First draft of immunity modes. Compiles, but class commands and class editor is not updated.
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@ -32,8 +32,17 @@
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// fov number Field of view value. 90 is default.
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// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
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// napalm_time decimal Napalm burn duration. Zombies only.
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// immunity_mode number Sets the immunity mode.
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// immunity_amount decimal Sets the immunity value.
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// immunity_mode test How the human is infected (humans only):
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// "none" - Instant infection.
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// "full" - Immune to infection. Careful with this, it might not be that fun.
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// "damage" - Allow zombies to stab humans to death, or below a HP threshold.
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// "delay" - Delay infection for a certain number of seconds.
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// "shield" - Allow human to deploy a shield that will give a temporary full immunity against infections.
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// immunity_amount number Immunity data value (humans only). Depends on the immunity mode above:
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// "damage" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
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// "delay" - Number of seconds the infection is delayed since first hit by a zombie.
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// "shield" - Number of seconds the shield is active.
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// immunity_cooldown number Number of seconds of cooldown for temporary immunity effects (currently just shield mode).
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// no_fall_damage on/off Disables fall damage.
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// health number How many health points to give.
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// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
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@ -79,9 +88,9 @@
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"has_napalm" "no"
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"napalm_time" "10.0"
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// Player behaviour
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"immunity_mode" "0"
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"immunity_amount" "0.0"
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// Player behavior
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"immunity_mode" "none"
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"immunity_amount" "0"
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"no_fall_damage" "yes"
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"health" "2500"
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@ -123,9 +132,9 @@
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"has_napalm" "no"
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"napalm_time" "5.0"
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// Player behaviour
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"immunity_mode" "0"
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"immunity_amount" "0.0"
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// Player behavior
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"immunity_mode" "none"
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"immunity_amount" "0"
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"no_fall_damage" "yes"
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"health" "2000"
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@ -167,9 +176,9 @@
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"has_napalm" "no"
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"napalm_time" "15.0"
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// Player behaviour
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"immunity_mode" "0"
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"immunity_amount" "0.0"
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// Player behavior
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"immunity_mode" "none"
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"immunity_amount" "0"
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"no_fall_damage" "yes"
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"health" "3500"
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@ -211,9 +220,9 @@
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"has_napalm" "no"
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"napalm_time" "20.0"
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// Player behaviour
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"immunity_mode" "0"
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"immunity_amount" "0.0"
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// Player behavior
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"immunity_mode" "none"
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"immunity_amount" "0"
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"no_fall_damage" "yes"
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"health" "4000"
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@ -255,9 +264,9 @@
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"has_napalm" "0"
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"napalm_time" "5.0"
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// Player behaviour
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"immunity_mode" "0"
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"immunity_amount" "0.0"
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// Player behavior
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"immunity_mode" "none"
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"immunity_amount" "0"
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"no_fall_damage" "yes"
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"health" "2500"
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@ -299,9 +308,9 @@
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"has_napalm" "no"
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"napalm_time" "3.0"
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// Player behaviour
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"immunity_mode" "0"
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"immunity_amount" "0.0"
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// Player behavior
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"immunity_mode" "none"
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"immunity_amount" "0"
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"no_fall_damage" "yes"
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"health" "3500"
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@ -349,9 +358,9 @@
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"has_napalm" "yes"
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"napalm_time" "0.0"
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// Player behaviour
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"immunity_mode" "0"
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"immunity_amount" "0.0"
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// Player behavior
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"immunity_mode" "none"
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"immunity_amount" "0"
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"no_fall_damage" "no"
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"health" "100"
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@ -393,9 +402,9 @@
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"has_napalm" "yes"
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"napalm_time" "0.0"
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// Player behaviour
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"immunity_mode" "0"
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"immunity_amount" "0.0"
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// Player behavior
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"immunity_mode" "none"
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"immunity_amount" "0"
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"no_fall_damage" "yes"
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"health" "200"
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@ -437,9 +446,9 @@
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"has_napalm" "yes"
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"napalm_time" "0.0"
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// Player behaviour
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"immunity_mode" "0"
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"immunity_amount" "0.0"
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// Player behavior
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"immunity_mode" "none"
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"immunity_amount" "0"
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"no_fall_damage" "yes"
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"health" "200"
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@ -481,9 +490,9 @@
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"has_napalm" "no"
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"napalm_time" "0.0"
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// Player behaviour
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"immunity_mode" "0"
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"immunity_amount" "0.0"
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// Player behavior
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"immunity_mode" "none"
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"immunity_amount" "0"
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"no_fall_damage" "0"
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"health" "100"
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@ -525,9 +534,9 @@
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"has_napalm" "yes"
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"napalm_time" "0.0"
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// Player behaviour
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"immunity_mode" "0"
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"immunity_amount" "0.0"
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// Player behavior
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"immunity_mode" "none"
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"immunity_amount" "0"
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"no_fall_damage" "yes"
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"health" "100"
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@ -55,6 +55,7 @@
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// Header includes.
