Added a timelimit to zspawn.
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2ac56b1969
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@ -66,6 +66,11 @@
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"en" "This feature requires that you are dead."
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}
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"Must be on team"
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{
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"en" "This feature requires that you are on a team."
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}
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"Must be zombie"
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{
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"en" "This feature requires that you are a zombie.
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@ -368,6 +373,12 @@
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"en" "ZSpawn can only be used if you joined late during a round in progress."
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}
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"ZSpawn timelimit"
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{
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"#format" "{1:d}"
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"en" "The timelimit, to use ZSpawn, ({1} seconds) has already expired."
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}
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// ===========================
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// ZTele
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// ===========================
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@ -173,6 +173,7 @@ public OnMapStart()
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InfectOnMapStart();
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SEffectsOnMapStart();
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AntiStickOnMapStart();
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ZSpawnOnMapStart();
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Anticamp_Startup();
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}
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@ -96,6 +96,8 @@ enum CvarsList
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Handle:CVAR_RESPAWN_ZOMBIE,
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Handle:CVAR_RESPAWN_ZOMBIE_WORLD,
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Handle:CVAR_ZSPAWN,
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Handle:CVAR_ZSPAWN_TIMELIMIT,
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Handle:CVAR_ZSPAWN_TIMELIMIT_TIME,
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Handle:CVAR_ZTELE_ZOMBIE,
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Handle:CVAR_ZTELE_HUMAN_BEFORE,
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Handle:CVAR_ZTELE_HUMAN_AFTER,
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@ -432,6 +434,8 @@ CvarsCreate()
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g_hCvarsList[CVAR_ZSPAWN] = CreateConVar("zr_zspawn", "1", "");
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// Old Desc: Allow players to spawn if they just joined the game (0: Disable)
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g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT] = CreateConVar("zr_zspawn_timelimit", "1", "");
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g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT_TIME] = CreateConVar("zr_zspawn_timelimit_time", "120", "");
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// ===========================
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// ZTele (module)
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// ===========================
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@ -92,6 +92,7 @@ public Action:EventRoundFreezeEnd(Handle:event, const String:name[], bool:dontBr
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// Forward events to modules.
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RoundEndOnRoundFreezeEnd();
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InfectOnRoundFreezeEnd();
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ZSpawnOnRoundFreezeEnd();
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}
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/**
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@ -112,6 +113,7 @@ public Action:EventRoundEnd(Handle:event, const String:name[], bool:dontBroadcas
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InfectOnRoundEnd();
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SEffectsOnRoundEnd();
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RespawnOnRoundEnd();
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ZSpawnOnRoundEnd();
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}
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/**
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@ -258,6 +260,7 @@ public Action:EventPlayerDeath(Handle:event, const String:name[], bool:dontBroad
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SEffectsOnClientDeath(index);
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SpawnProtectOnClientDeath(index);
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RespawnOnClientDeath(index, attacker, weapon);
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ZSpawnOnClientDeath(index);
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ZTeleOnClientDeath(index);
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ZHPOnClientDeath(index);
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}
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@ -10,11 +10,25 @@
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* ============================================================================
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*/
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/**
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* Global variable to store infect timer handle.
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*/
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new Handle:tZSpawn = INVALID_HANDLE;
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/**
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* Array to block zspawn for a unique client serial number.
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*/
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new bool:g_bZSpawnBlock[MAXPLAYERS + 1];
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/**
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* Map is starting.
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*/
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ZSpawnOnMapStart()
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{
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// Reset timer handle.
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tZSpawn = INVALID_HANDLE;
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}
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/**
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* Client is leaving the server.
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*
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@ -29,6 +43,20 @@ ZSpawnOnClientDisconnect(client)
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g_bZSpawnBlock[serial] = true;
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}
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/**
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* Client has been killed.
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*
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* @param client The client index.
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*/
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ZSpawnOnClientDeath(client)
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{
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// Get client's unique serial number.
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new serial = GetClientSerial(client);
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// Block zspawn.
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g_bZSpawnBlock[serial] = true;
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}
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/**
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* The round is starting.
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*/
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@ -41,6 +69,65 @@ ZSpawnOnRoundStart()
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// Unblock zspawn.
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g_bZSpawnBlock[x] = false;
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}
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// If zspawn timer is running, then kill it.
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if (tZSpawn != INVALID_HANDLE)
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{
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// Kill timer.
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KillTimer(tZSpawn);
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// Reset timer handle.
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tZSpawn = INVALID_HANDLE;
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}
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}
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/**
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* The freeze time is ending.
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*/
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ZSpawnOnRoundFreezeEnd()
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{
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// If infect timer is running, then kill it.
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if (tZSpawn != INVALID_HANDLE)
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{
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// Kill timer.
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KillTimer(tZSpawn);
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}
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// If zspawn is disabled, then stop.
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new bool:zspawn = GetConVarBool(g_hCvarsList[CVAR_ZSPAWN]);
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if (!zspawn)
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{
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return;
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}
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// If timelimit is disabled, then stop.
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new bool:zspawntimelimit = GetConVarBool(g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT]);
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if (!zspawntimelimit)
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{
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return;
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}
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// Get timelimit
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new Float:zspawntime = GetConVarFloat(g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT_TIME]);
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// Start timer.
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tZSpawn = CreateTimer(zspawntime, ZSpawnTimer, _, TIMER_FLAG_NO_MAPCHANGE);
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}
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/**
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* The round is ending.
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*/
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ZSpawnOnRoundEnd()
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{
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// If zspawn timer is running, then kill it.
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if (tZSpawn != INVALID_HANDLE)
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{
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// Kill timer.
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KillTimer(tZSpawn);
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// Reset timer handle.
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tZSpawn = INVALID_HANDLE;
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}
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}
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/**
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@ -59,11 +146,19 @@ bool:ZSpawnClient(client)
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return false;
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}
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// If client isn't on a team, then stop.
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if (!ZRIsClientOnTeam(client))
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{
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// Tell client the command may only be used when on a team.
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ZR_PrintToChat(client, "Must be on team");
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return false;
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}
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// If client is alive, then stop.
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if (IsPlayerAlive(client))
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{
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// Tell client the command may only be used when joining late.
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ZR_PrintToChat(client, "Must be alive");
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// Tell client the command may only be used when dead.
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ZR_PrintToChat(client, "Must be dead");
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return false;
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}
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@ -76,8 +171,34 @@ bool:ZSpawnClient(client)
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return false;
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}
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// Block is the time limit is up.
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new bool:zspawntimelimit = GetConVarBool(g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT]);
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if (zspawntimelimit)
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{
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if (tZSpawn == INVALID_HANDLE)
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{
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// Get timelimit
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new Float:zspawntime = GetConVarFloat(g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT_TIME]);
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// Tell client the timelimit for this command has expired.
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ZR_PrintToChat(client, "ZSpawn timelimit", RoundToNearest(zspawntime));
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return false;
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}
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}
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// Tell respawn module to respawn client.
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RespawnSpawnClient(client);
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return true;
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}
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/**
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* Timer callback, resets handle.
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*
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* @param timer The timer handle.
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*/
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public Action:ZSpawnTimer(Handle:timer)
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{
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// Reset timer handle.
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tZSpawn = INVALID_HANDLE;
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}
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