Fixed spawn protect firing twice causing the timer to execute twice a second, halving the time.

This commit is contained in:
Greyscale
2009-06-26 23:28:46 -07:00
parent 85c3400a62
commit ca820b6b53
2 changed files with 12 additions and 15 deletions

View File

@ -187,7 +187,6 @@ public Action:EventPlayerSpawn(Handle:event, const String:name[], bool:dontBroad
WeaponsOnClientSpawn(index);
RoundStartOnClientSpawn(index);
SEffectsOnClientSpawn(index);
SpawnProtectOnClientSpawn(index);
RespawnOnClientSpawn(index);
ZTeleOnClientSpawn(index);
ZHPOnClientSpawn(index);