Added a timelimit to zspawn.
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@ -92,6 +92,7 @@ public Action:EventRoundFreezeEnd(Handle:event, const String:name[], bool:dontBr
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// Forward events to modules.
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RoundEndOnRoundFreezeEnd();
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InfectOnRoundFreezeEnd();
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ZSpawnOnRoundFreezeEnd();
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}
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/**
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@ -112,6 +113,7 @@ public Action:EventRoundEnd(Handle:event, const String:name[], bool:dontBroadcas
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InfectOnRoundEnd();
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SEffectsOnRoundEnd();
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RespawnOnRoundEnd();
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ZSpawnOnRoundEnd();
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}
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/**
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@ -258,6 +260,7 @@ public Action:EventPlayerDeath(Handle:event, const String:name[], bool:dontBroad
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SEffectsOnClientDeath(index);
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SpawnProtectOnClientDeath(index);
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RespawnOnClientDeath(index, attacker, weapon);
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ZSpawnOnClientDeath(index);
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ZTeleOnClientDeath(index);
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ZHPOnClientDeath(index);
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}
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