331", "");
|
||||
// Old Desc: Logging flags. Log messages to sourcemod logs, server console or client console. Use zr_log_flags to see a list of flags. (0: Disable)
|
||||
}
|
||||
|
||||
/**
|
||||
* Logs a formatted message with module and block info depending, on the type.
|
||||
*
|
||||
@ -75,39 +92,45 @@
|
||||
LogMessageFormatted(client, const String:module[], const String:block[], const String:message[], type = LOG_FORMAT_TYPE_FULL, any:...)
|
||||
{
|
||||
// If logging is disabled, then stop.
|
||||
new bool:log = GetConVarBool(g_hCvarsList[CVAR_LOG]);
|
||||
new bool:log = GetConVarBool(g_hLog);
|
||||
if (!log)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
decl String:buffer[LOG_MAX_LENGTH_FILE];
|
||||
decl String:text[LOG_MAX_LENGTH_FILE];
|
||||
decl String:logtext[LOG_MAX_LENGTH_FILE];
|
||||
|
||||
if (client == 0 && LogCheckFlag(LOG_IGNORE_CONSOLE))
|
||||
// Set to true if log to console, false if client.
|
||||
new bool:console = !ZRIsClientValid(client);
|
||||
|
||||
// If client is invalid (console), and console is ignored, then stop.
|
||||
if (console && LogCheckFlag(LOG_IGNORE_CONSOLE))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Format log text.
|
||||
VFormat(logtext, sizeof(logtext), message, 6);
|
||||
|
||||
// Format other parameters onto the log text.
|
||||
switch (type)
|
||||
{
|
||||
// Log type is simple.
|
||||
case LOG_FORMAT_TYPE_SIMPLE:
|
||||
{
|
||||
VFormat(buffer, sizeof(buffer), message, 6);
|
||||
Format(text, sizeof(text), "%s", message);
|
||||
LogMessage(text);
|
||||
LogMessage(logtext);
|
||||
}
|
||||
// Log type is full.
|
||||
case LOG_FORMAT_TYPE_FULL:
|
||||
{
|
||||
VFormat(buffer, sizeof(buffer), message, 6);
|
||||
Format(text, sizeof(text), "\"%s\" : \"%s\" -- %s", module, block, buffer);
|
||||
LogMessage(text);
|
||||
Format(logtext, sizeof(logtext), "\"%s\" : \"%s\" -- %s", module, block, logtext);
|
||||
LogMessage(logtext);
|
||||
}
|
||||
// Log type is error.
|
||||
case LOG_FORMAT_TYPE_ERROR:
|
||||
{
|
||||
VFormat(buffer, sizeof(buffer), message, 6);
|
||||
Format(text, sizeof(text), "\"%s\" : \"%s\" -- %s", module, block, buffer);
|
||||
LogError(text);
|
||||
Format(logtext, sizeof(logtext), "\"%s\" : \"%s\" -- %s", module, block, logtext);
|
||||
LogError(logtext);
|
||||
}
|
||||
}
|
||||
|
||||
@ -115,16 +138,17 @@ LogMessageFormatted(client, const String:module[], const String:block[], const S
|
||||
if (LogCheckFlag(LOG_TO_ADMINS))
|
||||
{
|
||||
// Print text to admins.
|
||||
LogToAdmins(text);
|
||||
LogToAdmins(logtext);
|
||||
}
|
||||
|
||||
if (ZRIsValidClient(client) && LogCheckFlag(LOG_TO_CLIENT))
|
||||
// If client isn't console, and we log to client's then continue.
|
||||
if (!console && LogCheckFlag(LOG_TO_CLIENT))
|
||||
{
|
||||
// Set client as translation target.
|
||||
SetGlobalTransTarget(client);
|
||||
|
||||
// Print to client.
|
||||
PrintToConsole(client, "%t %s", "ZR", text);
|
||||
PrintToConsole(client, "%t %s", "ZR", logtext);
|
||||
}
|
||||
}
|
||||
|
||||
@ -164,7 +188,7 @@ LogToAdmins(String:message[])
|
||||
bool:LogHasFlag(flag)
|
||||
{
|
||||
// Get log flags.
|
||||
new logflags = GetConVarInt(g_hCvarsList[CVAR_LOGFLAGS]);
|
||||
new logflags = GetConVarInt(g_hLogFlags);
|
||||
|
||||
// Return true if flag is found, false if not.
|
||||
return bool:(logflags & flag);
|
||||
@ -175,7 +199,7 @@ bool:LogHasFlag(flag)
|
||||
* overrides are enabled only logs with it's module flag set will be logged.
|
||||
*
|
||||
* @param logtype Log type flag.
|
||||
* @param module Specifies what module the log event belongs to.
|
||||
* @param modulefilter Specifies what module the log event belongs to.
|
||||
* @return True if the event should be logged, false otherwise.
|
||||
*/
|
||||
bool:LogCheckFlag(logtype, modulefilter = 0)
|
||||
@ -187,3 +211,28 @@ bool:LogCheckFlag(logtype, modulefilter = 0)
|
||||
|
||||
return LogHasFlag(logtype);
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles a log flag.
|
||||
*
|
||||
* @param flag The flag to toggle.
|
||||
*/
|
||||
LogToggleFlag(flag)
|
||||
{
|
||||
// Get current flags
|
||||
new logflags = GetConVarInt(g_hLogFlags);
|
||||
|
||||
// If cvar contains flag, then remove it.
|
||||
if (logflags & flag)
|
||||
{
|
||||
logflags = logflags - flag;
|
||||
}
|
||||
// If cvar doesn't have the flag, then add it.
|
||||
else
|
||||
{
|
||||
logflags = logflags + flag;
|
||||
}
|
||||
|
||||
// Set new value to logflags cvar.
|
||||
SetConVarInt(g_hLogFlags, logflags);
|
||||
}
|
@ -23,7 +23,7 @@
|
||||
NapalmOnClientHurt(client, const String:weapon[])
|
||||
{
|
||||
// If player isn't a zombie, then stop.
