fixed trigger OnStartTouch/OnEndTouch bug caused by TeleportEntity
fixed reloading zombiereloaded plugin reset player velocity on respawn (high speed in spec -> zspawn)
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14
cstrike/addons/sourcemod/gamedata/zombiereloaded.txt
Normal file
14
cstrike/addons/sourcemod/gamedata/zombiereloaded.txt
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@ -0,0 +1,14 @@
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"Games"
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{
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"cstrike"
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{
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"Signatures"
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{
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"CBaseEntity_SetAbsVelocity"
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{
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"library" "server"
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"linux" "@_ZN11CBaseEntity14SetAbsVelocityERK6Vector"
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}
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}
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}
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}
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@ -121,6 +121,8 @@
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#include "zr/api/api"
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new bool:g_bLate = false;
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/**
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* Record plugin info.
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*/
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@ -151,6 +153,8 @@ public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max)
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// Register library
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RegPluginLibrary("zombiereloaded");
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g_bLate = late;
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// Let plugin load.
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return APLRes_Success;
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}
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@ -257,6 +261,30 @@ public OnConfigsExecuted()
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// Forward event to modules. (OnModulesLoaded)
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ConfigOnModulesLoaded();
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ClassOnModulesLoaded();
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if(g_bLate)
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{
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for(new client = 1; client <= MaxClients; client++)
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{
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if(!IsClientConnected(client))
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continue;
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OnClientConnected(client);
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if(IsClientInGame(client))
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{
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OnClientPutInServer(client);
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if(IsClientAuthorized(client))
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OnClientPostAdminCheck(client);
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}
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if(AreClientCookiesCached(client))
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OnClientCookiesCached(client);
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}
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g_bLate = false;
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}
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}
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/**
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@ -183,6 +183,10 @@ bool:RespawnSpawnClient(client, bool:zombie = false, bool:zombieIfSuicide = fals
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// Spawn player.
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CS_RespawnPlayer(client);
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// Reset player velocity
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float fResetVelocity[3] = {0.0, 0.0, 0.0};
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TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, fResetVelocity);
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// Check if first zombie has spawned.
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if (InfectHasZombieSpawned())
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{
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@ -33,6 +33,7 @@ new g_iToolsLMV;
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new g_iToolsHasNightVision;
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new g_iToolsNightVisionOn;
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new g_iToolsFOV;
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new Handle:g_hToolsSetAbsVelocity = INVALID_HANDLE;
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/**
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* @endsection
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@ -90,6 +91,24 @@ ToolsFindOffsets()
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LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Tools, "Offsets", "Offset \"CBasePlayer::m_iFOV\" was not found.");
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}
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// void CBaseEntity::SetAbsVelocity( const Vector &vecAbsVelocity )
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Handle hGameConf = LoadGameConfigFile("zombiereloaded");
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if (hGameConf != INVALID_HANDLE)
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{
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StartPrepSDKCall(SDKCall_Player);
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if (PrepSDKCall_SetFromConf(hGameConf, SDKConf_Signature, "CBaseEntity_SetAbsVelocity"))
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{
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PrepSDKCall_AddParameter(SDKType_Vector, SDKPass_ByRef);
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g_hToolsSetAbsVelocity = EndPrepSDKCall();
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}
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else
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LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Tools, "Offsets", "SDKCall \"CBaseEntity::SetAbsVelocity\" was not found.");
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CloseHandle(hGameConf);
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}
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else
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LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Tools, "Offsets", "Couldn't load zombiereloaded game config!");
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// Forward event to modules.
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WeaponsOnOffsetsFound();
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AccountOnOffsetsFound();
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@ -64,7 +64,10 @@ stock ToolsClientVelocity(client, Float:vecVelocity[3], bool:apply = true, bool:
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}
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// Apply velocity on client.
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if(g_hToolsSetAbsVelocity == INVALID_HANDLE) // Fallback to old one
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TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, vecVelocity);
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else // Fixes trigger OnStartTouch/OnEndTouch bug
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SDKCall(g_hToolsSetAbsVelocity, client, vecVelocity);
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}
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/**
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