Added ragdoll module that removes ragdolls normally or with effects.
*Added log entries, fixed typo. *Fixed some errors caused by disabling the weapons module. *Replaced strcmp with StrEqual
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@ -247,6 +247,7 @@ public Action:EventPlayerDeath(Handle:event, const String:name[], bool:dontBroad
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ClassOnClientDeath(index);
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RoundEndOnClientDeath();
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InfectOnClientDeath(index, attacker);
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VEffectsOnClientDeath(index);
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SEffectsOnClientDeath(index);
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SpawnProtectOnClientDeath(index);
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RespawnOnClientDeath(index, attacker, weapon);
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