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#include "zr/log.h"
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#include "zr/models.h"
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#include "zr/immunityhandler.h"
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#if defined ADD_VERSION_INFO
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#include "zr/hgversion.h"
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@ -89,6 +90,7 @@
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#include "zr/roundstart"
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#include "zr/roundend"
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#include "zr/infect"
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#include "zr/immunityhandler"
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#include "zr/damage"
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#include "zr/event"
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#include "zr/zadmin"
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41
src/zr/immunityhandler.h.inc
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41
src/zr/immunityhandler.h.inc
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@ -0,0 +1,41 @@
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/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: immunityhandler.h.inc
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* Type: Header
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* Description: Immunity modes.
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*
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* Copyright (C) 2009-2013 Greyscale, Richard Helgeby
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ============================================================================
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*/
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/**
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* Immunity modes.
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*/
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enum ImmunityMode
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{
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Immunity_Invalid = -1, /** Invalid immunity mode. Used by validators. */
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Immunity_None, /** No immunity mode. */
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Immunity_Full, /** Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Admin commands may override this. */
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Immunity_Infect, /** Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death. */
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Immunity_Damage, /** Zombies are immune to damage from humans/grenades, but still vulnerable to knock back. */
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Immunity_Delay, /** Delay infection for a certain amount of seconds. */
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Immunity_Shield /** Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's übercharge). */
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}
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234
src/zr/immunityhandler.inc
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234
src/zr/immunityhandler.inc
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@ -0,0 +1,234 @@
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/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: immunityhandler.inc
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* Type: Core module
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* Description: Manages infection immunity modes for every player.
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*
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* Copyright (C) 2009-2013 Greyscale, Richard Helgeby
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ============================================================================
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*/
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/**
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* Current immunity modes.
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*/
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new ImmunityMode:PlayerImmunityMode[MAXPLAYERS + 1] = {Immunity_None, ...};
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/**
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* Timers for handling timed immunity actions.
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*/
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new Handle:PlayerImmunityTimer[MAXPLAYERS + 1] = {INVALID_HANDLE, ...};
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/**
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* Last time a temporary immunity action was used (currently just shield mode).
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* Used with cooldown of actions.
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*/
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new PlayerImmunityLastUse[MAXPLAYERS + 1] = {-1, ...};
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/**
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* Handles immunity when a client is about to be infected. This function may
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* delay or block infection according to the immunity mode class settings.
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*
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* @param client Client that's being infected.
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*
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* @return True if infection will be handled by this module, false if
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* infection can be applied instantly.
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*/
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bool:ImmunityOnClientInfect(client)
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{
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// Get immunity data from client class.
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new ImmunityMode:mode = ClassGetImmunityMode(client);
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// Check mode.
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switch(mode)
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{
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case Immunity_None:
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{
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// Instant infection.
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return false;
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}
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case Immunity_Full:
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{
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// Full immunity, do nothing.
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return true;
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}
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case Immunity_Damage:
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{
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return ImmunityDamageModeHandler(client);
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}
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case Immunity_Delay:
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{
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return ImmunityDelayModeHandler(client);
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}
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case Immunity_Shield:
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{
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return ImmunityShieldModeHandler(client);
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}
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default:
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{
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ThrowError("Invalid immunity mode. This is a bug in ZR.");
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return true;
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}
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}
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}
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/**
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* Client is about to receive damage (zombie).
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*
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* @param Client that's receiving damage.
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*
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* @return True if damage should be blocked, false otherwise.
