Fixed round draw when round ends in CS: GO. Thanks to Jargon.
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		| @@ -135,6 +135,14 @@ RoundEndOnRoundFreezeEnd() | |||||||
|     // Convert to seconds. |     // Convert to seconds. | ||||||
|     roundtime *= 60.0; |     roundtime *= 60.0; | ||||||
|      |      | ||||||
|  |     // Subtract one second if running CS: GO to prevent round draw when round | ||||||
|  |     // ends. For some reason the timing doesn't match the actual round end. | ||||||
|  |     // Thanks to Jargon. | ||||||
|  |     if (g_Game == Game_CSGO) | ||||||
|  |     { | ||||||
|  |         roundtime--; | ||||||
|  |     } | ||||||
|  |      | ||||||
|     // Start timer. |     // Start timer. | ||||||
|     tRoundEnd = CreateTimer(roundtime, RoundEndTimer, _, TIMER_FLAG_NO_MAPCHANGE); |     tRoundEnd = CreateTimer(roundtime, RoundEndTimer, _, TIMER_FLAG_NO_MAPCHANGE); | ||||||
| } | } | ||||||
|   | |||||||
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