Fixed round draw when round ends in CS: GO. Thanks to Jargon.
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@ -135,6 +135,14 @@ RoundEndOnRoundFreezeEnd()
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// Convert to seconds.
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// Convert to seconds.
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roundtime *= 60.0;
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roundtime *= 60.0;
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// Subtract one second if running CS: GO to prevent round draw when round
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// ends. For some reason the timing doesn't match the actual round end.
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// Thanks to Jargon.
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if (g_Game == Game_CSGO)
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{
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roundtime--;
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}
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// Start timer.
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// Start timer.
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tRoundEnd = CreateTimer(roundtime, RoundEndTimer, _, TIMER_FLAG_NO_MAPCHANGE);
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tRoundEnd = CreateTimer(roundtime, RoundEndTimer, _, TIMER_FLAG_NO_MAPCHANGE);
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}
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}
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