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*/
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bool:ImmunityOnClientHurt(client)
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{
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}
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/**
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* Client is about to receive knock back (zombie).
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*
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* @param Client that's receiving knock back.
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*
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* @return True if knock back should be blocked, false otherwise.
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*/
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bool:ImmunityOnClientKnockBack(client)
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{
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}
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/**
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* Handles damage mode immunity.
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*
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* @param client Client that's being infected.
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*
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* @return True if infection will be handled by this module, false if
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* infection can be applied instantly.
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*/
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bool:ImmunityDamageModeHandler(client)
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{
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}
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/**
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* Handles delayed infections.
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*
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* @param client Client that's being infected.
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*
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* @return True if infection will be handled by this module, false if
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* infection can be applied instantly.
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*/
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bool:ImmunityDelayModeHandler(client)
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{
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}
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/**
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* Handles shield mode immunity.
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*
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* @param client Client that's being infected.
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*
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* @return True if infection will be handled by this module, false if
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* infection can be applied instantly.
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*/
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bool:ImmunityShieldModeHandler(client)
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{
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}
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/**
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* Aborts any immunity mode in action (shields, delays, etc.).
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*
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* @param client Client that's aborting immunity mode actions.
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*/
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ImmunityAbortHandler(client)
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{
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// TODO: Stop timers, disable shield.
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}
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ImmunityAbortAll()
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{
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}
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ImmunityOnClientHuman(client)
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{
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}
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ImmunityOnClientDeath(client, attacker)
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{
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}
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ImmunityClientInit(client)
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{
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// Abord old actions, initialize variables.
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}
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ImmunityOnClientDisconnect(client, attacker)
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{
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}
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ImmunityOnClientTeam(client, team)
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{
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}
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ImmunityOnRoundEnd()
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{
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ImmunityAbortAll();
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}
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ImmunityOnMapEnd()
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{
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ImmunityAbortAll();
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}
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/**
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* Converts a string to an immunity mode.
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*
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* @param mode String to convert.
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*
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* @return Immunity mode or Immunity_Invalid on error.
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*/
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ImmunityMode:ImmunityStringToMode(const String:mode[])
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{
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if (strlen(mode) == 0)
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{
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return Immunity_Invalid;
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}
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if (StrEqual(mode, "none", false))
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{
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return Immunity_None;
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}
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else if (StrEqual(mode, "full", false))
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{
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return Immunity_Full;
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}
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else if (StrEqual(mode, "infect", false))
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{
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return Immunity_Infect;
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}
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else if (StrEqual(mode, "damage", false))
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{
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return Immunity_Damage;
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}
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else if (StrEqual(mode, "delay", false))
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{
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return Immunity_Delay;
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}
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else if (StrEqual(mode, "shield", false))
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{
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return Immunity_Shield;
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}
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return Immunity_Invalid;
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}
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@ -640,7 +640,7 @@ stock Float:ClassGetNapalmTime(index, cachetype = ZR_CLASS_CACHE_PLAYER)
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*/
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/**
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* Gets the immunity mode to the specified class.
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* Gets the immunity mode for the specified class.
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*
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* @param index Index of the class in a class cache or a client index,
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* depending on the cache type specified.
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@ -649,9 +649,10 @@ stock Float:ClassGetNapalmTime(index, cachetype = ZR_CLASS_CACHE_PLAYER)
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* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
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* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
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* is used, index will be used as a client index.
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* @return Current immunity mode to the specified class. -1 on error.
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* @return Current immunity mode to the specified class. Immunity_Invalid on
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* error.
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*/
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stock ClassGetImmunityMode(index, cachetype = ZR_CLASS_CACHE_PLAYER)
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stock ImmunityMode:ClassGetImmunityMode(index, cachetype = ZR_CLASS_CACHE_PLAYER)
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{
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switch (cachetype)
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{
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@ -668,11 +669,11 @@ stock ClassGetImmunityMode(index, cachetype = ZR_CLASS_CACHE_PLAYER)
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return ClassPlayerCache[index][Class_ImmunityMode];
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}
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}
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return -1;
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return Immunity_Invalid;
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}
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/**
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* Gets the immunity amount to the specified class.
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* Gets the immunity amount for the specified class.
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*
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* @param index Index of the class in a class cache or a client index,
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* depending on the cache type specified.