|
||||
if (!IsPlayerZombie(client))
|
||||
if (!InfectIsClientInfected(client))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -21,7 +21,6 @@ new offsRender;
|
||||
new offsActiveWeapon;
|
||||
|
||||
new Handle:g_hGameConf = INVALID_HANDLE;
|
||||
new Handle:g_hEyePosition = INVALID_HANDLE;
|
||||
new Handle:g_hEyeAngles = INVALID_HANDLE;
|
||||
new Handle:g_hTerminateRound = INVALID_HANDLE;
|
||||
new Handle:g_hCSWeaponDrop = INVALID_HANDLE;
|
||||
@ -112,16 +111,6 @@ SetupGameData()
|
||||
// Load game config file.
|
||||
g_hGameConf = LoadGameConfigFile("plugin.zombiereloaded");
|
||||
|
||||
StartPrepSDKCall(SDKCall_Player);
|
||||
PrepSDKCall_SetFromConf(g_hGameConf, SDKConf_Virtual, "EyePosition");
|
||||
PrepSDKCall_SetReturnInfo(SDKType_QAngle, SDKPass_ByValue);
|
||||
g_hEyePosition = EndPrepSDKCall();
|
||||
|
||||
if(g_hEyePosition == INVALID_HANDLE)
|
||||
{
|
||||
SetFailState("Couldn't find offset \"EyePosition\"!");
|
||||
}
|
||||
|
||||
StartPrepSDKCall(SDKCall_Player);
|
||||
PrepSDKCall_SetFromConf(g_hGameConf, SDKConf_Virtual, "EyeAngles");
|
||||
PrepSDKCall_SetReturnInfo(SDKType_QAngle, SDKPass_ByValue);
|
||||
@ -242,11 +231,6 @@ AddPlayerDeath(client, amount)
|
||||
SetEntProp(client, Prop_Data, "m_iDeaths", deaths + amount);
|
||||
}
|
||||
|
||||
GetPlayerEyePosition(client, Float:vec[3])
|
||||
{
|
||||
SDKCall(g_hEyePosition, client, vec);
|
||||
}
|
||||
|
||||
GetPlayerEyeAngles(client, Float:ang[3])
|
||||
{
|
||||
SDKCall(g_hEyeAngles, client, ang);
|
||||
|
@ -22,7 +22,7 @@
|
||||
*/
|
||||
ClassClientInit(client)
|
||||
{
|
||||
if (ZRIsValidClient(client))
|
||||
if (ZRIsClientValid(client))
|
||||
{
|
||||
// Set default class indexes on the player.
|
||||
ClassClientSetDefaultIndexes(client);
|
||||
|
@ -20,7 +20,7 @@ new Handle:tOverlay[MAXPLAYERS + 1];
|
||||
new bool:bClientHasOverlay[MAXPLAYERS + 1];
|
||||
|
||||
/**
|
||||
* Tells wether the overlay is on or not.
|
||||
* Tells whether the overlay is on or not.
|
||||
*/
|
||||
new bool:bClientOverlayOn[MAXPLAYERS + 1];
|
||||
|
||||
@ -104,7 +104,7 @@ ClassOverlayStop(client)
|
||||
|
||||
public Action:ClassOverlayTimer(Handle:timer, any:client)
|
||||
{
|
||||
if (!IsClientInGame(client) || !IsPlayerZombie(client))
|
||||
if (!IsClientInGame(client) || !InfectIsClientInfected(client))
|
||||
{
|
||||
tOverlay[client] = INVALID_HANDLE;
|
||||
return Plugin_Stop;
|
||||
|
@ -359,7 +359,7 @@ ClassGetActiveIndex(client)
|
||||
else
|
||||
{
|
||||
// Not in admin mode, check if player is human or zombie.
|
||||
if (IsPlayerHuman(client))
|
||||
if (InfectIsClientHuman(client))
|
||||
{
|
||||
teamid = ZR_CLASS_TEAM_HUMANS;
|
||||
}
|
||||
|
@ -495,7 +495,7 @@ bool:ClassReloadDataCache()
|
||||
bool:ClassReloadPlayerCache(client, classindex, cachetype = ZR_CLASS_CACHE_MODIFIED)
|
||||
{
|
||||
// Validate indexes.
|
||||
if (!ClassValidateIndex(classindex) || !ZRIsValidClient(client))
|
||||
if (!ClassValidateIndex(classindex) || !ZRIsClientValid(client))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -17,7 +17,7 @@ new Handle:tRespawn[MAXPLAYERS + 1];
|
||||
/**
|
||||
* Array for flagging zombies who were killed by world.
|
||||
*/
|
||||
new bool:pKilledByWorld[MAXPLAYERS + 1];
|
||||
new bool:bKilledByWorld[MAXPLAYERS + 1];
|
||||
|
||||
/**
|
||||
* Client is joining the server.
|
||||
@ -27,8 +27,8 @@ RespawnClientInit(client)
|
||||
// Reset timer handle.
|
||||
tRespawn[client] = INVALID_HANDLE;
|
||||
|
||||
// Init pKilledByWorld for client.
|
||||
pKilledByWorld[client] = false;
|
||||
// Init bKilledByWorld for client.
|
||||
bKilledByWorld[client] = false;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -56,10 +56,10 @@ RespawnOnClientSpawn(client)
|
||||
RespawnOnClientDeath(client, attacker, const String:weapon[])
|
||||
{
|
||||
// If client is a zombie, check if they were killed by world.
|
||||
if (IsPlayerZombie(client))
|
||||
if (InfectIsClientInfected(client))
|
||||
{
|
||||
// Set pKilledByWorld to true if attacker is not a valid client.
|
||||
pKilledByWorld[client] = !ZRIsValidClient(attacker);
|
||||
// Set bKilledByWorld to true if attacker is not a valid client.
|
||||
bKilledByWorld[client] = !ZRIsClientValid(attacker);
|
||||
}
|
||||
|
||||
// If timer is running, kill it.
|
||||
@ -86,6 +86,34 @@ RespawnOnClientDeath(client, attacker, const String:weapon[])
|
||||
tRespawn[client] = CreateTimer(delay, RespawnTimer, client, TIMER_FLAG_NO_MAPCHANGE);
|
||||
}
|
||||
|
||||
/**
|
||||
* The round is ending.
