Improved handling of invalid handle errors (maybe not fixed). Added a debug switch and a log function. Added debug messages on zspawn. Fixed zr_spawn not spawning spectactors (when using @all).
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parent
a56e89b907
commit
cf8bd3aead
@ -1,3 +1,10 @@
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2008.10.29 - 2.5.1.10 - Richard
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* Improved handling of invalid handle errors on OnClientDisconnect and PlayerDeath.
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CloseHandle sometimes cause errors when destroying timers. Solution: KillTimer.
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* Added debug switch and a function for printing/logging messages to client consoles or the server.
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* Added debug messages on zspawn.
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* Fixed zr_spawn not spawning spectactors (if @all is used).
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2008.10.11 - 2.5.1.9 - Richard
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* Added CVAR for saving class selection after map changes. Default: off.
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If default classes are used, this one should be off.
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@ -15,7 +15,7 @@
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#undef REQUIRE_PLUGIN
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#include <market>
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#define VERSION "2.5.1.9"
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#define VERSION "2.5.1.10"
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#include "zr/zombiereloaded"
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#include "zr/global"
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@ -168,6 +168,8 @@ public OnClientPutInServer(client)
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{
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tHandles[client][x] = INVALID_HANDLE;
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}
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RefreshList();
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}
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public OnClientDisconnect(client)
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@ -181,10 +183,12 @@ public OnClientDisconnect(client)
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{
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if (tHandles[client][x] != INVALID_HANDLE)
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{
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CloseHandle(tHandles[client][x]);
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KillTimer(tHandles[client][x]);
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tHandles[client][x] = INVALID_HANDLE;
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}
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}
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RefreshList();
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}
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MapChangeCleanup()
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@ -194,6 +198,17 @@ MapChangeCleanup()
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tRound = INVALID_HANDLE;
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tInfect = INVALID_HANDLE;
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tAmbience = INVALID_HANDLE;
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for (new client = 1; client <= maxclients; client++)
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{
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for (new x = 0; x < MAXTIMERS; x++)
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{
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if (tHandles[client][x] != INVALID_HANDLE)
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{
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tHandles[client][x] = INVALID_HANDLE;
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}
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}
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}
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}
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ZREnd()
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@ -215,7 +230,7 @@ ZREnd()
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{
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if (tHandles[x][y] != INVALID_HANDLE)
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{
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CloseHandle(tHandles[x][y]);
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KillTimer(tHandles[x][y]);
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tHandles[x][y] = INVALID_HANDLE;
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}
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}
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@ -73,9 +73,15 @@ public Action:Command_Respawn(client, argc)
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return Plugin_Handled;
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}
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new team;
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for (new x = 0; x < tcount; x++)
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{
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RespawnPlayer(targets[x]);
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team = GetClientTeam(client);
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if (team == CS_TEAM_T || team == CS_TEAM_CT)
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{
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ZR_DebugPrintToConsole(x, "ZSpawn: Spawned player");
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RespawnPlayer(targets[x]);
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}
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}
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return Plugin_Handled;
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@ -9,6 +9,7 @@
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enum ZRSettings
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{
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Handle:CVAR_ENABLE,
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Handle:CVAR_DEBUG,
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Handle:CVAR_ALLOW_PLAYER_TEAM,
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Handle:CVAR_AMBIENCE,
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Handle:CVAR_AMBIENCE_FILE,
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@ -79,6 +80,7 @@ new gCvars[ZRSettings];
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CreateCvars()
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{
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gCvars[CVAR_ENABLE] = CreateConVar("zr_enable", "1", "Enable zombie gameplay (0: Disable)");
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gCvars[CVAR_DEBUG] = CreateConVar("zr_debug", "0", "Debug switch, for developers. Usually enables logging of messages and events to a console. (0: Disable)");
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gCvars[CVAR_ALLOW_PLAYER_TEAM] = CreateConVar("zr_allow_player_team", "0", "This will allow the player_team event to be fired on first team join, enable when using mani model menu (0: Disable)");
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gCvars[CVAR_AMBIENCE] = CreateConVar("zr_ambience", "1", "Enable creepy ambience to be played throughout the game (0: Disable)");
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gCvars[CVAR_AMBIENCE_FILE] = CreateConVar("zr_ambience_file", "ambient/zr/zr_ambience.mp3", "Path to ambient sound file that will be played throughout the game, when zr_ambience is 1");
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@ -439,7 +439,7 @@ public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
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{
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if (tHandles[index][x] != INVALID_HANDLE)
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{
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CloseHandle(tHandles[index][x]);
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KillTimer(tHandles[index][x]);
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tHandles[index][x] = INVALID_HANDLE;
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}
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}
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@ -183,25 +183,35 @@ public Market_PostOnWeaponSelected(client, &bool:allowed)
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ZSpawn(client)
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{
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if (GetConVarBool(gCvars[CVAR_DEBUG])) ZR_DebugPrintToConsole(client, "ZSpawn: Spawn request:");
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new bool:spawn = GetConVarBool(gCvars[CVAR_ZSPAWN]);
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if (!spawn)
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{
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ZR_PrintToChat(client, "Feature is disabled");
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if (GetConVarBool(gCvars[CVAR_DEBUG])) ZR_DebugPrintToConsole(client, "ZSpawn: Not enabled.");
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return;
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}
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new team = GetClientTeam(client);
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if (team != CS_TEAM_T && team != CS_TEAM_CT)
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{
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if (GetConVarBool(gCvars[CVAR_DEBUG])) ZR_DebugPrintToConsole(client, "ZSpawn: Player is not a T or CT.");
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return;
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}
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if (IsPlayerAlive(client) || IsPlayerInList(client))
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if (IsPlayerAlive(client))
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{
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if (GetConVarBool(gCvars[CVAR_DEBUG])) ZR_DebugPrintToConsole(client, "ZSpawn: Player appears to be alive.");
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return;
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}
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if (IsPlayerInList(client))
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{
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if (GetConVarBool(gCvars[CVAR_DEBUG])) ZR_DebugPrintToConsole(client, "ZSpawn: Player is already in the list (= maybe spawned, or bug).");
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return;
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}
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if (GetConVarBool(gCvars[CVAR_DEBUG])) ZR_DebugPrintToConsole(client, "ZSpawn: Spawned player");
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RespawnPlayer(client);
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AddPlayerToList(client);
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@ -202,3 +202,17 @@ bool:IsClientPlayer(client)
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return false;
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}
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}
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ZR_DebugPrintToConsole(client, String:message[])
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{
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if (client)
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{ /* Client console */
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PrintToConsole(client, message);
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LogMessage("Debug log (client %i) -- %s", client, message);
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}
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else
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{ /* Server console */
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PrintToServer(message);
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LogMessage("Debug log (client %i) -- %s", client, message);
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}
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}
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2
todo.txt
2
todo.txt
@ -14,8 +14,6 @@ Section content is listed in order of importance. Some of these can be ideas too
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---- NORMAL/GAMEPLAY ----
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* Fix class data not reloaded on map change. Custom class data from previous map is not reset.
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* Make it possible to disable certain classes on certain maps.
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Admin command: zr_class_enabled <class name> <0/1>
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