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@ -681,9 +682,9 @@ stock ClassGetImmunityMode(index, cachetype = ZR_CLASS_CACHE_PLAYER)
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* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
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* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
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* is used, index will be used as a client index.
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* @return Current immunity amount to the specified class. -1.0 on error.
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* @return Current immunity amount fot the specified class. -1 on error.
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*/
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stock Float:ClassGetImmunityAmount(index, cachetype = ZR_CLASS_CACHE_PLAYER)
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stock ClassGetImmunityAmount(index, cachetype = ZR_CLASS_CACHE_PLAYER)
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{
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switch (cachetype)
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{
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@ -700,7 +701,39 @@ stock Float:ClassGetImmunityAmount(index, cachetype = ZR_CLASS_CACHE_PLAYER)
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return ClassPlayerCache[index][Class_ImmunityAmount];
|
||||
}
|
||||
}
|
||||
return -1.0;
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the immunity cooldown for the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return Current immunity cooldown for the specified class. -1 on error.
|
||||
*/
|
||||
stock ClassGetImmunityCooldown(index, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return ClassData[index][Class_ImmunityCooldown];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return ClassDataCache[index][Class_ImmunityCooldown];
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return ClassPlayerCache[index][Class_ImmunityCooldown];
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -103,8 +103,6 @@ stock bool:ClassValidateTeamDefaults(cachetype = ZR_CLASS_CACHE_ORIGINAL)
|
||||
*/
|
||||
stock ClassValidateAttributes(classindex, bool:logErrors = false)
|
||||
{
|
||||
// TODO: Validate immunity mode and amount.
|
||||
|
||||
new flags;
|
||||
|
||||
// Team.
|
||||
@ -287,8 +285,19 @@ stock ClassValidateAttributes(classindex, bool:logErrors = false)
|
||||
}
|
||||
}
|
||||
|
||||
// Immunity mode (not implemented).
|
||||
// Immunity mode.
|
||||
new ImmunityMode:immunityMode = ClassData[classindex][Class_ImmunityMode];
|
||||
if (immunityMode == Immunity_Invalid)
|
||||
{
|
||||
flags += ZR_CLASS_IMMUNITY_MODE;
|
||||
if (logErrors)
|
||||
{
|
||||
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Playerclasses, "Config Validation", "Warning: Invalid immunity_mode at index %d.", classindex);
|
||||
}
|
||||
}
|
||||
|
||||
// Immunity amount.
|
||||
// TODO: Validate amount value. This depends on the immunity mode.
|
||||
|
||||
// Health.
|
||||
new health = ClassData[classindex][Class_Health];
|
||||
@ -484,8 +493,16 @@ stock ClassValidateEditableAttributes(attributes[ClassEditableAttributes])
|
||||
}
|
||||
}
|
||||
|
||||
// Immunity mode not implemented yet.
|
||||
|
||||
// Immunity mode.
|
||||
new ImmunityMode:immunityMode = attributes[ClassEdit_ImmunityMode];
|
||||
if (immunityMode == Immunity_Invalid)
|
||||
{
|
||||
flags += ZR_CLASS_IMMUNITY_MODE;
|
||||
}
|
||||
|
||||
// Immunity amount.
|
||||
// TODO: Validate amount value. This depends on the immunity mode.
|
||||
|
||||
// Health regen interval.