|
||||
*/
|
||||
RespawnOnRoundEnd()
|
||||
{
|
||||
// x = client index.
|
||||
for (new x = 1; x <= MaxClients; x++)
|
||||
{
|
||||
// If client isn't in-game, then stop.
|
||||
if (!IsClientInGame(x))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// If timer isn't currently running, then stop.
|
||||
if (tRespawn[x] == INVALID_HANDLE)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Stop timer.
|
||||
KillTimer(tRespawn[x]);
|
||||
|
||||
// Reset timer handle.
|
||||
tRespawn[x] = INVALID_HANDLE;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if a player is to be respawned as a zombie, because they were killed by world.
|
||||
*
|
||||
@ -95,7 +123,7 @@ RespawnOnClientDeath(client, attacker, const String:weapon[])
|
||||
RespawnKilledByWorld(client)
|
||||
{
|
||||
// Return true if both the cvar is enabled and the player was killed by world.
|
||||
return (GetConVarBool(g_hCvarsList[CVAR_RESPAWN_ZOMBIE_WORLD]) && pKilledByWorld[client]);
|
||||
return (GetConVarBool(g_hCvarsList[CVAR_RESPAWN_ZOMBIE_WORLD]) && bKilledByWorld[client]);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -126,14 +154,14 @@ RespawnSpawnClient(client)
|
||||
// Get suicide respawn cvar
|
||||
if (respawn_zombie)
|
||||
{
|
||||
InfectPlayer(client);
|
||||
InfectClient(client);
|
||||
return;
|
||||
}
|
||||
|
||||
if (GetConVarBool(g_hCvarsList[CVAR_RESPAWN_ZOMBIE_WORLD]) && pKilledByWorld[client])
|
||||
if (GetConVarBool(g_hCvarsList[CVAR_RESPAWN_ZOMBIE_WORLD]) && bKilledByWorld[client])
|
||||
{
|
||||
InfectPlayer(client);
|
||||
pKilledByWorld[client] = false;
|
||||
InfectClient(client);
|
||||
bKilledByWorld[client] = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -84,10 +84,21 @@ RoundEndClientInit(client)
|
||||
|
||||
/**
|
||||
* Client has been killed.
|
||||
*
|
||||
* @param client The client index.
|
||||
*/
|
||||
RoundEndOnClientDeath()
|
||||
{
|
||||
// Terminate the round if the last player was killed.
|
||||
new RoundEndOutcome:outcome;
|
||||
if (RoundEndGetRoundStatus(outcome))
|
||||
{
|
||||
RoundEndTerminateRound(outcome);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Client has been infected.
|
||||
*/
|
||||
RoundEndOnClientInfected()
|
||||
{
|
||||
// Terminate the round if the last player was infected.
|
||||
new RoundEndOutcome:outcome;
|
||||
@ -111,12 +122,6 @@ RoundEndOnRoundStart()
|
||||
// Reset timer handle.
|
||||
tRoundEnd = INVALID_HANDLE;
|
||||
}
|
||||
|
||||
// Tell plugin no zombies have been spawned.
|
||||
g_bZombieSpawned = false;
|
||||
|
||||
// Balance teams, and respawn all players.
|
||||
RoundEndBalanceTeams(true);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -331,12 +336,23 @@ RoundEndTerminateRound(RoundEndOutcome:outcome)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Restarts the game.
|
||||
*
|
||||
* @param delay How long to wait between round end and new round.
|
||||
*/
|
||||
RoundEndRestart(Float:delay)
|
||||
{
|
||||
// Terminate the round.
|
||||
TerminateRound(delay, ROUNDEND_GAME_COMMENCING);
|
||||
}
|
||||
|
||||
/**
|
||||
* Balances teams
|
||||
*
|
||||
* @param spawn If true, it will respawn player after switching their team.
|
||||
*/
|
||||
RoundEndBalanceTeams(bool:spawn = false)
|
||||
RoundEndBalanceTeams()
|
||||
{
|
||||
// Create eligible player list.
|
||||
new Handle:arrayEligibleClients = INVALID_HANDLE;
|
||||
@ -376,29 +392,6 @@ RoundEndBalanceTeams(bool:spawn = false)
|
||||
CS_SwitchTeam(client, CS_TEAM_CT);
|
||||
}
|
||||
|
||||
// If spawn is false, then stop.
|
||||
if (!spawn)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// x = array index.
|
||||
// client = client index.
|
||||
for (new x = 0; x < eligibleclients; x++)
|
||||
{
|
||||
// Get client stored in array index.
|
||||
client = GetArrayCell(arrayEligibleClients, x);
|
||||
|
||||
// If client is dead, then stop.
|
||||
if (!IsPlayerAlive(client))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Respawn client.
|
||||
CS_RespawnPlayer(client);
|
||||
}
|
||||
|
||||
// Destroy handle.
|
||||
CloseHandle(arrayEligibleClients);
|
||||
}
|
||||
|
@ -121,7 +121,7 @@ SEffectsEmitAmbientSound(const String:sound[], Float:ambientvolume = 1.0, client
|
||||
// Stop sound before playing again.
|
||||
SEffectsStopAmbientSound(sound);
|
||||
|
||||
if (ZRIsValidClient(client))
|
||||
if (ZRIsClientValid(client))
|
||||
{
|
||||
// Emit ambient sound.
|
||||
EmitSoundToClient(client, sound, SOUND_FROM_PLAYER, SOUND_AMBIENT_CHANNEL, _, _, ambientvolume);
|
||||
|
@ -99,13 +99,13 @@ ZombieSoundsOnClientDeath(client)
|
||||
tSEffectsMoan[client] = INVALID_HANDLE;
|
||||
|
||||
// If player isn't a zombie, then stop.
|
||||
if (!IsPlayerZombie(client))
|
||||
if (!InfectIsClientInfected(client))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// If death sound cvar is disabled, then stop.
