Improved handling of invalid handle errors (maybe not fixed). Added a debug switch and a log function. Added debug messages on zspawn. Fixed zr_spawn not spawning spectactors (when using @all).
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@ -73,9 +73,15 @@ public Action:Command_Respawn(client, argc)
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return Plugin_Handled;
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}
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new team;
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for (new x = 0; x < tcount; x++)
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{
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RespawnPlayer(targets[x]);
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team = GetClientTeam(client);
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if (team == CS_TEAM_T || team == CS_TEAM_CT)
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{
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ZR_DebugPrintToConsole(x, "ZSpawn: Spawned player");
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RespawnPlayer(targets[x]);
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}
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}
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return Plugin_Handled;
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@ -9,6 +9,7 @@
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enum ZRSettings
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{
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Handle:CVAR_ENABLE,
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Handle:CVAR_DEBUG,
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Handle:CVAR_ALLOW_PLAYER_TEAM,
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Handle:CVAR_AMBIENCE,
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Handle:CVAR_AMBIENCE_FILE,
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@ -79,6 +80,7 @@ new gCvars[ZRSettings];
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CreateCvars()
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{
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gCvars[CVAR_ENABLE] = CreateConVar("zr_enable", "1", "Enable zombie gameplay (0: Disable)");
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gCvars[CVAR_DEBUG] = CreateConVar("zr_debug", "0", "Debug switch, for developers. Usually enables logging of messages and events to a console. (0: Disable)");
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gCvars[CVAR_ALLOW_PLAYER_TEAM] = CreateConVar("zr_allow_player_team", "0", "This will allow the player_team event to be fired on first team join, enable when using mani model menu (0: Disable)");
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gCvars[CVAR_AMBIENCE] = CreateConVar("zr_ambience", "1", "Enable creepy ambience to be played throughout the game (0: Disable)");
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gCvars[CVAR_AMBIENCE_FILE] = CreateConVar("zr_ambience_file", "ambient/zr/zr_ambience.mp3", "Path to ambient sound file that will be played throughout the game, when zr_ambience is 1");
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@ -439,7 +439,7 @@ public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
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{
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if (tHandles[index][x] != INVALID_HANDLE)
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{
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CloseHandle(tHandles[index][x]);
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KillTimer(tHandles[index][x]);
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tHandles[index][x] = INVALID_HANDLE;
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}
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}
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@ -183,27 +183,37 @@ public Market_PostOnWeaponSelected(client, &bool:allowed)
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ZSpawn(client)
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{
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if (GetConVarBool(gCvars[CVAR_DEBUG])) ZR_DebugPrintToConsole(client, "ZSpawn: Spawn request:");
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new bool:spawn = GetConVarBool(gCvars[CVAR_ZSPAWN]);
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if (!spawn)
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{
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ZR_PrintToChat(client, "Feature is disabled");
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if (GetConVarBool(gCvars[CVAR_DEBUG])) ZR_DebugPrintToConsole(client, "ZSpawn: Not enabled.");
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return;
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}
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new team = GetClientTeam(client);
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if (team != CS_TEAM_T && team != CS_TEAM_CT)
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{
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if (GetConVarBool(gCvars[CVAR_DEBUG])) ZR_DebugPrintToConsole(client, "ZSpawn: Player is not a T or CT.");
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return;
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}
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if (IsPlayerAlive(client) || IsPlayerInList(client))
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if (IsPlayerAlive(client))
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{
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if (GetConVarBool(gCvars[CVAR_DEBUG])) ZR_DebugPrintToConsole(client, "ZSpawn: Player appears to be alive.");
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return;
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}
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if (IsPlayerInList(client))
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{
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if (GetConVarBool(gCvars[CVAR_DEBUG])) ZR_DebugPrintToConsole(client, "ZSpawn: Player is already in the list (= maybe spawned, or bug).");
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return;
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}
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if (GetConVarBool(gCvars[CVAR_DEBUG])) ZR_DebugPrintToConsole(client, "ZSpawn: Spawned player");
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RespawnPlayer(client);
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AddPlayerToList(client);
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}
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@ -202,3 +202,17 @@ bool:IsClientPlayer(client)
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return false;
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}
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}
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ZR_DebugPrintToConsole(client, String:message[])
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{
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if (client)
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{ /* Client console */
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PrintToConsole(client, message);
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LogMessage("Debug log (client %i) -- %s", client, message);
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}
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else
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{ /* Server console */
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PrintToServer(message);
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LogMessage("Debug log (client %i) -- %s", client, message);
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}
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}
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