|
||||
new Float:healthRegenInterval = attributes[ClassEdit_RegenInterval];
|
||||
if (healthRegenInterval >= 0.0)
|
||||
|
@ -115,8 +115,9 @@
|
||||
#define ZR_CLASS_DEFAULT_FOV 90
|
||||
#define ZR_CLASS_DEFAULT_HAS_NAPALM "no"
|
||||
#define ZR_CLASS_DEFAULT_NAPALM_TIME 10.0
|
||||
#define ZR_CLASS_DEFAULT_IMMUNITY_MODE ZR_CLASS_IMMUNITY_DISABLED
|
||||
#define ZR_CLASS_DEFAULT_IMMUNITY_AMOUNT 0.0
|
||||
#define ZR_CLASS_DEFAULT_IMMUNITY_MODE "none"
|
||||
#define ZR_CLASS_DEFAULT_IMMUNITY_AMOUNT 1
|
||||
#define ZR_CLASS_DEFAULT_IMMUNITY_COOLDOWN 60
|
||||
#define ZR_CLASS_DEFAULT_NO_FALL_DAMAGE "yes"
|
||||
#define ZR_CLASS_DEFAULT_HEALTH 6000
|
||||
#define ZR_CLASS_DEFAULT_HEALTH_REGEN_INTERVAL 0.0
|
||||
@ -152,6 +153,8 @@
|
||||
#define ZR_CLASS_FOV_MAX 165
|
||||
#define ZR_CLASS_NAPALM_TIME_MIN 0.0
|
||||
#define ZR_CLASS_NAPALM_TIME_MAX 600.0
|
||||
#define ZR_CLASS_IMMUNITY_COOLDOWN_MIN 0
|
||||
#define ZR_CLASS_IMMUNITY_COOLDOWN_MAX 600
|
||||
#define ZR_CLASS_HEALTH_MIN 1
|
||||
#define ZR_CLASS_HEALTH_MAX 20000
|
||||
#define ZR_CLASS_REGEN_INTERVAL_MIN 0.0
|
||||
@ -198,16 +201,17 @@
|
||||
#define ZR_CLASS_NAPALM_TIME (1<<15)
|
||||
#define ZR_CLASS_IMMUNITY_MODE (1<<16)
|
||||
#define ZR_CLASS_IMMUNITY_AMOUNT (1<<17)
|
||||
#define ZR_CLASS_NO_FALL_DAMAGE (1<<18)
|
||||
#define ZR_CLASS_HEALTH (1<<19)
|
||||
#define ZR_CLASS_HEALTH_REGEN_INTERVAL (1<<20)
|
||||
#define ZR_CLASS_HEALTH_REGEN_AMOUNT (1<<21)
|
||||
#define ZR_CLASS_HEALTH_INFECT_GAIN (1<<22)
|
||||
#define ZR_CLASS_KILL_BONUS (1<<23)
|
||||
#define ZR_CLASS_SPEED (1<<24)
|
||||
#define ZR_CLASS_KNOCKBACK (1<<25)
|
||||
#define ZR_CLASS_JUMP_HEIGHT (1<<26)
|
||||
#define ZR_CLASS_JUMP_DISTANCE (1<<27)
|
||||
#define ZR_CLASS_IMMUNITY_COOLDOWN (1<<18)
|
||||
#define ZR_CLASS_NO_FALL_DAMAGE (1<<19)
|
||||
#define ZR_CLASS_HEALTH (1<<20)
|
||||
#define ZR_CLASS_HEALTH_REGEN_INTERVAL (1<<21)
|
||||
#define ZR_CLASS_HEALTH_REGEN_AMOUNT (1<<22)
|
||||
#define ZR_CLASS_HEALTH_INFECT_GAIN (1<<23)
|
||||
#define ZR_CLASS_KILL_BONUS (1<<24)
|
||||
#define ZR_CLASS_SPEED (1<<25)
|
||||
#define ZR_CLASS_KNOCKBACK (1<<26)
|
||||
#define ZR_CLASS_JUMP_HEIGHT (1<<27)
|
||||
#define ZR_CLASS_JUMP_DISTANCE (1<<28)
|
||||
/**
|
||||
* @endsection
|
||||
*/
|
||||
@ -258,8 +262,9 @@ enum ClassAttributes
|
||||
Float:Class_NapalmTime,
|
||||
|
||||
/* Player behaviour */
|
||||
Class_ImmunityMode,
|
||||
Float:Class_ImmunityAmount,
|
||||
ImmunityMode:Class_ImmunityMode,
|
||||
Class_ImmunityAmount,
|
||||
Class_ImmunityCooldown,
|
||||
bool:Class_NoFallDamage,
|
||||
|
||||
Class_Health,
|
||||
@ -300,9 +305,10 @@ enum ClassEditableAttributes
|
||||
ClassEdit_HasNapalm,
|
||||
Float:ClassEdit_NapalmTime,
|
||||
|
||||
/* Player behaviour */
|
||||
ClassEdit_ImmunityMode,
|
||||
Float:ClassEdit_ImmunityAmount,
|
||||
/* Player behavior */
|
||||
ImmunityMode:ClassEdit_ImmunityMode,
|
||||
ClassEdit_ImmunityAmount,
|
||||
ClassEdit_ImmunityCooldown,
|
||||
|
||||
ClassEdit_NoFallDamage,
|
||||
Float:ClassEdit_RegenInterval,
|
||||
@ -398,13 +404,13 @@ new ClassNoFilter[ClassFilter];
|
||||
new ClassNoSpecialClasses[ClassFilter] = {false, 0, ZR_CLASS_SPECIALFLAGS, -1};
|
||||
|
||||
/**
|
||||
* The original class data. This array only changed when class data is loaded.