|
||||
new bool:death = GetConVarBool(g_hCvarsList[CVAR_SOUNDEFFECTS_DEATH]);
|
||||
new bool:death = GetConVarBool(g_hCvarsList[CVAR_SEFFECTS_DEATH]);
|
||||
if (!death)
|
||||
{
|
||||
return;
|
||||
@ -126,13 +126,13 @@ ZombieSoundsOnClientDeath(client)
|
||||
ZombieSoundsOnClientHurt(client)
|
||||
{
|
||||
// If player isn't a zombie, then stop.
|
||||
if (!IsPlayerZombie(client))
|
||||
if (!InfectIsClientInfected(client))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Get groan factor, if 0, then stop.
|
||||
new groan = GetConVarInt(g_hCvarsList[CVAR_SOUNDEFFECTS_GROAN]);
|
||||
new groan = GetConVarInt(g_hCvarsList[CVAR_SEFFECTS_GROAN]);
|
||||
if (!groan)
|
||||
{
|
||||
return;
|
||||
@ -157,7 +157,7 @@ ZombieSoundsOnClientHurt(client)
|
||||
ZombieSoundsOnClientInfected(client)
|
||||
{
|
||||
// If interval is set to 0, then stop.
|
||||
new Float:interval = GetConVarFloat(g_hCvarsList[CVAR_SOUNDEFFECTS_MOAN]);
|
||||
new Float:interval = GetConVarFloat(g_hCvarsList[CVAR_SEFFECTS_MOAN]);
|
||||
if (!interval)
|
||||
{
|
||||
return;
|
||||
@ -245,7 +245,7 @@ bool:ZombieSoundsGetRandomSound(String:sound[], ZombieSounds:soundtype)
|
||||
public Action:ZombieSoundsMoanTimer(Handle:timer, any:client)
|
||||
{
|
||||
// If client isn't in-game or client is no longer a zombie, then stop.
|
||||
if (!IsClientInGame(client) || !IsPlayerZombie(client))
|
||||
if (!IsClientInGame(client) || !InfectIsClientInfected(client))
|
||||
{
|
||||
// Reset timer handle.
|
||||
tSEffectsMoan[client] = INVALID_HANDLE;
|
||||
|
@ -129,7 +129,7 @@ public Action:SpawnProtectTimer(Handle:timer, any:client)
|
||||
}
|
||||
|
||||
// If client has become a zombie, then stop timer.
|
||||
if (!IsPlayerHuman(client))
|
||||
if (!InfectIsClientHuman(client))
|
||||
{
|
||||
return Plugin_Stop;
|
||||
}
|
||||
|
@ -390,7 +390,7 @@ bool:ZTele(client)
|
||||
}
|
||||
|
||||
// Check limits.
|
||||
if (IsPlayerHuman(client))
|
||||
if (InfectIsClientHuman(client))
|
||||
{
|
||||
new human_limit = GetConVarInt(g_hCvarsList[CVAR_ZTELE_HUMAN_LIMIT]);
|
||||
new bool:tele_humans;
|
||||
@ -454,7 +454,7 @@ TeleportClient(client, bool:no_delay = false, bool:free_tele = false, bool:no_co
|
||||
new bool:teleports_unlimited = false;
|
||||
new Float:empty_vector[3] = {0.0, 0.0, 0.0};
|
||||
|
||||
if (IsPlayerHuman(client))
|
||||
if (InfectIsClientHuman(client))
|
||||
{
|
||||
new human_delay = GetConVarInt(g_hCvarsList[CVAR_ZTELE_HUMAN_DELAY]);
|
||||
new human_limit = GetConVarInt(g_hCvarsList[CVAR_ZTELE_HUMAN_LIMIT]);
|
||||
|
@ -19,7 +19,7 @@ stock ZR_PrintToChat(client, any:...)
|
||||
{
|
||||
decl String:phrase[192];
|
||||
|
||||
if (ZRIsValidClient(client))
|
||||
if (ZRIsClientValid(client))
|
||||
{
|
||||
SetGlobalTransTarget(client);
|
||||
|
||||
|
329
src/zr/visualeffects.inc
Normal file
329
src/zr/visualeffects.inc
Normal file
@ -0,0 +1,329 @@
|
||||
/*
|
||||
* ============================================================================
|
||||
*
|
||||
* Zombie:Reloaded
|
||||
*
|
||||
* File: visualeffects.inc
|
||||
* Description: Visual effects such as map darkening, fog, etc..
|
||||
*
|
||||
* ============================================================================
|
||||
*/
|
||||
|
||||
/**
|
||||
* Handle of cvar "sv_skyname."
|
||||
*/
|
||||
new Handle:g_hSkyname = INVALID_HANDLE;
|
||||
|
||||
/**
|
||||
* Default sky of current map.
|
||||
*/
|
||||
new String:g_VEffectsDefaultSky[PLATFORM_MAX_PATH];
|
||||
|
||||
/**
|
||||
* Get cvar data and downloadable content to add to download table.
|
||||
*/
|
||||
VEffectsLoad()
|
||||
{
|
||||
// Get sv_skyname's convar handle, if invalid, log error, then stop.
|
||||
g_hSkyname = FindConVar("sv_skyname");
|
||||
if (g_hSkyname == INVALID_HANDLE)
|
||||
{
|
||||
// TODO LOG.
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Store map's default sky before applying new one.
|
||||
GetConVarString(g_hSkyname, g_VEffectsDefaultSky, sizeof(g_VEffectsDefaultSky));
|
||||
|
||||
// If sky path is empty, then stop.
|
||||
if (!g_VEffectsDefaultSky[0])
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
decl String:downloadpath[PLATFORM_MAX_PATH];
|
||||
|
||||
// Prepend materials/skybox to the path.
|
||||
Format(downloadpath, sizeof(downloadpath), "materials/skybox/%s", g_VEffectsDefaultSky);
|
||||
|
||||
// Add skybox file to downloads table.
|
||||
AddFileToDownloadsTable(downloadpath);
|
||||
}
|
||||
|
||||
/**
|
||||
* The round is starting.
|
||||
*/
|
||||
VEffectsOnRoundStart()
|
||||
{
|
||||
// If lightstyle is disabled, then disable.
|
||||
new bool:lightstyle = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE]);
|
||||
|
||||
// Apply light style.
|
||||
VEffectsApplyLightStyle(!lightstyle);
|
||||
|
||||
// If sky is disabled, then disable.
