Fixed spawn protect firing twice causing the timer to execute twice a second, halving the time.
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85c3400a62
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ca820b6b53
@ -187,7 +187,6 @@ public Action:EventPlayerSpawn(Handle:event, const String:name[], bool:dontBroad
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WeaponsOnClientSpawn(index);
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RoundStartOnClientSpawn(index);
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SEffectsOnClientSpawn(index);
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SpawnProtectOnClientSpawn(index);
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RespawnOnClientSpawn(index);
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ZTeleOnClientSpawn(index);
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ZHPOnClientSpawn(index);
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@ -47,14 +47,17 @@ SpawnProtectClientInit(client)
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}
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/**
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* Client is spawning into the game.
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* Client is spawning into the game. *Post
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*
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* @param client The client index.
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*/
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SpawnProtectOnClientSpawn(client)
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SpawnProtectOnClientSpawnPost(client)
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{
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// Disable spawn protection on client.
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bInfectImmune[client][INFECT_TYPE_NORMAL] = false;
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// If client is dead, then they are joining the server, not spawning.
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if (!IsPlayerAlive(client))
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{
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return;
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}
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// If timer is currently running, kill it.
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if (tSpawnProtect[client] != INVALID_HANDLE)
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@ -64,15 +67,7 @@ SpawnProtectOnClientSpawn(client)
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// Reset timer handle.
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tSpawnProtect[client] = INVALID_HANDLE;
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}
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/**
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* Client is spawning into the game. *Post
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*
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* @param client The client index.
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*/
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SpawnProtectOnClientSpawnPost(client)
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{
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// If protect cvar is disabled, then stop.
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new bool:protect = GetConVarBool(g_hCvarsList[CVAR_SPAWNPROTECT]);
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if (!protect)
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@ -80,6 +75,9 @@ SpawnProtectOnClientSpawnPost(client)
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return;
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}
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// Disable spawn protection on client.
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bInfectImmune[client][INFECT_TYPE_NORMAL] = false;
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// Start spawn protection.
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SpawnProtectStart(client);
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}
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