Fixed spawn protect firing twice causing the timer to execute twice a second, halving the time.
This commit is contained in:
@ -187,7 +187,6 @@ public Action:EventPlayerSpawn(Handle:event, const String:name[], bool:dontBroad
|
||||
WeaponsOnClientSpawn(index);
|
||||
RoundStartOnClientSpawn(index);
|
||||
SEffectsOnClientSpawn(index);
|
||||
SpawnProtectOnClientSpawn(index);
|
||||
RespawnOnClientSpawn(index);
|
||||
ZTeleOnClientSpawn(index);
|
||||
ZHPOnClientSpawn(index);
|
||||
|
Reference in New Issue
Block a user