|
||||
new bool:sky = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_SKY]);
|
||||
|
||||
// Apply new sky.
|
||||
VEffectsApplySky(!sky);
|
||||
|
||||
// If fog is disabled, then disable.
|
||||
new bool:fogoverride = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE]);
|
||||
|
||||
// Apply fog.
|
||||
VEffectsApplyFog(fogoverride);
|
||||
}
|
||||
|
||||
VEffectsApplyLightStyle(bool:disable = false)
|
||||
{
|
||||
// If default, then set to normal light style.
|
||||
if (disable)
|
||||
{
|
||||
// Set light style.
|
||||
SetLightStyle(0, "n");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Get light value.
|
||||
decl String:lightstylevalue[4];
|
||||
GetConVarString(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE], lightstylevalue, sizeof(lightstylevalue));
|
||||
|
||||
// Set light style.
|
||||
SetLightStyle(0, lightstylevalue);
|
||||
}
|
||||
|
||||
VEffectsApplySky(bool:disable = false)
|
||||
{
|
||||
// If default, then set to default sky.
|
||||
if (disable)
|
||||
{
|
||||
// Set new sky on all clients.
|
||||
SetConVarString(g_hSkyname, g_VEffectsDefaultSky, true);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Get sky path.
|
||||
decl String:skypath[PLATFORM_MAX_PATH];
|
||||
GetConVarString(g_hCvarsList[CVAR_VEFFECTS_SKY_PATH], skypath, sizeof(skypath));
|
||||
|
||||
// Set new sky on all clients.
|
||||
SetConVarString(g_hSkyname, skypath, true);
|
||||
}
|
||||
|
||||
VEffectsApplyFog(bool:override = false)
|
||||
{
|
||||
// Find current fog index
|
||||
new fogindex = FindEntityByClassname(-1, "env_fog_controller");
|
||||
|
||||
// If override is enabled, then continue.
|
||||
if (override)
|
||||
{
|
||||
// If there is fog, then continue.
|
||||
if (fogindex != -1)
|
||||
{
|
||||
// Delete fog.
|
||||
RemoveEdict(fogindex);
|
||||
}
|
||||
}
|
||||
|
||||
// If fog is disabled, then stop.
|
||||
new bool:fog = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_FOG]);
|
||||
if (!fog)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// If there is no fog on the map, create new fog.
|
||||
if (fogindex == -1)
|
||||
{
|
||||
// Create and spawn fog.
|
||||
fogindex = CreateEntityByName("env_fog_controller");
|
||||
DispatchSpawn(fogindex);
|
||||
}
|
||||
|
||||
decl String:fogcolor[16];
|
||||
|
||||
// Set primary fog color.
|
||||
GetConVarString(g_hCvarsList[CVAR_VEFFECTS_FOG_PCOLOR], fogcolor, sizeof(fogcolor));
|
||||
VEffectsSetFogColor(fogindex, fogcolor, true);
|
||||
|
||||
// Set secondary fog color.
|
||||
GetConVarString(g_hCvarsList[CVAR_VEFFECTS_FOG_SCOLOR], fogcolor, sizeof(fogcolor));
|
||||
VEffectsSetFogColor(fogindex, fogcolor, false);
|
||||
|
||||
// Set fog's density.
|
||||
new Float:fogdensity = GetConVarFloat(g_hCvarsList[CVAR_VEFFECTS_FOG_DENSITY]);
|
||||
VEffectsSetFogDensity(fogindex, fogdensity);
|
||||
|
||||
// Set fog's start distance.
|
||||
new fogstart = GetConVarInt(g_hCvarsList[CVAR_VEFFECTS_FOG_STARTDIST]);
|
||||
VEffectsSetFogStartDist(fogindex, fogstart);
|
||||
|
||||
// Set fog's end distance.
|
||||
new fogend = GetConVarInt(g_hCvarsList[CVAR_VEFFECTS_FOG_ENDDIST]);
|
||||
VEffectsSetFogEndDist(fogindex, fogend);
|
||||
|
||||
// Set fog's far z distance.
|
||||
new fogfarz = GetConVarInt(g_hCvarsList[CVAR_VEFFECTS_FOG_FARZ]);
|
||||
VEffectsSetFogFarZ(fogindex, fogfarz);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set fog's primary or secondary color.
|
||||
*
|
||||
* @param fogindex Edict index of the fog to modify.
|
||||
* @param color The rgb color of the fog.
|
||||
* @param primary (Optional) True to set primary, false otherwise.
|
||||
*/
|
||||
VEffectsSetFogColor(fogindex, const String:color[], bool:primary = true)
|
||||
{
|
||||
// Set primary color.
|
||||
if (primary)
|
||||
{
|
||||
// Set new color.
|
||||
SetVariantString(color);
|
||||
AcceptEntityInput(fogindex, "SetColor");
|
||||
}
|
||||
// Set secondary color.
|
||||
else
|
||||
{
|
||||
// Set new color.
|
||||
SetVariantString(color);
|
||||
AcceptEntityInput(fogindex, "SetColorSecondary");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set fog's density.
|
||||
*
|
||||
* @param fogindex Edict index of the fog to modify.
|
||||
* @param density The density of the fog.
|
||||
*/
|
||||
VEffectsSetFogDensity(fogindex, Float:density)
|
||||
{
|
||||
// Set density.
|
||||
DispatchKeyValueFloat(fogindex, "fogmaxdensity", density);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set fog's start distance.
|
||||
*
|
||||
* @param fogindex Edict index of the fog to modify.
|
||||
* @param startdist The start distance of the fog.
|
||||
*/
|
||||
VEffectsSetFogStartDist(fogindex, startdist)
|
||||
{
|
||||
// Set start distance.
|
||||
SetVariantInt(startdist);
|
||||
AcceptEntityInput(fogindex, "SetStartDist");
|
||||
}
|
||||
|
||||
/**
|
||||
* Set fog's end distance.
|
||||
*
|
||||
* @param fogindex Edict index of the fog to modify.
|
||||
* @param enddist The end distance of the fog.
|
||||
*/
|
||||
VEffectsSetFogEndDist(fogindex, enddist)
|
||||
{
|
||||
// Set end distance.
