fixed trigger OnStartTouch/OnEndTouch bug caused by TeleportEntity

fixed reloading zombiereloaded plugin
reset player velocity on respawn (high speed in spec -> zspawn)
This commit is contained in:
2016-05-08 03:10:25 +02:00
parent 2d1cdf7a36
commit cea1b84965
5 changed files with 69 additions and 1 deletions

View File

@ -33,6 +33,7 @@ new g_iToolsLMV;
new g_iToolsHasNightVision;
new g_iToolsNightVisionOn;
new g_iToolsFOV;
new Handle:g_hToolsSetAbsVelocity = INVALID_HANDLE;
/**
* @endsection
@ -90,6 +91,24 @@ ToolsFindOffsets()
LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Tools, "Offsets", "Offset \"CBasePlayer::m_iFOV\" was not found.");
}
// void CBaseEntity::SetAbsVelocity( const Vector &vecAbsVelocity )
Handle hGameConf = LoadGameConfigFile("zombiereloaded");
if (hGameConf != INVALID_HANDLE)
{
StartPrepSDKCall(SDKCall_Player);
if (PrepSDKCall_SetFromConf(hGameConf, SDKConf_Signature, "CBaseEntity_SetAbsVelocity"))
{
PrepSDKCall_AddParameter(SDKType_Vector, SDKPass_ByRef);
g_hToolsSetAbsVelocity = EndPrepSDKCall();
}
else
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Tools, "Offsets", "SDKCall \"CBaseEntity::SetAbsVelocity\" was not found.");
CloseHandle(hGameConf);
}
else
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Tools, "Offsets", "Couldn't load zombiereloaded game config!");
// Forward event to modules.
WeaponsOnOffsetsFound();
AccountOnOffsetsFound();