|
||||
* ZR_CLASS_CACHE_ORIGINAL is the cache type to this array.
|
||||
* The original class data. This array is only changed when class data is
|
||||
* loaded. ZR_CLASS_CACHE_ORIGINAL is the cache type to this array.
|
||||
*/
|
||||
new ClassData[ZR_CLASS_MAX][ClassAttributes];
|
||||
|
||||
/**
|
||||
* The class thata cache that can be modified. ZR_CLASS_CACHE_MODIFIED is the
|
||||
* The class data cache that can be modified. ZR_CLASS_CACHE_MODIFIED is the
|
||||
* cache type to this array.
|
||||
*/
|
||||
new ClassDataCache[ZR_CLASS_MAX][ClassAttributes];
|
||||
@ -545,11 +551,12 @@ ClassLoad()
|
||||
LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Playerclasses, "Config Validation", "Can't find any classes in \"%s\"", pathclasses);
|
||||
}
|
||||
|
||||
decl String:name[64];
|
||||
decl String:group[64];
|
||||
decl String:description[256];
|
||||
decl String:model_path[PLATFORM_MAX_PATH];
|
||||
decl String:overlay_path[PLATFORM_MAX_PATH];
|
||||
new String:name[64];
|
||||
new String:group[64];
|
||||
new String:description[256];
|
||||
new String:model_path[PLATFORM_MAX_PATH];
|
||||
new String:immunity_mode[32];
|
||||
new String:overlay_path[PLATFORM_MAX_PATH];
|
||||
|
||||
ClassCount = 0;
|
||||
new failedcount;
|
||||
@ -605,8 +612,9 @@ ClassLoad()
|
||||
|
||||
|
||||
/* Player behaviour */
|
||||
ClassData[ClassCount][Class_ImmunityMode] = KvGetNum(kvClassData, "immunity_mode", ZR_CLASS_DEFAULT_IMMUNITY_MODE);
|
||||
ClassData[ClassCount][Class_ImmunityAmount] = KvGetFloat(kvClassData, "immunity_amount", ZR_CLASS_DEFAULT_IMMUNITY_AMOUNT);
|
||||
KvGetString(kvClassData, "immunity_mode", immunity_mode, sizeof(immunity_mode), ZR_CLASS_DEFAULT_IMMUNITY_MODE);
|
||||
ClassData[ClassCount][Class_ImmunityMode] = ImmunityStringToMode(immunity_mode);
|
||||
ClassData[ClassCount][Class_ImmunityAmount] = KvGetNum(kvClassData, "immunity_amount", ZR_CLASS_DEFAULT_IMMUNITY_AMOUNT);
|
||||
ClassData[ClassCount][Class_NoFallDamage] = ConfigKvGetStringBool(kvClassData, "no_fall_damage", ZR_CLASS_DEFAULT_NO_FALL_DAMAGE);
|
||||
|
||||
ClassData[ClassCount][Class_Health] = KvGetNum(kvClassData, "health", ZR_CLASS_DEFAULT_HEALTH);
|
||||
|
@ -41,8 +41,9 @@ new VolEmptyAttributes[ClassEditableAttributes] = {
|
||||
|
||||
-1, /** HasNapalm */
|
||||
-1.0, /** NapalmTime */
|
||||
-1, /** ImmunityMode */
|
||||
-1.0, /** ImmunityAmount */
|
||||
Immunity_Invalid, /** ImmunityMode */
|
||||
-1, /** ImmunityAmount */
|
||||
-1, /** ImmunityCooldown */
|
||||
-1, /** NoFallDamage */
|
||||
|
||||
-1.0, /** RegenInterval */
|
||||
|
Loading…
Reference in New Issue
Block a user