|
||||
SetVariantInt(enddist);
|
||||
AcceptEntityInput(fogindex, "SetEndDist");
|
||||
}
|
||||
|
||||
/**
|
||||
* Set fog's far z distance.
|
||||
*
|
||||
* @param fogindex Edict index of the fog to modify.
|
||||
* @param farz The far z distance of the fog.
|
||||
*/
|
||||
VEffectsSetFogFarZ(fogindex, farz)
|
||||
{
|
||||
// Set far z distance.
|
||||
SetVariantInt(farz);
|
||||
AcceptEntityInput(fogindex, "SetFarZ");
|
||||
}
|
||||
|
||||
/**
|
||||
* Create an energy splash effect.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param origin The origin of the effect.
|
||||
* @param direction The direction of the effect.
|
||||
*/
|
||||
VEffectsCreateEnergySplash(const Float:origin[3], const Float:direction[3], bool:explosive)
|
||||
{
|
||||
TE_SetupEnergySplash(origin, direction, explosive);
|
||||
TE_SendToAll();
|
||||
}
|
||||
|
||||
/**
|
||||
* Create an explosion effect with strict flags.
|
||||
*
|
||||
* @param origin The (x, y, z) coordinate of the explosion.
|
||||
* @param flags The flags to set on the explosion.
|
||||
*/
|
||||
VEffectsCreateExplosion(const Float:origin[3], flags)
|
||||
{
|
||||
// Create an explosion entity.
|
||||
new explosion = CreateEntityByName("env_explosion");
|
||||
|
||||
// If explosion entity isn't valid, then stop.
|
||||
if (explosion == -1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Get and modify flags on explosion.
|
||||
new spawnflags = GetEntProp(explosion, Prop_Data, "m_spawnflags");
|
||||
spawnflags = spawnflags | EXP_NODAMAGE | EXP_NODECAL | flags;
|
||||
|
||||
// Set modified flags on entity.
|
||||
SetEntProp(explosion, Prop_Data, "m_spawnflags", spawnflags);
|
||||
|
||||
// Spawn the entity into the world.
|
||||
DispatchSpawn(explosion);
|
||||
|
||||
// Set the origin of the explosion.
|
||||
DispatchKeyValueVector(explosion, "origin", origin);
|
||||
|
||||
// Set fireball material.
|
||||
PrecacheModel("materials/sprites/xfireball3.vmt");
|
||||
DispatchKeyValue(explosion, "fireballsprite", "materials/sprites/xfireball3.vmt");
|
||||
|
||||
// Tell the entity to explode.
|
||||
AcceptEntityInput(explosion, "Explode");
|
||||
|
||||
// Remove entity from world.
|
||||
RemoveEdict(explosion);
|
||||
}
|
||||
|
||||
/**
|
||||
* Shake a client's screen with specific parameters.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param amplitude The amplitude (intensity) of the shaking.
|
||||
* @param frequency The frequency (speed) of the shaking.
|
||||
* @param duration The duration (time) of the shaking.
|
||||
*/
|
||||
VEffectsShakeClientScreen(client, Float:amplitude, Float:frequency, Float:duration)
|
||||
{
|
||||
// If shake usermsg isn't invalid, then stop.
|
||||
new Handle:hShake = StartMessageOne("Shake", client);
|
||||
if (hShake == INVALID_HANDLE)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Write shake information to usermsg handle.
|
||||
BfWriteByte(hShake, 0);
|
||||
BfWriteFloat(hShake, amplitude);
|
||||
BfWriteFloat(hShake, frequency);
|
||||
BfWriteFloat(hShake, duration);
|
||||
|
||||
// End usermsg and send to client.
|
||||
EndMessage();
|
||||
}
|
@ -79,7 +79,7 @@ public bool:Market_OnWeaponSelected(client, String:weaponid[])
|
||||
}
|
||||
|
||||
// If player is a zombie, then stop.
|
||||
if (IsPlayerZombie(client))
|
||||
if (InfectIsClientInfected(client))
|
||||
{
|
||||
ZR_PrintToChat(client, "Zombie cant use weapon");
|
||||
|
||||
|
@ -42,7 +42,9 @@ RestrictInit()
|
||||
gRestrictedWeapons = CreateArray(32, 0);
|
||||
|
||||
// Hook buy command.
|
||||
RegConsoleCmd("buy", RestrictBuyHook);
|
||||
RegConsoleCmd("buy", RestrictBuyCommand);
|
||||
RegConsoleCmd("autobuy", RestrictBuyCommand);
|
||||
RegConsoleCmd("rebuy", RestrictBuyCommand);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -136,7 +138,7 @@ RestrictDefaultRestrictions()
|
||||
*/
|
||||
RestrictValidateWeaponGroups()
|
||||
{
|
||||
// If log flag check fails, don't log.
|
||||
// If log flag check fails, then don't log.
|
||||
if (!LogCheckFlag(LOG_CORE_EVENTS, LOG_MODULE_WEAPONS))
|
||||
{
|
||||
return;
|
||||
@ -215,18 +217,19 @@ RestrictOnClientDisconnect(client)
|
||||
* @param client The client index.
|
||||
* @param argc Argument count.
|
||||
*/
|
||||
public Action:RestrictBuyHook(client, argc)
|
||||
public Action:RestrictBuyCommand(client, argc)
|
||||
{
|
||||
// If plugin is disabled then stop.
|
||||
new bool:enabled = GetConVarBool(g_hCvarsList[CVAR_ENABLE]);
|
||||
/*new bool:enabled = GetConVarBool(g_hCvarsList[CVAR_ENABLE]);
|
||||
if (!enabled)
|
||||
{
|
||||
// Allow command.
|
||||
return Plugin_Continue;
|
||||
}
|
||||
}*/
|
||||
// Disabled
|
||||
|
||||
// If player is a zombie then block command.
|
||||
if (IsPlayerZombie(client))
|
||||
// If player is a zombie, then block command.
|
||||
if (InfectIsClientInfected(client))
|
||||
{
|
||||
ZR_PrintToChat(client, "Zombie cant use weapon");
|
||||
|
||||
@ -864,7 +867,7 @@ public RestrictCanUse(client, weapon, dummy1, dummy2, dummy3, dummy4)
|
||||
}
|
||||
|
||||
// If the player is a zombie and the weapon isn't a knife then prevent pickup.
|
||||
if (IsPlayerZombie(client) && !StrEqual(weaponname, "knife"))
|
||||
if (InfectIsClientInfected(client) && !StrEqual(weaponname, "knife"))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -108,7 +108,7 @@ WeaponsLoad()
|
||||
*/
|
||||
WeaponsValidateConfig()
|
||||
{
|
||||
// If log flag check fails, don't log.
|
||||
// If log flag check fails, then don't log.
|
||||
if (!LogCheckFlag(LOG_CORE_EVENTS, LOG_MODULE_WEAPONS))
|
||||
{
|
||||
return;
|
||||
|
@ -397,7 +397,7 @@ public ZRInfectHandle(Handle:menu_infect, MenuAction:action, client, slot)
|
||||
{
|
||||
decl String:name[64];
|
||||
GetClientName(target, name, sizeof(name));
|
||||
InfectPlayer(target);
|
||||
InfectClient(target);
|
||||
ShowActivity2(client, "[ZR] ", "Infected %s", name);
|
||||
ZRInfectMenu(client);
|
||||
}
|
||||
@ -583,112 +583,112 @@ public ZRLogFlagsMenuHandle(Handle:menu_log_flags, MenuAction:action, client, sl
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
ToggleLogFlag(LOG_CORE_EVENTS);
|
||||
LogToggleFlag(LOG_CORE_EVENTS);
|
||||
ZRLogFlagsMenu(client);
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
ToggleLogFlag(LOG_GAME_EVENTS);
|
||||
LogToggleFlag(LOG_GAME_EVENTS);
|
||||
ZRLogFlagsMenu(client);
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
ToggleLogFlag(LOG_PLAYER_COMMANDS);
|
||||
LogToggleFlag(LOG_PLAYER_COMMANDS);
|
||||
ZRLogFlagsMenu(client);
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
ToggleLogFlag(LOG_DEBUG);
|
||||
LogToggleFlag(LOG_DEBUG);
|
||||
ZRLogFlagsMenu(client);
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
ToggleLogFlag(LOG_DEBUG_DETAIL);
|
||||
LogToggleFlag(LOG_DEBUG_DETAIL);
|
||||
ZRLogFlagsMenu(client);
|
||||
}
|
||||
case 5:
|
||||
{
|
||||
ToggleLogFlag(LOG_DEBUG_MAX_DETAIL);
|
||||
LogToggleFlag(LOG_DEBUG_MAX_DETAIL);
|
||||
ZRLogFlagsMenu(client);
|
||||
}
|
||||
case 6:
|
||||
{
|
||||
ToggleLogFlag(LOG_TO_ADMINS);
|
||||
LogToggleFlag(LOG_TO_ADMINS);
|
||||
ZRLogFlagsMenu(client);
|
||||
}
|
||||
case 7:
|
||||
{
|
||||
ToggleLogFlag(LOG_TO_CLIENT);
|
||||
LogToggleFlag(LOG_TO_CLIENT);
|
||||
ZRLogFlagsMenu(client);
|
||||
}
|
||||
case 8:
|
||||
{
|
||||
ToggleLogFlag(LOG_IGNORE_CONSOLE);
|
||||
LogToggleFlag(LOG_IGNORE_CONSOLE);
|
||||
ZRLogFlagsMenu(client);
|
||||
}
|
||||
case 9:
|
||||
{
|
||||
ToggleLogFlag(LOG_MODULES_ENABLED);
|
||||
LogToggleFlag(LOG_MODULES_ENABLED);
|
||||
ZRLogFlagsMenu(client);
|
||||
}
|
||||
case 10:
|
||||
{
|
||||
ToggleLogFlag(LOG_MODULE_ZOMBIE);
|
||||
LogToggleFlag(LOG_MODULE_ZOMBIE);
|
||||
ZRLogFlagsMenu(client);
|
||||
}
|
||||
case 11:
|
||||
{
|
||||
ToggleLogFlag(LOG_MODULE_AMBIENTSOUNDS);
|
||||
LogToggleFlag(LOG_MODULE_AMBIENTSOUNDS);
|
||||
ZRLogFlagsMenu(client);
|
||||
}
|
||||
case 12:
|
||||
{
|
||||
ToggleLogFlag(LOG_MODULE_OVERLAYS);
|
||||
LogToggleFlag(LOG_MODULE_OVERLAYS);
|
||||
ZRLogFlagsMenu(client);
|
||||
}
|
||||
case 13:
|
||||
{
|
||||
ToggleLogFlag(LOG_MODULE_SAYTRIGGERS);
|
||||
LogToggleFlag(LOG_MODULE_SAYTRIGGERS);
|
||||
ZRLogFlagsMenu(client);
|
||||
}
|
||||
case 14:
|
||||
{
|
||||
ToggleLogFlag(LOG_MODULE_TELEPORT);
|
||||
LogToggleFlag(LOG_MODULE_TELEPORT);
|
||||
ZRLogFlagsMenu(client);
|
||||
}
|
||||
case 15:
|
||||
{
|
||||
ToggleLogFlag(LOG_MODULE_CLASSES);
|
||||
LogToggleFlag(LOG_MODULE_CLASSES);
|
||||
ZRLogFlagsMenu(client);
|
||||
}
|
||||
case 16:
|
||||
{
|
||||
ToggleLogFlag(LOG_MODULE_WEAPONS);
|
||||
LogToggleFlag(LOG_MODULE_WEAPONS);
|
||||
ZRLogFlagsMenu(client);
|
||||
}
|
||||
case 17:
|
||||
{
|
||||
ToggleLogFlag(LOG_MODULE_HITGROUPS);
|
||||
LogToggleFlag(LOG_MODULE_HITGROUPS);
|
||||
ZRLogFlagsMenu(client);
|
||||
}
|
||||
case 18:
|
||||
{
|
||||
ToggleLogFlag(LOG_MODULE_COMMANDS);
|
||||
LogToggleFlag(LOG_MODULE_COMMANDS);
|
||||
ZRLogFlagsMenu(client);
|
||||
}
|
||||
case 19:
|
||||
{
|
||||
ToggleLogFlag(LOG_MODULE_ANTICAMP);
|
||||
LogToggleFlag(LOG_MODULE_ANTICAMP);
|
||||
ZRLogFlagsMenu(client);
|
||||
}
|
||||
case 20:
|
||||
{
|
||||
ToggleLogFlag(LOG_MODULE_DAMAGE);
|
||||
LogToggleFlag(LOG_MODULE_DAMAGE);
|
||||
ZRLogFlagsMenu(client);
|
||||
}
|
||||
case 21:
|
||||
{
|
||||
ToggleLogFlag(LOG_MODULE_OFFSETS);
|
||||
LogToggleFlag(LOG_MODULE_OFFSETS);
|
||||
ZRLogFlagsMenu(client);
|
||||
}
|
||||
}
|
||||
@ -716,20 +716,3 @@ AddToClassKnockback(classindex, Float:value)
|
||||
{
|
||||
arrayClasses[classindex][data_knockback] = arrayClasses[classindex][data_knockback] + value;
|
||||
}
|
||||
|
||||
ToggleLogFlag(flag)
|
||||
{
|
||||
new log_flags;
|
||||
log_flags = GetConVarInt(g_hCvarsList[CVAR_LOG]);
|
||||
|
||||
if (log_flags & flag)
|
||||
{
|
||||
log_flags = log_flags - flag;
|
||||
}
|
||||
else
|
||||
{
|
||||
log_flags = log_flags + flag;
|
||||
}
|
||||
|
||||
SetConVarInt(g_hCvarsList[CVAR_LOG], log_flags);
|
||||
}
|
@ -171,7 +171,7 @@ ZHPUpdateHUD(client)
|
||||
}
|
||||
|
||||
// If player is a zombie, or has ZHP disabled, then stop.
|
||||
if (!IsPlayerZombie(client) || !pZHP[client])
|
||||
if (!InfectIsClientInfected(client) || !pZHP[client])
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -6,8 +6,6 @@
|
||||
* ====================
|
||||
*/
|
||||
|
||||
new String:skyname[32];
|
||||
|
||||
HookCommands()
|
||||
{
|
||||
RegConsoleCmd("nightvision", Command_NightVision);
|
||||
@ -45,32 +43,6 @@ public Action:Command_NightVision(client, argc)
|
||||
}
|
||||
}
|
||||
|
||||
FindMapSky()
|
||||
{
|
||||
GetConVarString(FindConVar("sv_skyname"), skyname, sizeof(skyname));
|
||||
}
|
||||
|
||||
ChangeLightStyle()
|
||||
{
|
||||
new bool:dark = GetConVarBool(g_hCvarsList[CVAR_DARK]);
|
||||
if (dark)
|
||||
{
|
||||
decl String:darkness[2];
|
||||
decl String:sky[32];
|
||||
|
||||
GetConVarString(g_hCvarsList[CVAR_DARK_LEVEL], darkness, sizeof(darkness));
|
||||
GetConVarString(g_hCvarsList[CVAR_DARK_SKY], sky, sizeof(sky));
|
||||
|
||||
SetLightStyle(0, darkness);
|
||||
SetConVarString(FindConVar("sv_skyname"), sky, true, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetLightStyle(0, "n");
|
||||
SetConVarString(FindConVar("sv_skyname"), skyname, true, false);
|
||||
}
|
||||
}
|
||||
|
||||
JumpBoost(client, Float:distance, Float:height)
|
||||
{
|
||||
new Float:vel[3];
|
||||
@ -106,13 +78,3 @@ RemoveObjectives()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool:IsPlayerZombie(client)
|
||||
{
|
||||
return bZombie[client];
|
||||
}
|
||||
|
||||
bool:IsPlayerHuman(client)
|
||||
{
|
||||
return !bZombie[client];
|
||||
}
|
@ -98,7 +98,7 @@ ZRCreateEligibleClientList(&Handle:arrayEligibleClients, bool:team = false, bool
|
||||
}
|
||||
|
||||
// If client is already zombie (via admin), then stop.
|
||||
if (human && !IsPlayerHuman(x))
|
||||
if (human && !InfectIsClientHuman(x))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -117,7 +117,7 @@ ZRCreateEligibleClientList(&Handle:arrayEligibleClients, bool:team = false, bool
|
||||
* @param console True to include console (index 0), false if not.
|
||||
* @return True if client is valid, false otherwise.
|
||||
*/
|
||||
bool:ZRIsValidClient(client, bool:console = false)
|
||||
bool:ZRIsClientValid(client, bool:console = false)
|
||||
{
|
||||
// If index is greater than max number of clients, then return false.
|
||||
if (client > MaxClients)
|
||||
@ -167,12 +167,12 @@ bool:ZRCountValidClients(&zombiecount = 0, &humancount = 0, bool:alive = true, b
|
||||
}
|
||||
|
||||
// If player is a zombie, then increment zombie variable.
|
||||
if (IsPlayerZombie(x))
|
||||
if (InfectIsClientInfected(x))
|
||||
{
|
||||
zombiecount++;
|
||||
}
|
||||
// If player is a human, then increment human variable.
|
||||
else if (IsPlayerHuman(x))
|
||||
else if (InfectIsClientHuman(x))
|
||||
{
|
||||
humancount++;
|
||||
}
|
||||
@ -191,7 +191,7 @@ bool:ZRCountValidClients(&zombiecount = 0, &humancount = 0, bool:alive = true, b
|
||||
bool:ZRIsClientOnTeam(client, team = -1)
|
||||
{
|
||||
// If index is invalid, then stop.
|
||||
if (!ZRIsValidClient(client))
|
||||
if (!ZRIsClientValid(client))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -234,7 +234,7 @@ bool:ZRTeamHasClients(team = -1)
|
||||
bool:ZRIsClientAdmin(client)
|
||||
{
|
||||
// If index is invalid, then stop.
|
||||
if (!ZRIsValidClient(client))
|
||||
if (!ZRIsClientValid(client))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user